Adeptus Custodes — army rules
Auric Champions
Detachment rules
Assemblage of Might: At the start of your Command phase, choose one enemy unit. Until the start of your next Command phase, whenever a model in an Adeptus Custodes Character unit from your army attacks that enemy unit, add 1 to the Wound roll.
Enhancements
Blade Imperator (25 pts): Adeptus Custodes model only. Whenever the bearer's unit finishes a Charge move, choose one enemy unit within Engagement Range of the bearer and roll one D6: on a 4+ it suffers D3 mortal wounds. Once per battle, after the bearer's unit finishes a Charge move, all enemy units within 6" of the bearer must take a Battle-shock test.
Inspirational Exemplar (10 pts): Adeptus Custodes model only. The bearer has Leadership 5+. Once per battle, at the start of any phase, choose one friendly ADEPTUS CUSTODES unit that is Battle-shocked and within 12" of the bearer; it is no longer Battle-shocked.
Martial Philosopher (30 pts): Adeptus Custodes model only. The bearer's unit may shoot and/or declare a charge in a turn in which it Fell Back. Once per battle, when an enemy unit finishes a Normal, Advance or Fall Back move within 9" of the bearer, if the bearer's unit is not within Engagement Range of any enemy units, it may make a Normal move of up to 6".
Veiled Blade (25 pts): Adeptus Custodes model only. Add 2 to the Attacks of the bearer's melee weapons. Once per battle, at the start of any Command phase, triple the bearer's Objective Control characteristic until the end of the turn.
Stratagems
SLAYER OF CHAMPIONS
WHEN: Any phase. TARGET: One Adeptus Custodes Character unit from your army that just destroyed the unit chosen at the start of your Command phase for your Assemblage of Might ability. EFFECT: Choose one enemy unit on the battlefield. Until the start of your next Command phase, whenever an ADEPTUS CUSTODES CHARACTER model from your army attacks that enemy unit, add 1 to the Wound roll. If the destroyed unit was a CHARACTER unit, gain 1CP.
THE EMPEROR’S AUSPICE
WHEN: Your opponent's Shooting phase or the Fight phase, right after an enemy unit has chosen its targets. TARGET: One Adeptus Custodes Character unit from your army picked as a target of one or more of that attacking unit's attacks. EFFECT: For the rest of the phase, CHARACTER models in your unit gain Feel No Pain 4+.
SUPERHUMAN RESERVES
WHEN: Any phase, right after an Adeptus Custodes Warlord model from your army has used a 'once per battle' ability from its datasheet or an Enhancement. TARGET: That Adeptus Custodes Warlord model. EFFECT: Your model may use that once-per-battle ability one more time this battle (but not in the same phase). RESTRICTIONS: Usable only once per battle.
SHOULDER THE MANTLE
WHEN: Your Movement phase, before the Reinforcements step. TARGET: One Adeptus Custodes Character model from your army not currently leading a unit. EFFECT: Choose one friendly unit (not Battle-shocked or Attached) within 2" horizontally and 5" vertically of your model that it is able to lead. Your model attaches to that unit as a Leader; adjust the unit's Starting Strength accordingly.
EARNING OF A NAME
WHEN: Fight phase. TARGET: Up to two Adeptus Custodes Character units from your army not yet picked to fight this phase. EFFECT: For the rest of the phase, whenever a CHARACTER model in either unit attacks a MONSTER or VEHICLE unit, you may re-roll both the Hit roll and the Wound roll.
VIGIL UNENDING
WHEN: Fight phase. TARGET: One Adeptus Custodes Character model from your army that was just destroyed and has not fought this phase (you may use this even though it was just destroyed). EFFECT: Leave the destroyed model in play; it fights after the attacking unit finishes its attacks and is then removed.
Black Ship Guardians
Detachment rules
Priority Quarry: At the start of the first battle round, you may choose up to two enemy units as your army's quarry, one of which must be your opponent's WARLORD. Whenever an ANATHEMA PSYKANA unit from your army attacks one of your quarry units, re-roll a Hit roll of 1. Whenever an ANATHEMA PSYKANA unit from your army declares a charge, it may include any of your quarry units as targets even if they are not visible to it.
Enhancements
The Vratine Aquila (Aura) (0 pts): ANATHEMA PSYKANA model only. While a friendly ANATHEMA PSYKANA unit is within 3" of the bearer, models in that unit have a 4+ invulnerable save.
Sinister Presence (Aura) (0 pts): ANATHEMA PSYKANA model only. While an enemy unit is within 6" of the bearer (ignoring Walls and closed Hatchways when measuring), that unit cannot Seize objective markers and must take a Battle-shock test in your opponent's Command phase. This Enhancement cannot make a unit take two Battle-shock tests in the same phase.
Stratagems
FOCUSED FEAR
WHEN: Your opponent's Shooting phase or the Fight phase, right after an enemy unit has chosen its targets. TARGET: One ANATHEMA PSYKANA unit from your army picked as a target of one or more of that attacking unit's attacks. EFFECT: Until the attacking unit finishes its attacks, whenever an attack targets your unit, worsen that attack's Armour Penetration by 1.
PUNISHMENT OF THE PROSECUTORS
WHEN: Your Shooting phase. TARGET: One PROSECUTORS unit from your army not yet picked to shoot this phase. EFFECT: For the rest of the phase, improve the Armour Penetration of ranged weapons carried by models in your unit by 1. Additionally, whenever a model in your unit makes a ranged attack, on a Critical Wound improve that attack's Armour Penetration by a further 1.
BLADES OF THE VIGILATORS
WHEN: Fight phase, right after an enemy unit has chosen its targets. TARGET: One VIGILATORS, ALEYA, or KNIGHT-CENTURA equipped with an executioner greatblade unit from your army picked as a target of one or more of that attacking unit's attacks. EFFECT: For the rest of the phase, whenever an attack targets your unit, subtract 1 from the Wound roll.
CORNERED PREY
WHEN: Your Movement phase, right after an ANATHEMA PSYKANA unit from your army Falls Back. TARGET: That ANATHEMA PSYKANA unit. EFFECT: For the rest of the turn, your unit may shoot and declare a charge in a turn in which it Fell Back.
Lions of the Emperor
Detachment rules
Against All Odds: Whenever a model in an Adeptus Custodes unit from your army (excluding Vehicles) attacks, if no other friendly units are within 6" of that unit, add 1 to both the Hit roll and the Wound roll.
Enhancements
Superior Creation (25 pts): Adeptus Custodes Infantry model only. The first time the bearer is destroyed, roll one D6 at the end of the phase. On a 2+, set the bearer back up on the battlefield as close as possible to where it was destroyed and not within Engagement Range of any enemy units, with full wounds.
Praesidius (25 pts): Adeptus Custodes model only. The bearer has the Lone Operative and Stealth abilities.
Fierce Conqueror (15 pts): Shield-Captain model only. At the start of the Fight phase, until the end of the phase, add 2 to the Attacks of the bearer's melee weapons for every 5 enemy models within 6" of the bearer (rounding down).
Admonimortis (10 pts): Shield-Captain model only. Add 3 to the Strength of the bearer's melee weapons and improve their Armour Penetration and Damage by 1 each.
Stratagems
PEERLESS WARRIOR
WHEN: Fight phase. TARGET: One ADEPTUS CUSTODES unit from your army not yet picked to fight this phase. EFFECT: For the rest of the phase, melee weapons carried by models in your unit gain the [PRECISION] ability.
SWIFT AS THE EAGLE
WHEN: Your opponent's Shooting phase, right after an enemy unit has shot. TARGET: One ADEPTUS CUSTODES unit from your army (not a VEHICLE) picked as a target of one or more of that attacking unit's attacks. EFFECT: Your unit may make a Normal move of up to D6".
UNLEASH THE LIONS
WHEN: Your Command phase. TARGET: One Allarus Custodians or Aquilon Custodians unit from your army on the battlefield. EFFECT: Split the unit into separate single-model units, each with a Starting Strength of 1.
DEFIANT TO THE LAST
WHEN: Fight phase, right after an enemy unit has chosen its targets. TARGET: One ADEPTUS CUSTODES unit from your army picked as a target of one or more of that attacking unit's attacks. EFFECT: For the rest of the phase, whenever a model in your unit is destroyed and has not fought this phase, roll one D6, adding 2 if it has the CHARACTER keyword. On a 4+, leave it in play; it fights after the attacking unit finishes its attacks (treated as having 1 wound remaining) and is then removed.
GILDED CHAMPION
WHEN: Any phase, right after an Adeptus Custodes Character model from your army has used a datasheet ability that can only be used 'once per battle'. TARGET: That ADEPTUS CUSTODES CHARACTER model. EFFECT: Your model may use that once-per-battle ability one more time this battle (but not in the same phase). RESTRICTIONS: Cannot be used on the same model more than once per battle.
MANOEUVRE AND FIRE
WHEN: Your Movement phase, right after an ADEPTUS CUSTODES unit from your army Falls Back. TARGET: That ADEPTUS CUSTODES unit. EFFECT: For the rest of the turn, your unit may shoot and declare a charge in a turn in which it Fell Back.
Null Maiden Vigil
Detachment rules
Creeping Dread (Aura): In the Battle-shock step of your opponent's Command phase, if an enemy unit that is a PSYKER unit or is below its Starting Strength is within 12" of one or more Anathema Psykana models from your army, that enemy unit must take a Battle-shock test. If that unit is Below Half-strength, it instead subtracts 1 from its Battle-shock test this phase.
Enhancements
Enhanced Voidsheen Cloak (10 pts): Anathema Psykana model only. Whenever an attack is allocated to the bearer, subtract 1 from that attack's Damage. If the attack was made by a PSYKER or Battle-shocked model, set its Damage to 1 instead.
Huntress’ Eye (15 pts): Anathema Psykana model only. In your Command phase, choose one enemy unit within 12" of the bearer; that unit must take a Battle-shock test.
Oblivion Knight (25 pts): Anathema Psykana model only. While the bearer leads a unit, whenever a model in that unit attacks, add 1 to the Hit roll. If the attack targeted an enemy PSYKER unit, add 1 to the Wound roll too.
Raptor Blade (5 pts): Anathema Psykana model only. Add 1 to the Attacks, Strength and Damage of the bearer's melee weapons. While the bearer is within Engagement Range of one or more enemy PSYKER units that are Battle-shocked, add 2 to those characteristics instead.
Stratagems
PURGATION SWEEP
WHEN: Your Shooting phase. TARGET: One Witchseekers unit from your army not yet picked to shoot this phase. EFFECT: For the rest of the phase, add 1 to the Attacks of Torrent weapons carried by models in your unit. If such a weapon targets a PSYKER or Battle-shocked unit this phase, add 2 to its Attacks instead.
ANATHEMA BLADEMASTERY
WHEN: Fight phase. TARGET: One Vigilators unit from your army not yet picked to fight this phase. EFFECT: For the rest of the phase, whenever a model in your unit makes a melee attack, you may re-roll the Hit roll. If the target is Battle-shocked or a PSYKER, you may also re-roll the Wound roll.
WITCH HUNTERS
WHEN: Your Shooting phase or the Fight phase. TARGET: One Anathema Psykana unit from your army not yet picked to shoot or fight this phase. EFFECT: Choose either [LETHAL HITS] or [SUSTAINED HITS 1]. For the rest of the phase, weapons carried by models in your unit gain the chosen ability, but models in your unit may only target PSYKER units.
PSY-CHAFF VOLLEY
WHEN: Your Shooting phase. TARGET: One Prosecutors unit from your army that just shot. EFFECT: Choose one enemy unit hit by one or more of those attacks. Until the start of your next turn, while your unit is on the battlefield, that enemy unit is prosecuted. While prosecuted, whenever an Anathema Psykana model attacks that unit, improve that attack's Armour Penetration by 1. While a PSYKER or Battle-shocked unit is prosecuted, each model in it subtracts 1 from its Hit rolls.
DESPERATION’S PRICE
WHEN: Any phase, right after an enemy PSYKER unit finishes using a Psychic ability that targets a unit, or finishes making Psychic Attacks. TARGET: One Anathema Psykana unit from your army within 18" of that enemy PSYKER unit. EFFECT: That enemy PSYKER unit must take a Leadership test. If passed, it is Battle-shocked; if failed, it suffers 3 mortal wounds and is Battle-shocked.
PSYCHIC ABOMINATIONS
WHEN: Your opponent's Shooting phase, right after an enemy unit has chosen its targets. TARGET: One Anathema Psykana Infantry unit from your army picked as a target of one or more of that attacking unit's attacks. EFFECT: For the rest of the phase, your unit gains Stealth, and Battle-shocked and PSYKER models can only choose your unit as a ranged attack target if they are within 12".
Shield Host
Detachment rules
Martial Mastery: At the start of the battle round, you may choose one of the following options to apply until the start of the next battle round. Option 1: whenever an Adeptus Custodes model from your army with the Martial Ka'tah ability makes a melee attack, an unmodified Hit roll of 5+ scores a Critical Hit. Option 2: improve the Armour Penetration of melee weapons carried by ADEPTUS CUSTODES models from your army with the Martial Ka'tah ability by 1.
Enhancements
Auric Mantle (15 pts): Shield-Captain or Blade Champion model only. Add 2 to the bearer's Wounds characteristic.
Castellan’s Mark (20 pts): Shield-Captain model only. Once both armies are deployed, you may choose up to two Adeptus Custodes units from your army (excluding Anathema Psykana units) and redeploy them. Any of those units may be placed into Strategic Reserves, no matter how many units are already there.
From the Hall of Armouries (25 pts): Shield-Captain model only. Add 1 to the Strength and Damage of the bearer's melee weapons.
Panoptispex (5 pts): Shield-Captain or Blade Champion model only. While the bearer leads a unit, ranged weapons carried by models in that unit gain the [IGNORES COVER] ability.
Stratagems
ARCHEOTECH MUNITIONS
WHEN: Your Shooting phase. TARGET: One ADEPTUS CUSTODES unit from your army (excluding Anathema Psykana units) not yet picked to shoot this phase. EFFECT: Choose either [LETHAL HITS] or [SUSTAINED HITS 1]. For the rest of the phase, ranged weapons carried by models in your unit gain the chosen ability.
ARCANE GENETIC ALCHEMY
WHEN: Any phase, right after a mortal wound is allocated to an Adeptus Custodes model from your army (excluding Anathema Psykana models). TARGET: That model's unit. EFFECT: For the rest of the phase, models in your unit gain Feel No Pain 4+ against mortal wounds.
VIGILANCE ETERNAL
WHEN: Your Movement phase. TARGET: One Adeptus Custodes Battleline unit from your army (excluding Anathema Psykana units) within range of an objective marker you control. EFFECT: That objective marker stays under your control even if you have no models within range of it, until your opponent controls it at the start or end of any turn.
MULTIPOTENTIALITY
WHEN: Your Movement phase. TARGET: One Adeptus Custodes unit from your army that Fell Back this phase. EFFECT: For the rest of your turn, that unit may shoot and declare a charge in a turn in which it Fell Back.
UNWAVERING SENTINELS
WHEN: Fight phase, right after an enemy unit has chosen its targets. TARGET: One Adeptus Custodes Infantry unit from your army (excluding Anathema Psykana units) within range of an objective marker you control and picked as a target of one or more of that attacking unit's attacks. EFFECT: For the rest of the phase, whenever a melee attack targets your unit, subtract 1 from the Hit roll.
AVENGE THE FALLEN
WHEN: Start of the Fight phase. TARGET: One ADEPTUS CUSTODES unit from your army (excluding Anathema Psykana units) below its Starting Strength. EFFECT: For the rest of the phase, add 1 to the Attacks of melee weapons carried by models in that unit. If the unit is Below Half-strength, add 2 instead.
Solar Spearhead
Detachment rules
Auric Armour: While an Adeptus Custodes Vehicle unit from your army is at Starting Strength, unless it is an Aircraft or Battle-shocked, add 2 to the Objective Control of its models. While such a unit is below Starting Strength, whenever a model in it attacks, re-roll a Hit roll of 1. While such a unit is Below Half-strength, whenever a model in it attacks, re-roll a Hit roll of 1 and a Wound roll of 1. Also, add 2" to the Move characteristic of models in ADEPTUS CUSTODES WALKER units from your army and add 1 to Advance and Charge rolls made for them. In the Muster Armies step, you may select up to 2 ADEPTUS CUSTODES WALKER models from your army to gain the CHARACTER keyword (so they can take Enhancements and one can be your WARLORD).
Enhancements
Adamantine Talisman (25 pts): ADEPTUS CUSTODES model only. Improve the Attacks, Strength and Damage of the bearer's melee weapons by 1 each.
Augury Uplink (35 pts): ADEPTUS CUSTODES model only. The bearer gains Feel No Pain 5+.
Honoured Fallen (Aura) (15 pts): Adeptus Custodes Vehicle model only. While a friendly Adeptus Custodes Infantry or Adeptus Custodes Mounted unit is within 6" of the bearer, whenever a model in that unit attacks, re-roll a Hit roll of 1.
Veteran of the Kataphraktoi (10 pts): Adeptus Custodes Infantry or Adeptus Custodes Mounted model only. In your Command phase, choose one Adeptus Custodes Vehicle or ADEPTUS CUSTODES MOUNTED unit within 6" of the bearer. Until the start of your next Command phase, that unit may shoot in a turn in which it Fell Back.
Stratagems
FLAWLESS CONSTRUCTION
WHEN: Your opponent's Shooting phase or the Fight phase, right after an enemy unit has chosen its targets. TARGET: One Adeptus Custodes Vehicle unit from your army picked as a target of one or more of that attacking unit's attacks. EFFECT: For the rest of the phase, whenever an attack targets a model in your unit, if the attack's Strength is greater than your unit's Toughness, subtract 1 from the Wound roll.
EMPEROR’S VENGEANCE
WHEN: Fight phase, right after an enemy unit has chosen its targets. TARGET: One ADEPTUS CUSTODES unit from your army picked as a target of one or more of that attacking unit's attacks. EFFECT: For the rest of the phase, whenever a model in your unit is destroyed and has not fought this phase, roll one D6, adding 1 if your unit has the Walker keyword. On a 4+, leave it in play; it fights after the attacking unit finishes its attacks (treated as having 1 wound remaining) and is then removed.
WRATHFUL ADVANCE
WHEN: Fight phase, right before an ADEPTUS CUSTODES unit from your army Piles In. TARGET: That ADEPTUS CUSTODES unit. EFFECT: For the rest of the phase, whenever a model in your unit makes a Pile-in move, it may move up to D3+3" instead of up to 3".
UNSTOPPABLE
WHEN: Your Movement phase or your Charge phase. TARGET: One Adeptus Custodes Vehicle or Adeptus Custodes Mounted unit from your army. EFFECT: For the rest of the phase, whenever a model in your unit moves, it can move through terrain features.
PUNISHMENT INESCAPABLE
WHEN: Your Shooting phase. TARGET: One ADEPTUS CUSTODES unit from your army not yet picked to shoot this phase. EFFECT: For the rest of the phase, ranged weapons carried by models in your unit gain the [IGNORES COVER] ability, and whenever a model in your unit attacks, you may ignore any or all modifiers to that attack's Ballistic Skill and/or to the Hit roll.
RELENTLESS PERSECUTION
WHEN: Your Movement phase, right after an ADEPTUS CUSTODES VEHICLE unit from your army Advances. TARGET: That Adeptus Custodes Vehicle unit. EFFECT: For the rest of the turn, your unit may shoot in a turn in which it Advanced. If the unit has the Walker keyword, it may instead shoot and declare a charge in a turn in which it Advanced.
Talons Of The Emperor
Detachment rules
Revered Companions: Anathema Psykana units from your army gain Null Aegis (Aura): while an Adeptus Custodes unit is within 6" of this unit, models in that unit gain Feel No Pain 5+ against Psychic Attacks and mortal wounds. All other ADEPTUS CUSTODES units from your army gain Deadly Unity (Aura): while an ANATHEMA PSYKANA unit is within 6" of this unit, whenever a model in that ANATHEMA PSYKANA unit attacks, add 1 to the Hit roll.
Enhancements
Aegis Projector (20 pts): ADEPTUS CUSTODES model only. Once per turn, the first time a saving throw is failed for the bearer's unit, set that attack's Damage to 0.
Champion of the Imperium (25 pts): ADEPTUS CUSTODES model only. The range of the bearer's Null Aegis or Deadly Unity ability is increased to 9".
Gift of Terran Artifice (15 pts): ADEPTUS CUSTODES model only. Whenever the bearer makes a melee attack, add 1 to the Wound roll.
Radiant Mantle (30 pts): ADEPTUS CUSTODES model only. Whenever an attack targets the bearer's unit, if the attacking model is within 12", subtract 1 from the Hit roll.
Stratagems
TALONS INTERLOCKED
WHEN: Your Shooting phase. TARGET: Up to two ADEPTUS CUSTODES INFANTRY units from your army, plus one enemy unit that is an eligible target for all of them. EFFECT: For the rest of the phase, your units may only target that enemy unit, but whenever a model in one of your units makes a ranged attack, improve that attack's Strength and Armour Penetration by 1. RESTRICTIONS: You may only choose two units if exactly one is an ANATHEMA PSYKANA unit and both are within 6" of each other.
EMPYRIC SEVERANCE
WHEN: Your opponent's Shooting phase or the Fight phase, right after an enemy unit has chosen its targets. TARGET: One ADEPTUS CUSTODES unit from your army picked as a target of one or more of that attacking unit's attacks, plus one friendly ANATHEMA PSYKANA unit within 6" of that ADEPTUS CUSTODES unit. EFFECT: For the rest of the phase, your unit gains Feel No Pain 4+ against Psychic Attacks and mortal wounds.
EMPEROR’S EXECUTIONERS
WHEN: Start of the Fight phase. TARGET: Up to two Adeptus Custodes units from your army. EFFECT: For the rest of the phase, whenever a model in one of your units targets an enemy unit below its Starting Strength, add 1 to the Wound roll. RESTRICTIONS: You may only choose two units if exactly one is an Anathema Psykana unit and both are within 6" of each other.
TALONED PINCER
WHEN: Your opponent's Movement phase, right after an enemy unit finishes a Normal, Advance or Fall Back move. TARGET: Up to two Adeptus Custodes units from your army within 9" of that enemy unit. EFFECT: Your units may make a Normal move of up to 6". RESTRICTIONS: You cannot pick units within Engagement Range of any enemy units. You may only choose two units if exactly one is an Anathema Psykana unit and both are within 6" of each other.
SHIELD OF HONOUR
WHEN: Your opponent's Shooting phase, right after an enemy unit has chosen its targets. TARGET: One Anathema Psykana Infantry unit from your army picked as a target of one or more of that attacking unit's attacks, plus one other friendly Adeptus Custodes Infantry unit (excluding ANATHEMA PSYKANA units) within 6" of that ANATHEMA PSYKANA INFANTRY unit. EFFECT: For the rest of the phase, any attack targeting your ANATHEMA PSYKANA unit must instead target your other ADEPTUS CUSTODES unit (unless it is not an eligible target).
HUNT AS ONE
WHEN: Start of your Movement phase. TARGET: Up to two ADEPTUS CUSTODES units from your army. EFFECT: For the rest of the turn, your units may shoot and/or declare a charge in a turn in which they Fell Back. RESTRICTIONS: You may only choose two units if exactly one is an ANATHEMA PSYKANA unit and both are within 6" of each other.
Voyagers in Darkness
Detachment rules
Overwhelming Magnificence: While an enemy unit is within Engagement Range of one or more ADEPTUS CUSTODES units from your army, subtract 1 from the Objective Control of models in that enemy unit.
Enhancements
Voidstrider (0 pts): Add 2" to the bearer's Move characteristic.
Mantle of the Emissary (0 pts): The bearer has an Objective Control characteristic of 5.
Stratagems
ARTIFICER ROUNDS
WHEN: Your Shooting phase. TARGET: One ADEPTUS CUSTODES unit from your army not yet picked to shoot this phase. EFFECT: For the rest of the phase, ranged weapons carried by models in your unit (excluding ballistus grenade launchers) gain the [SUSTAINED HITS 1] ability when targeting units within 6".
AURIC STORM
WHEN: Your Charge phase, right after an ALLARUS CUSTODIANS unit from your army finishes a Charge move. TARGET: That ALLARUS CUSTODIANS unit. EFFECT: Each enemy unit within Engagement Range of your unit must take a Battle-shock test with -1 to the result.
BREACHING BEHEMOTHS
WHEN: Your Movement phase. TARGET: One ADEPTUS CUSTODES unit from your army (excluding ANATHEMA PSYKANA units) not yet picked to move this phase. EFFECT: For the rest of the phase, whenever your unit makes a Normal, Advance or Fall Back move, its models may move through other models as if they were not there, and any Desperate Escape tests taken for your unit's models are automatically passed.
INESCAPABLE VENGEANCE
WHEN: Your Movement phase. TARGET: One ADEPTUS CUSTODES unit from your army (excluding ANATHEMA PSYKANA units) not yet picked to move this phase. EFFECT: For the rest of the phase, whenever a model in your unit makes a Pile-in or Consolidation move, it may ignore Walls and other models when determining which enemy units are visible to it.