Chaos Space Marines — army rules
Cabal of Chaos
Detachment rules
Empyric Wellspring: Each time a unit from your army makes a Dark Pact, pick one of the following abilities, which your unit has until the phase ends. Leaping Warpflame: while this unit is within 9" of one or more friendly HERETIC ASTARTES PSYKER models, add 1 to the Strength of ranged weapons of models in this unit. Monstrous Manifestation: while this unit is within 9" of one or more friendly HERETIC ASTARTES DAEMON PRINCE or DAEMON PRINCE WITH WINGS models, improve the Armour Penetration of melee weapons of models in this unit by 1.
Enhancements
Touched by the Warp (10 pts): HERETIC ASTARTES model only (not Khorne models). The bearer gains the Psyker keyword.
Eyes of Z’desh (25 pts): HERETIC ASTARTES model only. Models in the bearer's unit have the Scouts 6" ability.
Mind Blade (25 pts): Psyker model only. Melee weapons of models in the bearer's unit gain [LANCE].
Infernal Avatar (20 pts): Heretic Astartes Daemon Prince or Daemon Prince with Wings model only. Add 2 to the Strength of the bearer's melee weapons and improve their Armour Penetration by 1.
Stratagems
SHROUD OF CHAOS
WHEN: Start of your opponent's Shooting phase. TARGET: One Heretic Astartes Psyker, Heretic Astartes Daemon Prince or Heretic Astartes Daemon Prince with Wings unit from your army. EFFECT: Until the phase ends, your unit has the Shroud of Chaos (Aura) ability: models in friendly HERETIC ASTARTES units within 6" of this unit have Stealth.
BALEFUL BLESSING
WHEN: Any phase, just after a Heretic Astartes unit from your army has a mortal wound allocated to it. TARGET: That HERETIC ASTARTES unit. EFFECT: Until the phase ends, models in your unit have Feel No Pain 5+ against mortal wounds.
UNHOLY HASTE
WHEN: Your Charge phase. TARGET: One Heretic Astartes Infantry unit from your army not yet chosen to charge this phase. EFFECT: Until the phase ends, your unit may declare a charge even on a turn in which it Advanced.
NO REST IN DEATH
WHEN: Your Movement phase. TARGET: One Heretic Astartes unit from your army within 9" of a Heretic Astartes Psyker, Daemon Prince or Daemon Prince with Wings unit from your army. EFFECT: One model in your unit regains up to D3+1 lost wounds. If your unit has the Battleline keyword, you may instead return up to D3 destroyed models (not Character models) to your unit with full wounds.
MUTATION’S CURSE
WHEN: Your Shooting phase. TARGET: One Heretic Astartes Psyker unit from your army. EFFECT: Pick one visible enemy unit within 12" of your unit. Roll one D6: on a 1 it takes 1 mortal wound; on 2-4 it takes D3 mortal wounds; on 5-6 it takes 2D3 mortal wounds.
SOULSEEKERS
WHEN: Your Shooting phase. TARGET: One Heretic Astartes unit from your army not yet chosen to shoot this phase. EFFECT: Until the phase ends, ranged weapons of models in your unit gain [IGNORES COVER].
Champions of Chaos
Detachment rules
Dark Purpose: Each time a HERETIC ASTARTES unit from your army Consolidates, if it is not within Engagement Range of any enemy unit, then until the phase ends each Consolidation move by a model in it may be toward the closest objective marker, but only if, once all models have moved, the unit is within range of that objective marker and in Unit Coherency.
Enhancements
Manifest Vengeance (0 pts): When the bearer is destroyed, if it has not shot or fought this phase, roll one D6, adding 1 if it was destroyed by a melee attack: on a 4+ it is not removed. The bearer may shoot or fight after the attacking unit finishes its attacks, then is removed.
Dark Majesty (0 pts): Each time the bearer ends a Charge move, pick one enemy unit within Engagement Range of it. Until the start of your next Charge phase that unit is stunned. While stunned, each model in that unit subtracts 1 from its Hit rolls.
Stratagems
IMPERIOUS ADVANCE
WHEN: Fight phase. TARGET: One HERETIC ASTARTES TERMINATOR unit from your army not yet chosen to fight this phase. EFFECT: Pick any number of models in your unit. Until the phase ends, add 1 to the Attacks of those models' melee weapons, and when selecting targets for their attacks they must target an enemy unit wholly on the far side of a Hatchway from them.
MALIGN WILL
WHEN: Your Shooting phase or the Fight phase. TARGET: One HERETIC ASTARTES unit from your army not yet chosen to shoot or fight this phase. EFFECT: Until the phase ends, subtract 1 from each Leadership test your unit takes for the Dark Pacts ability, and if it passes, pick one objective marker within 6" of your unit; if no enemy units (other than Battle-shocked ones) are within range of it, that objective marker is Secured by your army.
INFERNAL PATRONS
WHEN: Any phase, just after your opponent targets a unit from their army with a Stratagem. TARGET: One HERETIC ASTARTES unit from your army within 3" of and visible to that enemy unit. EFFECT: That enemy unit takes a Leadership test; if failed, that use of the Stratagem has no effect (and your opponent may not use it again this phase).
AGGRESSIVE STRIKE
WHEN: End of your Movement phase. TARGET: One HERETIC ASTARTES unit from your army that arrived via Deep Strike this turn. EFFECT: Your unit may make a Normal move of up to 6". RESTRICTIONS: Until the turn ends, your unit may not declare a charge.
Chaos Cult
Detachment rules
Desperate Devotion: Each time a DAMNED unit from your army with Dark Pacts is chosen to make a Normal or Advance move or declare a charge (other than units that arrived from Reserves this turn), it may make a Desperate Pact. If so, until the phase ends add 2 to the Move characteristic of its models and 2 to Charge rolls made for it. Desperate Pacts: each time a unit makes one, it first takes a Leadership test; if failed, that unit suffers D3 mortal wounds before any of the Desperate Pact's effects apply.
KEYWORDS: TRAITOR GUARDSMEN SQUAD units from your army gain the BATTLELINE keyword.
Enhancements
Amulet of Tainted Vigour (20 pts): DARK APOSTLE model only. In your Command phase, you may return up to D3 destroyed DAMNED models (not CHARACTER models) to the bearer's unit.
Cultist’s Brand (20 pts): DARK APOSTLE or DAMNED model only. If every other model in the bearer's unit (other than Dark Disciples) is DAMNED, you may re-roll Advance and Charge rolls made for the bearer's unit.
Incendiary Goad (15 pts): DARK APOSTLE or DAMNED model only. While the bearer's unit is below its Starting Strength, add 1 to the Strength of melee weapons of DAMNED models in that unit; while it is Below Half-strength, also add 1 to the Attacks of those weapons.
Warped Foresight (10 pts): DARK APOSTLE or DAMNED model only. While the bearer leads a unit with the Scouts 6" ability, every model in the bearer's unit has Scouts 6".
Stratagems
CRAZED FOCUS
WHEN: Your Shooting phase. TARGET: One DAMNED unit from your army not yet chosen to shoot this phase. EFFECT: Your unit may make a Desperate Pact. If so, until the phase ends each attack by a model in your unit improves its Armour Penetration by 1, and if your unit did not fail the Leadership test for that Desperate Pact, also adds 1 to its Strength.
CHOSEN FOR GLORY
WHEN: Your Shooting phase or the Fight phase. TARGET: One DAMNED unit from your army not yet chosen to shoot or fight this phase. EFFECT: Your unit may make a Desperate Pact. If so, until the phase ends each attack by a model in your unit may re-roll its Hit roll, and if your unit did not fail the Leadership test for that Desperate Pact, may also re-roll its Wound roll.
INFERNAL SACRIFICE
WHEN: Fight phase. TARGET: One DAMNED unit from your army not yet chosen to fight this phase. EFFECT: Your unit may make a Desperate Pact. If so, your unit suffers D3 mortal wounds (on top of any from failing the Leadership test), and until the phase ends add 1 to the Attacks of melee weapons of models in your unit; and if your unit did not fail the Leadership test for that Desperate Pact, also add 1 to the Strength of those weapons until the phase ends.
MORTAL THRALLS
WHEN: Opponent's Shooting phase, just after an enemy unit selects its targets. TARGET: One HERETIC ASTARTES unit from your army chosen as a target of one or more of the attacking unit's attacks, plus one friendly DAMNED unit within 3" of your unit and visible to both your unit and the attacking unit. EFFECT: Until the phase ends, while your DAMNED unit is on the battlefield, each time your opponent would make a Wound roll for an attack targeting your HERETIC ASTARTES unit, if your DAMNED unit is visible to the attacker and an eligible target, no roll is made; instead your DAMNED unit suffers mortal wounds equal to that attack's Damage characteristic.
SELFLESS DEMISE
WHEN: Fight phase, just after an enemy unit selects its targets. TARGET: One DAMNED unit from your army chosen as a target of one or more of the attacking unit's attacks. EFFECT: Until the attacking unit resolves all its attacks, each time a model in your unit is destroyed, roll one D6: on a 6 the attacking unit takes 1 mortal wound after all its attacks are resolved.
RECKLESS HASTE
WHEN: Your Charge phase. TARGET: One DAMNED unit from your army. EFFECT: Until the turn ends, your unit may declare a charge even on a turn in which it Advanced.
Creations of Bile
Detachment rules
Experimental Augmentations: At the start of the battle, choose which augmentations are active for Heretic Astartes Infantry models (not Damned models) from your army for the rest of the battle. Either pick one from the list below, or randomly determine two by rolling two D6. If Fabius Bile is your WARLORD, you may re-roll one or both dice when determining randomly. Duplicate augmentations give no extra effect. Cholinergic Accelerants: add 1 to the Attacks of this model's melee weapons. Hyperadrenal Infusion: add 2" to this model's Move. Paraneural Reactions: improve the Weapon Skill of this model's melee weapons by 1. Supracutaneous Chitination: improve this model's Toughness by 1. Macrotensile Sinews: add 1 to the Strength of this model's melee weapons. Ophthalmic Enhancement: improve the Ballistic Skill of this model's ranged weapons by 1.
Enhancements
Surgical Precision (10 pts): HERETIC ASTARTES model (not Damned models) only. The bearer's melee weapons gain [PRECISION].
Living Carapace (15 pts): Chaos Lord model only. Add 1 to the bearer's Wounds characteristic and the bearer has Feel No Pain 5+.
Helm of All-seeing (25 pts): Heretic Astartes Infantry model (not Damned models) only. Enemy units set up from Reserves cannot be placed within 12" of the bearer.
Prime Test Subject (35 pts): Heretic Astartes Infantry model (not Damned models) only. Add 1 to the Damage of the bearer's melee weapons. Each melee attack by the bearer may re-roll its Hit roll.
Stratagems
AUTOSTIMULANTS
WHEN: Start of your Charge phase. TARGET: One Heretic Astartes Infantry unit from your army. EFFECT: Until the turn ends, your unit may declare a charge even on a turn in which it Advanced.
DIABOLIC REGENERATION
WHEN: Your Command phase. TARGET: One Heretic Astartes Infantry unit (not Damned units) from your army. EFFECT: Return one destroyed model (not Character models) to your unit. If your unit is a Battleline unit, return D3 destroyed models (not CHARACTER models) instead.
DELAYED MUTATIONS
WHEN: Your Command phase. TARGET: One Heretic Astartes Infantry unit (not Damned units) from your army. EFFECT: Your unit suffers D3 mortal wounds. Then pick one augmentation (see Experimental Augmentations). Until the start of your next Command phase, models in your unit have that augmentation in addition to any others they have.
MONSTROUS VISAGES
WHEN: Opponent's Shooting phase or the Fight phase, just after an enemy unit selects its targets. TARGET: One Heretic Astartes Infantry unit from your army chosen as a target of one or more of the attacking unit's attacks. EFFECT: Until the phase ends, each attack targeting your unit subtracts 1 from its Hit roll.
MASTERS ARE WATCHING
WHEN: Fight phase, just after an enemy unit selects its targets. TARGET: One Heretic Astartes Infantry unit from your army chosen as a target of one or more of the attacking unit's attacks. EFFECT: Until the phase ends, each time a model in your unit is destroyed, if it has not fought this phase, roll one D6, subtracting 1 if it is a Damned unit: on a 4+ it is not removed. That model may fight after the attacking unit finishes its attacks, then is removed.
SPECIMENS FOR THE SPIDER
WHEN: Fight phase. TARGET: One Heretic Astartes Infantry unit from your army not yet chosen to fight this phase. EFFECT: Until the phase ends, each melee attack by a model in your unit against a CHARACTER unit may re-roll its Wound roll. After your unit fights, if one or more enemy CHARACTER models were destroyed by those attacks, pick one enemy unit within 6" of your unit, which must take a Battle-shock test. If the enemy WARLORD was destroyed by those attacks, instead each enemy unit within 6" of your unit must take a Battle-shock test.
Cult of the Arkifane
Detachment rules
Soul Forge Boons: Heretic Astartes Vehicle units from your army gain the Daemon keyword. Heretic Astartes Vehicle, Lord Discordant and Vashtorr the Arkifane units from your army gain the SOUL FORGE keyword. SOUL FORGE units from your army have a 5+ invulnerable save.
Enhancements
Wyredjinn (25 pts): HERETIC ASTARTES model only (not Damned models). At the start of your Command phase, if the bearer is on the battlefield, roll one D6, adding 1 if the bearer is within range of an objective marker you control: on a 4+ you gain 1CP.
Cybinfernal Font (20 pts): HERETIC ASTARTES model only (not Damned models). Models in the bearer's unit have the Soul Forge keyword.
Mark of the Soul Forges (20 pts): HERETIC ASTARTES model only (not Damned models). Each attack by the bearer scores a Critical Hit on an unmodified Hit roll of 5+.
Crown of Worms (15 pts): Warpsmith model only. Add 3" to the range of the bearer's Warpsmith, Master of Mechanisms and Enrage Machine Spirits abilities.
Stratagems
SOUL-TALLY OFFERING
WHEN: Your Shooting phase or the Fight phase. TARGET: One Soul Forge unit from your army not yet chosen to shoot or fight this phase. EFFECT: Until the phase ends, each attack by a model in your unit against a CHARACTER, MONSTER or VEHICLE unit may re-roll its Wound roll.
BALEFIRE BOON
WHEN: Your Shooting phase or the Fight phase. TARGET: One Soul Forge unit from your army not yet chosen to shoot or fight this phase. EFFECT: Until the phase ends, each attack by a model in your unit improves its Armour Penetration by 1.
TOUCH OF THE ARKIFANE
WHEN: Any phase. TARGET: One HERETIC ASTARTES unit from your army (not Damned units) not yet chosen to shoot or fight this phase. EFFECT: Until the phase ends, if your unit is chosen to make a Dark Pact, you may pick both abilities for that unit's weapons.
BIOMECHANOID REGENERATION
WHEN: Your Command phase. TARGET: One HERETIC ASTARTES unit from your army (not Damned units). EFFECT: One model in your unit regains up to D3 lost wounds. If your unit has the Soul Forge keyword, one model instead regains up to 3 lost wounds.
UNHOLY FORTITUDE
WHEN: Opponent's Shooting phase, just after an enemy unit selects its targets. TARGET: One Soul Forge unit from your army chosen as a target of one or more of the attacking unit's attacks. EFFECT: Until the phase ends, add 1 to the Toughness of models in your unit.
FORGE-FIRE SURGE
WHEN: Your Movement phase, just after a HERETIC ASTARTES unit from your army Advances. TARGET: That HERETIC ASTARTES unit. EFFECT: Until the turn ends, your unit may shoot even on a turn in which it Advanced. If your unit has the Soul Forge keyword, instead it may shoot and declare a charge even on a turn in which it Advanced.
Deceptors
Detachment rules
Masters of Misdirection: In the Declare Battle Formations step, pick a number of LEGIONARIES and CULTIST MOB units from your army; until the end of the battle, those units and any CHARACTER units attached to them (not EPIC HEROES) have the Infiltrators ability. The maximum number depends on battle size: Incursion up to 2 LEGIONARIES and up to 2 CULTIST MOBS; Strike Force up to 3 and up to 3; Onslaught up to 4 and up to 4.
Enhancements
Cursed Fang (10 pts): HERETIC ASTARTES INFANTRY model only. Improve the Armour Penetration of the bearer's melee weapons by 1, and those weapons gain [PRECISION].
Falsehood (10 pts): CHAOS LORD model only (not TERMINATOR or JUMP PACK models). In the Declare Battle Formations step, you may place the bearer in Reserves instead of on the battlefield. If so, in the Reinforcements step of one of your Movement phases, pick one model in a friendly Legionaries or Chosen unit with two or more models remaining that is on the battlefield (not Attached units). That model is destroyed (ignoring any rules triggered by a model being destroyed) and the bearer is set up as close as possible to where it died, within Engagement Range of enemy units only if the destroyed model was. The bearer then attaches to that unit as its Leader.
Shroud of Obfuscation (15 pts): HERETIC ASTARTES INFANTRY model only. The bearer has the Stealth and Lone Operative abilities.
Soul Link (5 pts): HERETIC ASTARTES INFANTRY model only. At the start of your Command phase, you may pick one other HERETIC ASTARTES INFANTRY CHARACTER model from your army (not EPIC HEROES). Until the start of your next Command phase, the bearer gains the PSYKER keyword and its datasheet abilities are replaced with those of the chosen CHARACTER.
Stratagems
PICK THEM OFF
WHEN: Your Shooting phase. TARGET: One HERETIC ASTARTES unit from your army not yet chosen to shoot this phase. EFFECT: Until the phase ends, each attack by a model in your unit against a unit below its Starting Strength may re-roll its Hit roll, and if the target is Below Half-strength may also re-roll its Wound roll.
FROM ALL SIDES
WHEN: Start of your Charge phase. TARGET: One HERETIC ASTARTES unit from your army. EFFECT: Until the phase ends, add 1 to Charge rolls made for your unit for each other HERETIC ASTARTES unit from your army that made a Charge move this phase (maximum +3).
COILS OF DECEPTION
WHEN: Your Movement phase, just after a HERETIC ASTARTES unit from your army Falls Back. TARGET: That HERETIC ASTARTES unit. EFFECT: Until the turn ends, your unit may shoot even on a turn in which it Fell Back.
SCRAMBLED COORDINATES
WHEN: Start of the Reinforcements step of your opponent's Movement phase. TARGET: One HERETIC ASTARTES unit from your army. EFFECT: Until the phase ends, enemy units set up from Reserves cannot be placed within 12" horizontally of your unit.
RELENTLESS PURSUIT
WHEN: Opponent's Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move. TARGET: One HERETIC ASTARTES INFANTRY or HERETIC ASTARTES MOUNTED unit from your army within 9" of that enemy unit and not within Engagement Range of any enemy unit. EFFECT: Your unit may make a Normal move of up to 6".
DETONATOR
WHEN: Any phase, just after an enemy model with Deadly Demise (not TITANIC models) is destroyed. TARGET: One HERETIC ASTARTES CHARACTER unit from your army that was within 18" of that enemy model when it was destroyed. EFFECT: Your opponent does not roll to see whether their model's Deadly Demise inflicts mortal wounds; instead they are inflicted automatically (if the number is random, your opponent rolls for it as normal).
Dread Talons
Detachment rules
Terror Descends (Aura): In the Battle-shock step of your opponent's Command phase, if an enemy unit below its Starting Strength is within 12" of one or more HERETIC ASTARTES units from your army, it must take a Battle-shock test. Each Battle-shock test taken by an enemy unit within 12" of one or more HERETIC ASTARTES units from your army subtracts 1 from the result. Enemy units affected by this Detachment rule need take no other Battle-shock tests that phase.
Enhancements
Eater of Dread (15 pts): HERETIC ASTARTES model only. At the start of your Command phase, if the bearer is on the battlefield, roll one D6, adding 1 for each Battle-shocked enemy unit on the battlefield: on a 5+ you gain 1CP.
Night’s Shroud (20 pts): CHAOS LORD model only (not TERMINATOR models). Models in the bearer's unit have the Stealth ability.
Warp-fuelled Thrusters (20 pts): JUMP PACK CHAOS LORD model only. At the end of your opponent's turn, if the bearer's unit is not within Engagement Range of any enemy unit, you may take it off the battlefield and put it into Strategic Reserves.
Willbreaker (10 pts): HERETIC ASTARTES model only. In the Fight phase, after the bearer makes its attacks, pick one enemy unit struck by one or more of them, which must take a Battle-shock test.
Stratagems
PITILESS HUNTERS
WHEN: Your Shooting phase. TARGET: One HERETIC ASTARTES INFANTRY unit from your army not yet chosen to shoot this phase. EFFECT: Until the phase ends, each attack by a model in your unit against a unit that is Battle-shocked and/or Below Half-strength may re-roll its Hit roll and its Wound roll.
DEPTHLESS CRUELTY
WHEN: Fight phase. TARGET: One HERETIC ASTARTES INFANTRY unit from your army not yet chosen to fight this phase. EFFECT: Until the phase ends, each attack by a model in your unit against a unit that is Battle-shocked and/or Below Half-strength improves its Armour Penetration by 1.
BLOODY EXAMPLE
WHEN: Fight phase, just after a HERETIC ASTARTES unit from your army destroys a CHARACTER unit. TARGET: That HERETIC ASTARTES unit. EFFECT: Each enemy unit within 12" of and visible to your unit must take a Battle-shock test.
SCREAMING DESCENT
WHEN: Reinforcements step of your Movement phase, from the second battle round on. TARGET: One HERETIC ASTARTES JUMP PACK unit from your army in Reserves. EFFECT: Set up your unit anywhere on the battlefield more than 6" horizontally from all enemy units, but it may not declare a charge until the turn ends. Then pick one enemy INFANTRY or MOUNTED unit within 9" of and visible to your unit: it must take a Battle-shock test.
RELENTLESS TERROR
WHEN: Your Movement phase, just after a HERETIC ASTARTES INFANTRY unit from your army Falls Back. TARGET: That HERETIC ASTARTES INFANTRY unit. EFFECT: Until the turn ends, your unit may declare a charge even on a turn in which it Fell Back.
MERCILESS PURSUIT
WHEN: End of your opponent's Movement phase. TARGET: One HERETIC ASTARTES INFANTRY unit from your army not within Engagement Range of any enemy unit. EFFECT: Pick one enemy unit that Fell Back this turn and is within 6" of your unit. Your unit may declare a charge as if it were your Charge phase, targeting only that enemy unit (and only if eligible). Even if the charge succeeds, your unit gains no Charge bonus this turn.
Fellhammer Siege-host
Detachment rules
Iron Fortitude: Each time a ranged attack targets a HERETIC ASTARTES unit from your army (not DAMNED units), if the attack's Strength exceeds that unit's Toughness, subtract 1 from the Wound roll.
Enhancements
Bastion Plate (10 pts): CHAOS LORD model only (not JUMP PACK models). Once per battle round, when a saving throw fails for the bearer's unit, you may change that attack's Damage characteristic to 0.
Iron Artifice (10 pts): HERETIC ASTARTES INFANTRY model only. The bearer's weapons gain [ANTI-VEHICLE 4+] and [ANTI-FORTIFICATION 4+].
Ironbound Enmity (15 pts): HERETIC ASTARTES model only. Each attack by the bearer made while within range of an objective marker adds 1 to the Wound roll.
Warp Tracer (20 pts): HERETIC ASTARTES model only. In your Shooting phase, after the bearer shoots, pick one enemy unit struck by one or more of those attacks. Until the phase ends, that unit cannot have the Benefit of Cover.
Stratagems
PERSISTENT ASSAILANTS
WHEN: Fight phase. TARGET: One HERETIC ASTARTES unit from your army chosen as a target of one or more attacks this phase and not yet chosen to fight this phase. EFFECT: Until the phase ends, each attack by a model in your unit may re-roll its Hit roll, and if your unit is Below Half-strength may also re-roll its Wound roll.
POINT-BLANK DESTRUCTION
WHEN: Your Shooting phase. TARGET: One HERETIC ASTARTES unit from your army within Engagement Range of one or more enemy units and not yet chosen to shoot this phase. EFFECT: Until the phase ends, your unit's ranged weapons (not Blast weapons) gain [PISTOL].
PITILESS CANNONADE
WHEN: Your Shooting phase. TARGET: One HERETIC ASTARTES unit from your army not yet chosen to shoot this phase. EFFECT: Until the phase ends, each attack by a model in your unit against a Below Half-strength unit scores a Critical Hit on a successful unmodified Hit roll of 5+.
BRUTAL ATTRITION
WHEN: Fight phase, just after an enemy unit selects its targets. TARGET: One HERETIC ASTARTES INFANTRY unit from your army (not DAMNED units) chosen as a target of one or more of the attacking unit's attacks. EFFECT: Until the phase ends, each time a melee attack is allocated to your unit, after the attacking unit finishes its attacks roll one D6 (maximum six D6 per attacking unit): each 4+ deals 1 mortal wound to the attacking unit.
STEADFAST DETERMINATION
WHEN: Opponent's Shooting phase, just after an enemy unit selects its targets. TARGET: One HERETIC ASTARTES unit from your army (not DAMNED units) chosen as a target of one or more of the attacking unit's attacks. EFFECT: Until the phase ends, models in your unit have Feel No Pain 5+.
SIEGECRAFT
WHEN: Start of your opponent's Charge phase. TARGET: One HERETIC ASTARTES unit from your army. EFFECT: Until the phase ends, each time an enemy unit selects your unit as a charge target, subtract 2 from the Charge roll (not cumulative with any other negative Charge roll modifiers).
Huron’s Marauders
Detachment rules
Tyrannical Motivation: In your Command phase, pick one of the following abilities. Until the start of your next Command phase, each Heretic Astartes Infantry unit from your army has that ability. At the start of each phase, if such a unit is visible to a friendly Huron Blackheart model, it has both abilities until the phase ends. Huron's Elite: each attack by a model in this unit adds 1 to the Hit roll. Mobile Marauders: this unit may shoot and declare a charge even on a turn in which it Fell Back. Designer's Note: if a unit gains the ability to shoot and charge after Falling Back through being visible to Huron Blackheart, but is no longer visible to him after its Fall Back move, it will not be eligible to shoot in your Shooting phase or charge in your Charge phase unless it is visible again at the start of that phase.
Enhancements
Voice of the Tyrant (25 pts): HERETIC ASTARTES model only (not Damned models). The bearer's unit has both abilities from the Tyrannical Motivation Detachment rule.
Raid Leader (20 pts): HERETIC ASTARTES model only (not Damned models). Each time the bearer's unit is set up after disembarking from a Transport that made a Normal move this turn, the bearer's unit is still eligible to declare a charge.
Dread Reputation (25 pts): HERETIC ASTARTES model only (not Damned models). Each time the bearer's unit is set up on the battlefield, each enemy unit within 6" of it (or within 12" if it was set up via Deep Strike) takes a Battle-shock test.
Eager for Bloodshed (30 pts): HERETIC ASTARTES model only. The bearer has the Infiltrators ability.
Stratagems
HARDENED KILLERS
WHEN: Your Command phase. TARGET: One Damned unit from your army. EFFECT: Pick one of the following: improve the Ballistic Skill of ranged weapons of models in this unit by 1; improve the Attacks of Rapid Fire weapons of models in this unit by 1; or improve the Save characteristic of models in this unit by 1. Until the start of your next turn, your unit has that benefit.
SEIZE THE PRIZE
WHEN: Your Movement phase, just after a HERETIC ASTARTES unit (not Monsters or Vehicles) from your army is chosen to Advance. TARGET: That HERETIC ASTARTES unit. EFFECT: Make no Advance roll for your unit; instead, until the phase ends add 6" to the Move characteristic of its models.
REAVERS’ FLURRY
WHEN: Your Fight phase. TARGET: One HERETIC ASTARTES unit from your army that made a Charge move this turn. EFFECT: Until the phase ends, add 1 to the Attacks of melee weapons of models in your unit.
AT THE TYRANT’S COMMAND
WHEN: Your Movement phase. TARGET: One HERETIC ASTARTES unit (not Monsters or Vehicles) from your army. EFFECT: Until the turn ends, your unit may shoot and declare a charge even on a turn in which it Advanced.
TO THE FAVOURED THE SPOILS
WHEN: Opponent's Shooting phase, just after an enemy unit has shot. TARGET: One HERETIC ASTARTES unit from your army that lost one or more wounds from those attacks. EFFECT: Your unit may make a Surge move: roll one D6; its models move up to that many inches, but the unit must end as close as possible to the nearest enemy unit (not AIRCRAFT). Those models may be moved within Engagement Range of that enemy unit.
ENCIRCLING SURGE
WHEN: End of your opponent's Fight phase. TARGET: One HERETIC ASTARTES unit (not Monsters or Vehicles) from your army within 6" of one or more battlefield edges and not within Engagement Range of any enemy unit. EFFECT: Take your unit off the battlefield and put it into Strategic Reserves.
Infernal Reavers
Detachment rules
Dark Rewards: Each time a HERETIC ASTARTES unit from your army takes a Leadership test for the Dark Pacts ability, on a 9+ you gain 1CP.
Enhancements
Voice of the Octed (0 pts): Each time the bearer's unit makes a Dark Pact, until the phase ends weapons of models in that unit gain both abilities granted by that Dark Pact instead of only one.
Swollen with Power (0 pts): Add 1 to the bearer's Toughness characteristic. Each time the bearer's unit attempts to operate a Hatchway an enemy unit is trying to prevent, and each time the bearer's unit tries to prevent an enemy unit from operating a Hatchway, you may re-roll your result in the resulting roll-off.
Stratagems
LOW CUNNING
WHEN: Opponent's Shooting phase or the Fight phase, just after an enemy unit selects its targets. TARGET: One HERETIC ASTARTES unit from your army (not DAMNED units) chosen as a target of one or more of the attacking unit's attacks. EFFECT: Until the phase ends, each attack targeting your unit whose Strength exceeds your unit's Toughness subtracts 1 from its Wound roll.
INVETERATE MURDERERS
WHEN: Fight phase. TARGET: One HERETIC ASTARTES unit from your army (not DAMNED units) not yet chosen to fight this phase. EFFECT: Until the phase ends, each attack by a model in your unit whose Strength is less than or equal to the target's Toughness adds 1 to its Wound roll.
NEXT PRIZE
WHEN: Your Command phase, just after a HERETIC ASTARTES unit from your army Secures an objective marker, or your Movement phase, just after a HERETIC ASTARTES unit from your army opens a Hatchway. TARGET: That HERETIC ASTARTES unit. EFFECT: Your unit may make a Normal move of up to 3". If used in your Movement phase, at least one model from your unit must end that move on the opposite side of the Hatchway from where it began the phase.
CRUEL EXECUTION
WHEN: Your Shooting phase. TARGET: One HERETIC ASTARTES unit from your army (not DAMNED units). EFFECT: Until the phase ends, your unit may shoot even on a turn in which it Fell Back.
Nightmare Hunt
Detachment rules
Terror Made Manifest: In the Battle-shock step of your opponent's Command phase, if an enemy unit below its Starting Strength is within 12" of one or more HERETIC ASTARTES units from your army, it must take a Battle-shock test, subtracting 1 from the result. Enemy units affected by this Detachment rule need take no other Battle-shock tests that phase. Each attack by a HERETIC ASTARTES model from your army against a Below Half-strength unit adds 1 to the Hit roll. Each attack targeting a HERETIC ASTARTES unit from your army by a Battle-shocked model subtracts 1 from the Hit roll. Each attack by a HERETIC ASTARTES model from your army against a Battle-shocked unit adds 1 to the Wound roll.
Enhancements
Greyveil Hex (25 pts): Chaos Lord model only. Models in the bearer's unit have the Stealth ability. While the bearer's unit is within range of one or more objective markers you control, it can be targeted by a ranged attack only if the attacker is within 18".
Warp-fuelled Thrusters (20 pts): Chaos Lord Jump Pack model only. At the end of your opponent's Fight phase, if the bearer's unit is not within Engagement Range of any enemy unit, you may take it off the battlefield and put it into Strategic Reserves.
Terrorglut Parasite (20 pts): HERETIC ASTARTES model only. At the start of the Fight phase, each enemy unit within Engagement Range of the bearer must take a Battle-shock test, subtracting 1 from the result.
Sorrowscent Vulture (35 pts): Chaos Lord with Jump Pack only. Models in the bearer's unit gain Scouts 6". During the Declare Battle Formations step, you may attach the bearer to a Warp Talons unit.
Stratagems
MALICIOUS SURGE
WHEN: Your Charge phase. TARGET: One Heretic Astartes Infantry unit from your army. EFFECT: Until the phase ends, your unit may declare a charge even on a turn in which it Advanced.
HORRIFIC INCURSION
WHEN: Your Movement phase. TARGET: One HERETIC ASTARTES unit from your army that arrived from Reserves this turn. EFFECT: Pick one enemy unit (not MONSTER or VEHICLE units) within 12" of and visible to your unit: it must take a Battle-shock test, subtracting 1 from the result.
RELENTLESS TERROR
WHEN: Your Movement phase, just after a Heretic Astartes Infantry unit from your army Falls Back. TARGET: That HERETIC ASTARTES unit. EFFECT: Until the turn ends, your unit may shoot and declare a charge even on a turn in which it Fell Back.
TALONS SUNK DEEP
WHEN: Your Shooting phase or the Fight phase. TARGET: One Heretic Astartes Infantry unit from your army not yet chosen to shoot or fight this phase. EFFECT: Until the phase ends, each attack by a model in your unit against a unit that is Battle-shocked and/or Below Half-strength improves its Armour Penetration by 1.
PREY ON THE WEAK
WHEN: Your Shooting phase or the Fight phase. TARGET: One Heretic Astartes Infantry unit from your army not yet chosen to shoot or fight this phase. EFFECT: Until the phase ends, each attack by a model in your unit against a unit that is Battle-shocked and/or Below Half-strength may re-roll its Hit roll.
SADISTIC DISPLAY
WHEN: Fight phase, just after a HERETIC ASTARTES unit from your army destroys an enemy unit. TARGET: That HERETIC ASTARTES unit. EFFECT: Each enemy unit within 6" of and visible to your unit (not MONSTER or VEHICLE units) must take a Battle-shock test.
Pactbound Zealots
Detachment rules
Marks of Chaos: When building your army, each non-EPIC HERO HERETIC ASTARTES unit that lacks one of these keywords must be assigned one (noted on your roster): KHORNE, TZEENTCH, NURGLE, SLAANESH, or CHAOS UNDIVIDED. When a unit with such a keyword makes a Dark Pact, gains a weapon ability from it, and passes the Leadership test, it also gains the matching ability below until the phase ends. If it gained [LETHAL HITS]: KHORNE: melee attacks score a Critical Hit on an unmodified Hit roll of 5+. TZEENTCH: ranged attacks score a Critical Hit on an unmodified Hit roll of 5+. CHAOS UNDIVIDED: re-roll Hit rolls of 1. If it gained [SUSTAINED HITS 1]: NURGLE: ranged attacks score a Critical Hit on an unmodified Hit roll of 5+. SLAANESH: melee attacks score a Critical Hit on an unmodified Hit roll of 5+. CHAOS UNDIVIDED: re-roll Hit rolls of 1. Restrictions: a Psyker unit cannot take KHORNE. A Character can only attach to a unit sharing its keyword from this list. A unit can only embark in (or start embarked in) a TRANSPORT if both share a keyword from this list.
Enhancements
Eye of Tzeentch (15 pts): Heretic Astartes Tzeentch model only. When the bearer's unit makes a Dark Pact and passes the Leadership test, if that result was 8 or higher, you gain 1CP.
Intoxicating Elixir (15 pts): Heretic Astartes Slaanesh model only. The bearer has Feel No Pain 5+. Each time the bearer shoots or fights, if its unit made a Dark Pact this phase and passed the Leadership test, after those attacks pick one enemy unit hit by them; that unit must take a Battle-shock test.
Orbs of Unlife (15 pts): Heretic Astartes Nurgle model only. At the end of the Fight phase, roll one D6 for each enemy unit within 3" of the bearer (add 1 if the bearer's unit made a Dark Pact that phase and passed the Leadership test): on a 4+, that enemy unit takes D3 mortal wounds.
Talisman of Burning Blood (15 pts): Heretic Astartes Khorne model only. Add 1 to the Attacks and Strength of the bearer's melee weapons. Each time the bearer's unit makes a Dark Pact and passes the Leadership test, roll one D3: until the phase ends, add that result to the Attacks and Strength of the bearer's melee weapons instead.
Stratagems
PROFANE ZEAL
WHEN: Your Shooting phase or Fight phase. TARGET: One Heretic Astartes Chaos Undivided unit from your army not yet chosen to shoot or fight this phase. EFFECT: Until the phase ends, models in that unit can re-roll Wound rolls.
EYE OF THE GODS
WHEN: Fight phase, right after a HERETIC ASTARTES CHARACTER unit from your army (excluding DAMNED, DAEMON and EPIC HERO) destroys an enemy unit. TARGET: One HERETIC ASTARTES CHARACTER model in that unit. EFFECT: For the rest of the battle, add 1 to that model's Move, Toughness and Wounds, and add 1 to the Attacks, Strength and Damage of its melee weapons.
SKINSHIFT
WHEN: Your Command phase. TARGET: One HERETIC ASTARTES unit from your army. EFFECT: One model in the unit regains up to 3 lost wounds. Also, if the unit is a Tzeentch unit below its Starting Strength, return one destroyed model (not a Character) to it with full wounds.
TORPEFYING REFRAIN
WHEN: Your Movement phase. TARGET: One HERETIC ASTARTES unit from your army. EFFECT: Until the turn ends, the unit may declare a charge even after Falling Back. If it is a Slaanesh unit, until the turn ends it may also shoot and declare a charge after Advancing or Falling Back.
ETERNAL HATE
WHEN: Fight phase, right after an enemy unit has chosen its targets. TARGET: One HERETIC ASTARTES unit from your army chosen as a target of one or more of those attacks. EFFECT: Until the phase ends, when a model in your unit is destroyed and has not yet fought this phase, roll one D6 (add 1 if it is a Khorne unit): on a 4+, leave it in play. That model can fight once the attacking unit finishes its attacks, then is removed.
FESTERING MIASMA
WHEN: Your opponent's Shooting phase, right after an enemy unit has chosen its targets. TARGET: One HERETIC ASTARTES unit from your army chosen as a target of one or more of those attacks. EFFECT: Until the phase ends, your unit gains Stealth. If it is a Nurgle unit, it can only be targeted by a ranged attack made from within 18".
Renegade Raiders
Detachment rules
Raiders and Reavers: Ranged weapons of HERETIC ASTARTES models from your army gain [ASSAULT]. Also, when a HERETIC ASTARTES model from your army attacks a unit within range of an objective marker, improve that attack's Armour Penetration by 1.
Enhancements
Despot’s Claim (15 pts): HERETIC ASTARTES model only. At the start of your Command phase, if the bearer is on the battlefield, roll one D6 (add 1 if the bearer is wholly within 12" of your opponent's deployment zone): on a 5+, gain 1 CP.
Dread Reaver (15 pts): HERETIC ASTARTES model only. When the bearer makes a melee attack while wholly within 12" of your opponent's deployment zone, you can re-roll the Hit roll and the Wound roll.
Mark of the Hound (25 pts): HERETIC ASTARTES model only. Models in the bearer's unit gain Scouts 6".
Tyrant’s Lash (20 pts): HERETIC ASTARTES model only. You can re-roll Advance rolls for the bearer's unit, and that unit may shoot in a turn it Fell Back.
Stratagems
SCOUR AND SEIZE
WHEN: Fight phase. TARGET: One HERETIC ASTARTES unit from your army not yet chosen to fight this phase. EFFECT: Until the phase ends, when a model in your unit attacks a unit within range of an objective marker, that attack gains [PRECISION].
UNFAILINGLY OBDURATE
WHEN: Your opponent's Shooting phase or the Fight phase, right after an enemy unit has chosen its targets. TARGET: One HERETIC ASTARTES unit from your army (excluding DAMNED) chosen as a target of one or more of those attacks. EFFECT: Until that attacking unit finishes its attacks, each attack against your unit has its Armour Penetration worsened by 1.
RUINOUS RAID
WHEN: Your Shooting phase or Fight phase. TARGET: One HERETIC ASTARTES unit from your army that disembarked from a TRANSPORT this turn and has not been chosen to shoot or fight this phase. EFFECT: Until the phase ends, when a model in your unit attacks a target within range of an objective marker, you can re-roll the Hit roll and the Wound roll.
OPPORTUNISTIC RAIDERS
WHEN: End of the Fight phase. TARGET: One HERETIC ASTARTES unit from your army that was eligible to fight this phase. EFFECT: If not within Engagement Range of any enemy units, it can make a Normal move of up to 6" (up to 12" if MOUNTED). Otherwise it can make a Fall Back move. It cannot embark in a TRANSPORT at the end of this move if it disembarked this turn.
REAVERS’ HASTE
WHEN: Your Charge phase. TARGET: One HERETIC ASTARTES INFANTRY or MOUNTED unit from your army. EFFECT: Until the phase ends, the unit may declare a charge after Advancing. If one or more charge targets are within range of an objective marker, add 1 to the Charge roll.
WARPCHARGED ENGINES
WHEN: Your Movement phase. TARGET: One HERETIC ASTARTES TRANSPORT or MOUNTED unit from your army not yet chosen to move this phase. EFFECT: Until the phase ends, if the unit Advances, do not roll for it; instead add 6" to its models' Move characteristic for the phase.
Renegade Warband
Detachment rules
Slaves to None: HERETIC ASTARTES models from your army lose the Dark Pacts ability. Their ranged weapons gain [ASSAULT]. When building your army, you cannot use the Cults of the Dark Gods rule.
Vendetta: At the start of your Command phase, pick one enemy unit. Until your next Command phase, it is your Vendetta target. When a HERETIC ASTARTES model from your army (excluding Damned) attacks your Vendetta target, you can re-roll the Hit roll.
Twisted Doctrine: In your Movement phase, each time you set up or pick a HERETIC ASTARTES unit (excluding Battle-shocked) from your army to move, it may Default to Doctrine. If it does, it first takes a Battle-shock test, then choose one: until the turn ends it may shoot and declare a charge after Falling Back; or until the turn ends it may declare a charge after Advancing.
Enhancements
Weaponised Hatred (35 pts): HERETIC ASTARTES model only. Once per battle, after your Vendetta target is destroyed and if the bearer is on the battlefield, pick one enemy unit visible to the bearer; it becomes your Vendetta target until you choose a new one.
Eyes of the Hunter (15 pts): HERETIC ASTARTES model only. Ranged weapons of models in the bearer's unit gain [IGNORES COVER].
Fratricidal Trophies (5 pts): Heretic Astartes Terminator model only. In a turn the bearer's unit chose to Default to Doctrine, until the turn ends, when a model in that unit attacks, you can re-roll the Hit roll.
Empyric Symbiote (15 pts): HERETIC ASTARTES model only. Add 1 to Advance and Charge rolls for the bearer's unit.
Stratagems
VENGEFUL DESTRUCTION
WHEN: Your Shooting phase or Fight phase. TARGET: One Heretic Astartes Infantry (excluding Damned) or Mounted unit from your army not yet chosen to shoot or fight this phase. EFFECT: Until the phase ends, when your unit attacks your Vendetta target, add 1 to the Wound roll.
CORRUPTED MUNITIONS
WHEN: Your Shooting phase. TARGET: One HERETIC ASTARTES unit from your army just chosen to shoot. EFFECT: Until the phase ends, improve the Armour Penetration of that unit's ranged attacks by 1.
NEVER OUTGUNNED
WHEN: Your Shooting phase or Fight phase. TARGET: One HERETIC ASTARTES unit from your army just chosen to shoot or fight. EFFECT: Choose [LETHAL HITS] or [SUSTAINED HITS 1]. Until the phase ends, that unit's weapons gain the chosen ability.
REAVERS’ REACTION
WHEN: Your opponent's Shooting phase, right after an enemy unit has shot. TARGET: One HERETIC ASTARTES unit (excluding Monsters and Vehicles) from your army hit by one or more of those attacks. EFFECT: Your unit can make a Normal move of up to D6".
RENEGADE CLAIM
WHEN: Your Movement phase. TARGET: One HERETIC ASTARTES unit from your army within range of an objective marker you control. EFFECT: You retain control of that objective marker until, at the end of a phase, your opponent's Level of Control over it exceeds yours.
UNDYING HATRED
WHEN: Fight phase, right after an enemy unit has chosen its targets. TARGET: One HERETIC ASTARTES unit from your army chosen as a target of one or more of those attacks. EFFECT: Until the phase ends, when a model in your unit is destroyed and has not yet fought this phase, roll one D6: on a 4+, keep it in play; it can fight after the attacking unit finishes its attacks, then is removed.
Soulforged Warpack
Detachment rules
Debt to the Soul Forge: When a HERETIC ASTARTES DAEMON VEHICLE unit from your army makes a Dark Pact, it may invoke its contract. If it does, subtract 1 from that Dark Pact's Leadership test, and until the phase ends: ranged attacks by that unit add 1 to the Wound roll; melee weapons of that unit add 2 to their Attacks characteristic.
Enhancements
Forge’s Blessing (20 pts): HERETIC ASTARTES model only. In your Command phase, pick one friendly HERETIC ASTARTES VEHICLE unit within 12" of the bearer. Until your next Command phase, it has Feel No Pain 6+.
Invigorated Mechatendrils (15 pts): WARPSMITH model only. Add 4" to the bearer's Move characteristic.
Tempting Addendum (25 pts): HERETIC ASTARTES model only. When a HERETIC ASTARTES DAEMON VEHICLE unit from your army invokes its contract while within 3" of the bearer: if it takes one or more mortal wounds from that Dark Pact, add 1 to that number; and until the phase ends, you can re-roll Hit rolls for its attacks.
Soul Harvester (15 pts): HERETIC ASTARTES model only. While the bearer is on the battlefield, each time an enemy unit within 12" of it is destroyed, roll one D6: on a 5+, gain 1CP.
Stratagems
DESPERATE PLEDGE
WHEN: Your Shooting phase or Fight phase. TARGET: One HERETIC ASTARTES DAEMON VEHICLE unit from your army not yet chosen to shoot or fight this phase. EFFECT: Until the phase ends, if your unit invokes its contract, improve the Armour Penetration of each of its attacks by 1.
DAEMONIC POSSESION
WHEN: Your Command phase. TARGET: One HERETIC ASTARTES VEHICLE unit from your army (excluding Daemon units). EFFECT: For the rest of the battle, that unit gains the DAEMON keyword.
UNSTOPPABLE RAMPAGE
WHEN: Your Movement or Charge phase. TARGET: One Heretic Astartes Vehicle or Vashtorr the Arkifane unit from your army not yet chosen to move or charge this phase. EFFECT: Until the phase ends, when your unit makes a Normal, Advance or charge move, it can move horizontally through terrain features as if they were not there.
GLUT OF SOULS
WHEN: Fight phase. TARGET: One HERETIC ASTARTES DAEMON VEHICLE unit from your army (excluding Titanic) not yet chosen to fight this phase. EFFECT: Until the phase ends, if your unit invokes its contract, each time an attack it makes destroys an enemy model, roll one D6: on a 5+, your unit regains 1 lost wound after all its attacks resolve (max 6 wounds regained).
PREDATORY PURSUIT
WHEN: Your opponent's Movement phase, right after an enemy unit ends a Normal, Advance or Fall Back move. TARGET: One HERETIC ASTARTES VEHICLE or Vashtorr the Arkifane unit from your army within 9" of that enemy unit and not within Engagement Range of any enemy units. EFFECT: Your unit can make a Normal move of up to 6", ending as close as possible to that enemy unit.
FEEDING FRENZY
WHEN: Your opponent's Movement phase, when an enemy unit (excluding MONSTER and VEHICLES) is chosen to Fall Back. TARGET: One HERETIC ASTARTES DAEMON VEHICLE or Vashtorr the Arkifane unit from your army within Engagement Range of that enemy unit. EFFECT: Until the phase ends, when an enemy unit (excluding MONSTERS and VEHICLES) within Engagement Range of your unit Falls Back, all its models take a Desperate Escape test, subtracting 1 from each if that enemy unit is Battle-shocked.
Underdeck Uprising
Detachment rules
Fanatical Onslaught: In your opponent's Shooting phase, each time an enemy unit has shot, if one or more models from any HERETIC ASTARTES units from your army were destroyed by those attacks, each such unit can make a Rush move: move it up to 3", ending as close as possible to the attacking unit. Models can move within Engagement Range of enemy units. A Battle-shocked unit cannot make a Rush move, and each unit can make only one Rush move per turn.
Enhancements
Rabble Rouser (0 pts): Once per turn, when a friendly CULTIST MOB or FELLGOR BEASTMEN unit within 6" of the bearer is chosen to shoot or fight, the bearer can use this Enhancement: until the phase ends, add 1 to the Attacks characteristic of that unit's weapons.
Vox Malevolus (0 pts): In the first battle round, if the bearer is on the battlefield, you can re-roll Advance rolls for HERETIC ASTARTES units from your army.
Stratagems
INFERNAL ALTARS
WHEN: Your opponent's Shooting phase or the Fight phase, right after an enemy unit has chosen its targets. TARGET: One DAMNED unit from your army chosen as a target of one or more of those attacks. EFFECT: Until the phase ends, while your unit is within range of an objective marker, its models have Feel No Pain 5+ against those attacks (Feel No Pain 4+ instead if the unit has the CULTIST MOB keyword).
FLEETING MIGHT
WHEN: Your Shooting phase or Fight phase, right after a DAMNED unit from your army makes a Dark Pact. TARGET: That DAMNED unit. EFFECT: Until the phase ends, that unit's weapons gain [DEVASTATING WOUNDS].
STORM THE BRIDGE!
WHEN: Your Charge phase. TARGET: One DAMNED or CHAOS SPAWN unit from your army. EFFECT: Until the phase ends, the unit may declare a charge after Advancing.
CRUDE SABOTAGE
WHEN: Your Movement phase. TARGET: One CULTIST MOB or DAMNED CHARACTER unit from your army not yet chosen to move this phase and not within Engagement Range of any enemy units. EFFECT: Pick one closed Hatchway within 1" of your unit; your unit can attempt to operate it. RESTRICTIONS: Until the turn ends, your unit cannot attempt to operate a Hatchway again.
Veterans of the Long War
Detachment rules
Focus of Hatred: At the start of your Command phase, pick one enemy unit as your focus of hatred. Until your next Command phase, when a HERETIC ASTARTES model from your army (excluding DAMNED) attacks your focus of hatred, you can re-roll the Hit roll.
Enhancements
Eager for Vengeance (20 pts): HERETIC ASTARTES model only (excluding DAMNED). The bearer's unit may shoot and declare a charge after Falling Back. When a model in the bearer's unit attacks your focus of hatred, if the unit Fell Back this turn, add 1 to the Hit roll; and when you select your focus of hatred as a charge target for that unit, add 1 to the Charge roll.
Eye of Abaddon (15 pts): HERETIC ASTARTES model only (excluding DAMNED). While the bearer is on the battlefield, each time your focus of hatred is destroyed, roll one D6: on a 4+, gain 1CP.
Mark of Legend (10 pts): HERETIC ASTARTES model only (excluding DAMNED). Once per turn, you can re-roll one Hit roll, one Wound roll, or one saving throw for the bearer.
Warmaster’s Gift (15 pts): CHAOS LORD model only. When the bearer attacks your focus of hatred, an unmodified successful Wound roll of 5+ scores a Critical Wound.
Stratagems
CONTEMPTUOUS DISREGARD
WHEN: Your opponent's Shooting phase or the Fight phase, right after an enemy unit has chosen its targets. TARGET: One HERETIC ASTARTES unit from your army (excluding DAMNED) chosen as a target of one or more of those attacks. EFFECT: Until that attacking unit finishes its attacks, each attack against your unit has its Armour Penetration worsened by 1.
LET THE GALAXY BURN
WHEN: Your Shooting phase. TARGET: One HERETIC ASTARTES unit from your army (excluding TZEENTCH) not yet chosen to shoot this phase. EFFECT: Until the phase ends, that unit's ranged weapons gain [IGNORES COVER], and Torrent weapons in the unit have their Attacks characteristic set to 6.
BRINGERS OF DESPAIR
WHEN: Start of the Fight phase. TARGET: One HERETIC ASTARTES unit from your army (excluding DAMNED) within Engagement Range of your focus of hatred. EFFECT: Until the phase ends, the unit gains Fights First.
ENDLESS IRE
WHEN: Any phase, right after your focus of hatred is destroyed. TARGET: One HERETIC ASTARTES CHARACTER unit from your army (excluding DAMNED). EFFECT: Pick one enemy unit within 12" of and visible to your unit. Until your next Command phase, it is your focus of hatred.
MILLENNIA OF EXPERIENCE
WHEN: Your opponent's Movement phase, right after an enemy unit ends a Normal, Advance or Fall Back move. TARGET: One HERETIC ASTARTES INFANTRY or MOUNTED unit from your army (excluding DAMNED) within 9" of that enemy unit and not within Engagement Range of any enemy units. EFFECT: Your unit can make a Normal move of up to 6".
BLACK CRUSADE
WHEN: Your Movement phase. TARGET: One HERETIC ASTARTES INFANTRY or MOUNTED unit from your army (excluding DAMNED). EFFECT: Until the turn ends, the unit may shoot after Advancing or Falling Back, and bolt pistols, boltguns and combi-bolters in the unit gain [DEVASTATING WOUNDS] until the unit has inflicted 6 wounds this turn with that ability.
Warpstrike Champions
Detachment rules
Warp Portals: At the end of your opponent's turn, you may select Heretic Astartes Terminator, Obliterators and Mutilators units from your army (excluding any within Engagement Range of enemy units). Maximum by battle size: Incursion up to 1; Strike Force up to 2; Onslaught up to 3. Remove the selected units from the battlefield and place them in Strategic Reserves.
Enhancements
Infernal Fulgurite (20 pts): HERETIC ASTARTES model only (excluding Damned). Once per battle, you can target the bearer's unit with the Rapid Ingress Stratagem for 0CP, even if you already targeted another unit with it this phase.
Eye of the Warp (15 pts): HERETIC ASTARTES model with Deep Strike only. Each time the bearer's unit is set up on the battlefield, until the turn ends you can re-roll Charge rolls for it.
Akshur’s Binding Runes (20 pts): HERETIC ASTARTES model with Deep Strike only. The bearer's unit can be set up by Deep Strike in the Reinforcements step of your first, second or third Movement phase, regardless of mission rules.
Tzagulla (25 pts): HERETIC ASTARTES model with Deep Strike only. Improve the Attacks, Strength and Armour Penetration of the bearer's weapons by 1. Also, each time the bearer's unit is set up from Reserves, until the turn ends improve the Damage of the bearer's weapons by 1.
Stratagems
EMPYRIC DISLOCATION
WHEN: Your opponent's Shooting phase or the Fight phase, right after an enemy unit has chosen its targets. TARGET: One HERETIC ASTARTES unit from your army (excluding Damned) chosen as a target of one or more of those attacks. EFFECT: Until that attacking unit finishes its attacks, each attack against your unit has its Armour Penetration worsened by 1. RESTRICTIONS: You cannot target the same unit with Empyric Dislocation and Armour of Corruption in the same phase.
PORTAL OF SPITE
WHEN: Your Charge phase. TARGET: One HERETIC ASTARTES unit from your army set up by Deep Strike this turn that has not declared a charge this phase. EFFECT: Until the phase ends, when your unit declares a charge, if the closest eligible enemy unit is one of the targets, add 2 to the Charge roll.
ARMOUR OF CORRUPTION
WHEN: Fight phase, right after an enemy unit has chosen its targets. TARGET: One Heretic Astartes Terminator, Obliterators or Mutilators unit from your army chosen as a target of one or more of those attacks. EFFECT: Until the turn ends, each attack allocated to a model in your unit has its Damage reduced by 1. RESTRICTIONS: You cannot target the same unit with Armour of Corruption and Empyric Dislocation in the same phase.
WARP-TAINTED
WHEN: Your Movement phase. TARGET: One Heretic Astartes Terminator, Obliterators or Mutilators unit from your army within range of an objective marker you control. EFFECT: You retain control of that objective marker until, at the end of a phase, your opponent's Level of Control over it exceeds yours.
SIEGEBREAKER STRIKE
WHEN: Your Shooting phase. TARGET: Up to two HERETIC ASTARTES units from your army set up by Deep Strike this turn that have not been chosen to shoot this phase. EFFECT: Until the phase ends, ranged weapons of those units gain [IGNORES COVER].
WARP FLICKER
WHEN: Your Movement phase. TARGET: One Heretic Astartes Terminator, Obliterators or Mutilators unit from your army. EFFECT: Until the turn ends, the unit may shoot and declare a charge after Advancing.