Adeptus Mechanicus — army rules
Army-wide
Stratagems
THREAT‑COGITATION TARGETERS
None
Cohort Cybernetica
Detachment rules
Cyber-Psalm Programming: Models in Legio Cybernetica units from your army get +2" Move. Also, unless Battle-shocked, models in that unit get +1 Objective Control.
Enhancements
Necromechanic (25 pts): TECH-PRIEST model only. Once per battle round, when a saving throw fails for a friendly LEGIO CYBERNETICA or ADEPTUS MECHANICUS VEHICLE model within 12" of the bearer, the bearer may use this Enhancement to change that attack's Damage to 0.
Lord of Machines (20 pts): TECH-PRIEST model only. Once per turn, at the start of your opponent's Shooting phase, pick one enemy VEHICLE unit within 12" of and visible to the bearer. It takes a Leadership test: on a pass, for the rest of the phase each model in it takes -1 to its Hit rolls; on a fail, it cannot shoot this phase.
Emotionless Clarity (15 pts): TECH-PRIEST model only. Once per turn, when a friendly LEGIO CYBERNETICA or ADEPTUS MECHANICUS VEHICLE model with Deadly Demise within 12" of the bearer is destroyed, the bearer may use this Enhancement: do not roll for that Deadly Demise; the mortal wounds are inflicted automatically.
Arch-negator (10 pts): TECH-PRIEST model only. Ranged weapons carried by the bearer gain [ANTI-VEHICLE 4+].
Stratagems
MOTIVE IMPERATIVE
WHEN: Your Command phase. TARGET: One ADEPTUS MECHANICUS VEHICLE unit from your army. EFFECT: Until the start of your next Command phase, its models get +3" Move and +1 to Advance and Charge rolls.
AUTO-DIVINATORY TARGETING
WHEN: Your Command phase. TARGET: One LEGIO CYBERNETICA or ADEPTUS MECHANICUS VEHICLE unit from your army, and one objective marker. EFFECT: Until the start of your next Command phase, ranged weapons carried by the unit's models have Ballistic Skill 3+ and [IGNORES COVER], but may only target units within range of the chosen objective marker.
BENEVOLENCE OF THE OMNISSIAH
WHEN: Your Command phase. TARGET: One LEGIO CYBERNETICA or ADEPTUS MECHANICUS VEHICLE unit from your army. EFFECT: Until the start of your next Command phase, models in the unit gain Feel No Pain 6+, improved to Feel No Pain 5+ against mortal wounds.
MACHINE SUPERIORITY
WHEN: Your Command phase. TARGET: One LEGIO CYBERNETICA or ADEPTUS MECHANICUS VEHICLE unit from your army. EFFECT: For the rest of the turn, the unit may shoot in a turn in which it Fell Back, and you may ignore any or all modifiers to its characteristics and to any roll or test made for it (except modifiers to saving throws).
MACHINE SPIRIT RESURGENT
WHEN: Your Command phase. TARGET: One LEGIO CYBERNETICA or ADEPTUS MECHANICUS VEHICLE unit from your army that is below its Starting Strength. EFFECT: Until the start of your next Command phase, each time a model in the unit attacks, you may re-roll the Hit roll. If the unit is Below Half-strength, you may re-roll the Wound roll as well.
TRANSCENDENT COGITATION
WHEN: Your Command phase. TARGET: One LEGIO CYBERNETICA or ADEPTUS MECHANICUS VEHICLE unit from your army. EFFECT: Until the start of your next Command phase, both the Conqueror Imperative and Protector Imperative are active for the unit.
Data-Psalm Conclave
Detachment rules
Benedictions Of The Omnissiah: At the start of the first battle round, choose one Benediction of the Omnissiah to be active for CULT MECHANICUS units from your army until the end of the battle. Panegyric Procession: each time a CULT MECHANICUS model from your army makes a ranged attack against a unit within half range, that attack gets +1 Armour Penetration. Citation in Savagery: each time a CULT MECHANICUS unit from your army is picked to fight, if it made a Charge move this turn, then for the rest of the phase its models' melee weapons get +1 Strength and +1 Attacks.
Enhancements
Mechanicus Locum (10 pts): TECH-PRIEST model only. The bearer has Leadership 6+. Once per battle, at the start of any phase, you may pick one friendly CULT MECHANICUS unit that is Battle-shocked and within 12" of the bearer; it is no longer Battle-shocked.
Mantle of the Gnosticarch (15 pts): TECH-PRIEST model only. Each time an attack is allocated to the bearer, change that attack's Damage to 1.
Data-blessed Autosermon (20 pts): TECH-PRIEST model only. Once per battle, at the start of your Command phase, you may select the Benediction of the Omnissiah you did not choose at the start of the first battle round. Until the start of your next Command phase, that Benediction is active for the bearer's unit in addition to the one currently active for your army.
Temporcopia (25 pts): TECH-PRIEST model only. The bearer's unit gains the Fights First ability.
Stratagems
CHANT OF THE REMORSELESS FIST
WHEN: Fight phase. TARGET: One CULT MECHANICUS unit from your army not yet picked to fight this phase. EFFECT: For the rest of the phase, each time a CULT MECHANICUS model in the unit makes a melee attack, add 1 to the Wound roll.
INCANTATION OF THE IRON SOUL
WHEN: Any phase, right after you allocate a mortal wound to a CULT MECHANICUS model from your army. TARGET: That model's unit. EFFECT: For the rest of the phase, CULT MECHANICUS models in the unit gain Feel No Pain 4+ against mortal wounds.
LUMINESCENT BLESSING
WHEN: Opponent's Shooting phase, right after an enemy unit picks its targets. TARGET: One CULT MECHANICUS unit from your army chosen as a target by one or more of that unit's attacks. EFFECT: For the rest of the phase, CULT MECHANICUS models in the unit have a 4+ invulnerable save.
VERSE OF VENGEANCE
WHEN: Fight phase, right after an enemy unit picks its targets. TARGET: One CULT MECHANICUS unit from your army chosen as a target by one or more of that unit's attacks. EFFECT: For the rest of the phase, each time a CULT MECHANICUS model in the unit is destroyed, if it has not fought this phase, roll one D6: on a 4+ it is not removed. It may fight after the attacking model's unit finishes its attacks, then is removed.
TRIBUTE OF EMPHATIC VENERATION
WHEN: Start of your Movement phase. TARGET: One CULT MECHANICUS unit from your army and one enemy unit within 18" of it. EFFECT: That enemy unit takes a Battle-shock test. On a fail, until the start of your next Command phase each model in it takes -1 to its Hit rolls.
LITANY OF THE ELECTROMANCER
WHEN: Your Shooting phase. TARGET: One CULT MECHANICUS unit from your army. EFFECT: Roll one D6 for each enemy unit within 6" of one or more CULT MECHANICUS models in your unit (+1 if that model is an ELECTRO-PRIEST). On a 5+ that enemy unit suffers D3 mortal wounds.
Electromartyrs
Detachment rules
Overload Machine Spirits: Each time an ADEPTUS MECHANICUS unit from your army is picked to shoot, it may use this ability: for the rest of the phase, ranged weapons carried by its models get +1 Armour Penetration and gain [HAZARDOUS].
Enhancements
Remote Lockdown (0 pts): Once per battle round, when an enemy unit attempts to operate a Hatchway within 9" of and visible to the bearer, it may use this Enhancement to attempt to prevent that unit from operating the Hatchway as if the bearer were within 1" of it.
Multi-dimensional Auspex (0 pts): Once per battle, in your Shooting phase, when the bearer is picked to shoot, it may use this Enhancement: for the rest of the phase it ignores Walls and closed Hatchways for visibility, and the Range of ranged weapons it carries becomes 6".
Stratagems
OMNI-TARGETERS
WHEN: Your Shooting phase. TARGET: One ADEPTUS MECHANICUS unit from your army not yet picked to shoot this phase. EFFECT: For the rest of the phase, ranged weapons carried by the unit's models gain [PISTOL]. For any such weapon that already has [PISTOL], for the rest of the phase each attack against a unit within 6" gets +1 to the Hit roll.
SAVIOUR SYSTEMS
WHEN: Opponent's Shooting phase. TARGET: One ADEPTUS MECHANICUS unit from your army (not KATAPHRON units) chosen as a target by one or more of that unit's attacks. EFFECT: For the rest of the phase, each time an attack targets your unit, subtract 1 from the Wound roll.
BALLISTIC SYNCHRONY
WHEN: Your Shooting phase. TARGET: One ADEPTUS MECHANICUS unit from your army not yet picked to shoot this phase. EFFECT: For the rest of the phase, ranged weapons carried by the unit's models gain [LETHAL HITS].
AUTO-VENGEANCE
WHEN: Fight phase, right after an enemy unit picks its targets. TARGET: One ADEPTUS MECHANICUS unit from your army chosen as a target by one or more of that unit's attacks. EFFECT: For the rest of the phase, each time a model in the unit is destroyed, if it has not fought this phase, roll one D6: on a 3+ it is not removed. It may fight after the attacking unit finishes its attacks, then is removed.
Eradication Cohort
Detachment rules
Murderous Imperative: Each time a model in a Skitarii unit from your army attacks: if the Protector Imperative is active for that unit, re-roll a Hit roll of 1; if the Conqueror Imperative is active for that unit, re-roll a Wound roll of 1.
Enhancements
Omnicogitator (25 pts): Skitarii Marshal model only. Both the Conqueror Imperative and Protector Imperative are active for the bearer's unit.
Martial Signatum Amplificator (15 pts): Tech-Priest model only. Models in the bearer's unit gain the Skitarii keyword.
Belicosa-Class Capacitor Vanes (30 pts): Adeptus Mechanicus model only. Ranged weapons carried by models in the bearer's unit get +6" Range and +1 Strength.
Omnissiah’s Fury (10 pts): Skitarii Marshal model only. The bearer's melee weapons get +2 Attacks and +1 to both Armour Penetration and Damage.
Stratagems
PRECISION ONSLAUGHT
WHEN: Your Charge phase, right after a Sicarian unit from your army declares a charge. TARGET: That SICARIAN unit. EFFECT: For the rest of the phase, when the unit finishes a Charge move, pick one enemy unit within Engagement Range, then roll one D6 for each of your models within Engagement Range of it: each 4+ deals 1 mortal wound.
UNRELENTING AGGRESSION
WHEN: Your Movement phase, right after an ADEPTUS MECHANICUS unit from your army Falls Back. TARGET: That ADEPTUS MECHANICUS unit. EFFECT: For the rest of the turn, the unit may shoot in a turn in which it Fell Back. If it has the Skitarii keyword, it may instead shoot and declare a charge in a turn in which it Fell Back.
ANALYTIC REPRISALS
WHEN: Opponent's Shooting phase, right after an enemy unit has shot. TARGET: One Skitarii Infantry unit from your army that lost one or more models to that unit's attacks. EFFECT: Your unit may shoot as if it were your Shooting phase, but may only target that enemy unit, and only if it is an eligible target.
UNSHACKLED WRATH
WHEN: Your Shooting phase. TARGET: One Skitarii unit from your army not yet picked to shoot this phase. EFFECT: Choose [SUSTAINED HITS 1] or [LETHAL HITS]; for the rest of the phase, ranged weapons carried by the unit's models gain the chosen ability. Alternatively, you may instead give those weapons all of [SUSTAINED HITS 1], [LETHAL HITS] and [HAZARDOUS] for the rest of the phase.
SERVO‑DRIVEN CHARGE
WHEN: Fight phase. TARGET: One ADEPTUS MECHANICUS unit from your army not yet picked to fight this phase. EFFECT: For the rest of the phase, melee weapons carried by the unit's models gain [LANCE].
Explorator Maniple
Detachment rules
Acquisition At Any Cost: At the start of your Command phase, choose one objective marker; until the start of your next Command phase it is your Acquisition objective marker. Each time an ADEPTUS MECHANICUS model from your army attacks, if its unit is within range of your Acquisition objective marker, or the target of that attack is within range of it, re-roll a Wound roll of 1.
Enhancements
Magos (15 pts): TECH-PRIEST model only. At the end of your Command phase, if the bearer is within range of your Acquisition objective marker, roll one D6: on a 4+ you gain 1CP.
Genetor (25 pts): TECH-PRIEST model only. While the bearer is leading a unit within range of your Acquisition objective marker, models in that unit have a 4+ invulnerable save.
Logis (20 pts): TECH-PRIEST model only. While the bearer is leading a unit, each time a model in that unit attacks a unit within range of your Acquisition objective marker, add 1 to the Hit roll.
Artisan (15 pts): TECH-PRIEST model only. While the bearer is leading a unit within range of your Acquisition objective marker, once per phase you may change the result of one Hit roll, Wound roll or saving throw made for that unit to an unmodified 6.
Stratagems
PRIORITY RECLAMATION
WHEN: Fight phase, just before an ADEPTUS MECHANICUS unit from your army Consolidates. TARGET: That ADEPTUS MECHANICUS unit. EFFECT: For the rest of the phase, each time a model in the unit makes a Consolidation move, it may move up to 6" instead of up to 3", provided the unit ends that move within range of your Acquisition objective marker. RESTRICTIONS: Cannot target a unit within 3" of any enemy unit.
AUTO-ORACULAR RETRIEVAL
WHEN: Your Shooting phase. TARGET: One ADEPTUS MECHANICUS unit from your army that disembarked from a TRANSPORT this turn. EFFECT: For the rest of the phase, each time a model in the unit makes a ranged attack against an enemy unit within range of your Acquisition objective marker, add 1 to the Wound roll.
CACHED ACQUISITION
WHEN: Any phase. TARGET: One ADEPTUS MECHANICUS unit from your army just destroyed while within range of an objective marker you controlled (you may use this even though the unit was just destroyed). EFFECT: That objective marker stays under your control, even with no models in range, until your opponent controls it at the start or end of any turn.
REACTIVE SAFEGUARD
WHEN: Opponent's Charge phase, right after an enemy unit declares a charge. TARGET: One ADEPTUS MECHANICUS INFANTRY unit from your army within range of your Acquisition objective marker chosen as a target of that charge, and one friendly ADEPTUS MECHANICUS TRANSPORT. EFFECT: Your unit may embark within that TRANSPORT. RESTRICTIONS: Every model in your unit must be within 3" of the TRANSPORT and there must be enough transport capacity for the whole unit.
INFOSLAVE SKULL
WHEN: Your Command phase. TARGET: One TECH-PRIEST model from your army and one objective marker within 24" of it (not your Acquisition objective marker). EFFECT: Until the start of your next Command phase, that objective marker also counts as one of your Acquisition objective markers for all rules.
INCENSE EXHAUSTS
WHEN: Opponent's Shooting phase, right after an enemy unit picks its targets. TARGET: One ADEPTUS MECHANICUS INFANTRY unit from your army chosen as a target by one or more of that unit's attacks, and one friendly ADEPTUS MECHANICUS SMOKE unit within 6" of it. EFFECT: For the rest of the phase, both units gain the Stealth ability and the Benefit of Cover.
Haloscreed Battle Clade
Detachment rules
Noospheric Transference: In your Command phase, pick one or more ADEPTUS MECHANICUS units from your army (including embarked units). The maximum depends on battle size: Incursion 1 unit, Strike Force 2 units, Onslaught 3 units. Until the start of your next Command phase, those units gain the HALO OVERRIDE keyword. Then pick one Override ability; until the start of your next Command phase, HALO OVERRIDE units from your army gain it. Electromotive Energisation: models get +2" Move. Microactuator Bracing: models get +1 Toughness. Predation Protocols: the unit may declare a charge in a turn in which it Advanced. Muted Servomotors: models gain the Stealth ability.
Enhancements
Transoracular Dyad Wafers (15 pts): Cybernetica Datasmith model only. While the bearer is attached to a Kastelan Robots unit, for the rest of the battle that unit's models gain the HALO OVERRIDE keyword. That unit cannot be chosen when selecting units for the Noospheric Transference Detachment rule.
Cognitive Reinforcement (35 pts): ADEPTUS MECHANICUS model only (not Cybernetica Datasmith models). Both the Conqueror Imperative and Protector Imperative are active for the bearer's unit.
Sanctified Ordnance (10 pts): ADEPTUS MECHANICUS model only. Ranged weapons carried by models in the bearer's unit get +6" Range, and each time a Hazardous test is taken for that unit you may re-roll the result.
Inloaded Lethality (15 pts): Tech-Priest Dominus or Tech-Priest Manipulus model only. The bearer's melee weapons get +3 Attacks and +1 Damage.
Stratagems
TARGETING OVERRIDE
WHEN: Your Shooting phase or the Fight phase. TARGET: One ADEPTUS MECHANICUS unit from your army not yet picked to shoot or fight this phase. EFFECT: For the rest of the phase, each time a model in the unit attacks, an unmodified Hit roll of 5+ scores a Critical Hit.
ERADICATION PROTOCOLS
WHEN: Your Shooting phase or the Fight phase. TARGET: One ADEPTUS MECHANICUS unit from your army not yet picked to shoot or fight this phase. EFFECT: For the rest of the phase, each time a model in the unit attacks, re-roll a Wound roll of 1, and, if it is a HALO OVERRIDE unit, re-roll a Hit roll of 1.
GUIDED RETREAT
WHEN: Your Movement phase, right after an ADEPTUS MECHANICUS unit from your army makes a Fall Back move. TARGET: That ADEPTUS MECHANICUS unit. EFFECT: For the rest of the turn, the unit may shoot and declare a charge in a turn in which it Fell Back, and, if it is a HALO OVERRIDE unit, you may re-roll Desperate Escape tests for it.
ANALYTICAL DIVINATION
WHEN: Opponent's Movement phase, right after an enemy unit finishes a Normal, Advance or Fall Back move. TARGET: One Adeptus Mechanicus Infantry unit (not Kataphron units) from your army within 9" of that enemy unit and not within Engagement Range of any enemy unit. EFFECT: Your unit may make a Normal move of up to D6", or up to 6" instead if it is a HALO OVERRIDE unit.
AGGRESSIVE IMPULSE
WHEN: Your Movement phase. TARGET: One Skorpius Dunerider model from your army not yet picked to move this phase. EFFECT: For the rest of the turn, each time an ADEPTUS MECHANICUS unit disembarks from that model after it has made a Normal move, that unit may still declare a charge this turn.
NEURAL OVERLOAD
WHEN: Your Movement phase. TARGET: One ADEPTUS MECHANICUS unit from your army. EFFECT: If the unit is a HALO OVERRIDE unit, it suffers D3 mortal wounds. Pick one Override ability; until the start of your next Command phase it is active for the unit. Note: a unit that already has HALO OVERRIDE can be affected by multiple Override abilities at once, but takes the mortal wounds to do so. A unit without the keyword instead gains only the chosen Override ability until the start of your next Command phase and benefits from no other active Override abilities.
Machine Cult
Detachment rules
Canticles of the Omnissiah: Add 1 to Advance rolls, Charge rolls and Battle-shock tests for TECH-PRIEST and ELECTRO-PRIESTS units from your army.
Enhancements
Beseech the Machine Spirits (0 pts): At the end of the Move Units step of your Movement phase, the bearer may attempt to operate a Hatchway visible to and within 9" of it instead of within 1". When doing so, if your opponent attempts to prevent it, add the bearer's Toughness to your roll-off result instead of that of a friendly model within 1" of the Hatchway.
Harmonic Discordator (0 pts): In the Battle-shock step of your opponent's Command phase, if an enemy unit below its Starting Strength is within 3" of the bearer, it must take a Battle-shock test. If it is also Below Half-strength, subtract 1 from that test. This Enhancement cannot make a unit take two Battle-shock tests in the same phase.
Stratagems
OMNISSIAH’S GUIDANCE
WHEN: Your Shooting phase. TARGET: One ADEPTUS MECHANICUS unit from your army not yet picked to shoot this phase. EFFECT: For the rest of the phase, models in the unit may ignore other models in their own unit for visibility.
TETHER-TENDRILS
WHEN: Opponent's Movement phase, right after an enemy unit is picked to Fall Back. TARGET: One TECH-PRIEST or ELECTRO-PRIESTS unit from your army within Engagement Range of that enemy unit. EFFECT: For the rest of the phase, when that enemy unit Falls Back, its models take Desperate Escape tests as if Battle-shocked. If that enemy unit is also Battle-shocked by other means, subtract 1 from each of those tests.
POWER OF THE MOTIVE FORCE
WHEN: Your Charge phase. TARGET: One ELECTRO-PRIESTS unit from your army. EFFECT: For the rest of the phase, the unit may declare a charge in a turn in which it Advanced.
ELECTROGHEIST VISITATIONS
WHEN: Opponent's Shooting phase or the Fight phase, right after an enemy unit picks its targets. TARGET: One ELECTRO-PRIESTS unit from your army chosen as a target by one or more of that unit's attacks. EFFECT: For the rest of the phase, each time an attack targets your unit, if the attacking model is within 6", subtract 1 from the Hit roll.
Rad-Zone Corps
Detachment rules
Rad-bombardment: Battle Round 1 - Bombardment: At the start of the first battle round, for each enemy unit in your opponent's deployment zone, your opponent decides whether it takes cover or stands firm. Then roll one D6 per such unit: standing firm - on a 3+ it suffers D3 mortal wounds; taking cover - until the end of the battle round it is Battle-shocked and, on a 5+, suffers D3 mortal wounds. Battle Rounds 2 Onwards - Fallout: At the start of your Command phase in the second, third, fourth and fifth battle rounds, roll one D6 for each enemy unit in your opponent's deployment zone. On a 3+ it suffers 1 mortal wound and must take a Battle-shock test.
Enhancements
Radial Suffusion (25 pts): ADEPTUS MECHANICUS model only. From the second battle round onwards, when resolving the Fallout effect of the Rad-bombardment Detachment rule, if the bearer is on the battlefield, also roll one D6 for each enemy unit within 6" of your opponent's deployment zone, in addition to those within it.
Malphonic Susurrus (20 pts): ADEPTUS MECHANICUS model only. While the bearer is leading a unit, models in that unit gain the Stealth ability.
Peerless Eradicator (20 pts): ADEPTUS MECHANICUS model only. While the bearer is leading a unit, ranged weapons carried by models in that unit gain [SUSTAINED HITS 1].
Autoclavic Denunciation (15 pts): ADEPTUS MECHANICUS model only. Ranged weapons carried by the bearer gain [ANTI-INFANTRY 2+] and [ANTI-MONSTER 4+].
Stratagems
AGGRESSOR IMPERATIVE
WHEN: Your Movement phase. TARGET: One SKITARII unit from your army not yet picked to move this phase. If it is BATTLELINE, you may also target one friendly SKITARII unit (not BATTLELINE) within 6" of it. EFFECT: For the rest of the phase, each time one of those units Advances, do not roll for the Advance; instead its models get +6" Move for the rest of the phase.
PRE-CALIBRATED PURGE SOLUTION
WHEN: Your Shooting phase. TARGET: One ADEPTUS MECHANICUS unit from your army not yet picked to shoot this phase. If it is BATTLELINE, you may also target one friendly SKITARII unit (not BATTLELINE) within 6" of it. EFFECT: For the rest of the phase, each time a model in one of those units makes a ranged attack against a target in your opponent's deployment zone, you may re-roll the Hit roll.
BULWARK IMPERATIVE
WHEN: Opponent's Shooting phase, right after an enemy unit picks its targets. TARGET: One SKITARII unit from your army chosen as a target by one or more of that unit's attacks. If it is BATTLELINE, you may also target one friendly SKITARII unit (not BATTLELINE) within 6" of it. EFFECT: For the rest of the phase, models in those units have a 4+ invulnerable save.
BALEFUL HALO
WHEN: Fight phase, right after an enemy unit picks its targets. TARGET: One ADEPTUS MECHANICUS unit from your army (not Vehicle units) chosen as a target by one or more of that enemy unit's attacks. If it is BATTLELINE, you may also target one friendly SKITARII unit (not BATTLELINE) within 6" of it. EFFECT: For the rest of the turn, each time an attack targets your unit, subtract 1 from the Wound roll.
EXTINCTION ORDER
WHEN: Your Command phase. TARGET: One Tech-Priest model from your army and one objective marker within 24" of it. EFFECT: Roll one D6 for each enemy unit within range of that objective marker. On a 4+ it suffers 1 mortal wound and must take a Battle-shock test.
LETHAL DOSAGE
WHEN: Your Shooting phase. TARGET: One ADEPTUS MECHANICUS unit from your army not yet picked to shoot this phase. EFFECT: For the rest of the phase, ranged weapons carried by the unit's models gain [LETHAL HITS].
Response Clade
Detachment rules
Procedural Elimination: At the start of the battle round, choose either melee attacks or ranged attacks. For the rest of the battle round, each time a SKITARII model from your army makes an attack of the chosen type, re-roll a Hit roll of 1.
Enhancements
Admonissor Shunt (0 pts): Once per battle, at the start of any phase, if the bearer is on the battlefield, you may pick one friendly SKITARII unit that is Battle-shocked; it is no longer Battle-shocked.
Optimised Cogitators (0 pts): Once per battle round, when you target the bearer with a Stratagem, that use costs 1 less CP than normal.
Stratagems
PRECOGNITATED FIREFIELDS
WHEN: Your Shooting phase. TARGET: One SKITARII unit from your army not yet picked to shoot this phase. EFFECT: For the rest of the phase, ranged weapons carried by the unit's models gain [SUSTAINED HITS 1]. If the unit is BATTLELINE, those weapons gain [SUSTAINED HITS 2] instead.
INTEGRATIVE WITHDRAWAL
WHEN: Your Shooting phase. TARGET: One SKITARII unit from your army not yet picked to shoot this phase. EFFECT: For the rest of the phase, the unit may shoot in a turn in which it Fell Back. Also, after it has shot this phase, if it is within 1" of an open Hatchway and not within Engagement Range of any enemy unit, you may close that Hatchway.
ACCESS OVERRIDES
WHEN: Your Movement phase. TARGET: One ADEPTUS MECHANICUS unit from your army not yet picked to move this phase and not within Engagement Range of any enemy unit. EFFECT: Pick one closed Hatchway within 1" of your unit; the unit may attempt to operate it. RESTRICTIONS: For the rest of the turn, the unit cannot attempt to operate a Hatchway again.
RESPONSIVE SHIELDING
WHEN: Opponent's Shooting phase or the Fight phase, right after an enemy unit picks its targets. TARGET: One SKITARII unit from your army within range of an objective marker and chosen as a target by one or more of that unit's attacks. EFFECT: For the rest of the phase, models in your unit have a 4+ invulnerable save.
Skitarii Hunter Cohort
Detachment rules
Stealth Optimisation: SKITARII INFANTRY, SKITARII MOUNTED and IRONSTRIDER BALLISTARII units from your army gain the Stealth ability. Each time a ranged attack targets a SICARIAN unit from your army, unless the attacking model is within 12", the target has the Benefit of Cover against that attack.
Enhancements
Cantic Thrallnet (25 pts): SKITARII MARSHAL model only. At the start of the battle round, you may pick one friendly SKITARII unit within 12" of the bearer. Until the start of the next battle round, both the Protector Imperative and Conqueror Imperative are active for that unit.
Clandestine Infiltrator (20 pts): SKITARII model only. The bearer, and models in any unit it leads, gain the Infiltrators and Scouts 6" abilities.
Veiled Hunter (10 pts): SKITARII MARSHAL model only. After both players deploy, you may pick up to three SKITARII INFANTRY units from your army and redeploy them. Any of them may be placed into Strategic Reserves, regardless of how many units are already there.
Battle-sphere Uplink (30 pts): SKITARII model only. In your Shooting phase, after the bearer's unit has shot, if it is not within Engagement Range of any enemy unit, it may make a Normal move of up to 6". If it does, it cannot declare a charge for the rest of the turn.
Stratagems
BINHARIC OFFENCE
WHEN: Start of your Shooting phase or start of the Fight phase. TARGET: Two SKITARII units from your army not yet picked to shoot or fight this phase, and one enemy unit. EFFECT: For the rest of the phase, weapons carried by models in both of your units get +1 Armour Penetration. RESTRICTIONS: For the rest of the phase, each time a model in either unit attacks, it may only target that enemy unit (and only if it is an eligible target).
EXPEDITED PURGE PROTOCOL
WHEN: Your Charge phase. TARGET: One SKITARII unit from your army. EFFECT: For the rest of the phase, the unit may declare a charge in a turn in which it Advanced.
PROGRAMMED WITHDRAWAL
WHEN: End of opponent's Fight phase. TARGET: Up to two SICARIAN units from your army, or one SKITARII INFANTRY or SKITARII MOUNTED unit from your army. EFFECT: Remove those units from the battlefield and place them into Strategic Reserves. RESTRICTIONS: Each targeted unit must be more than 3" from all enemy units.
BIONIC ENDURANCE
WHEN: Opponent's Shooting phase or the Fight phase, right after an enemy unit picks its targets. TARGET: One SICARIAN, PTERAXII or SYDONIAN unit from your army chosen as a target by one or more of that unit's attacks. EFFECT: For the rest of the phase, models in the unit gain Feel No Pain 5+.
SHROUD PROTOCOLS
WHEN: Opponent's Shooting phase, right after an enemy unit picks its targets. TARGET: One SKITARII INFANTRY unit from your army chosen as a target by one or more of that unit's attacks. EFFECT: For the rest of the phase, the unit may only be chosen as a target of a ranged attack if the attacking model is within 18".
ISOLATE AND DESTROY
WHEN: Your Shooting phase. TARGET: One SICARIAN, PTERAXII, SYDONIAN, IRONSTRIDER BALLISTARII or SKITARII MOUNTED unit from your army not yet picked to shoot this phase. EFFECT: For the rest of the phase, each time a model in the unit attacks, if no other enemy units are within 6" of the targeted unit, add 1 to the Wound roll.