Dakkapedia Coffee
Unofficial fan reference. Not affiliated with, endorsed or sponsored by Games Workshop. Warhammer 40,000 and all associated names, marks, logos and imagery are © & ™ Games Workshop Ltd — referenced here for identification only.

Imperial Navy Breachers

Imperial Agents
9010 models
🔍 See the model

Imperial Navy Breachers datasheet for Warhammer 40,000 11th edition — stats, weapons, abilities and points current to the 2026-06-17 Munitorum Field Manual / Balance Dataslate.

M 6"
T 3
SV 4+ -INV
W 1
LD 7+
OC 2
⌀ 25mm

The Navis Sergeant-at-Arms is equipped with: Navis shotgun; close combat weapon.

One Navis Armsman is equipped with: Navis las-volley; close combat weapon.

One other Navis Armsman is equipped with: Navis heavy shotgun; close combat weapon; endurant shield.

Every other model is equipped with: Navis shotgun; close combat weapon.

RANGED WEAPONSRANGEABSSAPD
Autopistol [Pistol] 12"14+301
Bolt pistol [Pistol] 12"14+401
Demolition charge [Assault, Blast, Hazardous, One shot] 6"D65+9-22
Meltagun [Melta 2] 12"14+9-4D6
Navis heavy shotgun [Assault] 12"44+401
Navis las-volley 18"44+601
Navis shotgun [Assault] 12"24+401
Plasma gun – standard [Rapid fire 1] 24"14+7-11
Plasma gun – supercharge [Hazardous, Rapid fire 1] 24"14+8-22
MELEE WEAPONSRANGEAWSSAPD
Chainfist [Anti-vehicle 3+] Melee15+6-22
Chainsword Melee34+301
Close combat weapon Melee14+301
Power weapon Melee24+4-21
ABILITIES

FACTION Assigned Agents

Breaching Team: When a model in this unit makes an attack, re-roll a Wound roll of 1; if the target is within range of an objective marker, you can re-roll the Wound roll instead.
Gheistskull: Once per battle, when you pick this unit for the Grenade Stratagem, instead of targeting a unit within 8" you may target an enemy unit within 18" and visible to this unit that is not within Engagement Range of any of your army's units.
CAT Unit: Once per battle, when this unit is chosen to shoot, until the end of the phase, ranged weapons carried by models in this unit gain [IGNORES COVER]. Track Gheistskull and CAT Unit abilities with one token each, removing a token once its ability is used.
One Shot: The bearer may shoot with this weapon only once per battle.
Endurant Shield: The bearer has a 4+ invulnerable save.
Led by: Inquisitor, Inquisitor Coteaz, Inquisitor Draxus, Inquisitor Eisenhorn, Inquisitor Greyfax, Inquisitor In Terminator Armour, Inquisitor Ostromandeus, Janus Draik, Ministorum Priest, Navigator, Neyam Shai Murad, Rogue Trader Entourage.
⚄ MathHammer — average damage calculator

Loading calculator…

📏 Threat ranges — how far this unit reaches

Loading…

UNIT COMPOSITION
  • 1 Navis Sergeant-at-Arms
  • 9 Navis Armsmen
WARGEAR OPTIONS
  • The Navis Sergeant-at-Arms’ Navis shotgun can be replaced with one of the following:
    • 1 autopistol and 1 chainsword
    • 1 bolt pistol and 1 power weapon
  • 1 Navis Armsman’s Navis las-volley can be replaced with one of the following:
    • 1 meltagun
    • 1 plasma gun
  • 1 Navis Armsman's Navis shotgun can be replaced with 1 autopistol and 1 power weapon.
  • 1 Navis Armsman’s Navis shotgun can be replaced with 1 autopistol and 1 chainfist.
  • 1 Navis Armsman can be equipped with 1 demolition charge.
LOADOUT CHOICES
  • Weapons pick 1: Navis shotgun, Autopistol and chainsword, Bolt pistol and power weapon
  • 9 Armsmen pick 9: Navis Armsman w/ heavy shotgun, Navis Armsman w/ special weapon, Navis Armsman w/ power weapon, Navis Armsman, Navis Armsman w/ chainfist
  • Weapon pick 1: Navis las-volley, Plasma gun, Meltagun
Stratagems you can use on this unit (23)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
GRENADE 1CP · Shooting phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
GO TO GROUND 1CP · Shooting phase
SMOKESCREEN 1CP · Shooting phase
HEROIC INTERVENTION 1CP · Charge phase
EXACT PUNISHMENT 1CP · Ordo Hereticus Purgation Force · Shooting phase
VIOLENT ACQUISITION 2CP · Imperialis Fleet · Shooting or Fight phase
CLOSE-QUARTERS BARRAGE 1CP · Imperialis Fleet · Shooting phase
EMPEROR’S WILL 1CP · Imperialis Fleet · Movement phase
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
BREACH AND CLEAR 1CP · Voidship’s Company · Movement phase
PRIME TARGET 1CP · Veiled Blade Elimination Force · Shooting or Fight phase
WILL‑SAPPING SALVO 1CP · Veiled Blade Elimination Force · Shooting phase
ORBITAL OVERSIGHT 1CP · Veiled Blade Elimination Force · Shooting phase
BLIND GRENADES 1CP · Veiled Blade Elimination Force · Charge phase
ENSNARING TRAP 1CP · Veiled Blade Elimination Force · Charge phase

🔍 Find model image