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Knight-centura

Adeptus Custodes
551 model
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Knight-centura datasheet for Warhammer 40,000 11th edition — stats, weapons, abilities and points current to the 2026-06-17 Munitorum Field Manual / Balance Dataslate.

M 6"
T 3
SV 3+ 5+INV
W 4
LD 6+
OC 1
⌀ 32mm

This model is equipped with: executioner greatblade.

RANGED WEAPONSRANGEABSSAPD
Master-crafted boltgun [Rapid fire 1] 24"12+402
Witchseeker flamer [Ignores cover, Torrent] 12"D6N/A401
MELEE WEAPONSRANGEAWSSAPD
Close combat weapon Melee32+301
Executioner greatblade [Anti-psyker 5+, Devastating wounds] Melee32+5-22
ABILITIES

CORE Leader, Scouts 6"

Seeker’s Instincts: While this model leads a unit, add 2" to the Move characteristic of its models and add 2 to Advance and Charge rolls made for that unit.
Daughter of the Abyss: This model has the Feel No Pain 3+ ability against Psychic Attacks and mortal wounds.
Corner the Quarry: Each time an enemy unit (excluding MONSTERS and VEHICLES) within Engagement Range of this model's unit Falls Back, every model in that enemy unit must take a Desperate Escape test, subtracting 1 from each test if that enemy unit is Battle-shocked.
Leader: This model can be attached to: Prosecutors, Vigilators, Witchseekers.
⚄ MathHammer — average damage calculator

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📏 Threat ranges — how far this unit reaches

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UNIT COMPOSITION
  • 1 Knight-Centura
WARGEAR OPTIONS
  • This model’s executioner greatblade can be replaced with one of the following:
    • 1 master-crafted boltgun and 1 close combat weapon
    • 1 Witchseeker flamer and 1 close combat weapon
LOADOUT CHOICES
  • Wargear pick 1: Executioner Greatblade, Witchseeker Flamer and CCW, Master-crafted boltgun and CCW
  • Weapon Upgrades: Weapon Modifications, Crusade Relic Upgrades
Stratagems you can use on this unit (40)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
EPIC CHALLENGE 1CP · Fight phase
INSANE BRAVERY 1CP · Command phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
GO TO GROUND 1CP · Shooting phase
HEROIC INTERVENTION 1CP · Charge phase
MULTIPOTENTIALITY 1CP · Shield Host · Movement phase
HUNT AS ONE 1CP · Talons Of The Emperor · Movement phase
TALONS INTERLOCKED 1CP · Talons Of The Emperor · Shooting phase
EMPYRIC SEVERANCE 1CP · Talons Of The Emperor · Shooting or Fight phase
EMPEROR’S EXECUTIONERS 2CP · Talons Of The Emperor · Fight phase
TALONED PINCER 1CP · Talons Of The Emperor · Movement phase
SHIELD OF HONOUR 1CP · Talons Of The Emperor · Shooting phase
DESPERATION’S PRICE 1CP · Null Maiden Vigil · Any phase
WITCH HUNTERS 1CP · Null Maiden Vigil · Shooting or Fight phase
PSYCHIC ABOMINATIONS 1CP · Null Maiden Vigil · Shooting phase
SLAYER OF CHAMPIONS 1CP · Auric Champions · Any phase
SUPERHUMAN RESERVES 2CP · Auric Champions · Any phase
THE EMPEROR’S AUSPICE 1CP · Auric Champions · Shooting or Fight phase
EARNING OF A NAME 1CP · Auric Champions · Fight phase
VIGIL UNENDING 2CP · Auric Champions · Fight phase
SHOULDER THE MANTLE 1CP · Auric Champions · Movement phase
COMMAND RE-ROLL 1CP · Any phase
BATTLEFIELD COMMAND 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
BLADES OF THE VIGILATORS 1CP · Black Ship Guardians · Fight phase
FOCUSED FEAR 1CP · Black Ship Guardians · Shooting or Fight phase
CORNERED PREY 1CP · Black Ship Guardians · Movement phase
EMPEROR’S VENGEANCE 1CP · Solar Spearhead · Fight phase
WRATHFUL ADVANCE 1CP · Solar Spearhead · Fight phase
PUNISHMENT INESCAPABLE 1CP · Solar Spearhead · Shooting phase
GILDED CHAMPION 1CP · Lions of the Emperor · Any phase
DEFIANT TO THE LAST 1CP · Lions of the Emperor · Fight phase
PEERLESS WARRIOR 1CP · Lions of the Emperor · Fight phase
MANOEUVRE AND FIRE 1CP · Lions of the Emperor · Movement phase
SWIFT AS THE EAGLE 1CP · Lions of the Emperor · Shooting phase

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