Dakkapedia

Proteus Kill Team

Imperial Agents
1605 models
32010 models
KILL TEAM VETERANS
M 6"
T 4
SV 3+ -INV
W 2
LD 6+
OC 1
⌀ 32mm
KILL TEAM BIKER
M 12"
T 5
SV 3+ -INV
W 3
LD 6+
OC 2
⌀ 75 x 42mm
KILL TEAM TERMINATOR
M 5"
T 5
SV 2+ 4+INV
W 3
LD 6+
OC 1
⌀ 40mm

Every Kill Team Veteran is equipped with: boltgun; Long Vigil melee weapon; close combat weapon.

Every Kill Team Veteran with Jump Pack is equipped with: Long Vigil melee weapon; close combat weapon; jump pack.

Every Kill Team Biker is equipped with: twin boltgun; close combat weapon.

Every Kill Team Terminator is equipped with: storm bolter; power fist.

RANGED WEAPONSRANGEABSSAPD
Assault cannon [DEVASTATING WOUNDS] 24"63+601
Boltgun 24"23+401
Cyclone missile launcher – frag [BLAST] 36"2D63+401
Cyclone missile launcher – krak 36"23+9-2D6
Frag cannon [Blast, Heavy, Rapid fire d3] 18"D34+7-12
Heavy flamer [IGNORES COVER, TORRENT] 12"D6N/A5-11
Infernus heavy bolter – heavy bolter [HEAVY, SUSTAINED HITS 1] 36"34+5-12
Infernus heavy bolter – heavy flamer [IGNORES COVER, TORRENT] 12"D6N/A5-11
Long Vigil ranged weapon [ANTI-INFANTRY 4+, DEVASTATING WOUNDS, RAPID FIRE 1] 24"14+401
Plasma cannon – standard [BLAST, HEAVY] 36"D34+7-21
Plasma cannon – supercharge [BLAST, HAZARDOUS, HEAVY] 36"D34+8-32
Storm bolter [Rapid fire 2] 24"23+401
Twin boltgun [Twin-linked] 24"23+401
MELEE WEAPONSRANGEAWSSAPD
Close combat weapon Melee33+401
Chainfist [Anti-vehicle 3+] Melee34+8-22
Deathwatch thunder hammer [Devastating wounds] Melee34+10-23
Long Vigil melee weapon Melee33+5-21
Power fist Melee33+8-22
Power weapon Melee43+5-21
Terminator thunder hammer [Devastating wounds] Melee33+8-22
Twin lightning claws [Twin-linked] Melee53+5-21
ABILITIES

FACTION Kill Team, Assigned Agents

Proteus Doctrines: Each time a model in this unit makes an attack that targets a unit that is not Below Half-strength, add 1 to the Hit roll.
ATTACHED UNIT: If a Character unit from your army with the Leader ability can be attached to a Deathwatch Kill Team, it can be attached to this unit instead.
Astartes Shield: The bearer has a 4+ invulnerable save.
Jump Pack: The bearer has a Move characteristic of 12" and can move over models and terrain features as if they were not there.
Storm Shield: The bearer has a Wounds characteristic of 4.
Led by: Inquisitor, Inquisitor Coteaz, Inquisitor Draxus, Inquisitor Eisenhorn, Inquisitor Greyfax, Inquisitor In Terminator Armour, Inquisitor Ostromandeus, Watch Captain Artemis, Watch Master.
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UNIT COMPOSITION
  • 10 MODELS MAXIMUM
  • 5-10 Kill Team Veterans
  • 0-4 Kill Team Veterans with Jump Packs
  • 0-2 Kill Team Bikers
  • 0-4 Kill Team Terminators
WARGEAR OPTIONS
  • Any number of Kill Team Veterans can replace their boltgun and Long Vigil melee weapon with:
    • 1 Long Vigil ranged weapon
    • 1 boltgun and 1 Astartes shield
    • 1 Long Vigil melee weapon and 1 Astartes shield
  • For every 5 models in this unit, up to 2 models can replace their boltgun and Long Vigil melee weapon with 1 Deathwatch thunder hammer.
  • For every 5 models in the unit, up to 2 models can replace their boltgun and Long Vigil melee weapon with one of the following:
    • 1 frag cannon
    • 1 Infernus heavy bolter
  • Any number of Kill Team Biker models can be equipped with one of the following:
    • 1 bolt pistol
    • 1 Long Vigil melee weapon
  • For every 5 models in this unit, up to 2 models can replace their boltgun and Long Vigil melee weapon with 1 Deathwatch thunder hammer.
  • Up to 3 models can each have their storm bolter replaced with one of the following:
    • 1 assault cannon
    • 1 heavy flamer
    • 1 plasma cannon
    • 1 cyclone missile launcher and 1 storm bolter (this model’s storm bolter cannot be replaced)
  • Any number of Kill Team Terminator models can replace their power fist and storm bolter with one of the following:
    • 1 storm bolter and 1 power weapon
    • 1 storm bolter and 1 chainfist
    • 1 twin lightning claws
    • 1 Terminator thunder hammer and 1 storm shield
Stratagems you can use on this unit (26)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
GRENADE 1CP · Shooting phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
GO TO GROUND 1CP · Shooting phase
HEROIC INTERVENTION 1CP · Charge phase
ARMOUR OF CONTEMPT 1CP · Ordo Xenos Alien Hunters · Shooting or Fight phase
ADAPTIVE TACTICS 1CP · Ordo Xenos Alien Hunters · Command phase
HELLFIRE ROUNDS 1CP · Ordo Xenos Alien Hunters · Shooting phase
DRAGONFIRE ROUNDS 1CP · Ordo Xenos Alien Hunters · Shooting phase
KRAKEN ROUNDS 1CP · Ordo Xenos Alien Hunters · Shooting phase
RAPID TACTICAL RELOCATION 1CP · Ordo Xenos Alien Hunters · Fight phase
EXACT PUNISHMENT 1CP · Ordo Hereticus Purgation Force · Shooting phase
VIOLENT ACQUISITION 2CP · Imperialis Fleet · Shooting or Fight phase
EMPEROR’S WILL 1CP · Imperialis Fleet · Movement phase
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
PRIME TARGET 1CP · Veiled Blade Elimination Force · Shooting or Fight phase
WILL‑SAPPING SALVO 1CP · Veiled Blade Elimination Force · Shooting phase
ORBITAL OVERSIGHT 1CP · Veiled Blade Elimination Force · Shooting phase
BLIND GRENADES 1CP · Veiled Blade Elimination Force · Charge phase
ENSNARING TRAP 1CP · Veiled Blade Elimination Force · Charge phase

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