Deathwing Knights datasheet for Warhammer 40,000 11th edition — stats, weapons, abilities and points current to the 2026-06-17 Munitorum Field Manual / Balance Dataslate.
M
5"
T
5
SV
2+
4+INV
W
4
LD
6+
OC
1
⌀ 40mm
The Knight Master is equipped with: great weapon of the Unforgiven.
Every Deathwing Knight is equipped with: mace of absolution.
| MELEE WEAPONS | RANGE | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Great weapon of the Unforgiven [Devastating wounds, Sustained hits 1] | Melee | 5 | 2+ | 6 | -2 | 2 |
| Mace of absolution [ANTI-MONSTER 4+, ANTI-VEHICLE 4+] | Melee | 4 | 2+ | 6 | -2 | 2 |
| Power weapon | Melee | 5 | 2+ | 6 | -2 | 2 |
| Relic weapon [Lethal hits] | Melee | 6 | 2+ | 7 | -2 | 2 |
CORE Deep Strike
FACTION Oath of Moment
Teleport Homer: At the start of the battle, you may place one Teleport Homer token for this unit anywhere on the battlefield outside your opponent's deployment zone. If you do, once per battle you may target this unit with the Rapid Ingress Stratagem for 0CP, but you must set the unit up within 3" horizontally of that token and not within 9" horizontally of any enemy models. The token is then removed.
Inner Circle: When an attack is allocated to a model in this unit, subtract 1 from that attack's Damage characteristic.
ATTACHED UNIT: Any Character unit from your army with the Leader ability that may attach to a Terminator Squad may attach to this unit instead.
Watcher in the Dark: Once per battle, in any phase, just after a mortal wound is allocated to an ADEPTUS ASTARTES model in this unit, the unit may summon a Watcher in the Dark, giving models in this unit the Feel No Pain 4+ ability against mortal wounds until the end of the phase. Designer's Note: place a Watcher in the Dark token by the unit and remove it once this ability is used.
Led by: Ancient In Terminator Armour, Belial, Caanok Var, Captain In Terminator Armour, Chaplain In Terminator Armour, Darnath Lysander, Deathwing Strikemaster, Librarian In Terminator Armour, Marneus Calgar in Armour of Antilochus, Wolf Guard Battle Leader In Terminator Armour.
⚄ MathHammer — average damage calculator
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📏 Threat ranges — how far this unit reaches
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- 1 Knight Master
- 4 Deathwing Knights
- The Knight Master’s great weapon of the Unforgiven can be replaced with 1 relic weapon.
- All Deathwing Knights in this unit can each have their mace of absolution replaced with 1 power weapon.
- This unit can be equipped with 1 Watcher in the Dark.
- Deathwing Knights: Deathwing Knight, Knight Master
- Unit Weapon Options pick 1: Mace of absolution, Power Weapon
- Master Weapon Option pick 1: Great Weapon of the Unforgiven, Relic Weapon