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Callidus Assassin

Imperial Agents
1001 model
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Callidus Assassin datasheet for Warhammer 40,000 11th edition — stats, weapons, abilities and points current to the 2026-06-17 Munitorum Field Manual / Balance Dataslate.

M 7"
T 4
SV 6+ 4+INV
W 4
LD 6+
OC 1
⌀ 32mm

This model is equipped with: neural shredder; phase sword and poison blades.

RANGED WEAPONSRANGEABSSAPD
Neural shredder [Anti-infantry 2+, Precision, Torrent] 12"D6N/A5-21
MELEE WEAPONSRANGEAWSSAPD
Phase sword and poison blades [Lethal hits, Precision] Melee52+5-42
ABILITIES

CORE Deep Strike, Fights First, Infiltrators, Lone Operative

FACTION Assigned Agents

Acrobatic Escape: At the end of the Fight phase, if this model is within Engagement Range of any enemy unit, it may make a Fall Back move of up to D6". Also, at the end of your opponent's turn, if this model is not within 3" of any enemy unit, you may remove it and, in the Reinforcements step of your next Movement phase, set it up anywhere more than 9" horizontally from all enemy models. If it is off the battlefield when the battle ends, it is destroyed.
Lord of Deceit (Aura): Each time your opponent targets a unit from their army with a Stratagem, if that unit is within 12" of this model, that use of the Stratagem costs 1CP more.
SHADOW ASSIGNMENT: This model cannot be your WARLORD. If your army faction is AGENTS OF THE IMPERIUM, during the Declare Battle Formations step you may swap this model for a different OFFICIO ASSASSINORUM model whose points cost does not exceed that of the replaced model. Your army may not contain duplicates of the same model (i.e. no more than 1 VINDICARE ASSASSIN, 1 CULEXUS ASSASSIN, 1 EVERSOR ASSASSIN, or 1 CALLIDUS ASSASSIN).
⚄ MathHammer — average damage calculator

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📏 Threat ranges — how far this unit reaches

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UNIT COMPOSITION
  • 1 Callidus Assassin – EPIC HERO
Stratagems you can use on this unit (21)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
EPIC CHALLENGE 1CP · Fight phase
INSANE BRAVERY 1CP · Command phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
GO TO GROUND 1CP · Shooting phase
HEROIC INTERVENTION 1CP · Charge phase
EXACT PUNISHMENT 1CP · Ordo Hereticus Purgation Force · Shooting phase
VIOLENT ACQUISITION 2CP · Imperialis Fleet · Shooting or Fight phase
EMPEROR’S WILL 1CP · Imperialis Fleet · Movement phase
COMMAND RE-ROLL 1CP · Any phase
BATTLEFIELD COMMAND 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
PRIME TARGET 1CP · Veiled Blade Elimination Force · Shooting or Fight phase
HYPERSTIMMS 2CP · Veiled Blade Elimination Force · Shooting or Fight phase
WILL‑SAPPING SALVO 1CP · Veiled Blade Elimination Force · Shooting phase
ORBITAL OVERSIGHT 1CP · Veiled Blade Elimination Force · Shooting phase
ENSNARING TRAP 1CP · Veiled Blade Elimination Force · Charge phase

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