Death Guard — army rules
Arch-Contaminators
Detachment rules
Inescapable Corruption: Each time an enemy unit is chosen to perform a Tactical Manoeuvre, if it is within Contagion Range of one or more units from your army, it must take a Leadership test. On a failed test, that Tactical Manoeuvre has no effect (the enemy unit can still shoot and declare a charge this turn as normal). Additionally, in your Command phase, roll one D6 for each objective marker within Contagion Range of one or more units from your army and Secured by your opponent: on a 5+, that marker is no longer Secured by your opponent.
Enhancements
Miasmic Odour (0 pts): Add 3" to the Contagion Range of the bearer.
Disgusting Reinvigoration (0 pts): Each time the bearer destroys an enemy model with a melee attack, roll one D6: on a 5+, the bearer regains one lost wound (up to two lost wounds per phase).
Stratagems
CLOUD OF FLIES
WHEN: Your opponent's Shooting phase, right after an enemy unit picks its targets. TARGET: One DEATH GUARD unit from your army chosen as the target of one or more of the attacker's attacks. EFFECT: Until the end of the turn, subtract 1 from the Hit roll for each attack targeting your unit.
CORROSIVE CURSE
WHEN: Start of your Shooting phase. TARGET: One DEATH GUARD TERMINATOR unit from your army not within Engagement Range of any enemy units. EFFECT: Choose one objective marker within Contagion Range of and visible to your unit. That marker is Secured by your army. RESTRICTIONS: Usable only once, and until the end of the turn your unit cannot shoot or declare a charge.
ALLIES OF ENTROPY
WHEN: Fight phase, right after an enemy unit picks its targets. TARGET: One DEATH GUARD unit from your army chosen as the target of one or more of the attacker's attacks. EFFECT: Until the phase ends, each time a model in the unit is destroyed and has not fought this phase, roll one D6: on a 4+ it is not removed; it fights after the attacker finishes its attacks, then is removed.
SEED OF CORRUPTION
WHEN: Your Shooting phase. TARGET: One DEATH GUARD TERMINATOR unit from your army not yet chosen to shoot this phase. EFFECT: If your unit was set up on the battlefield this turn, it may perform a Tactical Manoeuvre this phase as if it had not been set up this turn.
Champions of Contagion
Detachment rules
Manifold Maladies: At the start of the battle round, you may select one of the Plagues listed in Nurgle's Gift. Until the end of the battle, that is your chosen Plague instead of any previously chosen one.
Enhancements
Final Ingredient (20 pts): Biologus Putrifier only. Once per battle, after the bearer's unit has fought, if one or more CHARACTER models were destroyed by those attacks, choose one Plague. Until the end of the battle, while an enemy unit is Afflicted, it also has the effect of the chosen Plague.
Visions of Virulence (15 pts): Malignant Plaguecaster only. While an enemy unit is enfeebled by the bearer's Pestilent Fallout ability, it is also Afflicted.
Needle of Nurgle (25 pts): Plague Surgeon only. Each time the bearer uses its Tainted Narthecium ability, you may return up to D3 destroyed models to the bearer's unit (instead of 1).
Cornucophagus (35 pts): Lord of Poxes only. In the Declare Battle Formations step, choose one Plague. Until the end of the battle, while an enemy unit is within Contagion Range of the bearer, it also has the effect of that Plague.
Stratagems
GROTESQUE FORTITUDE
WHEN: Your opponent's Shooting phase or the Fight phase, right after an enemy unit picks its targets. TARGET: One Death Guard Attached unit from your army chosen as the target of one or more of the attacker's attacks. EFFECT: Until the phase ends, add 2 to the Toughness of models in your unit.
BLESSINGS OF FILTH
WHEN: Your Shooting phase or the Fight phase. TARGET: One Death Guard Attached unit from your army not yet chosen to shoot or fight this phase. EFFECT: Until the phase ends, each time a model in the unit makes an attack, an unmodified Hit roll of 5+ scores a Critical Hit.
MALIGNANCE MAGNIFIED
WHEN: Your Shooting phase or the Fight phase. TARGET: One Death Guard Attached unit from your army not yet chosen to shoot or fight this phase. EFFECT: Until the phase ends, each time a model in the unit makes an attack against a unit below its Starting Strength, you may re-roll the Hit roll and the Wound roll.
RABID INFUSION
WHEN: Start of the Fight phase. TARGET: One Death Guard unit from your army that includes two Character models. EFFECT: Until the phase ends, the unit has the Fights First ability.
MOBILE VECTOR
WHEN: Your Movement phase, before the Reinforcements step. TARGET: One Death Guard Character unit from your army that is not leading a unit. EFFECT: Choose one other friendly Death Guard unit (excluding Battle-shocked units and Attached units already led by two Leader units or one of your CHARACTER units) within 2" horizontally and 5" vertically that your unit can lead (per the Leader section of its datasheet). Your unit attaches to it as a Leader. Adjust that unit's Starting Strength accordingly.
DEATH’S HEADS
WHEN: Your Shooting phase. TARGET: One Biologus Putrifier unit from your army not within Engagement Range of any enemy units and not yet chosen to shoot this phase. EFFECT: Choose one enemy unit (excluding VEHICLES) within 8" of and visible to your unit. Until the start of your next turn, that unit has the effect of all Plagues (see Nurgle's Gift).
Death Lord’s Chosen
Detachment rules
Deadly Vectors: In your opponent's Command phase, roll 2D6 for each Afflicted enemy unit, subtracting 1 if that unit is Below Half-strength. On a result of 6 or less, that enemy unit suffers D3 mortal wounds.
Enhancements
Face of Death (10 pts): Terminator model only. At the start of the Fight phase, each enemy unit within Engagement Range of the bearer's unit must take a Battle-shock test.
Vile Vigour (15 pts): Terminator model only. While the bearer leads a unit, add 1" to the Movement of its models and you may re-roll Advance rolls for that unit.
Warprot Talisman (30 pts): Terminator model only. Once per battle, at the end of your opponent's turn, if the bearer's unit is not within Engagement Range of any enemy units, you may remove it from the battlefield and put it into Strategic Reserves.
Helm of the Fly King (20 pts): Terminator model only. While the bearer leads a unit, its models cannot be targeted by ranged attacks unless the attacking model is within 18".
Stratagems
GRIM REAPERS
WHEN: Fight phase. TARGET: One Terminator unit from your army not yet chosen to fight this phase. EFFECT: Until the phase ends, each time a model in the unit makes an attack against an enemy unit (excluding MONSTERS and VEHICLES), you may re-roll the Hit roll.
SIGNAL POX
WHEN: Your Command phase. TARGET: One Lord of Virulence model from your army. EFFECT: Choose one objective marker within 30" of and visible to your model. Until the start of your next turn, while an enemy unit is within range of that marker, it is Afflicted.
BLOOMING PESTILENCE
WHEN: Start of any phase. TARGET: One Terminator unit from your army. EFFECT: Until the phase ends, add 3" to the Contagion Range of models in the unit.
UNDYING SPITE
WHEN: Fight phase, right after an enemy unit picks its targets. TARGET: One Terminator unit from your army chosen as the target of one or more of the attacker's attacks. EFFECT: Until the phase ends, each time a model in the unit is destroyed and has not fought this phase, roll one D6. On a 4+ it is not removed; it fights after the attacker finishes its attacks, then is removed.
MORTARION'S TEACHINGS
WHEN: Your Shooting phase. TARGET: One Terminator unit from your army not yet chosen to shoot this phase. EFFECT: Until the phase ends, ranged weapons carried by models in the unit gain the [ASSAULT] and [HEAVY] abilities.
SICKENING IMPACT
WHEN: Your Charge phase, right after a Terminator unit from your army finishes a Charge move. TARGET: That TERMINATOR unit. EFFECT: Choose one enemy unit within Engagement Range of your unit, then roll one D6 for each model in your unit within Engagement Range of it: for each 2+, that enemy unit suffers 1 mortal wound (up to 6 mortal wounds).
Flyblown Host
Detachment rules
Verminous Haze: Death Guard Infantry units (excluding Poxwalkers units) from your army that are not embarked within a Transport have the Scouts 5" and Stealth abilities.
Enhancements
Droning Chorus (15 pts): Death Guard Infantry model only. Ranged weapons carried by models in the bearer's unit gain the [ASSAULT] ability.
Insectile Murmuration (20 pts): Death Guard Infantry model only. Each time a model in the bearer's unit makes an attack against a unit within Contagion Range of one or more DEATH GUARD units from your army, re-roll a Wound roll of 1.
Rejuvenating Swarm (10 pts): Death Guard Infantry model only. At the end of each phase, the bearer regains all lost wounds.
Plagueveil (25 pts): Death Guard Infantry model only. While the bearer's unit is within range of one or more objective markers you control, it can be targeted by a ranged attack only if the attacking model is within 18".
Stratagems
MYPHITIC INVIGORATION
WHEN: Your opponent's Shooting phase, right after an enemy unit picks its targets. TARGET: One Death Guard Infantry unit from your army within 6" of one or more friendly Myphitic Blight-hauler units and chosen as the target of one or more of the attacker's attacks. EFFECT: Until the phase ends, each time an attack targets your unit, if the attack's Strength exceeds the unit's Toughness, subtract 1 from the Wound roll.
DRONING HORROR
WHEN: Your Shooting phase. TARGET: One Death Guard Infantry unit from your army not yet chosen to shoot this phase. EFFECT: Until the phase ends, each time a model in the unit makes a ranged attack, re-roll a Hit roll of 1. If the attack targets a unit within half range, you may re-roll the Hit roll instead.
VERMIN CLOUD
WHEN: Fight phase. TARGET: One Death Guard Infantry unit from your army not yet chosen to fight this phase. EFFECT: Until the phase ends, each time a model in the unit makes a Pile-in or Consolidation move, it can move up to 6" instead of up to 3".
EYE OF THE SWARM
WHEN: Your Shooting phase. TARGET: One Death Guard Infantry unit from your army not yet chosen to shoot this phase. EFFECT: Until the phase ends, ranged weapons carried by models in the unit (excluding Blast weapons) gain the [PISTOL] ability.
ENERVATING ONSLAUGHT
WHEN: Your Charge phase, right after a DEATH GUARD INFANTRY unit from your army makes a Charge move. TARGET: That Death Guard Infantry unit. EFFECT: Choose one enemy unit within Engagement Range of your unit (excluding MONSTERS and VEHICLES). Roll one D6 for each model in your unit within Engagement Range of it, adding 1 if that model is not a Cultist or Poxwalker: for each 5+, the chosen enemy unit suffers 1 mortal wound (up to 6 mortal wounds).
NAUSEATING PAROXYSMS
WHEN: Start of the Fight phase. TARGET: One Death Guard Infantry unit from your army within Engagement Range of one or more enemy units. EFFECT: Choose one enemy unit within Engagement Range of your unit. It must take a Battle-shock test, subtracting 1 from the result.
Mortarion’s Hammer
Detachment rules
Miasmic Bombardment: At the start of the battle round, choose a number of enemy units more than 12" away from every model from your army on the battlefield. Until the end of the battle round, those enemy units are Afflicted. The maximum number you may choose depends on battle size: Incursion 1, Strike Force 2, Onslaught 3.
Enhancements
Eye of Affliction (20 pts): DEATH GUARD model only. Ranged weapons carried by models in the bearer's unit gain the [IGNORES COVER] ability while targeting an Afflicted enemy unit.
Bilemaw Blight (10 pts): Malignant Plaguecaster only. At the start of your Shooting phase, until the phase ends, add 12" to the Range of the bearer's Plague Wind weapon.
Shriekworm Familiar (15 pts): DEATH GUARD model only. Once per battle round, you may target the bearer's unit with the Fire Overwatch Stratagem for 0CP.
Tendrilous Emissions (30 pts): Lord of Virulence only. While the bearer is within 3" of one or more friendly Death Guard Vehicle units, the bearer has the Lone Operative ability, and each time one of those VEHICLE units makes a ranged attack against an enemy unit visible to the bearer, re-roll a Wound roll of 1.
Stratagems
DRAWN TO DESPAIR
WHEN: Your Shooting phase. TARGET: One Death Guard unit from your army not yet chosen to shoot this phase. EFFECT: Until the phase ends, each time a model in the unit makes an attack against a visible enemy unit (excluding AIRCRAFT) within your opponent's deployment zone, you may re-roll the Hit roll.
FONT OF FILTH
WHEN: Your Shooting phase. TARGET: One Death Guard Vehicle unit from your army not yet chosen to shoot this phase. EFFECT: Until the phase ends, ranged weapons carried by models in the unit gain the [ASSAULT] ability.
BLIGHTED LAND
WHEN: End of your Movement phase. TARGET: One Death Guard Vehicle unit from your army. EFFECT: Choose one terrain feature within 24" of and visible to your unit. Until the start of your next turn, enemy units are Afflicted while within 3" of that terrain feature.
STINKING MIRE
WHEN: Start of your opponent's Charge phase. TARGET: One Death Guard Vehicle unit from your army. EFFECT: Until the phase ends, each time an enemy unit selects your unit as the target of a charge, subtract 2 from the Charge roll (not cumulative with other negative modifiers to that Charge roll).
EYESTINGER STORM
WHEN: Your opponent's Command phase. TARGET: One Death Guard Vehicle unit from your army. EFFECT: Choose one objective marker visible to one or more models in your unit. Each Afflicted enemy unit within range of it must take a Battle-shock test. Enemy units affected by this Stratagem take no other Battle-shock tests in the same phase.
RELENTLESS GRIND
WHEN: Your Movement phase or your Charge phase. TARGET: One Death Guard Vehicle unit from your army not yet chosen to move or charge this phase. EFFECT: Until the phase ends, each time your unit makes a Normal, Advance or Charge move, it can move horizontally through terrain features.
Shamblerot Vectorium
Detachment rules
Numberless Horde: In your Command phase in each of the following battle rounds, based on your battle size, add a new Poxwalkers unit with a Starting Strength of 10 to your army, in Strategic Reserves: Incursion rounds 2,3; Strike Force rounds 2,3,4; Onslaught rounds 2,3,4,5. KEYWORDS: POXWALKERS units from your army gain the BATTLELINE keyword.
Enhancements
Witherbone Pipes (25 pts): Noxious Blightbringer only. While the bearer leads a Poxwalkers unit, add 1 to the Objective Control of its models, and add 1 to each Battle-shock or Leadership test that unit takes.
Lord of the Walking Pox (15 pts): DEATH GUARD model only. If the bearer is leading a Poxwalker unit and is in Strategic Reserves, treat the current battle round as the third battle round for setting up that unit on the battlefield.
Sorrowsyphon (10 pts): Malignant Plaguecaster only. While the bearer leads a Poxwalkers unit, add 1 to the Damage of the bearer's Plague Wind weapon. Each time the bearer makes one or more attacks with a Plague Wind weapon, after the bearer's unit resolves its attacks, D3 Bodyguard models from the unit are destroyed.
Talisman of Burgeoning (25 pts): DEATH GUARD model only. While the bearer leads a unit, add 1 to the Toughness of Poxwalkers models in that unit.
Stratagems
GNAWING HUNGER
WHEN: Your Command phase. TARGET: One Poxwalkers unit from your army. EFFECT: Until the end of the turn, add 1 to the Move of models in the unit, and add 1 to the Attacks and Strength of melee weapons carried by them.
GRIP OF THE WALKING POX
WHEN: Fight phase, right after an enemy unit picks its targets. TARGET: One Poxwalkers unit from your army chosen as the target of one or more of the attacker's attacks. EFFECT: After the attacker has fought, roll one D6 for each model from your unit destroyed by those attacks: on a 6, the attacker suffers 1 mortal wound. If your unit is not destroyed after the attacker fights, enemy models destroyed by this Stratagem count as destroyed by an attack from a model in your unit for the Curse of the Walking Pox ability.
SHAMBLING WALL
WHEN: Your opponent's Shooting phase, right after an enemy unit picks its targets. TARGET: One Death Guard unit from your army chosen as the target of one or more of the attacker's attacks, and one friendly Poxwalkers unit within 3" of your unit and visible to both your unit and the attacker. EFFECT: Until the phase ends, each time you would allocate an attack to a model in your DEATH GUARD unit, if your POXWALKERS unit is visible to the attacking model and an eligible target, no saving throw is made; instead a number of POXWALKERS from that unit equal to the attack's Damage are destroyed.
SHOCK AND HORROR
WHEN: Your Charge phase, right after a Death Guard unit from your army finishes a Charge move. TARGET: That DEATH GUARD unit. EFFECT: Each enemy unit within Engagement Range of your unit must take a Battle-shock test, subtracting 1 from it.
HIDDEN AMONGST THE DEAD
WHEN: The Reinforcements step of your Movement phase. TARGET: One Poxwalkers unit from your army in Strategic Reserves that is not an Attached unit. EFFECT: Until the phase ends, models in the unit have the Deep Strike ability.
SMEARED WITH FILTH
WHEN: Fight phase. TARGET: One Poxwalkers unit from your army that was just destroyed (usable even though it was just destroyed). EFFECT: Choose one enemy unit that made one or more attacks targeting your unit this phase. Until the end of the battle, that enemy unit is Afflicted.
Tallyband Summoners
Detachment rules
Reverberant Rancidity: While a Plague Legions unit from your army is within 7" of one or more DEATH GUARD units from your army, that PLAGUE LEGIONS unit has the Nurgle's Gift ability. While a Death Guard unit from your army is within 7" of one or more PLAGUE LEGIONS units from your army, add 3" to that DEATH GUARD unit's Contagion Range. PLAGUE LEGIONS: You may include Plague Legions units even though they lack the DEATH GUARD Faction keyword. Their combined points cost is: Incursion up to 500 pts; Strike Force up to 1000 pts; Onslaught up to 1500 pts. No PLAGUE LEGIONS model can be your WARLORD.
Enhancements
Beckoning Blight (20 pts): Death Guard model only. Each time a Plague Legions unit from your army is set up on the battlefield using Deep Strike, if it is set up wholly within 12" of the bearer, it can be set up anywhere more than 6" horizontally from all enemy models, instead of more than 9".
Fell Harvester (10 pts): Death Guard model only. Add 2 to the Attacks of the bearer's melee weapons.
Entropic Knell (15 pts): Great Unclean One only. In the Battle-shock step of your opponent's Command phase, each enemy unit within 6" of the bearer that is below its Starting Strength must take a Battle-shock test, subtracting 1 from it.
Tome of Bounteous Blessings (20 pts): Malignant Plaguecaster only. Each time a Plague Legions unit within 12" of the bearer takes a Battle-shock test, add 1 to it, and if it is passed, one model in that unit regains up to D3 lost wounds (if that unit is a Battleline unit and the test is passed, up to D3 destroyed models can be returned to it instead).
Stratagems
CLUTCHING CORRUPTION
WHEN: Fight phase. TARGET: One Death Guard unit from your army not yet chosen to fight this phase. EFFECT: Until the phase ends, each time a model in the unit makes an attack against an enemy unit within Engagement Range of one or more Plague Legions units from your army, you may re-roll the Hit roll.
PERSISTENT PESTS
WHEN: Any phase. TARGET: One Nurglings unit from your army that was just destroyed (usable even though it was just destroyed). EFFECT: Add a new unit identical to the destroyed one to your army, in Strategic Reserves, at its Starting Strength with full wounds remaining. RESTRICTIONS: Usable only once per battle.
ALL IS ROT
WHEN: Your Shooting phase. TARGET: One Plague Legions unit from your army within Engagement Range of one or more enemy units. EFFECT: Until the phase ends, enemy units are not treated as within Engagement Range of your unit when selecting targets for ranged weapons. Until the phase ends, each time an enemy model loses a wound while its unit is within Engagement Range of your unit, roll one D6: on a 5+, your unit suffers 1 mortal wound after the attacker finishes its attacks.
FLESHY AVALANCHE
WHEN: Your Movement phase or your Charge phase. TARGET: One Plague Legions Monster unit from your army not yet chosen to move or charge this phase. EFFECT: Until the phase ends, each time your unit makes a Normal, Advance or Charge move, it can move horizontally through terrain features.
AVATARS OF DECAY
WHEN: Your Shooting phase. TARGET: One Plague Legions unit from your army. EFFECT: Until the phase ends, while an enemy unit is within 6" of your unit, it is Afflicted.
MIRESLICK
WHEN: Your opponent's Movement phase, when an enemy unit (excluding MONSTERS and VEHICLES) is chosen to Fall Back. TARGET: One Plague Legions unit from your army within Engagement Range of that enemy unit. EFFECT: Until the phase ends, while an enemy unit is within Engagement Range of your unit, each time it is chosen to Fall Back it must take a Leadership test. On a failed test, it must Remain Stationary this phase instead.
Unclean Uprising
Detachment rules
Relentless Spread: Each time a DEATH GUARD unit from your army makes a Consolidation move: - It can move up to D3+3" instead of up to 3". - If it cannot end within Engagement Range of one or more enemy units visible to it (and in Unit Coherency), it can still make the Consolidation move, and may move in any direction when doing so.
Enhancements
Pox-Bearer (0 pts): Once per battle, at the end of your Movement phase, the bearer can use this Enhancement. If it does, choose one friendly POXWALKERS unit within 9" of and visible to the bearer; return up to D3+2 destroyed models to it.
Hand of Nurgle (0 pts): In your Command phase, choose one objective marker that you control and is within range of the bearer. Roll one D6: on a 2+, that marker is Secured by your army.
Stratagems
POX FLARE
WHEN: Fight phase. TARGET: One POXWALKERS unit from your army not yet chosen to fight this phase. EFFECT: Until the phase ends, add 1 to the Armour Penetration of melee weapons carried by models in the unit.
SHAMBLING ONSLAUGHT
WHEN: Your opponent's Movement phase, right after an enemy unit is chosen to Fall Back. TARGET: One POXWALKERS unit from your army within Engagement Range of that enemy unit. EFFECT: After that enemy unit ends its Fall Back move, if your unit is not within Engagement Range of any enemy units, your unit may make a Normal move.
PATH OF PESTILENCE
WHEN: Your Movement phase. TARGET: One DEATH GUARD CULTISTS unit from your army not yet chosen to move this phase and not within Engagement Range of any enemy units. EFFECT: Choose one closed Hatchway within 1" of your unit. Your unit can attempt to operate it. RESTRICTIONS: Until the end of the turn, your unit cannot attempt to operate a Hatchway again.
THE DEAD RISE
WHEN: Your Movement phase, at the start of the Reinforcements step. TARGET: One POXWALKERS unit from your army in Reserves. EFFECT: Until the phase ends, your unit has the Deep Strike ability. RESTRICTIONS: Usable only once.
Vectors of Decay
Detachment rules
Sevenfold Offerings: For every seven enemy models destroyed, add 2" to the Contagion Range of units from your army. Any such increase does not apply while a unit from your army is attacking; in that case the increase takes effect after that unit finishes its attacks.
Enhancements
Foul Constitution (0 pts): Each attack allocated to the bearer suffers -1 to its Damage characteristic.
Fountaining Filth (0 pts): When the bearer is destroyed, before removing it, choose one enemy unit within Engagement Range of the bearer and roll one D6: on a 2-3 it suffers 1 mortal wound; on a 4-5, 2 mortal wounds; on a 6, 3 mortal wounds.
Stratagems
INFESTATION
WHEN: Start or end of any turn, when an enemy unit attempts to Seize an objective marker you have Secured. TARGET: One DEATH GUARD unit from your army (excluding CULTISTS and POXWALKERS units) within Contagion Range of that marker. EFFECT: Roll one D6: on a 5+, until the end of your next turn that marker stays Secured by your army and you are considered to control it, regardless of how many enemy models are within range. RESTRICTIONS: Usable only once per battle round.
CHINKS IN THE ARMOUR
WHEN: Your Shooting phase or the Fight phase. TARGET: One DEATH GUARD unit from your army not yet chosen to shoot or fight this phase. EFFECT: Until the phase ends, each time a model in the unit makes an attack against a unit within Contagion Range of one or more units from your army, a Critical Hit is scored on an unmodified Hit roll of 5+ instead of only a 6.
GROTESQUE DEMISE
WHEN: Your Shooting phase or the Fight phase, right after a DEATH GUARD unit from your army (excluding CULTISTS and POXWALKERS units) has shot or fought. TARGET: That DEATH GUARD unit. EFFECT: Choose one enemy unit that lost one or more models to those attacks. It must take a Battle-shock test.
SEEPING CORROSION
WHEN: Your Movement phase, when a DEATH GUARD unit from your army (excluding CULTISTS and POXWALKERS units) attempts to open a Hatchway. TARGET: That DEATH GUARD unit. EFFECT: Choose one enemy unit within 1" of your unit and on the opposite side of that Hatchway, and roll one D6: on a 2-4 it suffers 1 mortal wound; on a 5+ it suffers 2 mortal wounds. Until the phase ends, if an enemy unit attempts to prevent that Hatchway from opening, you may re-roll your result when rolling off.
Virulent Vectorium
Detachment rules
Worldblight: If you control an objective marker at the end of your Command phase and a Death Guard unit from your army (excluding Battle-shocked units) is within range of it, that marker stays under your control until your opponent's Level of Control over it exceeds yours at the end of a phase. Additionally, until you lose control of it, it has the Nurgle's Gift ability as if it were a DEATH GUARD model from your army.
Enhancements
Daemon Weapon of Nurgle (10 pts): DEATH GUARD model only. Each time the bearer makes a melee attack, an unmodified Hit roll of 5+ scores a Critical Hit.
Furnace of Plagues (25 pts): DEATH GUARD model only. Add 1 to the Strength and Attacks of the bearer's melee weapons, and those weapons gain the [DEVASTATING WOUNDS] ability.
Arch Contaminator (25 pts): DEATH GUARD model only. While the bearer's unit is within range of an objective marker you control, each time a model in the unit makes an attack, you may re-roll the Wound roll.
Revolting Regeneration (20 pts): DEATH GUARD model only. The bearer has the Feel No Pain 5+ ability.
Stratagems
DISGUSTINGLY RESILIENT
WHEN: Your opponent's Shooting phase or the Fight phase, right after an enemy unit picks its targets. TARGET: One Death Guard unit from your army chosen as the target of one or more of the attacker's attacks. EFFECT: Until the phase ends, each time an attack is allocated to a model in your unit, subtract 1 from that attack's Damage.
PLAGUESURGE
WHEN: Your Command phase. TARGET: Your Death Guard WARLORD on the battlefield. EFFECT: Until the start of your next Command phase, add 3" to the Contagion Range of models from your army.
LEECHSPORE ERUPTION
WHEN: Your Command phase. TARGET: One Death Guard model from your army that has lost one or more wounds. EFFECT: Choose one enemy unit within 3" of your model. Roll a number of D6 equal to the wounds your model has lost: for each 5+, that enemy unit suffers one mortal wound (up to 6 mortal wounds) and your model regains 1 lost wound (up to 6 lost wounds).
PUTRID DETONATION
WHEN: Any phase. TARGET: One Death Guard Vehicle or Death Guard Monster model from your army with the Deadly Demise ability that was just destroyed (usable even though it was just destroyed). EFFECT: Do not roll the D6 to determine whether your model's Deadly Demise ability inflicts mortal wounds; mortal wounds are inflicted automatically. Additionally, any enemy units that suffer mortal wounds from this Stratagem are Afflicted until the start of your next turn.
OVERWHELMING GENEROSITY
WHEN: Start of your Shooting phase. TARGET: One Death Guard Character unit from your army. EFFECT: Choose one enemy unit visible to your unit. Until the phase ends, each time a DEATH GUARD unit from your army targets that enemy unit with any ranged attacks, you may re-roll the dice determining how many attacks a weapon carried by a model in that unit makes.
CREEPING BLIGHT
WHEN: Your Shooting phase. TARGET: One Death Guard Infantry unit from your army not yet chosen to shoot this phase. EFFECT: Until the phase ends, each time a model in the unit makes a ranged attack against an Afflicted unit, you may re-roll the Hit roll and the Wound roll.