Dakkapedia

How to play Necrons

The premier attrition and resilience army: undying robots that refuse to stay dead, grinding objectives with durable infantry bricks, floating war engines, and reliable ranged firepower. Forgiving and consistent.

Army rule: Reanimation Protocols: at the end of your Command phase, affected units heal a few wounds (D3), restoring existing models first then resurrecting slain ones. It rewards keeping units alive, since a whole unit lost in one activation leaves nothing to reanimate. Stack with characters and reactive-heal strats so the opponent must kill units twice.

Strengths

  • Exceptional durability; high-Toughness tarpits plus Reanimation make trading into them inefficient
  • Well-rounded with brawling threats, good firepower, and a deep bench of cheap scoring models
  • New 11th detachments fix the historic mobility deficit with +6 move, Scout, and Deep Strike options
  • Forgiving and consistent, a strong pick in an unsettled meta

Weaknesses

  • Reanimation collapses if a unit is wiped entirely; overkill firepower denies the heal
  • Historically slow base infantry, with mobility only from specific picks
  • Elite builds can be out-actioned by faster horde and objective armies

Signature combos

Gameplan

Out-attrition and out-last. Push durable bricks onto objectives, weather firepower while Reanimation undoes damage, and grind scoring over the full game. Use the new mobility tools to contest midboard early and commit centerpieces once you can support them.

Playing against Necrons

Concentrate fire to delete whole units in one activation since partial damage just reanimates, kill the characters leading bricks to shut off the strongest heals, and out-tempo them on objectives early.

Next steps

Browse all Necrons datasheets → · What to buy → · General tactics →