Dakkapedia

Deathwatch Terminator Squad

Imperial Agents
2105 models
42010 models
M 5"
T 5
SV 2+ 4+INV
W 3
LD 6+
OC 1
⌀ 40mm

Every model is equipped with: power fist; storm bolter.

RANGED WEAPONSRANGEABSSAPD
Assault cannon [Devastating wounds] 24"63+601
Cyclone missile launcher – frag [Blast] 36"2D63+401
Cyclone missile launcher – krak 36"23+9-2D6
Heavy flamer [Ignores cover, Torrent] 12"D6N/A5-11
Plasma cannon – standard [Blast] 36"D33+7-21
Plasma cannon – supercharge [Blast, Hazardous] 36"D33+8-32
Storm bolter [Rapid fire 2] 24"23+401
MELEE WEAPONSRANGEAWSSAPD
Chainfist [Anti-vehicle 3+] Melee34+8-22
Power fist Melee33+8-22
Power weapon Melee43+5-21
Thunder hammer [Devastating wounds] Melee34+8-22
Twin lightning claws [Twin-linked] Melee53+5-21
ABILITIES

CORE Deep Strike

FACTION Assigned Agents

Terminatus Assault: Each time this unit ends a Charge move, each enemy unit within Engagement Range of this unit must take a Battle-shock test.
Teleport Homer: At the start of the battle, you can set up one Teleport Homer token for this unit anywhere on the battlefield that is not in your opponent’s deployment zone. If you do, once per battle, you can target this unit with the Rapid Ingress Stratagem for 0CP, but when resolving that Stratagem, you must set this unit up within 3" of that token and not within 9" of any enemy models. That token is then removed.
ATTACHED UNIT: If a Character from your army with the Leader ability can be attached to a Deathwatch Kill Team, it can be attached to this unit instead.
Storm Shield: The bearer has a Wounds characteristic of 4.
Led by: Inquisitor, Inquisitor Coteaz, Inquisitor Draxus, Inquisitor Eisenhorn, Inquisitor Greyfax, Inquisitor In Terminator Armour, Inquisitor Ostromandeus, Watch Captain Artemis, Watch Master.
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UNIT COMPOSITION
  • 1 Deathwatch Terminator Sergeant
  • 4-9 Deathwatch Terminators
WARGEAR OPTIONS
  • Up to 3 Deathwatch Terminators can each have their storm bolter replaced with one of the following:
    • 1 assault cannon
    • 1 heavy flamer
    • 1 plasma cannon
    • 1 cyclone missile launcher and 1 storm bolter (this model’s storm bolter cannot be replaced)
  • Any number of models can each have their power fist and storm bolter replaced with one of the following:
    • 1 storm bolter and 1 power weapon
    • 1 storm bolter and 1 chainfist
    • 1 twin lightning claws
    • 1 thunder hammer and 1 storm shield
Stratagems you can use on this unit (24)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
GO TO GROUND 1CP · Shooting phase
HEROIC INTERVENTION 1CP · Charge phase
ARMOUR OF CONTEMPT 1CP · Ordo Xenos Alien Hunters · Shooting or Fight phase
ADAPTIVE TACTICS 1CP · Ordo Xenos Alien Hunters · Command phase
HELLFIRE ROUNDS 1CP · Ordo Xenos Alien Hunters · Shooting phase
DRAGONFIRE ROUNDS 1CP · Ordo Xenos Alien Hunters · Shooting phase
KRAKEN ROUNDS 1CP · Ordo Xenos Alien Hunters · Shooting phase
RAPID TACTICAL RELOCATION 1CP · Ordo Xenos Alien Hunters · Fight phase
EXACT PUNISHMENT 1CP · Ordo Hereticus Purgation Force · Shooting phase
VIOLENT ACQUISITION 2CP · Imperialis Fleet · Shooting or Fight phase
EMPEROR’S WILL 1CP · Imperialis Fleet · Movement phase
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
PRIME TARGET 1CP · Veiled Blade Elimination Force · Shooting or Fight phase
WILL‑SAPPING SALVO 1CP · Veiled Blade Elimination Force · Shooting phase
ORBITAL OVERSIGHT 1CP · Veiled Blade Elimination Force · Shooting phase
ENSNARING TRAP 1CP · Veiled Blade Elimination Force · Charge phase

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