Dakkapedia

Necrons — army rules

Annihilation Legion

Detachment rules

Annihilation Protocol: Each time a DESTROYER CULT or FLAYED ONES unit from your army declares a charge, you can re-roll the Charge roll. If one or more targets of that charge are Below Half-strength, add 1 to the Charge roll as well.

Each time a DESTROYER CULT unit from your army makes a ranged attack that targets the closest eligible target, add 1 to the Armour Penetration characteristic of that attack.

Enhancements

Eternal Madness (25 pts): NECRONS model only. In the Fight phase, each time a model in the bearer’s unit is destroyed, if that model has not fought this phase, roll one D6: on a 4+, do not remove the destroyed model from play; it can fight after the attacking models unit has finished making its attacks, and is then removed from play.
Ingrained Superiority (10 pts): NECRONS model only. Each time a model in the bearer’s unit makes an attack, on a Critical Wound, improve the Armour Penetration characteristic of that attack by 1.
Soulless Reaper (20 pts): DESTROYER CULT model only. Each time an enemy unit within Engagement Range of the bearer’s unit is selected to Fall Back, roll one D6: on a 3+, that unit cannot Fall Back this phase and must Remain Stationary.
Eldritch Nightmare (15 pts): DESTROYER CULT model only. At the start of the Fight phase, each enemy unit within Engagement Range of the bearer must take a Battle-shock test.

Stratagems

MASKS OF DEATH 1CP · Annihilation Legion – Strategic Ploy Stratagem · Shooting or Fight phase
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One DESTROYER CULT or FLAYED ONES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.
INSANITY’S IRE 1CP · Annihilation Legion – Strategic Ploy Stratagem · Shooting phase
WHEN: Your opponent’s Shooting phase, just after an enemy unit has shot.

TARGET: One DESTROYER CULT or FLAYED ONES unit from your army that had one or more of its models destroyed by the attacking unit’s attacks.

EFFECT: Your unit can make a Normal move, but must end that move as close as possible to that enemy unit.
MURDEROUS REANIMATION 1CP · Annihilation Legion – Battle Tactic Stratagem · Fight phase
WHEN: Fight phase.

TARGET: One DESTROYER CULT or FLAYED ONES unit from your army that has just destroyed an enemy unit, or just caused an enemy unit that was not Below Half-strength to become Below Half-strength.

EFFECT: Your unit’s Reanimation Protocols activate.
BLOOD-FUELLED CRUELTY 1CP · Annihilation Legion – Battle Tactic Stratagem · Movement phase
WHEN: Your opponent’s Movement phase, just after an enemy unit ends a Fall Back move.

TARGET: One DESTROYER CULT or FLAYED ONES unit from your army that started the phase within Engagement Range of that enemy unit.

EFFECT: Roll one D6: on a 2-5, that enemy unit suffers D3 mortal wounds; on a 6, that enemy unit suffers 3 mortal wounds. Your unit can then make a Normal move, but must end that move as close as possible to that enemy unit.
THE SPOOR OF FRAILTY 1CP · Annihilation Legion – Battle Tactic Stratagem · Shooting or Fight phase
WHEN: Your Shooting phase or the Fight phase.

TARGET: One DESTROYER CULT or FLAYED ONES unit from your army that has not been selected to shoot or fight this phase.

EFFECT: Until the end of the phase, each time a model from your unit makes an attack that targets a unit below Starting Strength, add 1 to the Hit roll. If the target is Below Half-strength, add 1 to the Wound roll as well.
PITILESS HUNTERS 1CP · Annihilation Legion – Battle Tactic Stratagem · Fight phase
WHEN: Fight phase.

TARGET: One DESTROYER CULT or FLAYED ONES unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes a Pile-in or Consolidation move, it can move up to 6" instead of up to 3".

Awakened Dynasty

Detachment rules

Command Protocols: While a Necrons Character model is leading this unit, each time a model in this unit makes an attack, add 1 to the Hit roll.

Enhancements

Veil of Darkness (20 pts): NECRONS model only. Once per battle, at the end of your opponent’s turn, if the bearer’s unit is not within Engagement Range of any enemy units, the bearer can use this Enhancement. If it does, remove that unit from the battlefield. Then, in the Reinforcements step of your next Movement phase, set up that unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models.
Nether-realm Casket (20 pts): NECRONS model only. While the bearer is leading a unit, models in that unit have the Stealth ability.
Phasal Subjugator (Aura) (35 pts): NECRONS model only. While a friendly NECRONS unit (excluding CHARACTER units) is within 6" of the bearer, each time a model in that unit makes an attack, add 1 to the Hit roll.
Enaegic Dermal Bond (30 pts): NECRONS model only. The bearer has the Feel No Pain 4+ ability.

Stratagems

PROTOCOL OF THE HUNGRY VOID 1CP · Awakened Dynasty – Battle Tactic Stratagem · Fight phase
WHEN: Fight phase.

TARGET: One NECRONS unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the phase, add 1 to the Strength characteristic of melee weapons equipped by models in your unit. In addition, If a Necrons Character is leading your unit, until the end of the phase, improve the Armour Penetration characteristic of melee weapons equipped by models in your unit by 1. (this is not cumulative with any other modifiers that improve Armour Penetration].
PROTOCOL OF THE CONQUERING TYRANT 1CP · Awakened Dynasty – Battle Tactic Stratagem · Shooting phase
WHEN: Your Shooting phase.

TARGET: One NECRONS unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a unit within half range, re-roll a Hit roll of 1. If a NECRONS CHARACTER is leading your unit, until the end of the phase, you can re-roll the Hit roll for that attack instead.
PROTOCOL OF THE ETERNAL REVENANT 1CP · Awakened Dynasty – Epic Deed Stratagem · Any phase
WHEN: Any phase.

TARGET: One Necrons Infantry Character model from your army that was just destroyed. You can use this Stratagem on that model even though it was just destroyed.

EFFECT: At the end of the phase, set your model back up on the battlefield as close as possible to where it was destroyed and not within Engagement Range of any enemy units, with half of its starting number of wounds remaining.

RESTRICTIONS: Each model can only be targeted with this Stratagem once per battle.
PROTOCOL OF THE UNDYING LEGIONS 1CP · Awakened Dynasty – Strategic Ploy Stratagem · Shooting or Fight phase
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has resolved its attacks.

TARGET: One NECRONS unit from your army that had one or more of its models destroyed as a result of the attacking unit’s attacks.

EFFECT: Your unit activates its Reanimation Protocols and reanimates D3 wounds (or D3+1 wounds if a NECRONS CHARACTER is leading your unit].
PROTOCOL OF THE SUDDEN STORM 1CP · Awakened Dynasty – Strategic Ploy Stratagem · Movement phase
WHEN: Your Movement phase.

TARGET: One NECRONS unit from your army.

EFFECT: Until the end of the turn, ranged weapons equipped by models in your unit have the [ASSAULT] ability. In addition, if a Necrons Character is leading your unit, until the end of the phase, you can re-roll Advance rolls made for your unit.
PROTOCOL OF THE VENGEFUL STARS 2CP · Awakened Dynasty – Strategic Ploy Stratagem · Shooting phase
WHEN: Your opponent’s Shooting phase, just after an enemy unit destroys a NECRONS unit from your army.

TARGET: One NECRONS CHARACTER unit from your army that was within 6" of that NECRONS unit when it was destroyed.

EFFECT: After the attacking unit has resolved its attacks, your unit can shoot as if it were your Shooting phase, but it must target only that enemy unit when doing so, and can only do so if that enemy unit is an eligible target.

Canoptek Court

Detachment rules

Power Matrix: Certain areas of the battlefield are considered to be within your army’s Power Matrix, as follows:

  • Your deployment zone is always within your army’s Power Matrix.
  • At the start of any phase, if you control at least half of the objective markers within No Man’s Land, until the end of that phase, No Man’s Land is within your army’s Power Matrix.
  • At the start of any phase, if you control at least half of the objective markers within your opponent’s deployment zone, until the end of that phase, your opponent’s deployment zone is within your army’s Power Matrix.
Each time a model in a CRYPTEK or CANOPTEK unit from your army makes an attack, re-roll a Hit roll of 1. If such a unit is wholly within your army’s Power Matrix, you can re-roll the Hit roll instead.

Enhancements

Dimensional Sanctum (20 pts): CRYPTEK model only. Models in the bearer’s unit have the Infiltrators ability.
Hyperphasic Fulcrum (15 pts): CRYPTEK model only. While the bearer is leading a unit, if that unit is wholly within your army’s Power Matrix, each time a model in that unit makes an attack, re-roll a Wound roll of 1.
Autodivinator (15 pts): CRYPTEK model only. Each time your opponent gains a CP as the result of an ability, roll one D6: on a 2+, you also gain 1CP.
Metalodermal Tesla Weave (10 pts): CRYPTEK model only. Once per phase, when an enemy unit selects the bearer’s unit as a target of a charge, roll one D6: on a 2-5, that enemy unit suffers D3 mortal wounds; on a 6, that enemy unit suffers 3 mortal wounds.

Stratagems

CURSE OF THE CRYPTEK 1CP · Canoptek Court – Battle Tactic Stratagem · Shooting or Fight phase
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has shot or fought.

TARGET: One CRYPTEK model from your army that was destroyed by one of the attacking unit’s attacks.
You can use this Stratagem on that model even though it was just destroyed.

EFFECT: Until the end of the battle, each time a friendly CANOPTEK model makes an attack that targets the attacking unit, add 1 to the Hit roll and add 1 to the Wound roll.
CYNOSURE OF ERADICATION 2CP · Canoptek Court – Battle Tactic Stratagem · Shooting or Fight phase
WHEN: The start of your Shooting phase or the start of the Fight phase.

TARGET: One CRYPTEK or CANOPTEK unit from your army that is wholly within your army’s Power Matrix.

EFFECT: Until the end of the phase, weapons equipped by CRYPTEK or CANOPTEK models in your unit have the [DEVASTATING WOUNDS] ability.
SOLAR PULSE 1CP · Canoptek Court – Strategic Ploy Stratagem · Shooting phase
WHEN: Start of your Shooting phase.

TARGET: One CRYPTEK model from your army.

EFFECT: Select one objective marker within 18" of your CRYPTEK model. Until the end of the phase, weapons equipped by friendly NECRONS models have the [IGNORES COVER] ability while targeting units within range of that objective marker.
COUNTERTEMPORAL SHIFT 1CP · Canoptek Court – Strategic Ploy Stratagem · Shooting phase
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One CANOPTEK unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, your unit can only be selected as the target of a ranged attack if the attacking model is within 18".
SUBOPTIMAL FACADE 1CP · Canoptek Court – Strategic Ploy Stratagem · Charge phase
WHEN: Your opponent’s Charge phase, just after an enemy unit has declared a charge.

TARGET: One CANOPTEK unit from your army that was selected as a target of that charge and is wholly within your army’s Power Matrix.

EFFECT: Your unit’s Reanimation Protocols activate.
REACTIVE SUBROUTINES 1CP · Canoptek Court – Strategic Ploy Stratagem · Movement phase
WHEN: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.

TARGET: One CANOPTEK unit from your army that is within 9" of that enemy unit.

EFFECT: Your unit can make a Normal move of up to 6".

Canoptek Harvesters

Detachment rules

Retribution Protocols: Each time an enemy unit destroys a CRYPTEK model from your army, until the end of the battle, each time a NECRONS model from your army makes an attack that targets that enemy unit, you can re-roll the Hit roll.

Enhancements

Nanoscarab Reconstitution (0 pts): In each player’s Command phase, the bearer regains 1 lost wound.
Impromptu Translocation (0 pts): Once per battle, after the bearer has shot, it can make a Normal move of up to 6".

Stratagems

TARGETING ALGORITHMS 1CP · Canoptek Harvesters – Battle Tactic Stratagem · Shooting or Fight phase
WHEN: Your Shooting phase or the Fight phase.

TARGET: One CRYPTEK model from your army that has not been selected to shoot or fight this phase.

EFFECT: Until the end of the phase, each time your model makes an attack, you can re-roll the Hit roll and you can re-roll the Wound roll.
PHASE-SHIFT 1CP · Canoptek Harvesters – Strategic Ploy Stratagem · Movement phase
WHEN: Your Movement phase.

TARGET: One CANOPTEK WRAITHS unit from your army that has not been selected to move this phase.

EFFECT: The next time your unit is selected to move this phase, models in that unit can move through Walls and closed Hatchways as if they were not there, but when doing so, no model can move more than 6".

RESTRICTIONS: You can only use this Stratagem once.
NANOSCARAB VIRUS 1CP · Canoptek Harvesters – Strategic Ploy Stratagem · Movement phase
WHEN: End of your Movement phase.

TARGET: One CRYPTEK unit from your army.

EFFECT: For each open Hatchway within 3" of your unit, you can close that Hatchway.

RESTRICTIONS: You can only use this Stratagem once.
QUANTUM FLARE-SHIELD 1CP · Canoptek Harvesters – Wargear Stratagem · Shooting or Fight phase
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One CRYPTEK model from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, your model has a 4+ invulnerable save.

Cryptek Conclave

Detachment rules

Technosorcerous Augmentations:
  • Ranged weapons equipped by Cryptek models from your army have the [ASSAULT] ability.
  • In your Shooting phase, each time a Cryptek unit from your army is selected to shoot, select one of the following abilities: [ANTI-INFANTRY 3+], [ANTI-MOUNTED 4+], [ASSAULT], [HEAVY], [IGNORES COVER]. Until the end of the phase, ranged weapons equipped by models in that unit have that ability.

Enhancements

Quantum Abacus (15 pts): NECRONS model only. Each time you select the bearer’s unit as the target of a Stratagem, roll one D6, adding 1 if it is within range of one or more objectives: on a 4+, you gain 1CP.
Atomic Disintegrators (10 pts): Cryptek model only. In your Shooting phase, each time the bearer’s unit is selected to shoot, when selecting an ability for the Technosorcerous Augmentations Detachment rule, you can also select from the following abilities: [ANTI-MONSTER 5+], [ANTI-VEHICLE 5+].
Gauntlet of Compression (20 pts): NECRONS model only. Add 6" to the Range characteristic of ranged weapons equipped by models in the bearer’s unit.
Gravitic Bolas (15 pts): Cryptek model only. In your Shooting phase, after the bearer has shot, select one enemy unit hit by one or more of those attacks (excluding TITANIC units); until the start of your next turn, that enemy unit is pinned. While a unit is pinned, subtract 2 from that unit’s Move characteristic and subtract 2 from Charge rolls made for that unit.

Stratagems

MOLECULAR TARGETING 1CP · Cryptek Conclave – Battle Tactic Stratagem · Shooting or Fight phase
WHEN: Your Shooting phase or the Fight phase.

TARGET: One NECRONS unit from your army that has not been selected to shoot or fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack, you can ignore any or all modifiers to the following: that attack’s Ballistic Skill or Weapon Skill characteristic; the Hit roll. If your unit has the Cryptek keyword, you can also ignore any or all modifiers to the Wound roll.
UNTAPPED POWER 1CP · Cryptek Conclave – Battle Tactic Stratagem · Shooting phase
WHEN: Your Shooting phase.

TARGET: One Cryptek unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, each time your unit is selected to shoot, when selecting an ability for the Technosorcerous Augmentations Detachment Rule, you can select one additional ability from those available.
SYNERGISTIC EMPOWERMENT 1CP · Cryptek Conclave – Strategic Ploy Stratagem · Shooting phase
WHEN: Start of your Shooting phase.

TARGET: One Cryptek unit from your army.

EFFECT: Select one friendly NECRONS model (excluding Monsters and Vehicles) within 12" of a CRYPTEK model in your unit. Until the end of the phase, that friendly NECRONS model has the CRYPTEK keyword.
POTENTIALITY SYPHON 1CP · Cryptek Conclave – Strategic Ploy Stratagem · Command phase
WHEN: Your opponent’s Command phase.

TARGET: One NECRONS unit from your army within range of one or more objective markers.

EFFECT: Your unit’s Reanimation Protocols activate. If it is a Cryptek unit, it reanimates an additional 1 wound.
MICROSCARAB SWARM 1CP · Cryptek Conclave – Wargear Stratagem · Shooting or Fight phase
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One Cryptek Infantry unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: If your unit has the Necron Warriors keyword, until the end of the phase, models in your unit have a 5+ invulnerable save. If your unit has the Immortals keyword, until the end of the phase, models in your unit have a 4+ invulnerable save.
ANIMUS CURSE 1CP · Cryptek Conclave – Wargear Stratagem · Shooting or Fight phase
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has shot or fought.

TARGET: One Cryptek model from your army that was destroyed by one of the attacking unit’s attacks. You can use this Stratagem on that model even though it was just destroyed.

EFFECT: Until the end of the battle, each time a friendly NECRONS model makes an attack that targets the attacking unit, you can re-roll the Hit roll.

Cursed Legion

Detachment rules

Cold Fervour:
  • Add 2 to the Strength characteristic of weapons equipped by Destroyer Cult models from your army.
  • The first time each turn that a DESTROYER CULT unit from your army makes attacks that destroy a unit or cause it to become Below Half-strength, after that unit has finished resolving its attacks, until the end of the turn, add 2 to the Strength characteristic of weapons equipped by friendly NECRONS models (excluding DESTROYER CULT, Monster and Titanic models).

Enhancements

Destroyer Ankh (20 pts): Catacomb Command Barge or Overlord model only. The bearer has the Destroyer Cult keyword. Add 2" to the Move characteristic of models in the bearer’s unit and add 2 to the Attacks characteristic of melee weapons equipped by the bearer.
Murdermind (15 pts): Cryptek model only. The bearer has the Destroyer Cult keyword and during the Declare Battle Formations step, the bearer can be attached to a DESTROYER CULT unit (excluding CHARACTER units). If you do, the bearer’s unit cannot contain any models without the DESTROYER CULT keyword. Add 3" to the Move characteristic of the bearer.
Mark of the Nekrosor (20 pts): Destroyer Cult model only. Each time a model in the bearer’s unit makes an attack, add 1 to the Hit roll.
Cursed Circlet (25 pts): Destroyer Cult model only. Each time an enemy unit is selected to shoot, after that unit has shot, if any models from the bearer’s unit were destroyed as a result of those attacks, the bearer’s unit can make a Surge move. To do so, roll one D6: the bearer’s unit can be moved a number of inches up to the result, but the bearer’s unit must finish that move as close as possible to the closest enemy unit (excluding AIRCRAFT). When doing so, those models can be moved within Engagement Range of that enemy unit. A unit cannot make a Surge move while it is Battle-shocked.

Stratagems

METHODICAL MURDER 1CP · Cursed Legion – Battle Tactic Stratagem · Shooting or Fight phase
WHEN: Your Shooting phase or the Fight phase.

TARGET: One NECRONS unit (excluding Monsters and Vehicles) from your army that has not been selected to shoot or fight this phase.

EFFECT: Until the end of the phase, weapons equipped by models in your unit have the [SUSTAINED HITS 1] ability.
IMAGE OF DEATH 1CP · Cursed Legion – Battle Tactic Stratagem · Shooting or Fight phase
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One Destroyer Cult unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.
SPREADING MADNESS 1CP · Cursed Legion – Battle Tactic Stratagem · Charge phase
WHEN: Your Charge phase.

TARGET: One NECRONS unit (excluding Monsters and Vehicles) from your army that has not declared a charge this phase.

EFFECT: Until the end of the phase, each time your unit declares a charge, if one or more targets of that charge are within Engagement Range of one or more friendly units, add 2 to the Charge roll.
DRIVEN TO BUTCHERY 1CP · Cursed Legion – Strategic Ploy Stratagem · Shooting or Charge phase
WHEN: Your Shooting phase or your Charge phase.

TARGET: One Destroyer Cult unit from your army.

EFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced.

RESTRICTIONS: You can only use this Stratagem once per turn.
UNNATURAL AGGRESSION 2CP · Cursed Legion – Strategic Ploy Stratagem · Charge phase
WHEN: End of your opponent’s Charge phase.

TARGET: One NECRONS unit (excluding Monsters and Vehicles) from your army that is within 6" of one or more enemy units and would be eligible to declare a charge against one or more of those enemy units if it were your Charge phase.

EFFECT: Your unit now declares a charge that only targets one or more of those enemy units, and you resolve that charge. Note that even if this charge is successful, your unit does not receive any Charge bonus this turn.
MORTIS PROTOCOLS 1CP · Cursed Legion – Strategic Ploy Stratagem · Shooting or Fight phase
WHEN: Your Shooting phase or the Fight phase, just after the first time a Destroyer Cult unit from your army destroys an enemy unit this turn.

TARGET: One friendly NECRONS unit (excluding Monsters and Vehicles) within 9" of that DESTROYER CULT unit.

EFFECT: The friendly unit’s Reanimation Protocols activate.

Deranged Outcasts

Detachment rules

Terrifying Charge: Each time a NECRONS unit from your army declares a charge, each enemy unit that is a target of that charge must take a Leadership test: if failed, until the end of the turn, each time a model in that enemy unit makes an attack, subtract 1 from the Hit roll.

Enhancements

Inured to Damage (0 pts): The bearer has the Feel No Pain 6+ ability. Once the bearer has destroyed one or more enemy units, it has the Feel No Pain 5+ ability instead.
Domineering Presence (0 pts): In your opponent’s Command phase, at the start of the Battle-shock step, select one enemy unit within 3" of the bearer; that enemy unit must take a Battle-shock test. When doing so, if that enemy unit is Below Half-strength, subtract 1 from that test. This Enhancement cannot cause a unit to take two Battle-shock tests in the same phase.

Stratagems

TERRIFYING AMBUSH 1CP · Deranged Outcasts – Strategic Ploy Stratagem · Movement phase
WHEN: Your Movement phase, just after a DESTROYER CULT unit from your army opens a Hatchway.

TARGET: That DESTROYER CULT unit.

EFFECT: For each enemy unit within 3" of that Hatchway, if that Hatchway is visible to that unit and that unit is wholly on the opposite side of it from your unit, that unit must take a Leadership test, subtracting 2 from the result: if failed, until the end of the phase, that enemy unit cannot fire Overwatch.
BATHED IN BLOOD 1CP · Deranged Outcasts – Strategic Ploy Stratagem · Fight phase
WHEN: Fight phase, just after an enemy unit is destroyed by a DESTROYER CULT unit from your army

TARGET: That DESTROYER CULT unit.

EFFECT: Select one objective marker that your unit or the destroyed unit was within range of at the start of the phase. That objective marker is Secured by your army.
SHADOW STALKERS 1CP · Deranged Outcasts – Strategic Ploy Stratagem · Movement phase
WHEN: Your Movement phase, at the start of the Reinforcements step.

TARGET: One FLAYED ONES unit from your army that is in Reserves.

EFFECT: Until the end of the phase, models in your unit have the Deep Strike ability.

RESTRICTIONS: You can only use this Stratagem once.
RUSH TO SLAUGHTER 1CP · Deranged Outcasts – Strategic Ploy Stratagem · Movement phase
WHEN: Your Movement phase.

TARGET: One NECRONS unit from your army that has not been selected to move this phase.

EFFECT: Until the end of the phase, if your unit has the FLAYED ONES keyword, each time it moves, models in that unit can move through friendly DESTROYER CULT models as if they were not there. If your unit has the DESTROYER CULT keyword, models in it can move through friendly FLAYED ONES models as if they were not there.

Harbinger Cabal

Detachment rules

Arcanoscientific Expertise: In your Command phase, for each Cryptek unit in your army, select one of the following abilities. Until the start of your next Command phase, your unit has that ability.
  • Hyperlocation Stutter (Aura): While a friendly NECRONS unit is within 6" of this model, add 2 to Advance rolls made for that unit.
  • Transharmonic Disruption (Aura): While a friendly NECRONS unit is within 6" of this model, add 1 to the Strength characteristic of weapons equipped by models in that unit.
  • Quantum Interface (Aura): While a friendly NECRONS unit is within 6" of this model, models in that unit have a 5+ invulnerable save.

Enhancements

Cryptometric Experimentation (0 pts): Add 1 to the Toughness and Wounds characteristics of the bearer. The bearer has a 4+ invulnerable save.
Portal Transmuter (0 pts): Once per turn, when the bearer ends a Normal, Advance or Fall Back move within 3" of an open Hatchway or when the bearer opens a Hatchway, it can, before any units decide if they wish to fire Overwatch, use this ability. If it does, remove the bearer from the battlefield and set it back up on the battlefield wholly within 3" of another open Hatchway and not within Engagement Range of one or more enemy units. When doing so, if the bearer cannot be set back up on the battlefield, it is destroyed.

Stratagems

HOLOGYRIC SIMULATION 1CP · Harbinger Cabal – Battle Tactic Stratagem · Shooting or Fight phase
WHEN: Your Shooting phase or the Fight phase.

TARGET: One NECRONS unit from your army that has not been selected to shoot or fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack, if your unit is within 6" of a friendly Cryptek unit, you can re-roll the Hit roll. If your unit has the CRYPTEK keyword, you can re-roll the Wound roll as well.
ANTI-PROXIMAL SUBROUTINES 1CP · Harbinger Cabal – Battle Tactic Stratagem · Shooting phase
WHEN: Your Shooting phase.

TARGET: One NECRONS unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [PISTOL] ability.
DYNAMIC RECONFIGURATION 1CP · Harbinger Cabal – Strategic Ploy Stratagem · Any phase
WHEN: Start of any phase.

TARGET: One Cryptek unit from your army.

EFFECT: Select one of the abilities from the Arcanoscientific Expertise Detachment rule. Until the start of your next Command phase, your unit has that ability instead of any others from the Detachment Rule.
CONTINUUM REALIGNMENT 1CP · Harbinger Cabal – Strategic Ploy Stratagem · Fight phase
WHEN: End of your Fight phase.

TARGET: One Cryptek unit from your army.

EFFECT: Your unit can make a Normal move of up to 3".

Hypercrypt Legion

Detachment rules

Hyperphasing: At the end of your opponent’s turn, you can select a number of NECRONS units from your army (excluding units that are within Engagement Range of one or more enemy units). The maximum number of units you can select depends on the battle size, as follows:

BATTLE SIZENUMBER OF UNITS
IncursionUp to 1 units
Strike ForceUp to 2 units
OnslaughtUp to 3 units

Once you have made your selections, remove those units from the battlefield and place them into Strategic Reserves.

Enhancements

Dimensional Overseer (25 pts): NECRONS model only. While the bearer is on the battlefield or in Strategic Reserves, add one to the number of units from your army that you can select for the Hyperphasing rule.
Arisen Tyrant (25 pts): NECRONS model only. Each time a model in the bearer’s unit makes an attack, re-roll a Hit roll of 1. If the bearer’s unit was set up on the battlefield this turn, you can re-roll the Hit roll instead.
Hyperspatial Transfer Node (15 pts): NECRONS model only. Each time the bearer’s unit Advances, do not make an Advance roll for it. Instead, until the end of the phase, add 6" to the Move characteristic of models in the bearer’s unit.
Osteoclave Fulcrum (20 pts): NECRONS model only. Models in the bearer’s unit have the Deep Strike ability.

Stratagems

REANIMATION CRYPTS 1CP · Hypercrypt Legion – Strategic Ploy Stratagem · Command phase
WHEN: Your Command phase.

TARGET: Your NECRONS WARLORD.

EFFECT: For each of your NECRONS units in Reserves, that Reserves unit’s Reanimation Protocols activate.
COSMIC PRECISION 1CP · Hypercrypt Legion – Strategic Ploy Stratagem · Movement phase
WHEN: Your Movement phase.

TARGET: One NECRONS unit from your army (excluding Monster units) that is arriving using the Deep Strike or Hyperphasing abilities this phase.

EFFECT: Your unit can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy models.

RESTRICTIONS: A unit targeted with this Stratagem is not eligible to declare a charge in the same turn.
HYPERPHASIC RECALL 2CP · Hypercrypt Legion – Strategic Ploy Stratagem · Shooting or Fight phase
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has shot or fought.

TARGET: One NECRONS INFANTRY unit from your army that had one or more of its models destroyed as a result of the attacking unit’s attacks and one friendly MONOLITH model.

EFFECT: Remove your INFANTRY unit from the battlefield and then set it back up anywhere on the battlefield that is wholly within 6" of your MONOLITH model and not within Engagement Range of one or more enemy units.
DIMENSIONAL CORRIDOR 2CP · Hypercrypt Legion – Strategic Ploy Stratagem · Charge phase
WHEN: Your Charge phase.

TARGET: One NECRONS unit from your army that was set up on the battlefield this turn using the Eternity Gate ability of a MONOLITH model that started the turn on the battlefield.

EFFECT: Your unit is eligible to charge this phase.
QUANTUM DEFLECTION 1CP · Hypercrypt Legion – Wargear Stratagem · Shooting or Fight phase
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One NECRONS VEHICLE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, models in your unit have a 4+ invulnerable save.
ENTROPIC DAMPING 1CP · Hypercrypt Legion – Wargear Stratagem · Shooting phase
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One TITANIC model from your army that was selected as the target of one or more of the attacking unit’s attacks and is within 18" of the attacking unit.

EFFECT: Until the end of the phase, weapons equipped by models in the attacking unit have the [HAZARDOUS] ability.

Obeisance Phalanx

Detachment rules

Worthy Foes: In your Command phase, select one enemy unit. Until the start of your next Command phase, each time a Noble, Lychguard or Triarch unit from your army makes an attack that targets that unit, add 1 to the Wound roll.

Enhancements

Honourable Combatant (10 pts): OVERLORD model only. Each time the bearer’s unit destroys an enemy CHARACTER unit, your opponent loses 1CP if they have any.
Unflinching Will (20 pts): OVERLORD model only. The bearer’s melee weapons have the [PRECISION] and [ANTI-INFANTRY 5+] abilities.
Warrior Noble (15 pts): OVERLORD model only. Each time a melee attack targets the bearer’s unit, subtract 1 from the Hit roll.
Eternal Conqueror (25 pts): OVERLORD model only. Each time a model in the bearer’s unit makes an attack that targets an enemy unit within range of an objective marker, you can re-roll the Hit roll.

Stratagems

SUFFER NO RIVAL 1CP · Obeisance Phalanx – Battle Tactic Stratagem · Fight phase
WHEN: Fight phase.

TARGET: One LYCHGUARD or TRIARCH unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the [PRECISION] ability.
NANOASSEMBLY PROTOCOLS 1CP · Obeisance Phalanx – Battle Tactic Stratagem · Shooting or Fight phase
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One NECRONS VEHICLE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack is allocated to a model in your unit, subtract 1 from the Damage characteristic of that attack.
ENSLAVED ARTIFICE 1CP · Obeisance Phalanx – Battle Tactic Stratagem · Shooting or Fight phase
WHEN: Your Shooting phase or the Fight phase.

TARGET: One NECRONS unit from your army (excluding TITANIC units) that has not been selected to shoot or fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack, an unmodified Hit roll of 5+ scores a Critical Hit.
SENTINELS OF ETERNITY 1CP · Obeisance Phalanx – Epic Deed Stratagem · Fight phase
WHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One LYCHGUARD or TRIARCH PRAETORIANS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6: on a 4+, do not remove it from play. The destroyed model can fight after the attacking model’s unit has finished making attacks, and is then removed from play.
YOUR TIME IS NIGH 1CP · Obeisance Phalanx – Epic Deed Stratagem · Any phase
WHEN: Any phase, just after your opponent’s WARLORD is destroyed.

TARGET: Your NECRONS WARLORD.

EFFECT: Until the end of the battle, each time an enemy unit takes a Battle-shock or Leadership test, subtract 1 from the result.
TERRITORIAL OBSESSION 1CP · Obeisance Phalanx – Strategic Ploy Stratagem · Command phase
WHEN: Your Command phase.

TARGET: One Lychguard or Triarch unit from your army.

EFFECT: Until the start of your next Command phase, add 1 to the Objective Control characteristic of models in your unit. If your unit has the VEHICLE keyword, add 3 to the Objective Control characteristic instead.

Pantheon of Woe

Detachment rules

Cosmic Distortion: Necrons Monster units from your army have the following ability:

Distortion Fields (Aura): While an enemy unit is within 6" of this unit, it is unravelling. While an enemy unit is unravelling, each time an attack targets that unit, improve the Armour Penetration characteristic of that attack by 1.

At the start of each phase, for each NECRONS MONSTER unit from your army, that unit can suffer 3 mortal wounds. If it does, until the end of the phase, the range of that unit’s Distortion Fields Aura ability is increased to 9".

Designer’s Note: If your army contains more than one Transcendent C’tan unit, each of those units must take the Reletavistic Tether ability.

RESTRICTIONS
When mustering your army, each NECRONS MONSTER unit from your army has the relevant Necrodermal Binding ability shown below, and you must increase the points cost of each of those units by the amount shown in the Munitorum Field Manual. If this causes your army to exceed the points limit for the battle you are playing, you cannot include that unit in your army.

Enhancements

Singularity Matrix (55 pts): C’tan Shard of the Deceiver model only. This model has the following ability:

Lord of Deceit (Aura): Each time your opponent targets a unit from their army with a Stratagem, if that unit is within 12" of this model, increase the cost of that use of that Stratagem by 1CP.
Quantum Goad (45 pts): C’tan Shard of the Nightbringer model only. This model is eligible to declare a charge in a turn in which it Advanced.
Animus Damper (35 pts): C’tan Shard of the Void Dragon model only. Once per turn, at the start of your opponent’s Shooting phase, select one enemy VEHICLE unit visible to the bearer. That unit must take a Leadership test. Until the end of the phase, each time a model in that unit makes an attack, subtract 1 from the Hit roll and, if that Leadership test was failed, subtract 1 from the Wound roll as well.
Reletavistic Tether (40 pts): Transcendent C’tan model only. In your turn, each time this model is set up on the battlefield using the Deep Strike or Transdimensional Displacement abilities, it can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy units. When doing so, if this model is set up within 9" of one or more enemy units, until the end of the turn, it is not eligible to declare a charge.

Stratagems

CHRONODISTORTION 1CP · Pantheon of Woe – Battle Tactic Stratagem · Fight phase
WHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One NECRONS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 1 if the attacking unit is unravelling: on a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.
ENTROPHASIC AURA TARGETING 1CP · Pantheon of Woe – Battle Tactic Stratagem · Shooting or Fight phase
WHEN: Your Shooting phase or the Fight phase.

TARGET: One NECRONS unit (excluding Monsters) from your army that has not been selected to shoot or fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets an enemy unit, re-roll a Hit roll of 1. If the target of that attack is unravelling, re-roll a Wound roll of 1 as well.
MASS TRANSMOGRIFICATION 1CP · Pantheon of Woe – Epic Deed Stratagem · Shooting or Fight phase
WHEN: Your Shooting phase or the Fight phase, just after a Necrons Monster unit from your army destroys an enemy unit.

TARGET: One friendly NECRONS unit (excluding Monsters) within 6" of that MONSTER unit.

EFFECT: If that enemy unit was unravelling at the start of the phase, your friendly unit’s Reanimation Protocols activate.

RESTRICTIONS: You can only use this Stratagem once per turn.
DISHARMONISATION CASCADE 1CP · Pantheon of Woe – Epic Deed Stratagem · Any phase
WHEN: Any phase, just after a Necrons Monster model from your army is destroyed, before making its Deadly Demise roll.

TARGET: That NECRONS MONSTER model. You can use this Stratagem on that model even though it was just destroyed.

EFFECT: Until the end of the phase, your model’s Deadly Demise ability inflicts mortal wounds on a D6 roll of 3+ instead of on a 6.
MOLECULAR EROSION 1CP · Pantheon of Woe – Strategic Ploy Stratagem · Command phase
WHEN: Command phase.

TARGET: One Necrons Monster unit from your army.

EFFECT: Select one unravelling enemy unit visible to your unit. That enemy unit must take a Battle-shock test. When doing so, subtract 1 from the result. If that test is failed, that enemy unit suffers D3+1 mortal wounds.

RESTRICTIONS: You can only use this Stratagem once per battle round.
PHASE MELDING 1CP · Pantheon of Woe – Strategic Ploy Stratagem · Movement phase
WHEN: Your opponent’s Movement phase, when an unravelling enemy unit is selected to Fall Back.

TARGET: One NECRONS unit from your army that is within Engagement Range of that enemy unit.

EFFECT: When that enemy unit Falls Back, all models in that enemy unit must take a Desperate Escape test. When doing so, if that enemy unit is Battle-shocked, subtract 1 from each of those tests.

Starshatter Arsenal

Detachment rules

Relentless Onslaught: Each time a NECRONS model (excluding Monster models) from your army makes an attack that targets a unit within range of one or more objective markers, add 1 to the Hit roll. In addition, ranged weapons equipped by Necrons Vehicle and Necrons Mounted models (excluding Titanic models) from your army have the [ASSAULT] ability.

Enhancements

Dread Majesty (Aura) (30 pts): Overlord or Catacomb Command Barge model only. While a friendly NECRONS unit (excluding Monster and Titanic units) is within 6" of the bearer, each time a model in that unit makes an attack, re-roll a Hit roll of 1 and re-roll a Wound roll of 1.
Miniaturised Nebuloscope (15 pts): NECRONS model only. Ranged weapons equipped by models in the bearer’s unit have the [IGNORES COVER] ability.
Demanding Leader (10 pts): NECRONS model only. In your Command phase, select one friendly Necrons Vehicle or Necrons Mounted unit (excluding Titanic units) within 6" of the bearer. Until the start of your next Command phase, that unit is eligible to shoot in a turn in which it Fell Back.
Chrono-impedance Fields (25 pts): NECRONS model only. In your Command phase, select one friendly Necrons Vehicle or Necrons Mounted unit (excluding Titanic units) within 6" of the bearer. Until the start of your next Command phase, each time an attack is allocated to a model in that unit, subtract 1 from the Damage characteristic of that attack.

Stratagems

UNYIELDING FORMS 2CP · Starshatter Arsenal – Battle Tactic Stratagem · Shooting or Fight phase
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One Necrons Vehicle or Necrons Mounted unit (excluding Titanic units) from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack targets a model in your unit, if the Strength characteristic of that attack is greater than the Toughness characteristic of that unit, subtract 1 from the Wound roll.
MERCILESS RECLAMATION 2CP · Starshatter Arsenal – Battle Tactic Stratagem · Shooting or Fight phase
WHEN: Your Shooting phase or the Fight phase.

TARGET: One NECRONS unit (excluding Monster and Titanic units) from your army that has not been selected to shoot or fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack, if the target of that attack is within range of one or more objective markers, add 1 to the Wound roll.
REACTIVE REPOSITION 1CP · Starshatter Arsenal – Strategic Ploy Stratagem · Shooting phase
WHEN: Your opponent’s Shooting phase, just after an enemy unit has shot.

TARGET: One NECRONS unit from your army (excluding Monster and Titanic units) that was the target of one or more of the attacking unit’s attacks.

EFFECT: Your unit can make a Normal move of up to D6".
ENDLESS SERVITUDE 1CP · Starshatter Arsenal – Strategic Ploy Stratagem · Fight phase
WHEN: End of your Fight phase.

TARGET: One NECRONS unit (excluding Monster and Titanic units) from your army that is within range of one or more objective markers you control.

EFFECT: Your unit’s Reanimation Protocols activate.
DIMENSIONAL TUNNEL 1CP · Starshatter Arsenal – Strategic Ploy Stratagem · Movement phase
WHEN: Your Movement phase.

TARGET: One Necrons Vehicle or Necrons Mounted unit (excluding Titanic units) from your army.

EFFECT: Until the end of the phase, models in your unit can move horizontally through models and terrain features.
CHRONOSHIFT 1CP · Starshatter Arsenal – Strategic Ploy Stratagem · Movement phase
WHEN: Your Movement phase.

TARGET: One Necrons Vehicle or Necrons Mounted unit (excluding Titanic units) from your army that has not been selected to move this phase.

EFFECT: Until the end of the phase, if your unit Advances, do not make an Advance roll for it. Instead, until the end of the phase, add 6" to the Move characteristic of models in your unit.

Tomb Ship Complement

Detachment rules

Conquest Protocols: Each time a NECRONS model from your army makes an attack, if that model is within range of an objective marker or the target of that attack is within range of an objective marker, on a Critical Wound, improve the Armour Penetration characteristic of that attack by 1.

Enhancements

Resurrection Protocols (0 pts): The first time the bearer is destroyed, roll one D6 at the end of the phase. On a 2+, set the bearer back up on the battlefield, as close as possible to where it was destroyed and not within Engagement Range of any enemy units, with D3 wounds remaining.
Mindshackle Scarabs (0 pts): CRYPTEK model only. In your Command phase, select one enemy unit within 12" of and visible to the bearer. That enemy unit must take a Leadership test, subtracting 1 from the result: if failed, until the start of your next Command phase, subtract 2" from the Move characteristic of models in that enemy unit and subtract 2 from Advance and Charge rolls made for it.

Stratagems

DISRUPTION FIELDS 1CP · Tomb Ship Complement – Battle Tactic Stratagem · Fight phase
WHEN: Fight phase.

TARGET: One NECRONS unit from your army.

EFFECT: Until the end of the phase, add 1 to the Strength characteristic of melee weapons equipped by models in your unit.
UNWAVERING DEFENCE 1CP · Tomb Ship Complement – Battle Tactic Stratagem · Fight phase
WHEN: Fight phase.

TARGET: One NECRONS unit from your army that is Set to Defend and has not fought this phase.

EFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the [SUSTAINED HITS 2] ability.
CONCENTRATED ATOMISATION 1CP · Tomb Ship Complement – Battle Tactic Stratagem · Shooting phase
WHEN: Your Shooting phase.

TARGET: One NEcRON WARRIORS or IMMORTALS unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack, you can re-roll the Hit roll.
DISINTEGRATION BEAMS 1CP · Tomb Ship Complement – Strategic Ploy Stratagem · Movement phase
WHEN: Your Movement phase, just after an enemy unit attempts to prevent a NECRONS unit from you army from operating a closed Hatchway.

TARGET: That NECRONS unit.

EFFECT: Roll one D6: on a 2-4, that enemy unit suffers 1 mortal wound; on a 5+, that enemy unit suffers 2 mortal wounds.