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Necrons — army rules

Annihilation Legion

Detachment rules

Annihilation Protocol: Whenever a DESTROYER CULT or FLAYED ONES unit from your army declares a charge, you may re-roll the Charge roll; if one or more targets of that charge are Below Half-strength, also add 1 to the Charge roll. Whenever a DESTROYER CULT unit from your army makes a ranged attack against the closest eligible target, add 1 to that attack's Armour Penetration.

Enhancements

Eternal Madness (25 pts): NECRONS model only. In the Fight phase, whenever a model in the bearer's unit is destroyed, if it has not fought this phase, roll one D6: on a 4+, leave it in play; it may fight after the attacking unit finishes its attacks and is then removed from play.
Ingrained Superiority (10 pts): NECRONS model only. Whenever a model in the bearer's unit attacks, a Critical Wound improves that attack's Armour Penetration by 1.
Soulless Reaper (20 pts): DESTROYER CULT model only. Whenever an enemy unit within Engagement Range of the bearer's unit is chosen to Fall Back, roll one D6: on a 3+, it cannot Fall Back this phase and must Remain Stationary.
Eldritch Nightmare (15 pts): DESTROYER CULT model only. At the start of the Fight phase, each enemy unit within Engagement Range of the bearer must take a Battle-shock test.

Stratagems

MASKS OF DEATH 1CP · Annihilation Legion – Strategic Ploy Stratagem · Shooting or Fight phase
WHEN: Your opponent's Shooting phase or the Fight phase, right after an enemy unit has chosen its targets. TARGET: One DESTROYER CULT or FLAYED ONES unit from your army chosen as a target of one or more of that unit's attacks. EFFECT: Until the phase ends, subtract 1 from the Hit roll for each attack targeting your unit.
INSANITY’S IRE 1CP · Annihilation Legion – Strategic Ploy Stratagem · Shooting phase
WHEN: Your opponent's Shooting phase, right after an enemy unit has shot. TARGET: One DESTROYER CULT or FLAYED ONES unit from your army that lost one or more models to that unit's attacks. EFFECT: Your unit may make a Normal move, but must end as near as possible to that enemy unit.
MURDEROUS REANIMATION 1CP · Annihilation Legion – Battle Tactic Stratagem · Fight phase
WHEN: Fight phase. TARGET: One DESTROYER CULT or FLAYED ONES unit from your army that has just destroyed an enemy unit, or just caused an enemy unit not previously Below Half-strength to become Below Half-strength. EFFECT: Your unit's Reanimation Protocols activate.
BLOOD-FUELLED CRUELTY 1CP · Annihilation Legion – Battle Tactic Stratagem · Movement phase
WHEN: Your opponent's Movement phase, right after an enemy unit ends a Fall Back move. TARGET: One DESTROYER CULT or FLAYED ONES unit from your army that began the phase within Engagement Range of that enemy unit. EFFECT: Roll one D6: on 2-5 that enemy unit takes D3 mortal wounds; on 6 it takes 3 mortal wounds. Your unit may then make a Normal move, but must end as near as possible to that enemy unit.
THE SPOOR OF FRAILTY 1CP · Annihilation Legion – Battle Tactic Stratagem · Shooting or Fight phase
WHEN: Your Shooting phase or the Fight phase. TARGET: One DESTROYER CULT or FLAYED ONES unit from your army not yet chosen to shoot or fight this phase. EFFECT: Until the phase ends, whenever a model in your unit attacks a unit below Starting Strength, add 1 to the Hit roll; if the target is Below Half-strength, also add 1 to the Wound roll.
PITILESS HUNTERS 1CP · Annihilation Legion – Battle Tactic Stratagem · Fight phase
WHEN: Fight phase. TARGET: One DESTROYER CULT or FLAYED ONES unit from your army not yet chosen to fight this phase. EFFECT: Until the phase ends, your unit's models may make Pile-in and Consolidation moves of up to 6" instead of up to 3".

Awakened Dynasty

Detachment rules

Command Protocols: While a Necrons Character model leads this unit, whenever a model in this unit attacks, add 1 to the Hit roll.

Enhancements

Veil of Darkness (20 pts): NECRONS model only. Once per battle, at the close of your opponent's turn, if the bearer's unit is outside Engagement Range of every enemy unit, you may trigger this Enhancement. Doing so removes that unit from the battlefield. During the Reinforcements step of your following Movement phase, place that unit anywhere on the battlefield more than 9" horizontally from all enemy models.
Nether-realm Casket (20 pts): NECRONS model only. While the bearer leads a unit, that unit's models gain the Stealth ability.
Phasal Subjugator (Aura) (35 pts): NECRONS model only. While a friendly NECRONS unit (excluding CHARACTER units) is within 6" of the bearer, each attack made by a model in that unit gets +1 to its Hit roll.
Enaegic Dermal Bond (30 pts): NECRONS model only. The bearer gains the Feel No Pain 4+ ability.

Stratagems

PROTOCOL OF THE HUNGRY VOID 1CP · Awakened Dynasty – Battle Tactic Stratagem · Fight phase
WHEN: Fight phase. TARGET: One NECRONS unit from your army not yet chosen to fight this phase. EFFECT: Until the phase ends, add 1 to the Strength of melee weapons carried by your unit's models. Also, if a Necrons Character leads your unit, improve those melee weapons' Armour Penetration by 1 until the phase ends (this does not stack with other Armour Penetration improvements).
PROTOCOL OF THE CONQUERING TYRANT 1CP · Awakened Dynasty – Battle Tactic Stratagem · Shooting phase
WHEN: Your Shooting phase. TARGET: One NECRONS unit from your army not yet chosen to shoot this phase. EFFECT: Until the phase ends, whenever a model in your unit attacks a unit within half range, re-roll a Hit roll of 1. If a NECRONS CHARACTER leads your unit, you may re-roll the Hit roll for that attack instead.
PROTOCOL OF THE ETERNAL REVENANT 1CP · Awakened Dynasty – Epic Deed Stratagem · Any phase
WHEN: Any phase. TARGET: One Necrons Infantry Character model from your army that was just destroyed (usable even though it was just destroyed). EFFECT: At the end of the phase, set your model back up on the battlefield as near as possible to where it was destroyed and not within Engagement Range of any enemy unit, with half its starting wounds remaining. RESTRICTIONS: Each model may be targeted by this Stratagem only once per battle.
PROTOCOL OF THE UNDYING LEGIONS 1CP · Awakened Dynasty – Strategic Ploy Stratagem · Shooting or Fight phase
WHEN: Your opponent's Shooting phase or the Fight phase, right after an enemy unit has resolved its attacks. TARGET: One NECRONS unit from your army that lost one or more models to that unit's attacks. EFFECT: Your unit activates its Reanimation Protocols and reanimates D3 wounds (or D3+1 if a NECRONS CHARACTER leads your unit).
PROTOCOL OF THE SUDDEN STORM 1CP · Awakened Dynasty – Strategic Ploy Stratagem · Movement phase
WHEN: Your Movement phase. TARGET: One NECRONS unit from your army. EFFECT: For the rest of the turn, ranged weapons carried by your unit's models gain [ASSAULT]. Also, if a Necrons Character leads your unit, you may re-roll Advance rolls for it until the phase ends.
PROTOCOL OF THE VENGEFUL STARS 2CP · Awakened Dynasty – Strategic Ploy Stratagem · Shooting phase
WHEN: Your opponent's Shooting phase, immediately after an enemy unit kills a NECRONS unit from your army. TARGET: One NECRONS CHARACTER unit from your army that was within 6" of the destroyed unit at the moment it was destroyed. EFFECT: Once the attacking unit finishes its attacks, your unit may shoot as though it were your Shooting phase, but it may only fire at that enemy unit, and only while that enemy unit is an eligible target.

Canoptek Court

Detachment rules

Power Matrix: Parts of the battlefield count as being inside your army's Power Matrix as follows: your own deployment zone is always inside it; at the start of any phase, if you hold at least half the objective markers in No Man's Land, then for that phase No Man's Land is inside it; and at the start of any phase, if you hold at least half the objective markers in your opponent's deployment zone, then for that phase that deployment zone is inside it. Each attack made by a model in a CRYPTEK or CANOPTEK unit from your army can re-roll a Hit roll of 1; if that unit is wholly within your army's Power Matrix, you may re-roll the entire Hit roll instead.

Enhancements

Dimensional Sanctum (20 pts): CRYPTEK model only. Models in the bearer's unit gain the Infiltrators ability.
Hyperphasic Fulcrum (15 pts): CRYPTEK model only. While the bearer leads a unit and that unit is wholly within your army's Power Matrix, each attack made by a model in it can re-roll a Wound roll of 1.
Autodivinator (15 pts): CRYPTEK model only. Each time your opponent gains a CP from an ability, roll one D6: on a 2+, you gain 1CP as well.
Metalodermal Tesla Weave (10 pts): CRYPTEK model only. Once per phase, when an enemy unit targets the bearer's unit with a charge, roll one D6: on a 2-5 that enemy unit takes D3 mortal wounds; on a 6 it takes 3 mortal wounds.

Stratagems

CURSE OF THE CRYPTEK 1CP · Canoptek Court – Battle Tactic Stratagem · Shooting or Fight phase
WHEN: Your opponent's Shooting phase or the Fight phase, just after an enemy unit has shot or fought. TARGET: One CRYPTEK model from your army that was destroyed by one of those attacks (you may use this Stratagem on it even though it is destroyed). EFFECT: For the rest of the battle, each attack a friendly CANOPTEK model makes against the attacking unit gets +1 to the Hit roll and +1 to the Wound roll.
CYNOSURE OF ERADICATION 2CP · Canoptek Court – Battle Tactic Stratagem · Shooting or Fight phase
WHEN: The start of your Shooting phase or Fight phase. TARGET: One CRYPTEK or CANOPTEK unit from your army wholly within your army's Power Matrix. EFFECT: Until the phase ends, weapons carried by CRYPTEK or CANOPTEK models in that unit gain the [DEVASTATING WOUNDS] ability.
SOLAR PULSE 1CP · Canoptek Court – Strategic Ploy Stratagem · Shooting phase
WHEN: Start of your Shooting phase. TARGET: One CRYPTEK model from your army. EFFECT: Pick one objective marker within 18" of that model. Until the phase ends, weapons carried by friendly NECRONS models gain the [IGNORES COVER] ability when targeting units within range of that objective marker.
COUNTERTEMPORAL SHIFT 1CP · Canoptek Court – Strategic Ploy Stratagem · Shooting phase
WHEN: Your opponent's Shooting phase, just after an enemy unit has chosen its targets. TARGET: One CANOPTEK unit from your army that was chosen as a target of one or more of those attacks. EFFECT: Until the phase ends, your unit can only be picked as the target of a ranged attack if the attacking model is within 18".
SUBOPTIMAL FACADE 1CP · Canoptek Court – Strategic Ploy Stratagem · Charge phase
WHEN: Your opponent's Charge phase, just after an enemy unit declares a charge. TARGET: One CANOPTEK unit from your army that was a target of that charge and is wholly within your army's Power Matrix. EFFECT: Your unit's Reanimation Protocols activate.
REACTIVE SUBROUTINES 1CP · Canoptek Court – Strategic Ploy Stratagem · Movement phase
WHEN: Your opponent's Movement phase, just after an enemy unit finishes a Normal, Advance or Fall Back move. TARGET: One CANOPTEK unit from your army within 9" of that enemy unit. EFFECT: Your unit may make a Normal move of up to 6".

Canoptek Harvesters

Detachment rules

Retribution Protocols: Each time an enemy unit kills a CRYPTEK model from your army, for the rest of the battle, every attack a NECRONS model from your army makes against that enemy unit may re-roll its Hit roll.

Enhancements

Nanoscarab Reconstitution (0 pts): During each player's Command phase, the bearer recovers 1 lost wound.
Impromptu Translocation (0 pts): Once per battle, after the bearer shoots, it may make a Normal move of up to 6".

Stratagems

TARGETING ALGORITHMS 1CP · Canoptek Harvesters – Battle Tactic Stratagem · Shooting or Fight phase
WHEN: Your Shooting phase or Fight phase. TARGET: One CRYPTEK model from your army not yet chosen to shoot or fight this phase. EFFECT: Until the phase ends, each attack your model makes may re-roll the Hit roll and may re-roll the Wound roll.
PHASE-SHIFT 1CP · Canoptek Harvesters – Strategic Ploy Stratagem · Movement phase
WHEN: Your Movement phase. TARGET: One CANOPTEK WRAITHS unit from your army not yet chosen to move this phase. EFFECT: The next time your unit moves this phase, its models may pass through Walls and closed Hatchways as if they were not there, but no model may move more than 6" while doing so. RESTRICTIONS: Usable only once.
NANOSCARAB VIRUS 1CP · Canoptek Harvesters – Strategic Ploy Stratagem · Movement phase
WHEN: End of your Movement phase. TARGET: One CRYPTEK unit from your army. EFFECT: You may close each open Hatchway within 3" of your unit. RESTRICTIONS: Usable only once.
QUANTUM FLARE-SHIELD 1CP · Canoptek Harvesters – Wargear Stratagem · Shooting or Fight phase
WHEN: Your opponent's Shooting phase or Fight phase, just after an enemy unit has chosen its targets. TARGET: One CRYPTEK model from your army chosen as a target of one or more of those attacks. EFFECT: Until the phase ends, your model has a 4+ invulnerable save.

Cryptek Conclave

Detachment rules

Technosorcerous Augmentations: Ranged weapons carried by Cryptek models from your army gain the [ASSAULT] ability. In your Shooting phase, each time a Cryptek unit from your army is chosen to shoot, pick one of these: [ANTI-INFANTRY 3+], [ANTI-MOUNTED 4+], [ASSAULT], [HEAVY], [IGNORES COVER]. Until the phase ends, that unit's ranged weapons gain the chosen ability.

Enhancements

Quantum Abacus (15 pts): NECRONS model only. Each time you pick the bearer's unit as the target of a Stratagem, roll one D6, adding 1 if it is within range of one or more objectives: on a 4+ you gain 1CP.
Atomic Disintegrators (10 pts): Cryptek model only. In your Shooting phase, each time the bearer's unit is chosen to shoot, when picking an ability for the Technosorcerous Augmentations Detachment rule you may also choose from [ANTI-MONSTER 5+] or [ANTI-VEHICLE 5+].
Gauntlet of Compression (20 pts): NECRONS model only. Increase the Range characteristic of ranged weapons carried by models in the bearer's unit by 6".
Gravitic Bolas (15 pts): Cryptek model only. In your Shooting phase, after the bearer shoots, pick one enemy unit (excluding TITANIC units) hit by one or more of those attacks; until the start of your next turn that unit is pinned. A pinned unit has -2 to its Move characteristic and -2 to Charge rolls made for it.

Stratagems

MOLECULAR TARGETING 1CP · Cryptek Conclave – Battle Tactic Stratagem · Shooting or Fight phase
WHEN: Your Shooting phase or Fight phase. TARGET: One NECRONS unit from your army not yet chosen to shoot or fight this phase. EFFECT: Until the phase ends, each attack a model in your unit makes may ignore any or all modifiers to its Ballistic Skill or Weapon Skill characteristic and to the Hit roll. If the unit has the Cryptek keyword, it may also ignore any or all modifiers to the Wound roll.
UNTAPPED POWER 1CP · Cryptek Conclave – Battle Tactic Stratagem · Shooting phase
WHEN: Your Shooting phase. TARGET: One Cryptek unit from your army not yet chosen to shoot this phase. EFFECT: Until the phase ends, each time your unit is chosen to shoot, when picking an ability for the Technosorcerous Augmentations Detachment Rule you may pick one extra ability from those available.
SYNERGISTIC EMPOWERMENT 1CP · Cryptek Conclave – Strategic Ploy Stratagem · Shooting phase
WHEN: Start of your Shooting phase. TARGET: One Cryptek unit from your army. EFFECT: Pick one friendly NECRONS model (excluding Monsters and Vehicles) within 12" of a CRYPTEK model in your unit. Until the phase ends, that model gains the CRYPTEK keyword.
POTENTIALITY SYPHON 1CP · Cryptek Conclave – Strategic Ploy Stratagem · Command phase
WHEN: Your opponent's Command phase. TARGET: One NECRONS unit from your army within range of one or more objective markers. EFFECT: Your unit's Reanimation Protocols activate. If it is a Cryptek unit, it reanimates 1 extra wound.
MICROSCARAB SWARM 1CP · Cryptek Conclave – Wargear Stratagem · Shooting or Fight phase
WHEN: Your opponent's Shooting phase or Fight phase, just after an enemy unit has chosen its targets. TARGET: One Cryptek Infantry unit from your army chosen as a target of one or more of those attacks. EFFECT: Until the phase ends, if your unit has the Necron Warriors keyword its models have a 5+ invulnerable save; if it has the Immortals keyword its models have a 4+ invulnerable save.
ANIMUS CURSE 1CP · Cryptek Conclave – Wargear Stratagem · Shooting or Fight phase
WHEN: Your opponent's Shooting phase or Fight phase, just after an enemy unit has shot or fought. TARGET: One Cryptek model from your army destroyed by one of those attacks (you may use this Stratagem on it though it is destroyed). EFFECT: For the rest of the battle, each attack a friendly NECRONS model makes against the attacking unit may re-roll its Hit roll.

Cursed Legion

Detachment rules

Cold Fervour: Add 2 to the Strength characteristic of weapons carried by Destroyer Cult models from your army. The first time each turn a DESTROYER CULT unit from your army destroys a unit or reduces one to Below Half-strength, after that unit finishes its attacks, until the turn ends add 2 to the Strength characteristic of weapons carried by friendly NECRONS models (excluding DESTROYER CULT, Monster and Titanic models).

Enhancements

Destroyer Ankh (20 pts): Catacomb Command Barge or Overlord model only. The bearer gains the Destroyer Cult keyword. Add 2" to the Move characteristic of models in the bearer's unit and add 2 to the Attacks characteristic of melee weapons carried by the bearer.
Murdermind (15 pts): Cryptek model only. The bearer gains the Destroyer Cult keyword and, during the Declare Battle Formations step, may attach to a DESTROYER CULT unit (excluding CHARACTER units). If it does, the bearer's unit cannot include any models lacking the DESTROYER CULT keyword. Add 3" to the bearer's Move characteristic.
Mark of the Nekrosor (20 pts): Destroyer Cult model only. Each attack made by a model in the bearer's unit gets +1 to the Hit roll.
Cursed Circlet (25 pts): Destroyer Cult model only. Each time an enemy unit is chosen to shoot, after it shoots, if any models in the bearer's unit were destroyed by those attacks, the bearer's unit may make a Surge move. Roll one D6: the unit may move up to that many inches, but must finish as close as possible to the nearest enemy unit (excluding AIRCRAFT), and its models may move within Engagement Range of that enemy unit. A unit cannot make a Surge move while Battle-shocked.

Stratagems

METHODICAL MURDER 1CP · Cursed Legion – Battle Tactic Stratagem · Shooting or Fight phase
WHEN: Your Shooting phase or Fight phase. TARGET: One NECRONS unit (excluding Monsters and Vehicles) from your army not yet chosen to shoot or fight this phase. EFFECT: Until the phase ends, weapons carried by models in your unit gain the [SUSTAINED HITS 1] ability.
IMAGE OF DEATH 1CP · Cursed Legion – Battle Tactic Stratagem · Shooting or Fight phase
WHEN: Your opponent's Shooting phase or Fight phase, just after an enemy unit has chosen its targets. TARGET: One Destroyer Cult unit from your army chosen as a target of one or more of those attacks. EFFECT: Until the phase ends, each attack made against your unit has -1 to the Hit roll.
SPREADING MADNESS 1CP · Cursed Legion – Battle Tactic Stratagem · Charge phase
WHEN: Your Charge phase. TARGET: One NECRONS unit (excluding Monsters and Vehicles) from your army that has not declared a charge this phase. EFFECT: Until the phase ends, each time your unit declares a charge, if one or more of its targets are within Engagement Range of one or more friendly units, add 2 to the Charge roll.
DRIVEN TO BUTCHERY 1CP · Cursed Legion – Strategic Ploy Stratagem · Shooting or Charge phase
WHEN: Your Shooting phase or Charge phase. TARGET: One Destroyer Cult unit from your army. EFFECT: Until the turn ends, your unit may shoot and declare a charge even though it Advanced. RESTRICTIONS: Once per turn only.
UNNATURAL AGGRESSION 2CP · Cursed Legion – Strategic Ploy Stratagem · Charge phase
WHEN: End of your opponent's Charge phase. TARGET: One NECRONS unit (excluding Monsters and Vehicles) from your army within 6" of one or more enemy units that could declare a charge against one or more of them if it were your Charge phase. EFFECT: Your unit declares and resolves a charge that targets only one or more of those enemy units. Even on a successful charge, your unit gains no Charge bonus this turn.
MORTIS PROTOCOLS 1CP · Cursed Legion – Strategic Ploy Stratagem · Shooting or Fight phase
WHEN: Your Shooting phase or Fight phase, just after a Destroyer Cult unit from your army destroys an enemy unit for the first time this turn. TARGET: One friendly NECRONS unit (excluding Monsters and Vehicles) within 9" of that DESTROYER CULT unit. EFFECT: That friendly unit's Reanimation Protocols activate.

Deranged Outcasts

Detachment rules

Terrifying Charge: Each time a NECRONS unit from your army declares a charge, every enemy unit targeted by that charge must take a Leadership test; if failed, until the turn ends each attack made by a model in that enemy unit has -1 to the Hit roll.

Enhancements

Inured to Damage (0 pts): The bearer has the Feel No Pain 6+ ability. Once the bearer has destroyed one or more enemy units, it has the Feel No Pain 5+ ability instead.
Domineering Presence (0 pts): In your opponent's Command phase, at the start of the Battle-shock step, pick one enemy unit within 3" of the bearer; it must take a Battle-shock test, with -1 to the result if it is Below Half-strength. This Enhancement cannot make a unit take two Battle-shock tests in the same phase.

Stratagems

TERRIFYING AMBUSH 1CP · Deranged Outcasts – Strategic Ploy Stratagem · Movement phase
WHEN: Your Movement phase, just after a DESTROYER CULT unit from your army opens a Hatchway. TARGET: That DESTROYER CULT unit. EFFECT: For each enemy unit within 3" of that Hatchway, if the Hatchway is visible to it and that unit is wholly on the far side from your unit, it must take a Leadership test with -2 to the result; if failed, until the phase ends that enemy unit cannot fire Overwatch.
BATHED IN BLOOD 1CP · Deranged Outcasts – Strategic Ploy Stratagem · Fight phase
WHEN: Fight phase, just after a DESTROYER CULT unit from your army destroys an enemy unit. TARGET: That DESTROYER CULT unit. EFFECT: Pick one objective marker that your unit or the destroyed unit was within range of at the start of the phase. That objective marker is Secured by your army.
SHADOW STALKERS 1CP · Deranged Outcasts – Strategic Ploy Stratagem · Movement phase
WHEN: Your Movement phase, at the start of the Reinforcements step. TARGET: One FLAYED ONES unit from your army in Reserves. EFFECT: Until the phase ends, models in your unit gain the Deep Strike ability. RESTRICTIONS: Usable only once.
RUSH TO SLAUGHTER 1CP · Deranged Outcasts – Strategic Ploy Stratagem · Movement phase
WHEN: Your Movement phase. TARGET: One NECRONS unit from your army not yet chosen to move this phase. EFFECT: Until the phase ends, if your unit has the FLAYED ONES keyword its models may move through friendly DESTROYER CULT models as if they were not there; if it has the DESTROYER CULT keyword its models may move through friendly FLAYED ONES models as if they were not there.

Harbinger Cabal

Detachment rules

Arcanoscientific Expertise: In your Command phase, for each Cryptek unit in your army, pick one of the following; until your next Command phase your unit has that ability. Hyperlocation Stutter (Aura): while a friendly NECRONS unit is within 6" of this model, add 2 to Advance rolls for that unit. Transharmonic Disruption (Aura): while a friendly NECRONS unit is within 6" of this model, add 1 to the Strength of weapons carried by its models. Quantum Interface (Aura): while a friendly NECRONS unit is within 6" of this model, its models have a 5+ invulnerable save.

Enhancements

Cryptometric Experimentation (0 pts): Add 1 to the bearer's Toughness and Wounds characteristics. The bearer has a 4+ invulnerable save.
Portal Transmuter (0 pts): Once per turn, when the bearer finishes a Normal, Advance or Fall Back move within 3" of an open Hatchway, or opens a Hatchway, it may use this ability before any units decide whether to fire Overwatch. If it does, remove the bearer and set it back up wholly within 3" of another open Hatchway and outside Engagement Range of all enemy units. If it cannot be set back up, it is destroyed.

Stratagems

HOLOGYRIC SIMULATION 1CP · Harbinger Cabal – Battle Tactic Stratagem · Shooting or Fight phase
WHEN: Your Shooting phase or Fight phase. TARGET: One NECRONS unit from your army not yet chosen to shoot or fight this phase. EFFECT: Until the phase ends, each attack a model in your unit makes may re-roll the Hit roll if your unit is within 6" of a friendly Cryptek unit. If your unit has the CRYPTEK keyword, you may also re-roll the Wound roll.
ANTI-PROXIMAL SUBROUTINES 1CP · Harbinger Cabal – Battle Tactic Stratagem · Shooting phase
WHEN: Your Shooting phase. TARGET: One NECRONS unit from your army not yet chosen to shoot this phase. EFFECT: Until the phase ends, ranged weapons carried by models in your unit gain the [PISTOL] ability.
DYNAMIC RECONFIGURATION 1CP · Harbinger Cabal – Strategic Ploy Stratagem · Any phase
WHEN: Start of any phase. TARGET: One Cryptek unit from your army. EFFECT: Pick one of the abilities from the Arcanoscientific Expertise Detachment rule. Until your next Command phase, your unit has that ability in place of any other from the Detachment Rule.
CONTINUUM REALIGNMENT 1CP · Harbinger Cabal – Strategic Ploy Stratagem · Fight phase
WHEN: End of your Fight phase. TARGET: One Cryptek unit from your army. EFFECT: Your unit may make a Normal move of up to 3".

Hypercrypt Legion

Detachment rules

Hyperphasing: At the end of your opponent's turn, you may pick a number of NECRONS units from your army (excluding any within Engagement Range of enemy units). The maximum depends on battle size: Incursion up to 1, Strike Force up to 2, Onslaught up to 3. Remove the chosen units and place them in Strategic Reserves.

Enhancements

Dimensional Overseer (25 pts): NECRONS model only. While the bearer is on the battlefield or in Strategic Reserves, you may select one extra unit from your army for the Hyperphasing rule.
Arisen Tyrant (25 pts): NECRONS model only. Each attack made by a model in the bearer's unit may re-roll a Hit roll of 1. If the bearer's unit was set up this turn, you may re-roll the entire Hit roll instead.
Hyperspatial Transfer Node (15 pts): NECRONS model only. Each time the bearer's unit Advances, do not roll for the Advance; instead, until the phase ends, add 6" to the Move characteristic of models in the unit.
Osteoclave Fulcrum (20 pts): NECRONS model only. Models in the bearer's unit gain the Deep Strike ability.

Stratagems

REANIMATION CRYPTS 1CP · Hypercrypt Legion – Strategic Ploy Stratagem · Command phase
WHEN: Your Command phase. TARGET: Your NECRONS WARLORD. EFFECT: For each of your NECRONS units in Reserves, that unit's Reanimation Protocols activate.
COSMIC PRECISION 1CP · Hypercrypt Legion – Strategic Ploy Stratagem · Movement phase
WHEN: Your Movement phase. TARGET: One NECRONS unit (excluding Monster units) from your army arriving via Deep Strike or Hyperphasing this phase. EFFECT: Your unit may be set up anywhere on the battlefield more than 6" horizontally from all enemy models. RESTRICTIONS: A unit targeted by this Stratagem cannot declare a charge that turn.
HYPERPHASIC RECALL 2CP · Hypercrypt Legion – Strategic Ploy Stratagem · Shooting or Fight phase
WHEN: Your opponent's Shooting phase or Fight phase, just after an enemy unit has shot or fought. TARGET: One NECRONS INFANTRY unit from your army that lost one or more models to those attacks, plus one friendly MONOLITH model. EFFECT: Remove your INFANTRY unit and set it back up anywhere on the battlefield wholly within 6" of your MONOLITH model and outside Engagement Range of all enemy units.
DIMENSIONAL CORRIDOR 2CP · Hypercrypt Legion – Strategic Ploy Stratagem · Charge phase
WHEN: Your Charge phase. TARGET: One NECRONS unit from your army that was set up this turn via the Eternity Gate ability of a MONOLITH model that began the turn on the battlefield. EFFECT: Your unit may charge this phase.
QUANTUM DEFLECTION 1CP · Hypercrypt Legion – Wargear Stratagem · Shooting or Fight phase
WHEN: Your opponent's Shooting phase or Fight phase, just after an enemy unit has chosen its targets. TARGET: One NECRONS VEHICLE unit from your army chosen as a target of one or more of those attacks. EFFECT: Until the phase ends, models in your unit have a 4+ invulnerable save.
ENTROPIC DAMPING 1CP · Hypercrypt Legion – Wargear Stratagem · Shooting phase
WHEN: Your opponent's Shooting phase, just after an enemy unit has chosen its targets. TARGET: One TITANIC model from your army chosen as a target of one or more of those attacks and within 18" of the attacking unit. EFFECT: Until the phase ends, weapons carried by models in the attacking unit gain the [HAZARDOUS] ability.

Obeisance Phalanx

Detachment rules

Worthy Foes: In your Command phase, pick one enemy unit. Until your next Command phase, each attack a Noble, Lychguard or Triarch unit from your army makes against that unit gets +1 to the Wound roll.

Enhancements

Honourable Combatant (10 pts): OVERLORD model only. Each time the bearer's unit destroys an enemy CHARACTER unit, your opponent loses 1CP if they have any.
Unflinching Will (20 pts): OVERLORD model only. The bearer's melee weapons gain the [PRECISION] and [ANTI-INFANTRY 5+] abilities.
Warrior Noble (15 pts): OVERLORD model only. Each melee attack made against the bearer's unit has -1 to the Hit roll.
Eternal Conqueror (25 pts): OVERLORD model only. Each attack a model in the bearer's unit makes against an enemy unit within range of an objective marker may re-roll the Hit roll.

Stratagems

SUFFER NO RIVAL 1CP · Obeisance Phalanx – Battle Tactic Stratagem · Fight phase
WHEN: Fight phase. TARGET: One LYCHGUARD or TRIARCH unit from your army not yet chosen to fight this phase. EFFECT: Until the phase ends, melee weapons carried by models in your unit gain the [PRECISION] ability.
NANOASSEMBLY PROTOCOLS 1CP · Obeisance Phalanx – Battle Tactic Stratagem · Shooting or Fight phase
WHEN: Your opponent's Shooting phase or Fight phase, just after an enemy unit has chosen its targets. TARGET: One NECRONS VEHICLE unit from your army chosen as a target of one or more of those attacks. EFFECT: Until the phase ends, each time an attack is allocated to a model in your unit, subtract 1 from that attack's Damage characteristic.
ENSLAVED ARTIFICE 1CP · Obeisance Phalanx – Battle Tactic Stratagem · Shooting or Fight phase
WHEN: Your Shooting phase or Fight phase. TARGET: One NECRONS unit (excluding TITANIC units) from your army not yet chosen to shoot or fight this phase. EFFECT: Until the phase ends, an unmodified Hit roll of 5+ scores a Critical Hit for each attack a model in your unit makes.
SENTINELS OF ETERNITY 1CP · Obeisance Phalanx – Epic Deed Stratagem · Fight phase
WHEN: Fight phase, just after an enemy unit has chosen its targets. TARGET: One LYCHGUARD or TRIARCH PRAETORIANS unit from your army chosen as a target of one or more of those attacks. EFFECT: Until the phase ends, each time a model in your unit is destroyed before it has fought this phase, roll one D6: on a 4+ it is not removed; it may fight after the attacking model's unit finishes its attacks, then is removed.
YOUR TIME IS NIGH 1CP · Obeisance Phalanx – Epic Deed Stratagem · Any phase
WHEN: Any phase, just after your opponent's WARLORD is destroyed. TARGET: Your NECRONS WARLORD. EFFECT: For the rest of the battle, each time an enemy unit takes a Battle-shock or Leadership test, subtract 1 from the result.
TERRITORIAL OBSESSION 1CP · Obeisance Phalanx – Strategic Ploy Stratagem · Command phase
WHEN: Your Command phase. TARGET: One Lychguard or Triarch unit from your army. EFFECT: Until your next Command phase, add 1 to the Objective Control of models in your unit, or add 3 instead if the unit has the VEHICLE keyword.

Pantheon of Woe

Detachment rules

Cosmic Distortion: Necrons Monster units from your army gain Distortion Fields (Aura): while an enemy unit is within 6" of this unit, it is unravelling. While an enemy unit is unravelling, each attack against it improves its Armour Penetration by 1. At the start of each phase, each NECRONS MONSTER unit from your army may take 3 mortal wounds; if it does, until the phase ends the range of its Distortion Fields Aura becomes 9". Designer's Note: if your army has more than one Transcendent C'tan unit, each must take the Reletavistic Tether ability. RESTRICTIONS: when mustering, each NECRONS MONSTER unit takes the relevant Necrodermal Binding ability and its points cost increases by the amount in the Munitorum Field Manual; if this puts you over the points limit, you cannot include that unit.

Enhancements

Singularity Matrix (55 pts): C'tan Shard of the Deceiver model only. This model has Lord of Deceit (Aura): each time your opponent targets one of their units with a Stratagem, if that unit is within 12" of this model, that use of the Stratagem costs 1CP more.
Quantum Goad (45 pts): C'tan Shard of the Nightbringer model only. This model may declare a charge in a turn in which it Advanced.
Animus Damper (35 pts): C'tan Shard of the Void Dragon model only. Once per turn, at the start of your opponent's Shooting phase, pick one enemy VEHICLE unit visible to the bearer. It must take a Leadership test. Until the phase ends, each attack a model in that unit makes has -1 to the Hit roll, and also -1 to the Wound roll if that Leadership test was failed.
Reletavistic Tether (40 pts): Transcendent C'tan model only. On your turn, each time this model is set up via Deep Strike or Transdimensional Displacement, it may be placed anywhere on the battlefield more than 6" horizontally from all enemy units. If it is set up within 9" of one or more enemy units, it cannot declare a charge until the turn ends.

Stratagems

CHRONODISTORTION 1CP · Pantheon of Woe – Battle Tactic Stratagem · Fight phase
WHEN: Fight phase, just after an enemy unit has chosen its targets. TARGET: One NECRONS unit from your army chosen as a target of one or more of those attacks. EFFECT: Until the phase ends, each time a model in your unit is destroyed before it has fought this phase, roll one D6, adding 1 if the attacking unit is unravelling: on a 4+ it is not removed; it may fight after the attacking unit finishes its attacks, then is removed.
ENTROPHASIC AURA TARGETING 1CP · Pantheon of Woe – Battle Tactic Stratagem · Shooting or Fight phase
WHEN: Your Shooting phase or Fight phase. TARGET: One NECRONS unit (excluding Monsters) from your army not yet chosen to shoot or fight this phase. EFFECT: Until the phase ends, each attack a model in your unit makes against an enemy unit may re-roll a Hit roll of 1, and may also re-roll a Wound roll of 1 if the target is unravelling.
MASS TRANSMOGRIFICATION 1CP · Pantheon of Woe – Epic Deed Stratagem · Shooting or Fight phase
WHEN: Your Shooting phase or Fight phase, just after a Necrons Monster unit from your army destroys an enemy unit. TARGET: One friendly NECRONS unit (excluding Monsters) within 6" of that MONSTER unit. EFFECT: If the destroyed enemy unit was unravelling at the start of the phase, your friendly unit's Reanimation Protocols activate. RESTRICTIONS: Once per turn only.
DISHARMONISATION CASCADE 1CP · Pantheon of Woe – Epic Deed Stratagem · Any phase
WHEN: Any phase, just after a Necrons Monster model from your army is destroyed, before its Deadly Demise roll. TARGET: That NECRONS MONSTER model (you may use this Stratagem on it though it is destroyed). EFFECT: Until the phase ends, your model's Deadly Demise inflicts mortal wounds on a 3+ instead of a 6.
MOLECULAR EROSION 1CP · Pantheon of Woe – Strategic Ploy Stratagem · Command phase
WHEN: Command phase. TARGET: One Necrons Monster unit from your army. EFFECT: Pick one unravelling enemy unit visible to your unit. It must take a Battle-shock test with -1 to the result; if failed, it takes D3+1 mortal wounds. RESTRICTIONS: Once per battle round only.
PHASE MELDING 1CP · Pantheon of Woe – Strategic Ploy Stratagem · Movement phase
WHEN: Your opponent's Movement phase, when an unravelling enemy unit is chosen to Fall Back. TARGET: One NECRONS unit from your army within Engagement Range of that enemy unit. EFFECT: When that enemy unit Falls Back, all its models must take a Desperate Escape test, with -1 to each test if that enemy unit is Battle-shocked.

Starshatter Arsenal

Detachment rules

Relentless Onslaught: Each attack a NECRONS model (excluding Monster models) from your army makes against a unit within range of one or more objective markers gets +1 to the Hit roll. Also, ranged weapons carried by Necrons Vehicle and Necrons Mounted models (excluding Titanic models) from your army gain the [ASSAULT] ability.

Enhancements

Dread Majesty (Aura) (30 pts): Overlord or Catacomb Command Barge model only. While a friendly NECRONS unit (excluding Monster and Titanic units) is within 6" of the bearer, each attack a model in that unit makes may re-roll a Hit roll of 1 and a Wound roll of 1.
Miniaturised Nebuloscope (15 pts): NECRONS model only. Ranged weapons carried by models in the bearer's unit gain the [IGNORES COVER] ability.
Demanding Leader (10 pts): NECRONS model only. In your Command phase, pick one friendly Necrons Vehicle or Necrons Mounted unit (excluding Titanic units) within 6" of the bearer. Until your next Command phase, that unit may shoot in a turn in which it Fell Back.
Chrono-impedance Fields (25 pts): NECRONS model only. In your Command phase, pick one friendly Necrons Vehicle or Necrons Mounted unit (excluding Titanic units) within 6" of the bearer. Until your next Command phase, each time an attack is allocated to a model in that unit, subtract 1 from that attack's Damage characteristic.

Stratagems

UNYIELDING FORMS 2CP · Starshatter Arsenal – Battle Tactic Stratagem · Shooting or Fight phase
WHEN: Your opponent's Shooting phase or Fight phase, just after an enemy unit has chosen its targets. TARGET: One Necrons Vehicle or Necrons Mounted unit (excluding Titanic units) from your army chosen as a target of one or more of those attacks. EFFECT: Until the phase ends, each time an attack targets a model in your unit, if the attack's Strength exceeds your unit's Toughness, subtract 1 from the Wound roll.
MERCILESS RECLAMATION 2CP · Starshatter Arsenal – Battle Tactic Stratagem · Shooting or Fight phase
WHEN: Your Shooting phase or Fight phase. TARGET: One NECRONS unit (excluding Monster and Titanic units) from your army not yet chosen to shoot or fight this phase. EFFECT: Until the phase ends, each attack a model in your unit makes against a target within range of one or more objective markers gets +1 to the Wound roll.
REACTIVE REPOSITION 1CP · Starshatter Arsenal – Strategic Ploy Stratagem · Shooting phase
WHEN: Your opponent's Shooting phase, just after an enemy unit has shot. TARGET: One NECRONS unit (excluding Monster and Titanic units) from your army that was a target of one or more of those attacks. EFFECT: Your unit may make a Normal move of up to D6".
ENDLESS SERVITUDE 1CP · Starshatter Arsenal – Strategic Ploy Stratagem · Fight phase
WHEN: End of your Fight phase. TARGET: One NECRONS unit (excluding Monster and Titanic units) from your army within range of one or more objective markers you control. EFFECT: Your unit's Reanimation Protocols activate.
DIMENSIONAL TUNNEL 1CP · Starshatter Arsenal – Strategic Ploy Stratagem · Movement phase
WHEN: Your Movement phase. TARGET: One Necrons Vehicle or Necrons Mounted unit (excluding Titanic units) from your army. EFFECT: Until the phase ends, models in your unit may move horizontally through models and terrain features.
CHRONOSHIFT 1CP · Starshatter Arsenal – Strategic Ploy Stratagem · Movement phase
WHEN: Your Movement phase. TARGET: One Necrons Vehicle or Necrons Mounted unit (excluding Titanic units) from your army not yet chosen to move this phase. EFFECT: Until the phase ends, if your unit Advances, do not roll for the Advance; instead, until the phase ends, add 6" to the Move characteristic of models in your unit.

Tomb Ship Complement

Detachment rules

Conquest Protocols: Each time a NECRONS model from your army makes an attack, if that model or its target is within range of an objective marker, improve the attack's Armour Penetration by 1 on a Critical Wound.

Enhancements

Resurrection Protocols (0 pts): The first time the bearer is destroyed, roll one D6 at the end of the phase. On a 2+, set it back up as close as possible to where it died and outside Engagement Range of all enemy units, with D3 wounds remaining.
Mindshackle Scarabs (0 pts): CRYPTEK model only. In your Command phase, pick one enemy unit within 12" of and visible to the bearer. It must take a Leadership test with -1 to the result; if failed, until your next Command phase subtract 2" from the Move characteristic of its models and subtract 2 from Advance and Charge rolls made for it.

Stratagems

DISRUPTION FIELDS 1CP · Tomb Ship Complement – Battle Tactic Stratagem · Fight phase
WHEN: Fight phase. TARGET: One NECRONS unit from your army. EFFECT: Until the phase ends, add 1 to the Strength of melee weapons carried by models in your unit.
UNWAVERING DEFENCE 1CP · Tomb Ship Complement – Battle Tactic Stratagem · Fight phase
WHEN: Fight phase. TARGET: One NECRONS unit from your army that is Set to Defend and has not fought this phase. EFFECT: Until the phase ends, melee weapons carried by models in your unit gain the [SUSTAINED HITS 2] ability.
CONCENTRATED ATOMISATION 1CP · Tomb Ship Complement – Battle Tactic Stratagem · Shooting phase
WHEN: Your Shooting phase. TARGET: One NECRON WARRIORS or IMMORTALS unit from your army not yet chosen to shoot this phase. EFFECT: Until the phase ends, each attack a model in your unit makes may re-roll the Hit roll.
DISINTEGRATION BEAMS 1CP · Tomb Ship Complement – Strategic Ploy Stratagem · Movement phase
WHEN: Your Movement phase, just after an enemy unit tries to stop a NECRONS unit from your army from operating a closed Hatchway. TARGET: That NECRONS unit. EFFECT: Roll one D6: on a 2-4 the enemy unit takes 1 mortal wound; on a 5+ it takes 2 mortal wounds.