Death Guard — army rules
Arch-Contaminators
Detachment rules
Inescapable Corruption: Each time an enemy unit is selected to perform a Tactical Manoeuvre, if that unit is within Contagion Range of one or more units from your army, that enemy unit must take a Leadership test. If that test is failed, that Tactical Manoeuvre has no effect (that enemy unit is still eligible to shoot and declare a charge this turn as normal).
In addition, in your Command phase, roll one D6 for each objective marker that is within Contagion Range of one or more units from your army and is Secured by your opponent’s army: on a 5+, that objective marker is no longer Secured by your opponent’s army.
In addition, in your Command phase, roll one D6 for each objective marker that is within Contagion Range of one or more units from your army and is Secured by your opponent’s army: on a 5+, that objective marker is no longer Secured by your opponent’s army.
Enhancements
Miasmic Odour (0 pts): Add 3" to the Contagion Range of the bearer.
Disgusting Reinvigoration (0 pts): Each time the bearer destroys an enemy model with a melee attack, roll one D6: on a 5+, the bearer regains one lost wound (to a maximum of two lost wounds per phase).
Stratagems
CLOUD OF FLIES
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.
TARGET: One DEATH GUARD unit from your army that was selected as the target of one or more of the attacking unit's attacks.
EFFECT: Until the end of the turn, each time an attack targets your unit, subtract 1 from the Hit roll.
TARGET: One DEATH GUARD unit from your army that was selected as the target of one or more of the attacking unit's attacks.
EFFECT: Until the end of the turn, each time an attack targets your unit, subtract 1 from the Hit roll.
CORROSIVE CURSE
WHEN: Start of your Shooting phase.
TARGET: One DEATH GUARD TERMINATOR unit from your army that is not within Engagement Range of one or more enemy units.
EFFECT: Select one objective marker within Contagion Range of and visible to your unit. That objective marker is Secured by your army.
RESTRICTIONS: You can only use this Stratagem once and, until the end of the turn, your unit is not eligible to shoot or declare a charge.
TARGET: One DEATH GUARD TERMINATOR unit from your army that is not within Engagement Range of one or more enemy units.
EFFECT: Select one objective marker within Contagion Range of and visible to your unit. That objective marker is Secured by your army.
RESTRICTIONS: You can only use this Stratagem once and, until the end of the turn, your unit is not eligible to shoot or declare a charge.
ALLIES OF ENTROPY
WHEN: Fight phase, just after an enemy unit has selected its targets.
TARGET: One DEATH GUARD unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6: on a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.
TARGET: One DEATH GUARD unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6: on a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.
SEED OF CORRUPTION
WHEN: Your Shooting phase.
TARGET: One DEATH GUARD TERMINATOR unit from your army that has not been selected to shoot this phase.
EFFECT: If your unit was set up on the battlefield this turn, it can perform a Tactical Manoeuvre this phase as if it was not set up on the battlefield this turn.
TARGET: One DEATH GUARD TERMINATOR unit from your army that has not been selected to shoot this phase.
EFFECT: If your unit was set up on the battlefield this turn, it can perform a Tactical Manoeuvre this phase as if it was not set up on the battlefield this turn.
Champions of Contagion
Detachment rules
Manifold Maladies: At the start of the battle round, you can select one of the Plagues listed in Nurgle’s Gift. Until the end of the battle, that is your chosen Plague instead of any previously chosen Plague.
Enhancements
Final Ingredient (20 pts): Biologus Putrifier only. Once per battle, after the bearers unit has fought, if one or more CHARACTER models were destroyed as a result of those attacks, select one Plague. Until the end of the battle, while an enemy unit is Afflicted, that unit has the effect of the selected Plague in addition to any other.
Visions of Virulence (15 pts): Malignant Plaguecaster only. While an enemy unit is enfeebled by the bearer’s Pestilent Fallout ability, that unit is also Afflicted.
Needle of Nurgle (25 pts): Plague Surgeon only. Each time the bearer uses its Tainted Narthecium ability, you can return up to D3 destroyed models to the bearer’s unit (instead of 1).
Cornucophagus (35 pts): Lord of Poxes only. In the Declare Battle Formations step select one Plague. Until the end of the battle, while an enemy unit is within Contagion Range of the bearer, that enemy unit has the effect of that Plague in addition to any other.
Stratagems
GROTESQUE FORTITUDE
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
TARGET: One Death Guard Attached unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, add 2 to the Toughness characteristic of models in your unit.
TARGET: One Death Guard Attached unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, add 2 to the Toughness characteristic of models in your unit.
BLESSINGS OF FILTH
WHEN: Your Shooting phase or the Fight phase.
TARGET: One Death Guard Attached unit from your army that has not been selected to shoot or fight this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack, an unmodified Hit roll of 5+ scores a Critical Hit.
TARGET: One Death Guard Attached unit from your army that has not been selected to shoot or fight this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack, an unmodified Hit roll of 5+ scores a Critical Hit.
MALIGNANCE MAGNIFIED
WHEN: Your Shooting phase or the Fight phase.
TARGET: One Death Guard Attached unit from your army that has not been selected to shoot or fight this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a unit that is below its Starting Strength, you can re-roll the Hit roll and you can re-roll the Wound roll.
TARGET: One Death Guard Attached unit from your army that has not been selected to shoot or fight this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a unit that is below its Starting Strength, you can re-roll the Hit roll and you can re-roll the Wound roll.
RABID INFUSION
WHEN: Start of the Fight phase.
TARGET: One Death Guard unit from your army that includes two Character models.
EFFECT: Until the end of the phase, your unit has the Fights First ability.
TARGET: One Death Guard unit from your army that includes two Character models.
EFFECT: Until the end of the phase, your unit has the Fights First ability.
MOBILE VECTOR
WHEN: Your Movement phase, before the Reinforcements step.
TARGET: One Death Guard Character unit from your army that is not leading a unit.
EFFECT: Select one other friendly Death Guard unit (excluding Battle-shocked units and Attached units that already have two Leader units or one of your CHARACTER units leading it] within 2" horizontally and 5" vertically of your unit that your unit can lead (as described in the Leader section of its datasheet]. Your unit attaches to that unit as a Leader. Change that unit’s Starting Strength accordingly.
TARGET: One Death Guard Character unit from your army that is not leading a unit.
EFFECT: Select one other friendly Death Guard unit (excluding Battle-shocked units and Attached units that already have two Leader units or one of your CHARACTER units leading it] within 2" horizontally and 5" vertically of your unit that your unit can lead (as described in the Leader section of its datasheet]. Your unit attaches to that unit as a Leader. Change that unit’s Starting Strength accordingly.
DEATH’S HEADS
WHEN: Your Shooting phase.
TARGET: One Biologus Putrifier unit from your army that is not within Engagement Range of one or more enemy units and has not been selected to shoot this phase.
EFFECT: Select one enemy unit (excluding VEHICLES) that is within 8" of and visible to your unit. Until the start of your next turn, that unit has the effect of all Plagues (see Nurgle’s Gift).
TARGET: One Biologus Putrifier unit from your army that is not within Engagement Range of one or more enemy units and has not been selected to shoot this phase.
EFFECT: Select one enemy unit (excluding VEHICLES) that is within 8" of and visible to your unit. Until the start of your next turn, that unit has the effect of all Plagues (see Nurgle’s Gift).
Death Lord’s Chosen
Detachment rules
Deadly Vectors: In your opponent’s Command phase, roll 2D6 for each Afflicted enemy unit, subtracting 1 from the result if that unit is Below Half-strength. If the result is 6 or less, that enemy unit suffers D3 mortal wounds.
Enhancements
Face of Death (10 pts): Terminator model only. At the start of the Fight phase, each enemy unit within Engagement Range of the bearer’s unit must take a Battle-shock test.
Vile Vigour (15 pts): Terminator model only. While the bearer is leading a unit, add 1" to the Movement characteristic of models in that unit and you can re-roll Advance rolls made for that unit.
Warprot Talisman (30 pts): Terminator model only. Once per battle, at the end of your opponent’s turn, if the bearer’s unit is not within Engagement Range of one or more enemy units, you can remove it from the battlefield and place it into Strategic Reserves.
Helm of the Fly King (20 pts): Terminator model only. While the bearer is leading a unit, models in that unit cannot be targeted by ranged attacks unless the attacking model is within 18".
Stratagems
GRIM REAPERS
WHEN: Fight phase.
TARGET: One Terminator unit from your army that has not been selected to fight this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets an enemy unit (excluding MONSTERS and VEHICLES) you can re-roll the Hit roll.
TARGET: One Terminator unit from your army that has not been selected to fight this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets an enemy unit (excluding MONSTERS and VEHICLES) you can re-roll the Hit roll.
SIGNAL POX
WHEN: Your Command phase.
TARGET: One Lord of Virulence model from your army.
EFFECT: Select one objective marker within 30" of and visible to your model. Until the start of your next turn, while an enemy unit is within range of that objective marker, that unit is Afflicted.
TARGET: One Lord of Virulence model from your army.
EFFECT: Select one objective marker within 30" of and visible to your model. Until the start of your next turn, while an enemy unit is within range of that objective marker, that unit is Afflicted.
BLOOMING PESTILENCE
WHEN: Start of any phase.
TARGET: One Terminator unit from your army.
EFFECT: Until the end of the phase, add 3" to the Contagion Range of models in your unit.
TARGET: One Terminator unit from your army.
EFFECT: Until the end of the phase, add 3" to the Contagion Range of models in your unit.
UNDYING SPITE
WHEN: Fight phase, just after an enemy unit has selected its targets.
TARGET: One Terminator unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6. On a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.
TARGET: One Terminator unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6. On a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.
MORTARION'S TEACHINGS
WHEN: Your Shooting phase.
TARGET: One Terminator unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [ASSAULT] and [HEAVY] abilities.
TARGET: One Terminator unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [ASSAULT] and [HEAVY] abilities.
SICKENING IMPACT
WHEN: Your Charge phase, just after a Terminator unit from your army ends a Charge move.
TARGET: That TERMINATOR unit.
EFFECT: Select one enemy unit within Engagement Range of your unit, then roll one D6 for each model in your unit that is within Engagement Range of that enemy unit: for each 2+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds).
TARGET: That TERMINATOR unit.
EFFECT: Select one enemy unit within Engagement Range of your unit, then roll one D6 for each model in your unit that is within Engagement Range of that enemy unit: for each 2+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds).
Flyblown Host
Detachment rules
Verminous Haze: Death Guard Infantry units (excluding Poxwalkers units) from your army that are not embarked within a Transport have the Scouts 5" and Stealth abilities.
Enhancements
Droning Chorus (15 pts): Death Guard Infantry model only. Ranged weapons equipped by models in the bearer’s unit have the [ASSAULT] ability.
Insectile Murmuration (20 pts): Death Guard Infantry model only. Each time a model in the bearer’s unit makes an attack that targets a unit that is within Contagion Range of one or more DEATH GUARD units from your army, re-roll a Wound roll of 1.
Rejuvenating Swarm (10 pts): Death Guard Infantry model only. At the end of each phase, the bearer regains all of its lost wounds.
Plagueveil (25 pts): Death Guard Infantry model only. While the bearer’s unit is within range of one or more objective markers that you control, that unit can only be selected as the target of a ranged attack if the attacking model is within 18".
Stratagems
MYPHITIC INVIGORATION
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.
TARGET: One Death Guard Infantry unit from your army that is within 6" of one or more friendly Myphitic Blight-hauler units and that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, each time an attack targets your unit, if the Strength characteristic of that attack is greater than the Toughness characteristic of this unit, subtract 1 from the Wound roll.
TARGET: One Death Guard Infantry unit from your army that is within 6" of one or more friendly Myphitic Blight-hauler units and that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, each time an attack targets your unit, if the Strength characteristic of that attack is greater than the Toughness characteristic of this unit, subtract 1 from the Wound roll.
DRONING HORROR
WHEN: Your Shooting phase.
TARGET: One Death Guard Infantry unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes a ranged attack, re-roll a Hit roll of 1. If that attack targets a unit within half range, you can re-roll the Hit roll instead.
TARGET: One Death Guard Infantry unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes a ranged attack, re-roll a Hit roll of 1. If that attack targets a unit within half range, you can re-roll the Hit roll instead.
VERMIN CLOUD
WHEN: Fight phase.
TARGET: One Death Guard Infantry unit from your army that has not been selected to fight this phase.
EFFECT: Until the end of the phase, each time a model in this unit makes a Pile-in or Consolidation move, it can move up to 6" instead of up to 3".
TARGET: One Death Guard Infantry unit from your army that has not been selected to fight this phase.
EFFECT: Until the end of the phase, each time a model in this unit makes a Pile-in or Consolidation move, it can move up to 6" instead of up to 3".
EYE OF THE SWARM
WHEN: Your Shooting phase.
TARGET: One Death Guard Infantry unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit (excluding Blast weapons) have the [PISTOL] ability.
TARGET: One Death Guard Infantry unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit (excluding Blast weapons) have the [PISTOL] ability.
ENERVATING ONSLAUGHT
WHEN: Your Charge phase, just after a DEATH GUARD INFANTRY unit from your army makes a Charge move.
TARGET: That Death Guard Infantry unit.
EFFECT: Select one enemy unit within Engagement Range of your unit (excluding MONSTERS and VEHICLES). Roll one D6 for each model in your unit that is within Engagement Range of that unit, adding 1 to the result if that model is not a Cultist or Poxwalker model: for each 5+, the selected enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds).
TARGET: That Death Guard Infantry unit.
EFFECT: Select one enemy unit within Engagement Range of your unit (excluding MONSTERS and VEHICLES). Roll one D6 for each model in your unit that is within Engagement Range of that unit, adding 1 to the result if that model is not a Cultist or Poxwalker model: for each 5+, the selected enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds).
NAUSEATING PAROXYSMS
WHEN: Start of the Fight phase.
TARGET: One Death Guard Infantry unit from your army that is within Engagement Range of one or more enemy units.
EFFECT: Select one enemy unit within Engagement Range of your unit. That unit must take a Battle-shock test, subtracting 1 from the result.
TARGET: One Death Guard Infantry unit from your army that is within Engagement Range of one or more enemy units.
EFFECT: Select one enemy unit within Engagement Range of your unit. That unit must take a Battle-shock test, subtracting 1 from the result.
Mortarion’s Hammer
Detachment rules
Miasmic Bombardment: At the start of the battle round, select a number of enemy units more than 12" away from every model from your army that is on the battlefield. Until the end of the battle round, those enemy units are Afflicted. The maximum number of units you can select in this way depends on the battle size, as shown below.
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Enhancements
Eye of Affliction (20 pts): DEATH GUARD model only. Ranged weapons equipped by models in the bearer’s unit have the [ignores cover] ability while targeting an Afflicted enemy unit.
Bilemaw Blight (10 pts): Malignant Plaguecaster only. At the start of your Shooting phase, until the end of the phase, add 12" to the Range characteristics of the bearer’s Plague Wind weapon.
Shriekworm Familiar (15 pts): DEATH GUARD model only. Once per battle round, you can target the bearer’s unit with the Fire Overwatch Stratagem for 0CP.
Tendrilous Emissions (30 pts): Lord of Virulence only. While the bearer is within 3" of one or more friendly Death Guard Vehicle units, the bearer has the Lone Operative ability, and each time one of those VEHICLE units makes a ranged attack that targets an enemy unit visible to the bearer, re-roll a Wound roll of 1.
Stratagems
DRAWN TO DESPAIR
WHEN: Your Shooting phase.
TARGET: One Death Guard unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a visible enemy unit (excluding AIRCRAFT) within your opponent’s deployment zone, you can re-roll the Hit roll.
TARGET: One Death Guard unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a visible enemy unit (excluding AIRCRAFT) within your opponent’s deployment zone, you can re-roll the Hit roll.
FONT OF FILTH
WHEN: Your Shooting phase.
TARGET: One Death Guard Vehicle unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [ASSAULT] ability.
TARGET: One Death Guard Vehicle unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [ASSAULT] ability.
BLIGHTED LAND
WHEN: End of your Movement phase.
TARGET: One Death Guard Vehicle unit from your army.
EFFECT: Select one terrain feature within 24" of and visible to your unit. Until the start of your next turn, enemy units are Afflicted while they are within 3" of that terrain feature.
TARGET: One Death Guard Vehicle unit from your army.
EFFECT: Select one terrain feature within 24" of and visible to your unit. Until the start of your next turn, enemy units are Afflicted while they are within 3" of that terrain feature.
STINKING MIRE
WHEN: Start of your opponent’s Charge phase.
TARGET: One Death Guard Vehicle unit from your army.
EFFECT: Until the end of the phase, each time an enemy unit selects your unit as the target of a charge, subtract 2 from the Charge roll (this is not cumulative with any other negative modifiers to that Charge roll).
TARGET: One Death Guard Vehicle unit from your army.
EFFECT: Until the end of the phase, each time an enemy unit selects your unit as the target of a charge, subtract 2 from the Charge roll (this is not cumulative with any other negative modifiers to that Charge roll).
EYESTINGER STORM
WHEN: Your opponent’s Command phase.
TARGET: One Death Guard Vehicle unit from your army.
EFFECT: Select one objective marker visible to one or more models in your unit. Each Afflicted enemy unit within range of that objective marker must take a Battle-shock test. Enemy units affected by this Stratagem do not need to take any other Battle-shock tests in the same phase.
TARGET: One Death Guard Vehicle unit from your army.
EFFECT: Select one objective marker visible to one or more models in your unit. Each Afflicted enemy unit within range of that objective marker must take a Battle-shock test. Enemy units affected by this Stratagem do not need to take any other Battle-shock tests in the same phase.
RELENTLESS GRIND
WHEN: Your Movement phase or your Charge phase.
TARGET: One Death Guard Vehicle unit from your army that has not been selected to move or charge this phase.
EFFECT: Until the end of the phase, each time your unit makes a Normal, Advance or Charge move, it can move horizontally through terrain features.
TARGET: One Death Guard Vehicle unit from your army that has not been selected to move or charge this phase.
EFFECT: Until the end of the phase, each time your unit makes a Normal, Advance or Charge move, it can move horizontally through terrain features.
Shamblerot Vectorium
Detachment rules
Numberless Horde: In your Command phase in each of the following battle rounds, depending on your chosen battle size, add a new Poxwalkers unit with a Starting Strength of 10 to your army, in Strategic Reserves.
KEYWORDS
POXWALKERS units from your army gain the BATTLELINE keyword.
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KEYWORDS
POXWALKERS units from your army gain the BATTLELINE keyword.
Enhancements
Witherbone Pipes (25 pts): Noxious Blightbringer only. While the bearer is leading a Poxwalkers unit, add 1 to the Objective Control characteristic of models in that unit, and each time that unit takes a Battle-shock or Leadership test, add 1 to that test.
Lord of the Walking Pox (15 pts): DEATH GUARD model only. If the bearer is leading a Poxwalker unit, and is in Strategic Reserves, for the purposes of setting up that unit on the battlefield, treat the current battle round as the third battle round.
Sorrowsyphon (10 pts): Malignant Plaguecaster only. While the bearer is leading a Poxwalkers unit, add 1 to the Damage characteristic of the bearer’s Plague Wind weapon. Each time the bearer makes one or more attacks with a Plague Wind weapon, after the bearer’s unit has resolved its attacks, D3 Bodyguard models from the bearer’s unit are destroyed.
Talisman of Burgeoning (25 pts): DEATH GUARD model only. While the bearer is leading a unit, add 1 to the Toughness characteristic of Poxwalkers models in that unit.
Stratagems
GNAWING HUNGER
WHEN: Your Command phase.
TARGET: One Poxwalkers unit from your army.
EFFECT: Until the end of the turn, add 1 to the Move characteristic of models in your unit, and add 1 to the Attacks and Strength characteristics of melee weapons equipped by models in your unit.
TARGET: One Poxwalkers unit from your army.
EFFECT: Until the end of the turn, add 1 to the Move characteristic of models in your unit, and add 1 to the Attacks and Strength characteristics of melee weapons equipped by models in your unit.
GRIP OF THE WALKING POX
WHEN: Fight phase, just after an enemy unit has selected its targets.
TARGET: One Poxwalkers unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: After the attacking unit has fought, roll one D6 for each model from your unit that was destroyed as a result of those attacks: on a 6, the attacking unit suffers 1 mortal wound. If your unit is not destroyed after the attacking unit has fought, enemy models destroyed as a result of this Stratagem count as enemy models destroyed by an attack made by a model in your unit for the purposes of the Curse of the Walking Pox ability.
TARGET: One Poxwalkers unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: After the attacking unit has fought, roll one D6 for each model from your unit that was destroyed as a result of those attacks: on a 6, the attacking unit suffers 1 mortal wound. If your unit is not destroyed after the attacking unit has fought, enemy models destroyed as a result of this Stratagem count as enemy models destroyed by an attack made by a model in your unit for the purposes of the Curse of the Walking Pox ability.
SHAMBLING WALL
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.
TARGET: One Death Guard unit from your army that was selected as the target of one or more of the attacking unit’s attacks, and one friendly Poxwalkers unit within 3" of your unit and visible to both your unit and the attacking unit.
EFFECT: Until the end of the phase, each time you would allocate an attack to a model in your DEATH GUARD unit, if your POXWALKERS unit is visible to the attacking model and is an eligible target for that attack, no saving throw is made for that attack; instead a number of POXWALKERS from your POXWALKERS unit equal to the Damage characteristic of that attack are destroyed.
TARGET: One Death Guard unit from your army that was selected as the target of one or more of the attacking unit’s attacks, and one friendly Poxwalkers unit within 3" of your unit and visible to both your unit and the attacking unit.
EFFECT: Until the end of the phase, each time you would allocate an attack to a model in your DEATH GUARD unit, if your POXWALKERS unit is visible to the attacking model and is an eligible target for that attack, no saving throw is made for that attack; instead a number of POXWALKERS from your POXWALKERS unit equal to the Damage characteristic of that attack are destroyed.
SHOCK AND HORROR
WHEN: Your Charge phase, just after a Death Guard unit from your army ends a Charge move.
TARGET: That DEATH GUARD unit.
EFFECT: Each enemy unit within Engagement Range of your unit must take a Battle-shock test, subtracting 1 from that test.
TARGET: That DEATH GUARD unit.
EFFECT: Each enemy unit within Engagement Range of your unit must take a Battle-shock test, subtracting 1 from that test.
HIDDEN AMONGST THE DEAD
WHEN: The Reinforcements step of your Movement phase.
TARGET: One Poxwalkers unit from your army that is in Strategic Reserves and that is not an Attached unit.
EFFECT: Until the end of the phase, models in that unit have the Deep Strike ability.
TARGET: One Poxwalkers unit from your army that is in Strategic Reserves and that is not an Attached unit.
EFFECT: Until the end of the phase, models in that unit have the Deep Strike ability.
SMEARED WITH FILTH
WHEN: Fight phase.
TARGET: One Poxwalkers unit from your army that was just destroyed. You can target that unit with this Stratagem even though it was just destroyed.
EFFECT: Select one enemy unit that made one or more attacks that targeted your unit this phase. Until the end of the battle, that enemy unit is Afflicted.
TARGET: One Poxwalkers unit from your army that was just destroyed. You can target that unit with this Stratagem even though it was just destroyed.
EFFECT: Select one enemy unit that made one or more attacks that targeted your unit this phase. Until the end of the battle, that enemy unit is Afflicted.
Tallyband Summoners
Detachment rules
Reverberant Rancidity: While a Plague Legions unit from your army is within 7" of one or more DEATH GUARD units from your army, that PLAGUE LEGIONS unit has the Nurgle’s Gift ability.
While a Death Guard unit from your army is within 7" of one or more PLAGUE LEGIONS units from your army, add 3" to that DEATH GUARD units Contagion Range.
PLAGUE LEGIONS
You can include Plague Legions units in your army, even though they do not have the DEATH GUARD Faction keyword. The combined points cost of such units you can include in your army is:
No PLAGUE LEGIONS models from your army can be your WARLORD.
While a Death Guard unit from your army is within 7" of one or more PLAGUE LEGIONS units from your army, add 3" to that DEATH GUARD units Contagion Range.
PLAGUE LEGIONS
You can include Plague Legions units in your army, even though they do not have the DEATH GUARD Faction keyword. The combined points cost of such units you can include in your army is:
- Incursion: Up to 500 pts
- Strike Force: Up to 1000 pts
- Onslaught: Up to 1500 pts
No PLAGUE LEGIONS models from your army can be your WARLORD.
Enhancements
Beckoning Blight (20 pts): Death Guard model only. Each time a Plague Legions unit from your army is set up on the battlefield using the Deep Strike ability, if it is set up wholly within 12" of the bearer, it can be set up anywhere that is more than 6" horizontally away from all enemy models, instead of more than 9".
Fell Harvester (10 pts): Death Guard model only. Add 2 to the Attacks characteristic of the bearer’s melee weapons.
Entropic Knell (15 pts): Great Unclean One only. In the Battle-shock step of your opponent’s Command phase, each enemy unit within 6" of the bearer that is below its Starting Strength must take a Battle-shock test, subtracting 1 from that test.
Tome of Bounteous Blessings (20 pts): Malignant Plaguecaster only. Each time a Plague Legions unit within 12" of the bearer takes a Battle-shock test, add 1 to that test and, if that test is passed, one model in that unit regains up to D3 lost wounds (if that unit is a Battleline unit and that test is passed, up to D3 destroyed models can be returned to that unit instead).
Stratagems
CLUTCHING CORRUPTION
WHEN: Fight phase.
TARGET: One Death Guard unit from your army that has not been selected to fight this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets an enemy unit that is within Engagement Range of one or more Plague Legions units from your army, you can re-roll the Hit roll.
TARGET: One Death Guard unit from your army that has not been selected to fight this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets an enemy unit that is within Engagement Range of one or more Plague Legions units from your army, you can re-roll the Hit roll.
PERSISTENT PESTS
WHEN: Any phase.
TARGET: One Nurglings unit from your army that was just destroyed. You can target that unit with this Stratagem even though it was just destroyed.
EFFECT: Add a new unit to your army identical to your destroyed unit, in Strategic Reserves, at its Starting Strength and with its full wounds remaining.
RESTRICTIONS: You can only use this Stratagem once per battle.
TARGET: One Nurglings unit from your army that was just destroyed. You can target that unit with this Stratagem even though it was just destroyed.
EFFECT: Add a new unit to your army identical to your destroyed unit, in Strategic Reserves, at its Starting Strength and with its full wounds remaining.
RESTRICTIONS: You can only use this Stratagem once per battle.
ALL IS ROT
WHEN: Your Shooting phase.
TARGET: One Plague Legions unit from your army that is within Engagement Range of one or more enemy units.
EFFECT: Until the end of the phase, enemy units are not considered to be within Engagement Range of your unit for the purposes of selecting targets of ranged weapons. Until the end of the phase, each time an enemy model loses a wound, while that model’s unit is within Engagement Range of your unit, roll one D6: on a 5+, your unit suffers 1 mortal wound after the attacking unit has finished making its attacks.
TARGET: One Plague Legions unit from your army that is within Engagement Range of one or more enemy units.
EFFECT: Until the end of the phase, enemy units are not considered to be within Engagement Range of your unit for the purposes of selecting targets of ranged weapons. Until the end of the phase, each time an enemy model loses a wound, while that model’s unit is within Engagement Range of your unit, roll one D6: on a 5+, your unit suffers 1 mortal wound after the attacking unit has finished making its attacks.
FLESHY AVALANCHE
WHEN: Your Movement phase or your Charge phase.
TARGET: One Plague Legions Monster unit from your army that has not been selected to move or charge this phase.
EFFECT: Until the end of the phase, each time your unit makes a Normal, Advance or Charge move, it can move horizontally through terrain features.
TARGET: One Plague Legions Monster unit from your army that has not been selected to move or charge this phase.
EFFECT: Until the end of the phase, each time your unit makes a Normal, Advance or Charge move, it can move horizontally through terrain features.
AVATARS OF DECAY
WHEN: Your Shooting phase.
TARGET: One Plague Legions unit from your army.
EFFECT: Until the end of the phase, while an enemy unit is within 6" of your unit, that enemy unit is Afflicted.
TARGET: One Plague Legions unit from your army.
EFFECT: Until the end of the phase, while an enemy unit is within 6" of your unit, that enemy unit is Afflicted.
MIRESLICK
WHEN: Your opponent’s Movement phase, when an enemy unit (excluding MONSTERS and VEHICLES) is selected to Fall Back.
TARGET: One Plague Legions unit from your army that is within Engagement Range of that enemy unit.
EFFECT: Until the end of the phase, while an enemy unit is within Engagement Range of your unit, each time that unit is selected to Fall Back, it must take a Leadership test. If that test is failed, that unit must Remain Stationary this phase instead.
TARGET: One Plague Legions unit from your army that is within Engagement Range of that enemy unit.
EFFECT: Until the end of the phase, while an enemy unit is within Engagement Range of your unit, each time that unit is selected to Fall Back, it must take a Leadership test. If that test is failed, that unit must Remain Stationary this phase instead.
Unclean Uprising
Detachment rules
Relentless Spread: Each time a DEATH GUARD unit from your army makes a Consolidation move:
- It can move up to D3+3" instead of up to 3".
- If it cannot end that move within Engagement Range of one or more enemy units that are visible to it (and in Unit Coherency), it can still make that Consolidation move, and when doing so can move in any direction.
Enhancements
Pox-Bearer (0 pts): Once per battle, at the end of your Movement phase, the bearer can use this Enhancement. If it does, select one friendly POxwALKERS unit within 9" of and visible to the bearer; return up to D3+2 destroyed models to that unit.
Hand of Nurgle (0 pts): In your Command phase, select one objective marker that you control and is within range of the bearer. Roll one D6: on a 2+, that objective marker is Secured by your army
Stratagems
POX FLARE
WHEN: Fight phase.
TARGET: One POXwALKERS unit from your army that has not been selected to fight this phase.
EFFECT: Until the end of the phase, improve the Armour Penetration characteristic of melee weapons equipped by models in your unit by 1.
TARGET: One POXwALKERS unit from your army that has not been selected to fight this phase.
EFFECT: Until the end of the phase, improve the Armour Penetration characteristic of melee weapons equipped by models in your unit by 1.
SHAMBLING ONSLAUGHT
WHEN: Your opponent's Movement phase, just after an enemy unit is selected to Fall Back.
TARGET: One POXwALKERS unit from your army within Engagement Range of that enemy unit.
EFFECT: After that enemy unit ends that Fall Back move, if your unit is not within Engagement Range of one or more enemy units, your unit can make a Normal move.
TARGET: One POXwALKERS unit from your army within Engagement Range of that enemy unit.
EFFECT: After that enemy unit ends that Fall Back move, if your unit is not within Engagement Range of one or more enemy units, your unit can make a Normal move.
PATH OF PESTILENCE
WHEN: Your Movement phase.
TARGET: One DEATH GUARD CULTISTS unit from your army that has not been selected to move this phase and is not within Engagement Range of one or more enemy units.
EFFECT: Select one closed Hatchway within 1” of your unit. Your unit can attempt to operate that Hatchway.
RESTRICTIONS: Until the end of the turn, your unit cannot attempt to operate a Hatchway again.
TARGET: One DEATH GUARD CULTISTS unit from your army that has not been selected to move this phase and is not within Engagement Range of one or more enemy units.
EFFECT: Select one closed Hatchway within 1” of your unit. Your unit can attempt to operate that Hatchway.
RESTRICTIONS: Until the end of the turn, your unit cannot attempt to operate a Hatchway again.
THE DEAD RISE
WHEN: Your Movement phase, at the start of the Reinforcements step.
TARGET: One POXwALKERS unit from your army that is in Reserves.
EFFECT: Until the end of the phase, your unit has the Deep Strike ability.
RESTRICTIONS: You can only use this Stratagem once.
TARGET: One POXwALKERS unit from your army that is in Reserves.
EFFECT: Until the end of the phase, your unit has the Deep Strike ability.
RESTRICTIONS: You can only use this Stratagem once.
Vectors of Decay
Detachment rules
Sevenfold Offerings: For every seven enemy models that have been destroyed, add 2" to the Contagion Range of units from your army. Note that any increase to the Contagion Range of units from your army as a result of this rule does not take place while a unit from your army is attacking. In such an event, the increase will take effect after such a unit has finished making its attacks.
Enhancements
Foul Constitution (0 pts): Each time an attack is allocated to the bearer, subtract 1 from the Damage characteristic of that attack.
Fountaining Filth (0 pts): When the bearer is destroyed, before removing it from the battlefield, select one enemy unit within Engagement Range of the bearer and roll one D6: on a 2-3, that enemy unit suffers 1 mortal wound; on a 4-5, that enemy unit suffers 2 mortal wounds; on a 6, that enemy unit suffers 3 mortal wounds.
Stratagems
INFESTATION
WHEN: Start or end of any turn, when an enemy unit attempts to Seize an objective marker you have Secured.
TARGET: One DEATH GUARD unit from your army (excluding CULTISTS and POXwALKERS units) within Contagion Range of that objective marker.
EFFECT: Roll one D6: on a 5+, until the end of your next turn, that objective marker remains Secured by your army and you are considered to control it, regardless of how many enemy models are within range of it.
RESTRICTIONS: You can only use this Stratagem once per battle round.
TARGET: One DEATH GUARD unit from your army (excluding CULTISTS and POXwALKERS units) within Contagion Range of that objective marker.
EFFECT: Roll one D6: on a 5+, until the end of your next turn, that objective marker remains Secured by your army and you are considered to control it, regardless of how many enemy models are within range of it.
RESTRICTIONS: You can only use this Stratagem once per battle round.
CHINKS IN THE ARMOUR
WHEN: Your Shooting phase or the Fight phase.
TARGET: One DEATH GUARD unit from your army that has not been selected to shoot or fight this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a unit within Contagion Range of one or more units from your army, a Critical Hit is scored on an unmodified Hit roll of 5+, instead of only a 6.
TARGET: One DEATH GUARD unit from your army that has not been selected to shoot or fight this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a unit within Contagion Range of one or more units from your army, a Critical Hit is scored on an unmodified Hit roll of 5+, instead of only a 6.
GROTESQUE DEMISE
WHEN: Your Shooting phase or the Fight phase, just after a DEATH GUARD unit from your army (excluding CULTISTS and POXwALKERS units) has shot or fought.
TARGET: That DEATH GUARD unit.
EFFECT: Select one enemy unit that had one or more models destroyed as a result of those attacks. That enemy unit must take a Battle-shock test.
TARGET: That DEATH GUARD unit.
EFFECT: Select one enemy unit that had one or more models destroyed as a result of those attacks. That enemy unit must take a Battle-shock test.
SEEPING CORROSION
WHEN: Your Movement phase, when a DEATH GUARD unit from your army (excluding CULTISTS and POXwALKERS units) attempts to open a Hatchway.
TARGET: That DEATH GUARD unit.
EFFECT: Select one enemy unit within 1" of your unit and on the opposite side of that Hatchway from your unit, and roll one D6: on a 2-4, that enemy unit suffers 1 mortal wound; on a 5+, that enemy unit suffers 2 mortal wounds. Until the end of the phase, if an enemy unit attempts to prevent that Hatchway from being opened, when rolling off, you can re-roll your result.
TARGET: That DEATH GUARD unit.
EFFECT: Select one enemy unit within 1" of your unit and on the opposite side of that Hatchway from your unit, and roll one D6: on a 2-4, that enemy unit suffers 1 mortal wound; on a 5+, that enemy unit suffers 2 mortal wounds. Until the end of the phase, if an enemy unit attempts to prevent that Hatchway from being opened, when rolling off, you can re-roll your result.
Virulent Vectorium
Detachment rules
Worldblight: If you control an objective marker at the end of your Command phase and a Death Guard unit from your army (excluding Battle-shocked units) is within range of that objective marker, that objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase. In addition, until you lose control of that objective marker, it has the Nurgle’s Gift ability as if it were a DEATH GUARD model from your army.
Enhancements
Daemon Weapon of Nurgle (10 pts): DEATH GUARD model only. Each time the bearer makes a melee attack, an unmodified Hit roll of 5+ scores a Critical Hit.
Furnace of Plagues (25 pts): DEATH GUARD model only. Add 1 to the Strength and Attacks characteristics of the bearers melee weapons, and the bearer’s melee weapons have the [DEVASTATING WOUNDS] ability.
Arch Contaminator (25 pts): DEATH GUARD model only. While the bearer’s unit is within range of an objective marker you control, each time a model in the bearer’s unit makes an attack, you can re-roll the Wound roll.
Revolting Regeneration (20 pts): DEATH GUARD model only. The bearer has the Feel No Pain 5+ ability.
Stratagems
DISGUSTINGLY RESILIENT
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
TARGET: One Death Guard unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, each time an attack is allocated to a model in your unit, subtract 1 from the Damage characteristic of that attack.
TARGET: One Death Guard unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, each time an attack is allocated to a model in your unit, subtract 1 from the Damage characteristic of that attack.
PLAGUESURGE
WHEN: Your Command phase.
TARGET: Your Death Guard WARLORD that is on the battlefield.
EFFECT: Until the start of your next Command phase, add 3" to the Contagion Range of models from your army.
TARGET: Your Death Guard WARLORD that is on the battlefield.
EFFECT: Until the start of your next Command phase, add 3" to the Contagion Range of models from your army.
LEECHSPORE ERUPTION
WHEN: Your Command phase.
TARGET: One Death Guard model your army that has lost one or more wounds.
EFFECT: Select one enemy unit within 3" of your model. Roll a number of D6 equal to the number of wounds your model has lost: for each 5+, that enemy unit suffers one mortal wound (to a maximum of 6 mortal wounds) and your model regains 1 lost wound (to a maximum of 6 lost wounds).
TARGET: One Death Guard model your army that has lost one or more wounds.
EFFECT: Select one enemy unit within 3" of your model. Roll a number of D6 equal to the number of wounds your model has lost: for each 5+, that enemy unit suffers one mortal wound (to a maximum of 6 mortal wounds) and your model regains 1 lost wound (to a maximum of 6 lost wounds).
PUTRID DETONATION
WHEN: Any phase.
TARGET: One Death Guard Vehicle or Death Guard Monster model from your army with the Deadly Demise ability that was just destroyed. You can use this Stratagem on that model even though it was just destroyed.
EFFECT: Do not roll one D6 to determine whether mortal wounds are inflicted by your model’s Deadly Demise ability. Instead, mortal wounds are automatically inflicted. In addition, any enemy units that suffer mortal wounds as a result of this Stratagem are Afflicted until the start of your next turn.
TARGET: One Death Guard Vehicle or Death Guard Monster model from your army with the Deadly Demise ability that was just destroyed. You can use this Stratagem on that model even though it was just destroyed.
EFFECT: Do not roll one D6 to determine whether mortal wounds are inflicted by your model’s Deadly Demise ability. Instead, mortal wounds are automatically inflicted. In addition, any enemy units that suffer mortal wounds as a result of this Stratagem are Afflicted until the start of your next turn.
OVERWHELMING GENEROSITY
WHEN: Start of your Shooting phase.
TARGET: One Death Guard Character unit from your army.
EFFECT: Select one enemy unit visible to your unit. Until the end of the phase, each time a DEATH GUARD unit from your army selects that enemy unit as the target of any ranged attacks, you can re-roll the dice to determine how many attacks a weapon equipped by a model in that unit makes.
TARGET: One Death Guard Character unit from your army.
EFFECT: Select one enemy unit visible to your unit. Until the end of the phase, each time a DEATH GUARD unit from your army selects that enemy unit as the target of any ranged attacks, you can re-roll the dice to determine how many attacks a weapon equipped by a model in that unit makes.
CREEPING BLIGHT
WHEN: Your Shooting phase.
TARGET: One Death Guard Infantry unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes a ranged attack that targets an Afflicted unit, you can re-roll the Hit roll and you can re-roll the Wound roll.
TARGET: One Death Guard Infantry unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes a ranged attack that targets an Afflicted unit, you can re-roll the Hit roll and you can re-roll the Wound roll.