M
6"
T
4
SV
5+
-INV
W
1
LD
7+
OC
1
⌀ 32mm
The Fellgor Champion is equipped with: bolt pistol; chainsword.
Every Fellgor Beastman is equipped with: autopistol; close combat weapon.
| RANGED WEAPONS | RANGE | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Plasma pistol – supercharge [Hazardous, Pistol] | 12" | 1 | 4+ | 8 | -3 | 2 |
| Autopistol [Pistol] | 12" | 1 | 4+ | 3 | 0 | 1 |
| Bolt pistol [Pistol] | 12" | 1 | 4+ | 4 | 0 | 1 |
| Corrupted stave [Devastating wounds, Psychic] | 18" | D3 | 4+ | 5 | -1 | 1 |
| Plasma pistol – standard [Pistol] | 12" | 1 | 4+ | 7 | -2 | 1 |
| MELEE WEAPONS | RANGE | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Great weapon | Melee | 2 | 5+ | 8 | -1 | 2 |
| Close combat weapon | Melee | 2 | 4+ | 4 | 0 | 1 |
| Chainsword | Melee | 3 | 4+ | 4 | 0 | 1 |
| Corrupted stave [Devastating wounds, Psychic] | Melee | 2 | 4+ | 4 | -1 | D3 |
FACTION Dark Pacts
Bestial Raiders: If this unit starts the game in Strategic Reserves, it can be set up in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules. If this unit is in Strategic Reserves, for the purposes of setting up this unit on the battlefield, treat the current battle round number as being one higher than it actually is.
⚄ MathHammer — average damage calculator
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- 1 Fellgor Champion
- 9 Fellgor Beastmen
- The Fellgor Champion’s bolt pistol can be replaced with 1 plasma pistol.
- 1 Fellgor Beastman’s close combat weapon can be replaced with 1 great weapon.
- 1 Fellgor Beastman’s close combat weapon can be replaced with 1 corrupted stave.