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Purgation Squad

Grey Knights
1101st–2nd unit
22010 models
1203rd+ unit
23010 models
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Purgation Squad datasheet for Warhammer 40,000 11th edition — stats, weapons, abilities and points current to the 2026-06-17 Munitorum Field Manual / Balance Dataslate.

M 6"
T 4
SV 2+ -INV
W 2
LD 6+
OC 1
⌀ 32mm

Every model is equipped with: storm bolter; Nemesis force weapon.

RANGED WEAPONSRANGEABSSAPD
Incinerator [Ignores cover, Torrent] 12"D6N/A6-11
Psilencer [Precision, Psychic, Sustained hits 1] 24"63+501
Psycannon [Psychic] 24"33+8-12
Storm bolter [Rapid fire 2] 24"23+401
MELEE WEAPONSRANGEAWSSAPD
Close combat weapon Melee33+401
Nemesis force weapon [Psychic] Melee33+6-22
ABILITIES

CORE Deep Strike

FACTION Gate of Infinity

Righteous Persecution: In your Shooting phase, after this unit shoots, pick one enemy unit (not MONSTERS or VEHICLES) hit by at least one of those attacks; it is pinned until the start of your next turn. A pinned unit subtracts 2 from its Move characteristic and subtracts 2 from Charge rolls made for it.
Led by: Brotherhood Champion, Brotherhood Techmarine.
⚄ MathHammer — average damage calculator

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📏 Threat ranges — how far this unit reaches

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UNIT COMPOSITION
  • 1 Purgator Justicar
  • 4-9 Purgators
WARGEAR OPTIONS
  • Up to 4 Purgators can each have their storm bolter and Nemesis force weapon replaced with one of the following:
    • 1 incinerator and 1 close combat weapon
    • 1 psilencer and 1 close combat weapon
    • 1 psycannon and 1 close combat weapon
LOADOUT CHOICES
  • Heavy Weapons: Purgator w/ incinerator, Purgator w/ psilencer, Purgator w/ psycannon
Stratagems you can use on this unit (39)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
GRENADE 1CP · Shooting phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
GO TO GROUND 1CP · Shooting phase
HEROIC INTERVENTION 1CP · Charge phase
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
SANCTIFIED KILL ZONE 1CP · Warpbane Task Force · Shooting or Fight phase
HALLOWED BEACON 1CP · Warpbane Task Force · Movement phase
FIRES OF COVENANT 1CP · Warpbane Task Force · Movement phase
AEGIS ETERNAL 1CP · Warpbane Task Force · Shooting phase
REPELLING SPHERE 1CP · Warpbane Task Force · Charge phase
TRUESILVER CHANNELLING 2CP · Brotherhood Strike · Fight phase
COMBAT MANIFESTATION 1CP · Brotherhood Strike · Movement phase
PURGATION PATTERN 1CP · Brotherhood Strike · Shooting phase
DUTY UNENDING 1CP · Brotherhood Strike · Movement phase
SHINING VEIL 1CP · Brotherhood Strike · Shooting phase
EXPEDITIOUS EXIT 2CP · Brotherhood Strike · Fight phase
UNENDING FIDELITY 1CP · Hallowed Conclave · Shooting or Fight phase
POINT-BLANK PURGATION 1CP · Hallowed Conclave · Shooting phase
PRECOGNITIVE STRATEGIES 1CP · Hallowed Conclave · Movement phase
SHINING RESOLVE 1CP · Hallowed Conclave · Shooting phase
HEXWROUGHT REPRISAL 1CP · Banishers · Any phase
WARDING CHANT 1CP · Banishers · Shooting or Fight phase
CHAOS BANE 1CP · Banishers · Shooting phase
CELERITY 1CP · Banishers · Charge phase
SHADOW OF ANARCH 1CP · Banishers · Movement phase
TRUESILVER WILL 1CP · Sanctic Spearhead · Any phase
ABOMINUS-CLASS TARGETS 1CP · Sanctic Spearhead · Shooting or Fight phase
AGGRESSIVE ANTICIPATION 1CP · Augurium Task Force · Shooting or Fight phase
APPOINTED HOUR 1CP · Augurium Task Force · Shooting or Fight phase
NECESSARY END 1CP · Augurium Task Force · Fight phase
REDIRECTED STRIKE 1CP · Augurium Task Force · Command phase
MIRAGE OF ECHOES 1CP · Augurium Task Force · Movement phase

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