Dakkapedia

Mortarion

Death Guard
3801 model
M 10"
T 12
SV 2+ 4+INV
W 16
LD 5+
OC 6
⌀ 100mm

This model is equipped with: Lantern; Rotwind; Silence.

RANGED WEAPONSRANGEABSSAPD
Lantern [Pistol, Sustained hits d3] 24"12+10-33
Rotwind [Blast, Devastating wounds, Lethal hits, Psychic] 24"D6+32+7-21
MELEE WEAPONSRANGEAWSSAPD
Silence – strike [Devastating wounds, Lethal hits] Melee52+14-3D6+1
Silence – sweep [Lethal hits, Sustained hits 1] Melee152+8-22
ABILITIES

CORE Deadly Demise D6, Deep Strike, Feel No Pain 5+

FACTION Nurgle’s Gift (Aura)

Lord of the Death Guard: Once per turn, this model can use one of the Lord of the Death Guard abilities (see left).
Host of Plagues: At the end of your Movement phase, roll one D6 for each enemy unit within 6" of this model, adding 1 to the result if that enemy unit is Afflicted: on a 3+, that enemy unit suffers D3 mortal wounds.
Diseased Influence: Just after an enemy unit ends a Normal, Advance or Fall Back move within 9" of a friendly Death Guard unit that is within 6" of this model, if that DEATH GUARD unit is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 5".
Boon of Death: In the Fight phase, when a friendly DEATH GUARD unit within 6" of this model is selected as the target of an attack, this model can use this ability. If it does, until the end of the phase, each time a model in that DEATH GUARD unit is destroyed by a melee attack, if that model has not fought this phase, roll one D6. On a 2+, do not remove it from play; that destroyed model can fight after the attacking unit has finished making its attacks, and it is then removed from play.
Inflamed Reprisal: In your opponent’s Shooting phase, when a friendly DEATH GUARD unit within 6" of this model is selected as the target of an attack, this model can use this ability. If it does, after the attacking unit has finished making its attacks, that Death Guard unit can shoot as if it were your Shooting phase, but when resolving those attacks it can only target that enemy unit (and only if it is an eligible target).
SUPREME COMMANDER: If this model is in your army, it must be your WARLORD.
Damaged: 1-6 wounds remaining While this model has 1-6 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
⚄ MathHammer — average damage calculator

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UNIT COMPOSITION
  • 1 Mortarion – EPIC HERO
Stratagems you can use on this unit (27)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
EPIC CHALLENGE 1CP · Fight phase
INSANE BRAVERY 1CP · Command phase
GRENADE 1CP · Shooting phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
HEROIC INTERVENTION 1CP · Charge phase
COMMAND RE-ROLL 1CP · Any phase
BATTLEFIELD COMMAND 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
PUTRID DETONATION 1CP · Virulent Vectorium · Any phase
DISGUSTINGLY RESILIENT 2CP · Virulent Vectorium · Shooting or Fight phase
PLAGUESURGE 2CP · Virulent Vectorium · Command phase
LEECHSPORE ERUPTION 1CP · Virulent Vectorium · Command phase
OVERWHELMING GENEROSITY 1CP · Virulent Vectorium · Shooting phase
DRAWN TO DESPAIR 1CP · Mortarion’s Hammer · Shooting phase
BLESSINGS OF FILTH 1CP · Champions of Contagion · Shooting or Fight phase
MALIGNANCE MAGNIFIED 2CP · Champions of Contagion · Shooting or Fight phase
GROTESQUE FORTITUDE 1CP · Champions of Contagion · Shooting or Fight phase
RABID INFUSION 1CP · Champions of Contagion · Fight phase
MOBILE VECTOR 1CP · Champions of Contagion · Movement phase
CLUTCHING CORRUPTION 1CP · Tallyband Summoners · Fight phase
SHOCK AND HORROR 1CP · Shamblerot Vectorium · Charge phase
SHAMBLING WALL 1CP · Shamblerot Vectorium · Shooting phase

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