Dakkapedia

Subductor Squad

Imperial Agents
8511 models (<ky>AGENTS OF THE IMPERIUM</ky> Detachment)
10011 models (Assigned Agent)
M 6"
T 3
SV 3+ 4+INV
W 1
LD 7+
OC 1
⌀ 28.5mm

Every Proctor-Subductor and Subductor is equipped with: Arbites shotpistol; shock maul.

The Cyber-mastiff is equipped with: mechanical bite.

RANGED WEAPONSRANGEABSSAPD
Arbites shotpistol [Pistol] 12"14+401
MELEE WEAPONSRANGEAWSSAPD
Mechanical bite Melee34+401
Shock maul Melee24+4-11
ABILITIES

FACTION Assigned Agents

Dedication to Duty: Each time a model in this unit is destroyed by a melee attack, if that model has not fought this phase, roll one D6: on a 4+, do not remove it from play. The destroyed model can fight after the attacking model’s unit has finished making its attacks, and is then removed from play.
Nuncio Aquila: Once per battle, at the start of any Command phase, you can select one objective marker within 6" of the bearer. All enemy units (excluding MONSTERS and VEHICLES) within range of that objective marker must take a Battle-shock test. Each objective marker can only be targeted by this ability once per turn.

Designer’s Note: Place one Nuncio-aquila token next to the bearer, removing it once it uses this ability.
Invulnerable Save: 4+ — *Excluding the Cyber-mastiff.
Led by: Inquisitor, Inquisitor Coteaz, Inquisitor Draxus, Inquisitor Eisenhorn, Inquisitor Greyfax, Inquisitor In Terminator Armour, Inquisitor Ostromandeus, Ministorum Priest.
⚄ MathHammer — average damage calculator

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UNIT COMPOSITION
  • 1 Proctor-Subductor
  • 9 Subductors
  • 1 Cyber-mastiff
WARGEAR OPTIONS
  • The Proctor-Subductor can be equipped with 1 nuncio aquila.
Stratagems you can use on this unit (29)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
GRENADE 1CP · Shooting phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
GO TO GROUND 1CP · Shooting phase
HEROIC INTERVENTION 1CP · Charge phase
STUN GRENADES 1CP · Ordo Hereticus Purgation Force · Any phase
DISPENSE JUSTICE 1CP · Ordo Hereticus Purgation Force · Shooting or Fight phase
INVIOLATE JURISDICTION 1CP · Ordo Hereticus Purgation Force · Shooting or Fight phase
EXECUTION ORDER 2CP · Ordo Hereticus Purgation Force · Command phase
LINE OF FIRE 1CP · Ordo Hereticus Purgation Force · Shooting phase
EXACT PUNISHMENT 1CP · Ordo Hereticus Purgation Force · Shooting phase
VIOLENT ACQUISITION 2CP · Imperialis Fleet · Shooting or Fight phase
EMPEROR’S WILL 1CP · Imperialis Fleet · Movement phase
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
CRACKDOWN 1CP · Interdiction Team · Fight phase
DUTY AND DEATH 1CP · Interdiction Team · Shooting or Fight phase
ARBITRARY EXECUTION 1CP · Interdiction Team · Shooting phase
INESCAPABLE JUDGEMENT 1CP · Interdiction Team · Movement phase
PRIME TARGET 1CP · Veiled Blade Elimination Force · Shooting or Fight phase
WILL‑SAPPING SALVO 1CP · Veiled Blade Elimination Force · Shooting phase
ORBITAL OVERSIGHT 1CP · Veiled Blade Elimination Force · Shooting phase
BLIND GRENADES 1CP · Veiled Blade Elimination Force · Charge phase
ENSNARING TRAP 1CP · Veiled Blade Elimination Force · Charge phase

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