Dakkapedia

Accursed Cultists

Chaos Knights
908 models
19516 models
MUTANT
M 6"
T 4
SV 6+ -INV
W 1
LD 7+
OC 1
⌀ 25mm
TORMENT
M 6"
T 4
SV 6+ -INV
W 3
LD 7+
OC 1
⌀ 40mm

Every Torment is equipped with: hideous mutations.

Every Mutant is equipped with: blasphemous appendages.

MELEE WEAPONSRANGEAWSSAPD
Hideous mutations MeleeD6+24+5-12
Blasphemous appendages Melee24+401
ABILITIES

CORE Feel No Pain 6+, Scouts 6"

FACTION Dark Pacts

Accursed Horde: Each time an enemy unit has shot, if one or more models from this unit were destroyed as a result of those attacks, this unit can make a Horde move. To do so, roll one D6: this unit can be moved a number of inches up to the result, but this unit must finish that move as close as possible to the closest enemy unit (excluding AIRCRAFT). When doing so, those models can be moved within Engagement Range of that enemy unit. A unit cannot make a Horde move while it is Battle-shocked.
Led by: Cultist Firebrand, Dark Commune, Rogue Psyker.
⚄ MathHammer — average damage calculator

Loading calculator…

UNIT COMPOSITION
  • 3-6 Torments
  • 5-10 Mutants
Stratagems you can use on this unit (11)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
RAPID INGRESS 1CP · Movement phase
GO TO GROUND 1CP · Shooting phase
HEROIC INTERVENTION 1CP · Charge phase
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
WORTHLESS CHATTEL 1CP · Iconoclast Fiefdom · Shooting phase

🔍 Find model image · Source (wahapedia)