Dakkapedia

Rogue Trader Entourage

Imperial Agents
754 models (<ky>AGENTS OF THE IMPERIUM</ky> Detachment)
1054 models (Assigned Agent)
ROGUE TRADER
M 6"
T 3
SV 4+ 4+INV
W 4
LD 6+
OC 1
⌀ 25mm
OTHER MODELS
M 6"
T 3
SV 4+ 4+INV
W 2
LD 7+
OC 1
⌀ 25mm

The Rogue Trader is equipped with: household pistol; monomolecular cane-rapier.

The Death Cult Assassin is equipped with: dartmask; Death Cult power blade.

The Lectro-Maester is equipped with: voltaic pistol; close combat weapon.

The Rejuvenat Adept is equipped with: laspistol; close combat weapon; healing serum.

RANGED WEAPONSRANGEABSSAPD
Dartmask [Anti-infantry 2+, Pistol, Precision] 12"14+2-1D3
Household pistol [Pistol, Devastating wounds] 12"23+5-22
Laspistol [Pistol] 12"14+301
Voltaic pistol [Pistol, Sustained hits 2] 12"33+4-21
MELEE WEAPONSRANGEAWSSAPD
Close combat weapon Melee14+301
Death Cult power blade [Precision] Melee52+4-21
Monomolecular cane-rapier Melee43+4-11
ABILITIES

CORE Leader

FACTION Assigned Agents

Backroom Deals: If your army contains one or more units with this ability, during the Declare Battle Formations step, select one of those units. While the selected unit is leading a unit, models in that unit have the Infiltrators ability.
Warrant of Trade: If your army includes one or more units with this ability, after both players have deployed their armies, select upto D3 IMpERIUM BATTlElINE units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves, regardless of how many units are already in Strategic Reserves.
Healing Serum: At the start of your Command phase, if the bearer’s unit is below its Starting Strength, you can return up to D3 destroyed models (excluding CHARACTERS) to the bearer’s unit.
Leader: This model can be attached to: Imperial Navy Breachers, Voidsmen-at-arms.
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UNIT COMPOSITION
  • 1 Rogue Trader
  • 1 Death Cult Assassin
  • 1 Lectro-Maester
  • 1 Rejuvenat Adept
Stratagems you can use on this unit (28)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
EPIC CHALLENGE 1CP · Fight phase
INSANE BRAVERY 1CP · Command phase
GRENADE 1CP · Shooting phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
GO TO GROUND 1CP · Shooting phase
HEROIC INTERVENTION 1CP · Charge phase
EXACT PUNISHMENT 1CP · Ordo Hereticus Purgation Force · Shooting phase
VIOLENT ACQUISITION 2CP · Imperialis Fleet · Shooting or Fight phase
MASTERS OF THE VOID 1CP · Imperialis Fleet · Movement phase
CLOSE-QUARTERS BARRAGE 1CP · Imperialis Fleet · Shooting phase
EMPEROR’S WILL 1CP · Imperialis Fleet · Movement phase
DISPLACER FIELD 1CP · Imperialis Fleet · Shooting phase
COMMAND RE-ROLL 1CP · Any phase
BATTLEFIELD COMMAND 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
AMMO RATIONS 1CP · Voidship’s Company · Shooting phase
BOARDING DRILL 1CP · Voidship’s Company · Shooting phase
PRIME TARGET 1CP · Veiled Blade Elimination Force · Shooting or Fight phase
HYPERSTIMMS 2CP · Veiled Blade Elimination Force · Shooting or Fight phase
WILL‑SAPPING SALVO 1CP · Veiled Blade Elimination Force · Shooting phase
ORBITAL OVERSIGHT 1CP · Veiled Blade Elimination Force · Shooting phase
BLIND GRENADES 1CP · Veiled Blade Elimination Force · Charge phase
ENSNARING TRAP 1CP · Veiled Blade Elimination Force · Charge phase

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