Dakkapedia

Grey Knights Terminator Squad

Imperial Agents
1905 models (<ky>AGENTS OF THE IMPERIUM</ky> Detachment)
2105 models (Assigned Agent)
M 5"
T 5
SV 2+ 4+INV
W 3
LD 6+
OC 2
⌀ 40mm

Every model is equipped with: storm bolter; Nemesis force weapon.

RANGED WEAPONSRANGEABSSAPD
Incinerator [Ignores cover, Torrent] 12"D6N/A6-11
Psilencer [Psychic, Sustained hits 1] 24"63+501
Psycannon [Psychic] 24"33+8-12
Storm bolter [Rapid fire 2] 24"23+401
MELEE WEAPONSRANGEAWSSAPD
Nemesis force weapon [Psychic] Melee43+6-22
ABILITIES

CORE Deep Strike

FACTION Assigned Agents

Hammerhand (Psychic): Each time a model in this unit makes a Charge move, until the end of the turn, melee weapons equipped by models in this unit have the [LETHAL HITS] ability.
Rites of Teleportation: If one or more INQUISITOR units are attached to this unit during the Declare Battle formations step, models in those units have the Deep Strike ability.
Ancient’s Banner: Add 1 to the Objective Control characteristic of models in the bearer’s unit.
Narthecium: In your Command phase, you can return 1 destroyed model (excluding CHARACTERS) to the bearer’s unit.
Led by: Inquisitor, Inquisitor Coteaz, Inquisitor In Terminator Armour.
⚄ MathHammer — average damage calculator

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UNIT COMPOSITION
  • 1 Terminator Justicar
  • 4 Grey Knights Terminators
WARGEAR OPTIONS
  • For every 5 models in this unit, 1 Grey Knights Terminator's storm bolter can be replaced with one of the following:
    • 1 incinerator
    • 1 psilencer
    • 1 psycannon
  • 1 Grey Knights Terminator equipped with a storm bolter can be equipped with 1 Ancient’s banner.*
  • 1 Grey Knights Terminator can have its storm bolter replaced with 1 narthecium.*
  • * You cannot select both of these options for the same model.
Stratagems you can use on this unit (27)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
GRENADE 1CP · Shooting phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
GO TO GROUND 1CP · Shooting phase
HEROIC INTERVENTION 1CP · Charge phase
EXACT PUNISHMENT 1CP · Ordo Hereticus Purgation Force · Shooting phase
RITUAL OF WARDING 1CP · Ordo Malleus Daemon Hunters · Command phase
RITES OF EXORCISM 1CP · Ordo Malleus Daemon Hunters · Shooting or Fight phase
STEEL HEART 1CP · Ordo Malleus Daemon Hunters · Movement phase
TRUESILVER ARMOUR 1CP · Ordo Malleus Daemon Hunters · Shooting or Fight phase
HEXAGRAMMIC WARDS 1CP · Ordo Malleus Daemon Hunters · Shooting or Fight phase
PSYBOLT AMMUNITION 1CP · Ordo Malleus Daemon Hunters · Shooting phase
VIOLENT ACQUISITION 2CP · Imperialis Fleet · Shooting or Fight phase
EMPEROR’S WILL 1CP · Imperialis Fleet · Movement phase
SELFLESS BODYGUARD 1CP · Imperialis Fleet · Shooting or Fight phase
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
PRIME TARGET 1CP · Veiled Blade Elimination Force · Shooting or Fight phase
WILL‑SAPPING SALVO 1CP · Veiled Blade Elimination Force · Shooting phase
ORBITAL OVERSIGHT 1CP · Veiled Blade Elimination Force · Shooting phase
BLIND GRENADES 1CP · Veiled Blade Elimination Force · Charge phase
ENSNARING TRAP 1CP · Veiled Blade Elimination Force · Charge phase

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