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Knight Abominant

Chaos Knights
3551st–2nd unit
3703rd+ unit
🔍 See the model

Knight Abominant datasheet for Warhammer 40,000 11th edition — stats, weapons, abilities and points current to the 2026-06-17 Munitorum Field Manual / Balance Dataslate.

M 10"
T 11
SV 3+ 5+INV
W 26
LD 6+
OC 10
⌀ 170 x 109mm

This model is equipped with: diabolus heavy stubber; volkite combustor; balemace; electroscourge.

RANGED WEAPONSRANGEABSSAPD
Diabolus heavy stubber [Rapid fire 3] 36"33+501
Volkite combustor [Devastating wounds] 30"123+1203
MELEE WEAPONSRANGEAWSSAPD
Balemace [Extra attacks] Melee33+8-12
Electroscourge [Sustained hits 1] Melee93+10-23
ABILITIES

CORE Deadly Demise D6

FACTION Harbingers of Dread, Super-heavy Walker

Vortex Terrors (Psychic): At the start of your Shooting phase, choose one enemy unit within 24" of and visible to this model. That unit takes a Battle-shock test.
Warp Storms (Psychic): At the end of your Movement phase, roll one D6 for each enemy unit within 9" of one or more models with this ability: on a 3+ that unit takes D3 mortal wounds.
Invulnerable Save: 5+ — * Against ranged attacks only.
Damaged: 1-9 wounds remaining While this model has 1-9 wounds remaining, reduce its Objective Control characteristic by 5 and subtract 1 from the Hit roll each time it makes an attack.
⚄ MathHammer — average damage calculator

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📏 Threat ranges — how far this unit reaches

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UNIT COMPOSITION
  • 1 Knight Abominant
LOADOUT CHOICES
  • Wargear: Balemace, Electroscourge, Volkite combustor, Diabolus heavy stubber
  • Weapon Upgrades: Weapon Modifications, Crusade Relic Upgrades
Stratagems you can use on this unit (40)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
EPIC CHALLENGE 1CP · Fight phase
INSANE BRAVERY 1CP · Command phase
TANK SHOCK 1CP · Charge phase
RAPID INGRESS 1CP · Movement phase
HEROIC INTERVENTION 1CP · Charge phase
PTERRORSHADES 1CP · Traitoris Lance · Any phase
CONQUERORS WITHOUT MERCY 1CP · Traitoris Lance · Fight phase
DISDAIN FOR THE WEAK 1CP · Traitoris Lance · Fight phase
A LONG LEASH 1CP · Traitoris Lance · Command phase
IMPERIOUS ADVANCE 1CP · Traitoris Lance · Movement or Charge phase
STORM OF DARKNESS 1CP · Traitoris Lance · Shooting phase
COMMAND RE-ROLL 1CP · Any phase
BATTLEFIELD COMMAND 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
AVENGE THE MASTERS! 1CP · Iconoclast Fiefdom · Any phase
SOUL HUNGER 1CP · Iconoclast Fiefdom · Fight phase
UNRESTRAINED RAGE 1CP · Iconoclast Fiefdom · Movement phase
PRESERVE THE IDOLS 1CP · Iconoclast Fiefdom · Movement phase
PROFANE SYMBIOSIS 1CP · Infernal Lance · Any phase
HELLFORGED CONSTRUCTION 1CP · Infernal Lance · Fight phase
CORRUPTING TAINT 1CP · Infernal Lance · Command phase
UNLEASH BALEFIRE 1CP · Infernal Lance · Shooting phase
WARP VISION 1CP · Infernal Lance · Shooting phase
DIABOLIC BULWARK 1CP · Infernal Lance · Shooting phase
CLAIMED FOR THE DARK GODS 1CP · Lords of Dread · Command phase
SPITEFUL DEMISE 1CP · Lords of Dread · Any phase
RUNES OF DISDAIN 2CP · Lords of Dread · Shooting or Fight phase
TITANIC DUEL 1CP · Lords of Dread · Shooting or Fight phase
TROPHY HUNTER 1CP · Lords of Dread · Fight phase
CRUSHED LIKE VERMIN 1CP · Lords of Dread · Movement phase
FERAL ARROGANCE 1CP · Helhunt Lance · Any phase
MERCILESS FUSILLADE 1CP · Helhunt Lance · Shooting or Fight phase
BEASTHIDE MANIFESTATION 1CP · Helhunt Lance · Shooting or Fight phase
FLUSH THE QUARRY 1CP · Helhunt Lance · Movement phase
CONTEMPTUOUS VOLLEYS 1CP · Helhunt Lance · Movement phase
GOADED BEAST 1CP · Helhunt Lance · Shooting phase

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