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Serberys Sulphurhounds

Adeptus Mechanicus
553 models
1106 models
🔍 See the model

Serberys Sulphurhounds datasheet for Warhammer 40,000 11th edition — stats, weapons, abilities and points current to the 2026-06-17 Munitorum Field Manual / Balance Dataslate.

M 12"
T 4
SV 4+ 5+INV
W 2
LD 7+
OC 2
⌀ 60 x 35.5mm

The Serberys Sulphurhound Alpha model is equipped with: Mechanicus pistol; sulphur breath; cavalry arc maul; clawed limbs.

Every Serberys Sulphurhound model is equipped with: 2 phosphor pistols; sulphur breath; clawed limbs.

RANGED WEAPONSRANGEABSSAPD
Mechanicus pistol [Pistol, DEVASTATING WOUNDS] 12"14+6-11
Phosphor blast carbine [Blast, Ignores cover] 18"D64+601
Phosphor pistol [Ignores cover, Pistol] 12"14+401
Sulphur breath [Ignores cover, Pistol, Torrent] 9"D6N/A3-11
MELEE WEAPONSRANGEAWSSAPD
Cavalry arc maul [Anti-vehicle 4+, Devastating wounds, Extra attacks] Melee14+5-11
Clawed limbs Melee44+401
ABILITIES

FACTION Doctrina Imperatives

Line-breakers: Whenever this unit finishes a Charge move, choose one enemy unit within Engagement Range and roll one D6 for each model in this unit within Engagement Range of it, adding 2 to the result if this unit began its Charge move within 6" of one or more friendly ADEPTUS MECHANICUS BATTLELINE units. Each 4+ inflicts 1 mortal wound.
⚄ MathHammer — average damage calculator

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📏 Threat ranges — how far this unit reaches

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UNIT COMPOSITION
  • 1 Serberys Sulphurhound Alpha
  • 2-5 Serberys Sulphurhounds
WARGEAR OPTIONS
  • For every 3 models in this unit, 1 Serberys Sulphurhound’s 2 phosphor pistols can be replaced with 1 phosphor blast carbine and 1 phosphor pistol.
LOADOUT CHOICES
  • 2-5 Serberys Sulphurhounds 2–5: Serberys Sulphurhound (Twin phosphor pistols), Serberys Sulphurhound (Phosphor blast carbine & Phosphor pistol)
Stratagems you can use on this unit (28)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
HEROIC INTERVENTION 1CP · Charge phase
BALEFUL HALO 2CP · Rad-Zone Corps · Fight phase
AGGRESSOR IMPERATIVE 1CP · Rad-Zone Corps · Movement phase
PRE-CALIBRATED PURGE SOLUTION 1CP · Rad-Zone Corps · Shooting phase
LETHAL DOSAGE 1CP · Rad-Zone Corps · Shooting phase
BULWARK IMPERATIVE 2CP · Rad-Zone Corps · Shooting phase
BINHARIC OFFENCE 2CP · Skitarii Hunter Cohort · Shooting or Fight phase
EXPEDITED PURGE PROTOCOL 1CP · Skitarii Hunter Cohort · Charge phase
ISOLATE AND DESTROY 1CP · Skitarii Hunter Cohort · Shooting phase
PROGRAMMED WITHDRAWAL 1CP · Skitarii Hunter Cohort · Fight phase
CACHED ACQUISITION 1CP · Explorator Maniple · Any phase
PRIORITY RECLAMATION 1CP · Explorator Maniple · Fight phase
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
ERADICATION PROTOCOLS 1CP · Haloscreed Battle Clade · Shooting or Fight phase
TARGETING OVERRIDE 1CP · Haloscreed Battle Clade · Shooting or Fight phase
NEURAL OVERLOAD 1CP · Haloscreed Battle Clade · Movement phase
GUIDED RETREAT 1CP · Haloscreed Battle Clade · Movement phase
SERVO‑DRIVEN CHARGE 1CP · Eradication Cohort · Fight phase
UNRELENTING AGGRESSION 1CP · Eradication Cohort · Movement phase
UNSHACKLED WRATH 1CP · Eradication Cohort · Shooting phase

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Build your Adeptus Mechanicus army

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