Dakkapedia

How to play Leagues of Votann

A low-model-count elite gunline of stubborn space dwarves: extremely durable infantry with strong armour and feel-no-pain, backed by heavy long-range firepower. Wins attrition fights, not a maneuver war.

Army rule: Prioritised Efficiency on a new Yield Points resource (replacing Judgement Tokens): earn YP each Command phase for controlling objectives. Under 7 YP you run Hostile Acquisition (+1 to hit near objectives, re-roll Advance/Charge); at 7+ you flip to Fortify Takeover (+1 to hit on objectives you hold, -1 to Wound defensively). YP is also a spendable currency, and spending can drop you back under 7 to keep the offensive mode.

Strengths

  • Exceptional durability: high Toughness, good saves, native FNP and damage reduction, very hard to shift
  • Heavy, accurate firepower amplified by the +1-to-hit objective buffs
  • The army rule rewards holding objectives, which is what you want to do anyway, plus a flexible YP spend layer

Weaknesses

  • Low model count and slow movement; out-maneuvered and out-actioned by fast armies
  • Historically thin secondary scoring; struggles for wide VP without tabling
  • Accuracy dips vs cover, worse under 11th's -1-to-hit rule; leans on Ignores-Cover tech
  • Losing a key unit hurts disproportionately; vulnerable to alpha strikes

Signature combos

Gameplan

Push objectives early to bank YP and exploit Hostile Acquisition while taking ground, then cross 7 YP, flip to Fortify, and become an immovable wall that out-attritions the opponent off contested points. Manage the stockpile to keep the offensive mode online for a key turn.

Playing against Leagues of Votann

Don't trade attrition into their tough infantry; use mortal wounds and out-maneuvering since they're slow and low-count, deny objectives early to choke the YP economy, and win on action-dense secondaries and wide map presence.

Next steps

Browse all Leagues of Votann datasheets → · What to buy → · General tactics →