Night Scythe datasheet for Warhammer 40,000 11th edition — stats, weapons, abilities and points current to the 2026-06-17 Munitorum Field Manual / Balance Dataslate.
M
20+"
T
9
SV
3+
-INV
W
12
LD
7+
OC
0
⌀ 120 x 92mm flying base
This model is equipped with: twin tesla destructor; armoured bulk.
| RANGED WEAPONS | RANGE | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Twin tesla destructor [Sustained hits 2, Twin-linked] | 36" | 6 | 3+ | 8 | 0 | 2 |
| MELEE WEAPONS | RANGE | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Armoured bulk | Melee | 3 | 4+ | 6 | 0 | 1 |
CORE Deadly Demise D3, Deep Strike
FACTION Reanimation Protocols
Translocation Beams: At the end of the Fight phase, if no models are currently embarked within this TRANSPORT, you may choose one friendly Necrons Infantry unit wholly within 6" of it. Unless that unit is within Engagement Range of any enemy units, it may embark within this TRANSPORT.
Quantum Invader: This model may be set up in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules.
Damaged: 1-4 wounds remaining While this model has 1-4 wounds remaining, subtract 1 from the Hit roll each time it makes an attack.
⚄ MathHammer — average damage calculator
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📏 Threat ranges — how far this unit reaches
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- 1 Night Scythe
- Wargear: Twin tesla destructor, Armoured bulk
This model has a transport capacity of 1 Necrons Infantry unit.