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Daemonhost Legends

Imperial Agents
401 model
802 models
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Daemonhost datasheet for Warhammer 40,000 11th edition — stats, weapons, abilities and points current to the 2026-06-17 Munitorum Field Manual / Balance Dataslate.

M 6"
T 3
SV 5+ 5+INV
W 3
LD 7+
OC 0
⌀ 25mm

Every model is equipped with: unholy gaze; Warp grasp.

RANGED WEAPONSRANGEABSSAPD
Unholy gaze [PSYCHIC] 18"34+8-2D3
MELEE WEAPONSRANGEAWSSAPD
Warp grasp [LETHAL HITS, PSYCHIC] Melee43+4-21
ABILITIES

CORE Deadly Demise 1

FACTION Assigned Agents

Malefic Warding: While an Inquisitor model leads a unit containing at least one DAEMONHOST model, models in that unit gain a 5+ invulnerable save.
INQUISITORIAL RETINUE: If your Army Faction is not AGENTS OF THE IMPERIUM, raise the maximum allowed Retinue units in your army by 1 for every distinct pairing of one Inquisitorial Agents unit with one DAEMONHOST unit in your army. During the Declare Battle Formations step, this unit may join one INQUISITORIAL AGENTS unit led by an Inquisitor model (a unit may have at most one DAEMONHOST unit joined to it). If it does, for the rest of the battle every model in this unit is treated as part of that Bodyguard unit, and that unit's Starting Strength rises accordingly.
Bound Daemon: While an Inquisitor model leads a unit that includes one or more DAEMONHOST models, those DAEMONHOST models have an Objective Control characteristic of 1.
Led by: Inquisitor Eisenhorn.
⚄ MathHammer — average damage calculator

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📏 Threat ranges — how far this unit reaches

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UNIT COMPOSITION
  • 1-2 Daemonhosts
WARGEAR OPTIONS
  • None
Stratagems you can use on this unit (18)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
GO TO GROUND 1CP · Shooting phase
HEROIC INTERVENTION 1CP · Charge phase
EXACT PUNISHMENT 1CP · Ordo Hereticus Purgation Force · Shooting phase
VIOLENT ACQUISITION 2CP · Imperialis Fleet · Shooting or Fight phase
EMPEROR’S WILL 1CP · Imperialis Fleet · Movement phase
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
PRIME TARGET 1CP · Veiled Blade Elimination Force · Shooting or Fight phase
WILL‑SAPPING SALVO 1CP · Veiled Blade Elimination Force · Shooting phase
ORBITAL OVERSIGHT 1CP · Veiled Blade Elimination Force · Shooting phase
ENSNARING TRAP 1CP · Veiled Blade Elimination Force · Charge phase

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