Knight Abominant datasheet for Warhammer 40,000 11th edition — stats, weapons, abilities and points current to the 2026-06-17 Munitorum Field Manual / Balance Dataslate.
M
10"
T
11
SV
3+
5+INV
W
26
LD
6+
OC
10
⌀ 170 x 109mm
This model is equipped with: diabolus heavy stubber; volkite combustor; balemace; electroscourge.
| RANGED WEAPONS | RANGE | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Diabolus heavy stubber [Rapid fire 3] | 36" | 3 | 3+ | 5 | 0 | 1 |
| Volkite combustor [Devastating wounds] | 30" | 12 | 3+ | 12 | 0 | 3 |
| MELEE WEAPONS | RANGE | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Balemace [Extra attacks] | Melee | 3 | 3+ | 8 | -1 | 2 |
| Electroscourge [Sustained hits 1] | Melee | 9 | 3+ | 10 | -2 | 3 |
CORE Deadly Demise D6
FACTION Harbingers of Dread, Super-heavy Walker
Vortex Terrors (Psychic): At the start of your Shooting phase, choose one enemy unit within 24" of and visible to this model. That unit takes a Battle-shock test.
Warp Storms (Psychic): At the end of your Movement phase, roll one D6 for each enemy unit within 9" of one or more models with this ability: on a 3+ that unit takes D3 mortal wounds.
Invulnerable Save: 5+ — * Against ranged attacks only.
Damaged: 1-9 wounds remaining While this model has 1-9 wounds remaining, reduce its Objective Control characteristic by 5 and subtract 1 from the Hit roll each time it makes an attack.
⚄ MathHammer — average damage calculator
Loading calculator…
📏 Threat ranges — how far this unit reaches
Loading…
- 1 Knight Abominant
- Wargear: Balemace, Electroscourge, Volkite combustor, Diabolus heavy stubber
- Weapon Upgrades: Weapon Modifications, Crusade Relic Upgrades