Dakkapedia

Strike Squad

Grey Knights
1205 models
24010 models
M 6"
T 4
SV 2+ -INV
W 2
LD 6+
OC 2
⌀ 32mm

Every model is equipped with: storm bolter; Nemesis force weapon.

RANGED WEAPONSRANGEABSSAPD
Incinerator [Ignores cover, Torrent] 12"D6N/A6-11
Psilencer [Precision, Psychic, Sustained hits 1] 24"63+501
Psycannon [Psychic] 24"33+8-12
Storm bolter [Rapid fire 2] 24"23+401
MELEE WEAPONSRANGEAWSSAPD
Close combat weapon Melee33+401
Nemesis force weapon [Psychic] Melee33+6-22
ABILITIES

CORE Deep Strike, Scouts 6"

FACTION Gate of Infinity

Sanctifying Ritual (Psychic): At the end of your Command phase, if this unit is within range of an objective marker you control, that objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.
Led by: Brotherhood Champion, Brotherhood Techmarine, Inquisitor, Inquisitor Coteaz, Inquisitor Draxus, Inquisitor Eisenhorn, Inquisitor Greyfax, Inquisitor In Terminator Armour, Inquisitor Ostromandeus.
⚄ MathHammer — average damage calculator

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UNIT COMPOSITION
  • 1 Justicar
  • 4-9 Grey Knights
WARGEAR OPTIONS
  • For every 5 models in this unit, 1 Grey Knight’s storm bolter and Nemesis force weapon can be replaced with one of the following:
    • 1 incinerator and 1 close combat weapon
    • 1 psilencer and 1 close combat weapon
    • 1 psycannon and 1 close combat weapon
Stratagems you can use on this unit (42)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
GRENADE 1CP · Shooting phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
GO TO GROUND 1CP · Shooting phase
HEROIC INTERVENTION 1CP · Charge phase
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
BREACH-SHOCK 1CP · Void Purge Force · Fight phase
HEXBANE WARDS 1CP · Void Purge Force · Fight phase
SANCTIFIED SLAUGHTER 1CP · Void Purge Force · Fight phase
SANCTIFIED KILL ZONE 1CP · Warpbane Task Force · Shooting or Fight phase
HALLOWED BEACON 1CP · Warpbane Task Force · Movement phase
FIRES OF COVENANT 1CP · Warpbane Task Force · Movement phase
AEGIS ETERNAL 1CP · Warpbane Task Force · Shooting phase
REPELLING SPHERE 1CP · Warpbane Task Force · Charge phase
TRUESILVER CHANNELLING 2CP · Brotherhood Strike · Fight phase
COMBAT MANIFESTATION 1CP · Brotherhood Strike · Movement phase
PURGATION PATTERN 1CP · Brotherhood Strike · Shooting phase
DUTY UNENDING 1CP · Brotherhood Strike · Movement phase
SHINING VEIL 1CP · Brotherhood Strike · Shooting phase
EXPEDITIOUS EXIT 2CP · Brotherhood Strike · Fight phase
UNENDING FIDELITY 1CP · Hallowed Conclave · Shooting or Fight phase
POINT-BLANK PURGATION 1CP · Hallowed Conclave · Shooting phase
PRECOGNITIVE STRATEGIES 1CP · Hallowed Conclave · Movement phase
SHINING RESOLVE 1CP · Hallowed Conclave · Shooting phase
HEXWROUGHT REPRISAL 1CP · Banishers · Any phase
WARDING CHANT 1CP · Banishers · Shooting or Fight phase
CHAOS BANE 1CP · Banishers · Shooting phase
CELERITY 1CP · Banishers · Charge phase
SHADOW OF ANARCH 1CP · Banishers · Movement phase
TRUESILVER WILL 1CP · Sanctic Spearhead · Any phase
ABOMINUS-CLASS TARGETS 1CP · Sanctic Spearhead · Shooting or Fight phase
AGGRESSIVE ANTICIPATION 1CP · Augurium Task Force · Shooting or Fight phase
APPOINTED HOUR 1CP · Augurium Task Force · Shooting or Fight phase
NECESSARY END 1CP · Augurium Task Force · Fight phase
REDIRECTED STRIKE 1CP · Augurium Task Force · Command phase
MIRAGE OF ECHOES 1CP · Augurium Task Force · Movement phase

🔍 Find model image · Source (wahapedia)