Dakkapedia

Fellgor Beastmen

Chaos Knights
7010 models
M 6"
T 4
SV 5+ -INV
W 1
LD 7+
OC 1
⌀ 32mm

The Fellgor Champion is equipped with: bolt pistol; chainsword.

Every Fellgor Beastman is equipped with: autopistol; close combat weapon.

RANGED WEAPONSRANGEABSSAPD
Plasma pistol – supercharge [Hazardous, Pistol] 12"14+8-32
Autopistol [Pistol] 12"14+301
Bolt pistol [Pistol] 12"14+401
Corrupted stave [Devastating wounds, Psychic] 18"D34+5-11
Plasma pistol – standard [Pistol] 12"14+7-21
MELEE WEAPONSRANGEAWSSAPD
Great weapon Melee25+8-12
Close combat weapon Melee24+401
Chainsword Melee34+401
Corrupted stave [Devastating wounds, Psychic] Melee24+4-1D3
ABILITIES

FACTION Dark Pacts

Bestial Raiders: If this unit starts the game in Strategic Reserves, it can be set up in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules. If this unit is in Strategic Reserves, for the purposes of setting up this unit on the battlefield, treat the current battle round number as being one higher than it actually is.
⚄ MathHammer — average damage calculator

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UNIT COMPOSITION
  • 1 Fellgor Champion
  • 9 Fellgor Beastmen
WARGEAR OPTIONS
  • The Fellgor Champion’s bolt pistol can be replaced with 1 plasma pistol.
  • 1 Fellgor Beastman’s close combat weapon can be replaced with 1 great weapon.
  • 1 Fellgor Beastman’s close combat weapon can be replaced with 1 corrupted stave.
Stratagems you can use on this unit (14)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
GRENADE 1CP · Shooting phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
GO TO GROUND 1CP · Shooting phase
HEROIC INTERVENTION 1CP · Charge phase
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
WRETCHED MASSES 2CP · Iconoclast Fiefdom · Any phase
WORTHLESS CHATTEL 1CP · Iconoclast Fiefdom · Shooting phase

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