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Eversor Assassin

Imperial Agents
1201 model
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Eversor Assassin datasheet for Warhammer 40,000 11th edition — stats, weapons, abilities and points current to the 2026-06-17 Munitorum Field Manual / Balance Dataslate.

M 9"
T 4
SV 6+ 4+INV
W 4
LD 6+
OC 1
⌀ 32mm

This model is equipped with: executioner pistol; power sword and neuro gauntlet.

RANGED WEAPONSRANGEABSSAPD
Executioner pistol [ANTI-INFANTRY 3+, PISTOL, PRECISION, SUSTAINED HITS 3] 12"42+401
MELEE WEAPONSRANGEAWSSAPD
Power sword and neuro gauntlet [ANTI-INFANTRY 3+, PRECISION, SUSTAINED HITS 3] Melee62+5-22
ABILITIES

CORE Deadly Demise D3, Lone Operative, Scouts 9"

FACTION Assigned Agents

Frenzon: This model may shoot and declare a charge in a turn in which it Advanced.
Overkill: Once per battle, in your Movement phase, this model may use this ability before making a Normal move. If so, until the end of the turn, add 6" to its Move characteristic and add 3 to the Attacks of its melee weapons.
SHADOW ASSIGNMENT: This model cannot be your WARLORD. If your army faction is AGENTS OF THE IMPERIUM, during the Declare Battle Formations step you may swap this model for a different OFFICIO ASSASSINORUM model whose points cost does not exceed that of the replaced model. Your army may not contain duplicates of the same model (i.e. no more than 1 VINDICARE ASSASSIN, 1 CULEXUS ASSASSIN, 1 EVERSOR ASSASSIN, or 1 CALLIDUS ASSASSIN).
⚄ MathHammer — average damage calculator

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📏 Threat ranges — how far this unit reaches

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UNIT COMPOSITION
  • 1 Eversor Assassin – EPIC HERO
Stratagems you can use on this unit (23)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
EPIC CHALLENGE 1CP · Fight phase
INSANE BRAVERY 1CP · Command phase
GRENADE 1CP · Shooting phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
GO TO GROUND 1CP · Shooting phase
HEROIC INTERVENTION 1CP · Charge phase
EXACT PUNISHMENT 1CP · Ordo Hereticus Purgation Force · Shooting phase
VIOLENT ACQUISITION 2CP · Imperialis Fleet · Shooting or Fight phase
EMPEROR’S WILL 1CP · Imperialis Fleet · Movement phase
COMMAND RE-ROLL 1CP · Any phase
BATTLEFIELD COMMAND 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
PRIME TARGET 1CP · Veiled Blade Elimination Force · Shooting or Fight phase
HYPERSTIMMS 2CP · Veiled Blade Elimination Force · Shooting or Fight phase
WILL‑SAPPING SALVO 1CP · Veiled Blade Elimination Force · Shooting phase
ORBITAL OVERSIGHT 1CP · Veiled Blade Elimination Force · Shooting phase
BLIND GRENADES 1CP · Veiled Blade Elimination Force · Charge phase
ENSNARING TRAP 1CP · Veiled Blade Elimination Force · Charge phase

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