Fellgor Beastmen datasheet for Warhammer 40,000 11th edition — stats, weapons, abilities and points current to the 2026-06-17 Munitorum Field Manual / Balance Dataslate.
M
6"
T
4
SV
5+
-INV
W
1
LD
7+
OC
1
⌀ 32mm
The Fellgor Champion is equipped with: bolt pistol; chainsword.
Every Fellgor Beastman is equipped with: autopistol; close combat weapon.
| RANGED WEAPONS | RANGE | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Autopistol [Pistol] | 12" | 1 | 4+ | 3 | 0 | 1 |
| Bolt pistol [Pistol] | 12" | 1 | 4+ | 4 | 0 | 1 |
| Corrupted stave [Devastating wounds, Psychic] | 18" | D3 | 4+ | 5 | -1 | 1 |
| Plasma pistol – standard [Pistol] | 12" | 1 | 4+ | 7 | -2 | 1 |
| Plasma pistol – supercharge [Hazardous, Pistol] | 12" | 1 | 4+ | 8 | -3 | 2 |
| MELEE WEAPONS | RANGE | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Chainsword | Melee | 3 | 4+ | 4 | 0 | 1 |
| Close combat weapon | Melee | 2 | 4+ | 4 | 0 | 1 |
| Corrupted stave [Devastating wounds, Psychic] | Melee | 2 | 4+ | 4 | -1 | D3 |
| Great weapon | Melee | 2 | 5+ | 8 | -1 | 2 |
FACTION Dark Pacts
Bestial Raiders: If this unit begins the game in Strategic Reserves, it may arrive in the Reinforcements step of your first, second or third Movement phase, ignoring any mission rules. While in Strategic Reserves, treat the current battle round as one higher than it actually is when setting this unit up.
⚄ MathHammer — average damage calculator
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📏 Threat ranges — how far this unit reaches
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- 1 Fellgor Champion
- 9 Fellgor Beastmen
- The Fellgor Champion’s bolt pistol can be replaced with 1 plasma pistol.
- 1 Fellgor Beastman’s close combat weapon can be replaced with 1 great weapon.
- 1 Fellgor Beastman’s close combat weapon can be replaced with 1 corrupted stave.
- Pistol pick 1: Bolt pistol, Plasma pistol
- 9 Beastmen pick 9: Beastman, Beastman w/ great weapon, Beastman w/ corrupted stave