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Inquisitorial Agents

Imperial Agents
606 models
12012 models
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Inquisitorial Agents datasheet for Warhammer 40,000 11th edition — stats, weapons, abilities and points current to the 2026-06-17 Munitorum Field Manual / Balance Dataslate.

M 6"
T 3
SV 5+ -INV
W 1
LD 7+
OC 1
⌀ 25mm

*This unit can only contain 2 Gun Servitors if it also contains 10 Inquisitorial Agents.

Every Inquisitorial Agent is equipped with: agent firearm; agent melee weapon.

Every Gun Servitor is equipped with: heavy bolter; agent melee weapon.

RANGED WEAPONSRANGEABSSAPD
Agent firearm [Pistol] 12"13+4-11
Heavy bolter [Heavy, Sustained hits 1] 36"34+5-12
Multi-melta [Heavy, Melta 2] 18"24+9-4D6
Plasma cannon – standard [Blast, Heavy] 36"D34+7-11
Plasma cannon – supercharge [Blast, Hazardous, Heavy] 36"D34+8-22
Plasma pistol – standard [Pistol] 12"13+7-11
Plasma pistol – supercharge [Hazardous, Pistol] 12"13+8-22
MELEE WEAPONSRANGEAWSSAPD
Agent melee weapon Melee33+301
Eviscerator [Devastating wounds] Melee23+6-22
Mystic stave [ANTI-INFANTRy 4+, Psychic] Melee23+5-1D3
ABILITIES

FACTION Assigned Agents

Loyal Henchmen: While an Inquisitor model leads this unit, subtract 1 from the Wound roll for every attack made against this unit.
INQUISITORIAL HENCHMEN: If your Army Faction is not AGENTS OF THE IMPERIUM, for each Inquisitor unit in your army you may add one INQUISITORIAL AGENTS unit that does not count toward your army's RETINUE unit limit (see Assigned Agents).
Tome-skull: Once per battle for each Tome-skull this unit carries, at the start of any phase you may choose either a friendly AGENTS OF THE IMPERIUM unit that is Battle-shocked and within 6" of this unit, or an enemy unit within 6". A chosen friendly unit ceases to be Battle-shocked; a chosen enemy unit must take a Battle-shock test. Track uses with Tome-skull tokens placed at the start of the battle, removing one per use.
Led by: Inquisitor, Inquisitor Coteaz, Inquisitor Draxus, Inquisitor Eisenhorn, Inquisitor Greyfax, Inquisitor In Terminator Armour, Inquisitor Ostromandeus, Jokaero Weaponsmith, Ministorum Priest.
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📏 Threat ranges — how far this unit reaches

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UNIT COMPOSITION
  • 5-10 Inquisitorial Agents
  • 1-2 Gun Servitors*
WARGEAR OPTIONS
  • For every 5 Inquisitorial Agents in this unit, it can be equipped with 1 Tome-skull.
  • For every 5 Inquisitorial Agents in this unit, 1 Inquisitorial Agent can be equipped with 1 plasma pistol.**
  • For every 5 Inquisitorial Agents in this unit, 1 Inquisitorial Agent can be equipped with 1 eviscerator.**
  • For every 5 Inquisitorial Agents in this unit, 1 Inquisitorial Agent can be equipped with 1 mystic stave.**
  • Any number of Gun Servitors can each have their heavy bolter replaced with one of the following:
    • 1 multi-melta
    • 1 plasma cannon
  • **The some model cannot be equipped with more than one of these wargear options.
LOADOUT CHOICES
  • 5 - 10 Acolytes 5–10: Agent, Agent w/ plasma pistol, Agent w/ eviscerator, Agent w/ mystic stave
  • 1 - 2 Gun Servitors 1–2: Servitor w/ heavy bolter, Servitor w/ multi-melta, Servitor w/ plasma cannon
Stratagems you can use on this unit (27)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
GRENADE 1CP · Shooting phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
GO TO GROUND 1CP · Shooting phase
HEROIC INTERVENTION 1CP · Charge phase
STUN GRENADES 1CP · Ordo Hereticus Purgation Force · Any phase
DISPENSE JUSTICE 1CP · Ordo Hereticus Purgation Force · Shooting or Fight phase
INVIOLATE JURISDICTION 1CP · Ordo Hereticus Purgation Force · Shooting or Fight phase
EXECUTION ORDER 2CP · Ordo Hereticus Purgation Force · Command phase
LINE OF FIRE 1CP · Ordo Hereticus Purgation Force · Shooting phase
EXACT PUNISHMENT 1CP · Ordo Hereticus Purgation Force · Shooting phase
RITUAL OF WARDING 1CP · Ordo Malleus Daemon Hunters · Command phase
RITES OF EXORCISM 1CP · Ordo Malleus Daemon Hunters · Shooting or Fight phase
VIOLENT ACQUISITION 2CP · Imperialis Fleet · Shooting or Fight phase
EMPEROR’S WILL 1CP · Imperialis Fleet · Movement phase
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
PRIME TARGET 1CP · Veiled Blade Elimination Force · Shooting or Fight phase
WILL‑SAPPING SALVO 1CP · Veiled Blade Elimination Force · Shooting phase
ORBITAL OVERSIGHT 1CP · Veiled Blade Elimination Force · Shooting phase
BLIND GRENADES 1CP · Veiled Blade Elimination Force · Charge phase
ENSNARING TRAP 1CP · Veiled Blade Elimination Force · Charge phase

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