M
6"
T
4
SV
3+
-INV
W
2
LD
6+
OC
1
⌀ 32mm
Every Kill Team Infiltrator is equipped with: bolt pistol; marksman bolt carbine; close combat weapon.
Every Kill Team Infiltrator with bolt sniper rifle is equipped with: bolt pistol; bolt sniper rifle; close combat weapon.
Every Kill Team Infiltrator with jump pack is equipped with: bolt pistol; accelerator autocannon; close combat weapon; jump pack.
Every Kill Team Infiltrator with occulus bolt carbine is equipped with: bolt pistol; occulus bolt carbine; paired combat blades.
Every Kill Team Infiltrator with combat knife is equipped with: special-issue bolt pistol; combat knife.
| RANGED WEAPONS | RANGE | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Accelerator autocannon [Heavy] | 48" | 3 | 4+ | 8 | -1 | 2 |
| Bolt pistol [Pistol] | 12" | 1 | 3+ | 4 | 0 | 1 |
| Bolt carbine [Precision] | 24" | 2 | 3+ | 4 | 0 | 1 |
| Bolt sniper rifle [Heavy, Precision] | 36" | 1 | 3+ | 5 | -2 | 3 |
| Las fusil [Heavy] | 36" | 1 | 3+ | 9 | -3 | D6 |
| Marksman bolt carbine [Heavy] | 24" | 2 | 3+ | 4 | 0 | 1 |
| Occulus bolt carbine [Assault, Ignores cover] | 24" | 2 | 3+ | 4 | 0 | 1 |
| Special-issue bolt pistol [Pistol, Precision] | 12" | 1 | 3+ | 4 | -1 | 1 |
| MELEE WEAPONS | RANGE | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Close combat weapon | Melee | 3 | 3+ | 4 | 0 | 1 |
| Combat knife [Precision] | Melee | 4 | 3+ | 4 | 0 | 1 |
| Paired combat blades [Sustained hits 1] | Melee | 3 | 3+ | 4 | 0 | 1 |
CORE Infiltrators, Scouts 6"
FACTION Kill Team, Assigned Agents
Spectrus Doctrines: At the end of your opponent’s turn, if this unit is more than 6" away from all enemy units, you can remove this unit from the battlefield and place it into Strategic Reserves.
ATTACHED UNIT: If a Character from your army with the Leader ability can be attached to an Deathwatch Kill Team, it can be attached to this unit instead.
TRANSPORT: This unit cannot embark within an Imperial Rhino.
Helix Gauntlet: Models in the bearer’s unit have the Feel No Pain 6+ ability.
Infiltrator Comms Array: Each time you target the bearer’s unit with a Stratagem, roll one D6: on a 5+, you gain 1CP.
Jump Pack: The bearer has a Move characteristic of 12" and can move over models and terrain features as if they were not there.
Led by: Inquisitor, Inquisitor Coteaz, Inquisitor Draxus, Inquisitor Eisenhorn, Inquisitor Greyfax, Inquisitor In Terminator Armour, Inquisitor Ostromandeus, Watch Captain Artemis, Watch Master.
⚄ MathHammer — average damage calculator
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- 10 MODELS MAXIMUM
- 5-10 Kill Team Infiltrators
- 0-2 Kill Team Infiltrators with bolt sniper rifles
- 0-2 Kill Team Infiltrators with jump packs
- 0-4 Kill Team Infiltrators with occulus bolt carbines
- 0-4 Kill Team Infiltrators with combat knives
- One model equipped with a marksman bolt carbine can be equipped with 1 helix gauntlet.*
- One model equipped with a marksman bolt carbine can be equipped with 1 Infiltrator comms array.*
- One model can replace its bolt sniper rifle with 1 bolt carbine.
- Any number of models can each replace their bolt sniper rifle with 1 las fusil.
- Any number of models can each replace their combat knife with 1 bolt carbine and 1 close combat weapon.
- * These options cannot be taken on the same model.