Dakkapedia

Imperial Navy Breachers

Imperial Agents
9010 models
M 6"
T 3
SV 4+ -INV
W 1
LD 7+
OC 2
⌀ 25mm

The Navis Sergeant-at-Arms is equipped with: Navis shotgun; close combat weapon.

One Navis Armsman is equipped with: Navis las-volley; close combat weapon.

One other Navis Armsman is equipped with: Navis heavy shotgun; close combat weapon; endurant shield.

Every other model is equipped with: Navis shotgun; close combat weapon.

RANGED WEAPONSRANGEABSSAPD
Autopistol [Pistol] 12"14+301
Bolt pistol [Pistol] 12"14+401
Demolition charge [Assault, Blast, Hazardous, One shot] 6"D65+9-22
Meltagun [Melta 2] 12"14+9-4D6
Navis heavy shotgun [Assault] 12"44+401
Navis las-volley 18"44+601
Navis shotgun [Assault] 12"24+401
Plasma gun – standard [Rapid fire 1] 24"14+7-11
Plasma gun – supercharge [Hazardous, Rapid fire 1] 24"14+8-22
MELEE WEAPONSRANGEAWSSAPD
Chainfist [Anti-vehicle 3+] Melee15+6-22
Chainsword Melee34+301
Close combat weapon Melee14+301
Power weapon Melee24+4-21
ABILITIES

FACTION Assigned Agents

Breaching Team: Each time a model in this unit makes an attack, re-roll a Wound roll of 1. If the target is within range of an objective marker, you can re-roll the Wound roll instead.
Gheistskull: Once per battle, when you select this unit as the target of the Grenade Stratagem, you can target one enemy unit visible to and within 18" of this unit that is not within Engagement Range of any units from your army, instead of one within 8".
CAT Unit: Once per battle, when this unit is selected to shoot, until the end of the phase, ranged weapons equipped by models in this unit gain the [IGNORES COVER] ability.

Designer’s Note: Place one Gheistskull and one CAT Unit token next to this unit, removing each token once the relevant ability has been used.
One Shot: The bearer can only shoot with this weapon once per battle.
Endurant Shield: The bearer has a 4+ invulnerable save.
Led by: Inquisitor, Inquisitor Coteaz, Inquisitor Draxus, Inquisitor Eisenhorn, Inquisitor Greyfax, Inquisitor In Terminator Armour, Inquisitor Ostromandeus, Janus Draik, Ministorum Priest, Navigator, Neyam Shai Murad, Rogue Trader Entourage.
⚄ MathHammer — average damage calculator

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UNIT COMPOSITION
  • 1 Navis Sergeant-at-Arms
  • 9 Navis Armsmen
WARGEAR OPTIONS
  • The Navis Sergeant-at-Arms’ Navis shotgun can be replaced with one of the following:
    • 1 autopistol and 1 chainsword
    • 1 bolt pistol and 1 power weapon
  • 1 Navis Armsman’s Navis las-volley can be replaced with one of the following:
    • 1 meltagun
    • 1 plasma gun
  • 1 Navis Armsman's Navis shotgun can be replaced with 1 autopistol and 1 power weapon.
  • 1 Navis Armsman’s Navis shotgun can be replaced with 1 autopistol and 1 chainfist.
  • 1 Navis Armsman can be equipped with 1 demolition charge.
Stratagems you can use on this unit (23)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
GRENADE 1CP · Shooting phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
GO TO GROUND 1CP · Shooting phase
SMOKESCREEN 1CP · Shooting phase
HEROIC INTERVENTION 1CP · Charge phase
EXACT PUNISHMENT 1CP · Ordo Hereticus Purgation Force · Shooting phase
VIOLENT ACQUISITION 2CP · Imperialis Fleet · Shooting or Fight phase
CLOSE-QUARTERS BARRAGE 1CP · Imperialis Fleet · Shooting phase
EMPEROR’S WILL 1CP · Imperialis Fleet · Movement phase
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
BREACH AND CLEAR 1CP · Voidship’s Company · Movement phase
PRIME TARGET 1CP · Veiled Blade Elimination Force · Shooting or Fight phase
WILL‑SAPPING SALVO 1CP · Veiled Blade Elimination Force · Shooting phase
ORBITAL OVERSIGHT 1CP · Veiled Blade Elimination Force · Shooting phase
BLIND GRENADES 1CP · Veiled Blade Elimination Force · Charge phase
ENSNARING TRAP 1CP · Veiled Blade Elimination Force · Charge phase

🔍 Find model image · Source (wahapedia)