Techmarine datasheet for Warhammer 40,000 11th edition — stats, weapons, abilities and points current to the 2026-06-17 Munitorum Field Manual / Balance Dataslate.
M
6"
T
4
SV
2+
-INV
W
4
LD
6+
OC
1
⌀ 40mm
This model is equipped with: forge bolter; grav-pistol; Omnissian power axe; servo-arm.
| RANGED WEAPONS | RANGE | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Forge bolter | 24" | 3 | 2+ | 5 | -1 | 2 |
| Grav-pistol [Anti-vehicle 2+, Pistol] | 12" | 1 | 2+ | 4 | -1 | 2 |
| MELEE WEAPONS | RANGE | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Omnissian power axe | Melee | 4 | 3+ | 6 | -2 | 2 |
| Servo-arm [Extra attacks] | Melee | 1 | 3+ | 8 | -2 | 3 |
CORE Leader
FACTION Oath of Moment
Techmarine: While this model is within 3" of one or more friendly Adeptus Astartes Vehicle units, it has the Lone Operative ability.
Blessing of the Omnissiah: During your Command phase, choose one friendly Adeptus Astartes Vehicle model within 3" of this model. It regains up to D3 lost wounds, and until the start of your next Command phase add 1 to the Hit roll for its attacks. Each model can be chosen for this ability only once per turn.
Vengeance of the Omnissiah: If a friendly Adeptus Astartes Vehicle model is destroyed within 12" of this model, this model's Omnissian power axe has an Attacks characteristic of 7 for the rest of the battle.
Leader: This model can be attached to: Assault Intercessor Squad, Assault Squad, Crusader Squad, Crusader Squad (Legendary), Decimus Kill Team, Desolation Squad, Devastator Squad, Fortis Kill Team, Intercessor Squad, Long Fangs, Sword Brethren Squad, Tactical Squad, Vanguard Veteran Squad.
⚄ MathHammer — average damage calculator
Loading calculator…
📏 Threat ranges — how far this unit reaches
Loading…
- 1 Techmarine
- Wargear: Forge Bolter, Grav-pistol, Omnissian power axe, Servo-arm