Knight Ruinator datasheet for Warhammer 40,000 11th edition — stats, weapons, abilities and points current to the 2026-06-17 Munitorum Field Manual / Balance Dataslate.
M
10"
T
11
SV
3+
5+INV
W
26
LD
6+
OC
10
⌀ 170 x 109mm
This model is equipped with: darkflame lance; terrorpulse missiles; fellbore.
| RANGED WEAPONS | RANGE | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Darkflame lance [Ignores cover, Torrent] | 18" | 2D6 | N/A | 8 | -1 | 2 |
| Terrorpulse missiles [Blast] | 36" | 2D6 | 3+ | 8 | -2 | 2 |
| MELEE WEAPONS | RANGE | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Fellbore – strike [Anti-monster 2+, Anti-vehicle 2+] | Melee | 4 | 3+ | 14 | -3 | 6 |
| Fellbore – sweep | Melee | 10 | 3+ | 9 | -2 | 2 |
CORE Deadly Demise D6
FACTION Harbingers of Dread, Super-heavy Walker
Methodical Destruction: At the start of the first battle round, choose one enemy unit to be this model's victim. When this model attacks its victim, you may re-roll the Wound roll. Whenever the victim is destroyed, choose a new enemy unit as its victim.
Close-range Killers (Aura): While a friendly War Dog model is within 9" of this model, when that WAR DOG model attacks the closest enemy unit, improve that attack's Armour Penetration by 1.
Invulnerable Save: 5+ — * Against ranged attacks only.
Damaged: 1-9 wounds remaining While this model has 1-9 wounds remaining, reduce its Objective Control characteristic by 5 and subtract 1 from the Hit roll each time it makes an attack.
⚄ MathHammer — average damage calculator
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📏 Threat ranges — how far this unit reaches
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- 1 Knight Ruinator
- Wargear: Darkflame lance, Fellbore, Terrorpulse missiles
- Weapon Upgrades: Weapon Modifications, Crusade Relic Upgrades