Accursed Cultists datasheet for Warhammer 40,000 11th edition — stats, weapons, abilities and points current to the 2026-06-17 Munitorum Field Manual / Balance Dataslate.
MUTANT
M
6"
T
4
SV
6+
-INV
W
1
LD
7+
OC
1
⌀ 25mm
TORMENT
M
6"
T
4
SV
6+
-INV
W
3
LD
7+
OC
1
⌀ 40mm
Every Torment is equipped with: hideous mutations.
Every Mutant is equipped with: blasphemous appendages.
| MELEE WEAPONS | RANGE | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Blasphemous appendages | Melee | 2 | 4+ | 4 | 0 | 1 |
| Hideous mutations | Melee | D6+2 | 4+ | 5 | -1 | 2 |
CORE Feel No Pain 6+, Scouts 6"
FACTION Dark Pacts
Accursed Horde: Whenever an enemy unit has shot, if one or more models from this unit were destroyed by those attacks, this unit may make a Horde move. Roll one D6: move the unit up to that many inches, but it must end as close as possible to the nearest enemy unit (other than AIRCRAFT), and may end within Engagement Range of that unit. A unit cannot make a Horde move while Battle-shocked.
Led by: Cultist Firebrand, Dark Apostle, Dark Commune, Fabius Bile, Rogue Psyker.
⚄ MathHammer — average damage calculator
Loading calculator…
📏 Threat ranges — how far this unit reaches
Loading…
- 3-6 Torments
- 5-10 Mutants