Sicarian Infiltrators datasheet for Warhammer 40,000 11th edition — stats, weapons, abilities and points current to the 2026-06-17 Munitorum Field Manual / Balance Dataslate.
M
8"
T
4
SV
4+
5+INV
W
2
LD
7+
OC
1
⌀ 40mm
Every model is equipped with: stubcarbine; power weapon.
| RANGED WEAPONS | RANGE | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Flechette blaster [Pistol] | 12" | 5 | 4+ | 3 | 0 | 1 |
| Stubcarbine [Pistol] | 12" | 3 | 4+ | 4 | 0 | 1 |
| MELEE WEAPONS | RANGE | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Power weapon | Melee | 4 | 4+ | 4 | -2 | 1 |
| Taser goad [Sustained hits 2] | Melee | 3 | 4+ | 6 | -1 | 1 |
CORE Infiltrators, Stealth
FACTION Doctrina Imperatives
Voices in the Code: At the start of the Fight phase, each enemy unit within Engagement Range of one or more units with this ability must take a Battle-shock test.
Neurostatic Interference (Aura): While an enemy unit is within 6" of this unit, subtract 1 from each Battle-shock or Leadership test taken for that enemy unit. If this unit is also within 6" of one or more friendly Adeptus Mechanicus Battleline units, subtract 2 instead.
⚄ MathHammer — average damage calculator
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📏 Threat ranges — how far this unit reaches
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- 1 Sicarian Infiltrator Princeps
- 4-9 Sicarian Infiltrators
- Any number of models can each have their stubcarbine and power weapon replaced with 1 flechette blaster and 1 taser goad.
- 4-9 Sicarian Infiltrators 4–9: Sicarian Infiltrator (Power weapon & stubcarbine), Sicarian Infiltrator (Taser goad & flechette blaster)
- Sicarian Infiltrator Princeps pick 1: Sicarian Infiltrator Princeps (Power weapon & stub carbine), Sicarian Infiltrator Princeps (Taser goad & flechette blaster)