Dakkapedia

Kill Team Cassius

Imperial Agents
22011 models
KILL TEAM VETERAN
M 6"
T 4
SV 3+ -INV
W 2
LD 6+
OC 2
⌀ 32mm
KILL TEAM BIKER
M 12"
T 5
SV 3+ -INV
W 3
LD 6+
OC 2
⌀ 75 x 42mm
CHAPLAIN CASSIUS
M 6"
T 4
SV 3+ 4+INV
W 4
LD 5+
OC 2
⌀ 32mm
KILL TEAM TERMINATOR
M 5"
T 5
SV 2+ 4+INV
W 3
LD 6+
OC 2
⌀ 40mm
RANGED WEAPONSRANGEABSSAPD
Bolt pistol [Pistol] 12"13+401
Boltgun 24"23+401
Deathwatch twin boltgun [TWIN-LINKED] 24"23+401
Frag cannon [Blast, Heavy, Rapid fire d3] 18"D34+7-12
Heavy flamer [Ignores cover, Torrent] 12"D6N/A5-11
Long Vigil ranged weapon [Anti-infantry 4+, Devastating wounds, Rapid fire 1] 24"14+401
Psychic Cleanse [Psychic] 24"D63+5-1D3
MELEE WEAPONSRANGEAWSSAPD
Artificer crozius Melee52+6-12
Close combat weapon Melee33+5-21
Force weapon [Psychic] Melee52+5-3D3
Long Vigil melee weapon Melee33+5-21
Power fist Melee33+8-22
Twin lightning claws [Twin-linked] Melee43+5-21
ABILITIES

CORE Deep Strike

FACTION Assigned Agents, Kill Team

Catechism of Death: While this unit contains Chaplain Cassius, melee weapons equipped by models in this unit have the [DEVASTATING WOUNDS] ability.
Unflinching: You can re-roll Battle-shock tests for this unit.
CASSIUS: Your army cannot contain both Chaplain Cassius and KILL TEAM CASSIUS.
Jump Pack: The bearer has a Move characteristic of 12" and can move over models and terrain as if they were not there.
Psychic Hood: Models in the bearer’s unit have the Feel No Pain 4+ ability against Psychic Attacks.
Led by: Inquisitor Eisenhorn, Inquisitor In Terminator Armour, Watch Captain Artemis, Watch Master.
⚄ MathHammer — average damage calculator

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UNIT COMPOSITION
  • 1 Chaplain Cassius – EPIC HERO
  • 8 Kill Team Veterans:
    • Vael Donatus
    • Zameon Gydrael
    • Rodricus Grytt
    • Antor Delassio
    • Edryc Setorax
    • Jensus Natorian
    • Drenn Redblade
    • Ennox Sorrlock
  • 1 Kill Team Terminator (Garran Branatar)
  • 1 Kill Team Biker (Jetek Suberei)
WARGEAR OPTIONS
  • Chaplain Cassius is equipped with: artificer crozius; bolt pistol.
  • Vael Donatus is equipped with: boltgun; bolt pistol; close combat weapon.
  • Zameon Gydrael is equipped with: Long Vigil ranged weapon; Long Vigil melee weapon.
  • Rodricus Grytt is equipped with: frag cannon; bolt pistol; close combat weapon.
  • Antor Delassio is equipped with: Long Vigil ranged weapon; Long Vigil melee weapon, jump pack.
  • Edryc Setorax is equipped with: twin lightning claws, jump pack.
  • Jensus Natorian is equipped with: psychic Cleanse; bolt pistol; force weapon; psychic hood.
  • Drenn Redblade is equipped with: Long Vigil melee weapon; boltgun.
  • Garran Branatar is equipped with: heavy flamer; Long Vigil ranged weapon; power fist.
  • Ennox Sorrlock is equipped with: Long Vigil ranged weapon; close combat weapon.
  • Jetek Suberei is equipped with: Deathwatch twin boltgun; Long Vigil melee weapon.
Stratagems you can use on this unit (30)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
EPIC CHALLENGE 1CP · Fight phase
INSANE BRAVERY 1CP · Command phase
GRENADE 1CP · Shooting phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
GO TO GROUND 1CP · Shooting phase
HEROIC INTERVENTION 1CP · Charge phase
ARMOUR OF CONTEMPT 1CP · Ordo Xenos Alien Hunters · Shooting or Fight phase
ADAPTIVE TACTICS 1CP · Ordo Xenos Alien Hunters · Command phase
HELLFIRE ROUNDS 1CP · Ordo Xenos Alien Hunters · Shooting phase
DRAGONFIRE ROUNDS 1CP · Ordo Xenos Alien Hunters · Shooting phase
KRAKEN ROUNDS 1CP · Ordo Xenos Alien Hunters · Shooting phase
RAPID TACTICAL RELOCATION 1CP · Ordo Xenos Alien Hunters · Fight phase
EXACT PUNISHMENT 1CP · Ordo Hereticus Purgation Force · Shooting phase
VIOLENT ACQUISITION 2CP · Imperialis Fleet · Shooting or Fight phase
EMPEROR’S WILL 1CP · Imperialis Fleet · Movement phase
DISPLACER FIELD 1CP · Imperialis Fleet · Shooting phase
COMMAND RE-ROLL 1CP · Any phase
BATTLEFIELD COMMAND 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
PRIME TARGET 1CP · Veiled Blade Elimination Force · Shooting or Fight phase
HYPERSTIMMS 2CP · Veiled Blade Elimination Force · Shooting or Fight phase
WILL‑SAPPING SALVO 1CP · Veiled Blade Elimination Force · Shooting phase
ORBITAL OVERSIGHT 1CP · Veiled Blade Elimination Force · Shooting phase
BLIND GRENADES 1CP · Veiled Blade Elimination Force · Charge phase
ENSNARING TRAP 1CP · Veiled Blade Elimination Force · Charge phase

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