Dakkapedia

Spectrus Kill Team

Imperial Agents
905 models
18010 models
M 6"
T 4
SV 3+ -INV
W 2
LD 6+
OC 1
⌀ 32mm

Every Kill Team Infiltrator is equipped with: bolt pistol; marksman bolt carbine; close combat weapon.

Every Kill Team Infiltrator with bolt sniper rifle is equipped with: bolt pistol; bolt sniper rifle; close combat weapon.

Every Kill Team Infiltrator with jump pack is equipped with: bolt pistol; accelerator autocannon; close combat weapon; jump pack.

Every Kill Team Infiltrator with occulus bolt carbine is equipped with: bolt pistol; occulus bolt carbine; paired combat blades.

Every Kill Team Infiltrator with combat knife is equipped with: special-issue bolt pistol; combat knife.

RANGED WEAPONSRANGEABSSAPD
Accelerator autocannon [Heavy] 48"34+8-12
Bolt pistol [Pistol] 12"13+401
Bolt carbine [Precision] 24"23+401
Bolt sniper rifle [Heavy, Precision] 36"13+5-23
Las fusil [Heavy] 36"13+9-3D6
Marksman bolt carbine [Heavy] 24"23+401
Occulus bolt carbine [Assault, Ignores cover] 24"23+401
Special-issue bolt pistol [Pistol, Precision] 12"13+4-11
MELEE WEAPONSRANGEAWSSAPD
Close combat weapon Melee33+401
Combat knife [Precision] Melee43+401
Paired combat blades [Sustained hits 1] Melee33+401
ABILITIES

CORE Infiltrators, Scouts 6"

FACTION Kill Team, Assigned Agents

Spectrus Doctrines: At the end of your opponent’s turn, if this unit is more than 6" away from all enemy units, you can remove this unit from the battlefield and place it into Strategic Reserves.
ATTACHED UNIT: If a Character from your army with the Leader ability can be attached to an Deathwatch Kill Team, it can be attached to this unit instead.
TRANSPORT: This unit cannot embark within an Imperial Rhino.
Helix Gauntlet: Models in the bearer’s unit have the Feel No Pain 6+ ability.
Infiltrator Comms Array: Each time you target the bearer’s unit with a Stratagem, roll one D6: on a 5+, you gain 1CP.
Jump Pack: The bearer has a Move characteristic of 12" and can move over models and terrain features as if they were not there.
Led by: Inquisitor, Inquisitor Coteaz, Inquisitor Draxus, Inquisitor Eisenhorn, Inquisitor Greyfax, Inquisitor In Terminator Armour, Inquisitor Ostromandeus, Watch Captain Artemis, Watch Master.
⚄ MathHammer — average damage calculator

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UNIT COMPOSITION
  • 10 MODELS MAXIMUM
  • 5-10 Kill Team Infiltrators
  • 0-2 Kill Team Infiltrators with bolt sniper rifles
  • 0-2 Kill Team Infiltrators with jump packs
  • 0-4 Kill Team Infiltrators with occulus bolt carbines
  • 0-4 Kill Team Infiltrators with combat knives
WARGEAR OPTIONS
  • One model equipped with a marksman bolt carbine can be equipped with 1 helix gauntlet.*
  • One model equipped with a marksman bolt carbine can be equipped with 1 Infiltrator comms array.*
  • One model can replace its bolt sniper rifle with 1 bolt carbine.
  • Any number of models can each replace their bolt sniper rifle with 1 las fusil.
  • Any number of models can each replace their combat knife with 1 bolt carbine and 1 close combat weapon.
  • * These options cannot be taken on the same model.
Stratagems you can use on this unit (27)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
GRENADE 1CP · Shooting phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
GO TO GROUND 1CP · Shooting phase
SMOKESCREEN 1CP · Shooting phase
HEROIC INTERVENTION 1CP · Charge phase
ARMOUR OF CONTEMPT 1CP · Ordo Xenos Alien Hunters · Shooting or Fight phase
ADAPTIVE TACTICS 1CP · Ordo Xenos Alien Hunters · Command phase
HELLFIRE ROUNDS 1CP · Ordo Xenos Alien Hunters · Shooting phase
DRAGONFIRE ROUNDS 1CP · Ordo Xenos Alien Hunters · Shooting phase
KRAKEN ROUNDS 1CP · Ordo Xenos Alien Hunters · Shooting phase
RAPID TACTICAL RELOCATION 1CP · Ordo Xenos Alien Hunters · Fight phase
EXACT PUNISHMENT 1CP · Ordo Hereticus Purgation Force · Shooting phase
VIOLENT ACQUISITION 2CP · Imperialis Fleet · Shooting or Fight phase
EMPEROR’S WILL 1CP · Imperialis Fleet · Movement phase
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
PRIME TARGET 1CP · Veiled Blade Elimination Force · Shooting or Fight phase
WILL‑SAPPING SALVO 1CP · Veiled Blade Elimination Force · Shooting phase
ORBITAL OVERSIGHT 1CP · Veiled Blade Elimination Force · Shooting phase
BLIND GRENADES 1CP · Veiled Blade Elimination Force · Charge phase
ENSNARING TRAP 1CP · Veiled Blade Elimination Force · Charge phase

🔍 Find model image · Source (wahapedia)