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Culexus Assassin

Imperial Agents
851 model
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Culexus Assassin datasheet for Warhammer 40,000 11th edition — stats, weapons, abilities and points current to the 2026-06-17 Munitorum Field Manual / Balance Dataslate.

M 7"
T 4
SV 6+ 4+INV
W 4
LD 6+
OC 1
⌀ 32mm

This model is equipped with: animus speculum; life-draining touch.

RANGED WEAPONSRANGEABSSAPD
Animus speculum [Anti-psyker 2+, Assault, Precision, Psychic assassin] 24"32+5-2D3
MELEE WEAPONSRANGEAWSSAPD
Life-draining touch [Anti-psyker 2+, Devastating wounds, Precision] Melee42+4-22
ABILITIES

CORE Deep Strike, Lone Operative, Stealth

FACTION Assigned Agents

Etheric Emergence: In your Movement phase, when this model arrives via Deep Strike, it may perform an etheric emergence: set it up anywhere more than 6" horizontally from all enemy units, but it cannot declare a charge for the rest of the turn.
Abomination: This model has Feel No Pain 2+ against Psychic Attacks.
Soulless Horror: Once per battle, at the start of any Command phase, this model may use this ability. If so, every enemy unit within 9" must take a Battle-shock test with -1 to the result (or -2 if the unit is a PSYKER).
Psychic Assassin: Whenever you pick a PSYKER unit as the target for this weapon, set this weapon's Attacks characteristic to 6 until those attacks are resolved.
SHADOW ASSIGNMENT: This model cannot be your WARLORD. If your army faction is AGENTS OF THE IMPERIUM, during the Declare Battle Formations step you may swap this model for a different OFFICIO ASSASSINORUM model whose points cost does not exceed that of the replaced model. Your army may not contain duplicates of the same model (i.e. no more than 1 VINDICARE ASSASSIN, 1 CULEXUS ASSASSIN, 1 EVERSOR ASSASSIN, or 1 CALLIDUS ASSASSIN).
⚄ MathHammer — average damage calculator

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📏 Threat ranges — how far this unit reaches

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UNIT COMPOSITION
  • 1 Culexus Assassin – EPIC HERO
Stratagems you can use on this unit (23)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
EPIC CHALLENGE 1CP · Fight phase
INSANE BRAVERY 1CP · Command phase
GRENADE 1CP · Shooting phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
GO TO GROUND 1CP · Shooting phase
HEROIC INTERVENTION 1CP · Charge phase
EXACT PUNISHMENT 1CP · Ordo Hereticus Purgation Force · Shooting phase
VIOLENT ACQUISITION 2CP · Imperialis Fleet · Shooting or Fight phase
EMPEROR’S WILL 1CP · Imperialis Fleet · Movement phase
COMMAND RE-ROLL 1CP · Any phase
BATTLEFIELD COMMAND 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
PRIME TARGET 1CP · Veiled Blade Elimination Force · Shooting or Fight phase
HYPERSTIMMS 2CP · Veiled Blade Elimination Force · Shooting or Fight phase
WILL‑SAPPING SALVO 1CP · Veiled Blade Elimination Force · Shooting phase
ORBITAL OVERSIGHT 1CP · Veiled Blade Elimination Force · Shooting phase
BLIND GRENADES 1CP · Veiled Blade Elimination Force · Charge phase
ENSNARING TRAP 1CP · Veiled Blade Elimination Force · Charge phase

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