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Indomitor Kill Team Legends

Imperial Agents
2751st–2nd unit
2903rd+ unit
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Indomitor Kill Team datasheet for Warhammer 40,000 11th edition — stats, weapons, abilities and points current to the 2026-06-17 Munitorum Field Manual / Balance Dataslate.

M 5"
T 6
SV 3+ -INV
W 3
LD 6+
OC 1
⌀ 40mm

Every Kill Team Heavy Intercessor is equipped with: bolt pistol; heavy bolt rifle; close combat weapon.

Every Kill Team Heavy Intercessor with power fists is equipped with: flamestorm gauntlets; power fists.

Every Kill Team Heavy Intercessor with melta rifle is equipped with: bolt pistol; melta rifle; close combat weapon.

Every Kill Team Heavy Intercessor with jump pack is equipped with: assault bolters; close combat weapon; jump pack.

RANGED WEAPONSRANGEABSSAPD
Assault bolters [Assault, Pistol, Sustained hits 2, Twin-linked] 18"33+5-12
Auto boltstorm gauntlets [Twin-linked] 18"33+401
Bolt pistol [PISTOL] 12"13+401
Fragstorm grenade launcher [Blast] 18"D63+401
Heavy bolt rifle [Assault, Heavy] 30"23+5-11
Heavy bolter [Assault, Heavy, Sustained hits 1] 36"34+5-12
Flamestorm gauntlets [Ignores cover, Torrent, Twin-linked] 12"D6+1N/A401
Melta rifle [Heavy, Melta 2] 18"13+9-4D6
Multi-melta [Heavy, Melta 2] 18"24+9-4D6
Plasma exterminators – standard [Assault, Pistol, Twin-linked] 18"23+7-22
Plasma exterminators – supercharge [Assault, Hazardous, Pistol, Twin-linked] 18"23+8-33
MELEE WEAPONSRANGEAWSSAPD
Close combat weapon Melee33+401
Power fists [Twin-linked] Melee34+8-22
ABILITIES

FACTION Kill Team, Assigned Agents

Indomitor Doctrines: Whenever a model in this unit attacks, add 1 to the Hit roll if the unit is below its Starting Strength, and also add 1 to the Wound roll if it is Below Half-strength.
ATTACHED UNIT: If a CHARACTER unit from your army is allowed to attach to a Deathwatch Kill Team, it may attach to this unit instead.
TRANSPORT: This unit is not allowed to embark within an Imperial Rhino.
Jump Pack: The bearer's Move characteristic is 10", and it may move through models and terrain features as though they were not present.
Led by: Inquisitor Eisenhorn, Inquisitor In Terminator Armour, Watch Captain Artemis, Watch Master.
⚄ MathHammer — average damage calculator

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📏 Threat ranges — how far this unit reaches

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UNIT COMPOSITION
  • 10 MODELS MAXIMUM
  • 5-10 Kill Team Heavy Intercessors
  • 0-2 Kill Team Heavy Intercessors with power fists
  • 0-2 Kill Team Heavy Intercessors with melta rifles
  • 0-2 Kill Team Heavy Intercessors with jump packs
WARGEAR OPTIONS
  • For every 5 models in this unit, 1 model equipped with a heavy bolt rifle can have its heavy bolt rifle replaced with 1 heavy bolter.
  • 1 model equipped with a melta rifle can have its melta rifle replaced with 1 multi-melta.
  • Any number of models equipped with flamestorm gauntlets can each have their flamestorm gauntlets replaced with 1 auto boltstorm gauntlets and 1 fragstorm grenade launcher.
  • Any number of models equipped with assault bolters can each have their assault bolters replaced with 1 plasma exterminators.
Stratagems you can use on this unit (26)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
GRENADE 1CP · Shooting phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
GO TO GROUND 1CP · Shooting phase
HEROIC INTERVENTION 1CP · Charge phase
ARMOUR OF CONTEMPT 1CP · Ordo Xenos Alien Hunters · Shooting or Fight phase
ADAPTIVE TACTICS 1CP · Ordo Xenos Alien Hunters · Command phase
HELLFIRE ROUNDS 1CP · Ordo Xenos Alien Hunters · Shooting phase
DRAGONFIRE ROUNDS 1CP · Ordo Xenos Alien Hunters · Shooting phase
KRAKEN ROUNDS 1CP · Ordo Xenos Alien Hunters · Shooting phase
RAPID TACTICAL RELOCATION 1CP · Ordo Xenos Alien Hunters · Fight phase
EXACT PUNISHMENT 1CP · Ordo Hereticus Purgation Force · Shooting phase
VIOLENT ACQUISITION 2CP · Imperialis Fleet · Shooting or Fight phase
EMPEROR’S WILL 1CP · Imperialis Fleet · Movement phase
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
PRIME TARGET 1CP · Veiled Blade Elimination Force · Shooting or Fight phase
WILL‑SAPPING SALVO 1CP · Veiled Blade Elimination Force · Shooting phase
ORBITAL OVERSIGHT 1CP · Veiled Blade Elimination Force · Shooting phase
BLIND GRENADES 1CP · Veiled Blade Elimination Force · Charge phase
ENSNARING TRAP 1CP · Veiled Blade Elimination Force · Charge phase

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