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Traitor Guardsmen Squad

Chaos Knights
7010 models
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Traitor Guardsmen Squad datasheet for Warhammer 40,000 11th edition — stats, weapons, abilities and points current to the 2026-06-17 Munitorum Field Manual / Balance Dataslate.

M 6"
T 3
SV 5+ -INV
W 1
LD 7+
OC 2
⌀ 25mm

The Traitor Sergeant is equipped with: corrupted pistol; close combat weapon.

Every Traitor Guardsman is equipped with: lasgun; close combat weapon.

RANGED WEAPONSRANGEABSSAPD
Cultist sniper rifle [Heavy, Precision] 36"14+4-22
Boltgun [Rapid fire 1] 24"14+401
Corrupted pistol [Pistol] 12"14+4-11
Cultist grenade launcher – frag [Blast] 24"D34+401
Flamer [Ignores cover, Torrent] 12"D6N/A401
Lasgun [Rapid fire 1] 24"14+301
Meltagun [Melta 2] 12"14+9-4D6
Plasma gun – supercharge [Hazardous, Rapid fire 1] 24"14+8-32
Plasma gun – standard [Rapid fire 1] 24"14+7-21
Cultist grenade launcher – krak 24"14+9-2D3
MELEE WEAPONSRANGEAWSSAPD
Chainsword Melee34+301
Close combat weapon Melee14+301
Power weapon Melee24+4-21
ABILITIES

FACTION Dark Pacts

Twisted Defence Force: While this unit is within range of an objective marker, whenever a ranged attack targets it, models in this unit have the Benefit of Cover against that attack.
Led by: Renegade Enforcer, Traitor Enforcer.
⚄ MathHammer — average damage calculator

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📏 Threat ranges — how far this unit reaches

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UNIT COMPOSITION
  • 1 Traitor Sergeant
  • 9 Traitor Guardsmen
WARGEAR OPTIONS
  • Up to 3 Traitor Guardsmen can each have their lasgun replaced with one of the following (duplicates are not allowed):
    • 1 Cultist grenade launcher
    • 1 flamer
    • 1 meltagun
    • 1 plasma gun
    • 1 Cultist sniper rifle
  • The Traitor Sergeant’s close combat weapon can be replaced with one of the following:
    • 1 chainsword
    • 1 power weapon
  • The Traitor Sergeant’s corrupted pistol can be replaced with 1 boltgun.
Stratagems you can use on this unit (14)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
GRENADE 1CP · Shooting phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
GO TO GROUND 1CP · Shooting phase
HEROIC INTERVENTION 1CP · Charge phase
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
WRETCHED MASSES 2CP · Iconoclast Fiefdom · Any phase
WORTHLESS CHATTEL 1CP · Iconoclast Fiefdom · Shooting phase

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