Deathwing Terminator Squad datasheet for Warhammer 40,000 11th edition — stats, weapons, abilities and points current to the 2026-06-17 Munitorum Field Manual / Balance Dataslate.
M
5"
T
5
SV
2+
4+INV
W
3
LD
6+
OC
1
⌀ 40mm
The Deathwing Sergeant is equipped with: storm bolter; power weapon.
Every Deathwing Terminator is equipped with: storm bolter; power fist.
| RANGED WEAPONS | RANGE | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Assault cannon [Devastating wounds] | 24" | 6 | 3+ | 6 | 0 | 1 |
| Cyclone missile launcher – frag [Blast] | 36" | 2D6 | 3+ | 4 | 0 | 1 |
| Cyclone missile launcher – krak | 36" | 2 | 3+ | 9 | -2 | D6 |
| Heavy flamer [Ignores cover, Torrent] | 12" | D6 | N/A | 5 | -1 | 1 |
| Plasma cannon – standard [Blast] | 36" | D3 | 3+ | 7 | -2 | 1 |
| Plasma cannon – supercharge [Blast, Hazardous] | 36" | D3 | 3+ | 8 | -3 | 2 |
| Storm bolter [Rapid fire 2] | 24" | 2 | 3+ | 4 | 0 | 1 |
| MELEE WEAPONS | RANGE | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Chainfist [Anti-vehicle 3+] | Melee | 3 | 4+ | 8 | -2 | 2 |
| Power fist | Melee | 3 | 3+ | 8 | -2 | 2 |
| Power weapon | Melee | 4 | 3+ | 5 | -2 | 1 |
CORE Deep Strike
FACTION Oath of Moment
Teleport Homer: At the start of the battle, you may place one Teleport Homer token for this unit anywhere on the battlefield outside your opponent's deployment zone. If you do, once per battle you may target this unit with the Rapid Ingress Stratagem for 0CP, but you must set the unit up within 3" horizontally of that token and not within 9" horizontally of any enemy models. The token is then removed.
Deathwing: When a model in this unit makes an attack, you may ignore any or all modifiers to that attack's Ballistic Skill or Weapon Skill characteristics and/or to the Hit roll. Additionally, when a model in this unit attacks the enemy unit you selected at the start of your Command phase for the Oath of Moment ability, add 1 to the Hit roll.
ATTACHED UNIT: Any Character unit from your army with the Leader ability that may attach to a Terminator Squad may attach to this unit instead.
Watcher in the Dark: Once per battle, in any phase, just after a mortal wound is allocated to an ADEPTUS ASTARTES model in this unit, the unit may summon a Watcher in the Dark, giving models in this unit the Feel No Pain 4+ ability against mortal wounds until the end of the phase. Designer's Note: place a Watcher in the Dark token by the unit and remove it once this ability is used.
Led by: Ancient In Terminator Armour, Belial, Caanok Var, Captain In Terminator Armour, Chaplain In Terminator Armour, Darnath Lysander, Deathwing Strikemaster, Librarian In Terminator Armour, Marneus Calgar in Armour of Antilochus, Wolf Guard Battle Leader In Terminator Armour.
⚄ MathHammer — average damage calculator
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📏 Threat ranges — how far this unit reaches
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- 1 Deathwing Sergeant
- 4-9 Deathwing Terminators
- Any number of Deathwing Terminators can each have their power fist replaced with 1 chainfist.
- For every 5 models in this unit, 1 Deathwing Terminator can replace its storm bolter with one of the following:
- 1 assault cannon
- 1 heavy flamer
- 1 plasma cannon
- 1 storm bolter and 1 cyclone missile launcher (this model’s storm bolter cannot be replaced)
- This unit can be equipped with 1 Watcher in the Dark.
- Squad Members 5–10: Deathwing Sergeant, Deathwing Terminator, Deathwing Terminator w/ Chainfist, Deathwing Terminator w/ Heavy Weapon
- Ranged Weapon pick 1: Cyclone Missile Launcher & Storm Bolter, Plasma cannon, Assault cannon, Heavy Flamer, Storm Bolter
- Melee Weapon pick 1: Power Fist, Chainfist