Dakkapedia

Brotherhood Techmarine

Grey Knights
701 model
M 6"
T 4
SV 2+ -INV
W 4
LD 6+
OC 1
⌀ 32mm

This model is equipped with: forge bolter; grav-pistol; Omnissian power axe; servo-arm.

RANGED WEAPONSRANGEABSSAPD
Forge bolter 24"32+5-12
Grav-pistol [Anti-vehicle 2+, Pistol] 12"12+4-12
MELEE WEAPONSRANGEAWSSAPD
Omnissian power axe Melee43+6-22
Servo-arms [Extra attacks] Melee13+8-23
ABILITIES

CORE Deep Strike, Leader

FACTION Gate of Infinity

Techmarine: While this model is within 3" of one or more friendly Grey Knights Vehicle units, this model has the Lone Operative ability.
Blessing of the Omnissiah: In your Command phase, you can select one friendly Grey Knights Vehicle model within 3" of this model. That model regains up to D3 lost wounds and, until the start of your next Command phase, each time that VEHICLE model makes an attack, add 1 to the Hit roll. Each model can only be selected for this ability once per turn.
Guardians of the Machine: Each time an enemy unit ends a charge move within Engagement Range of one or more Grey Knights Vehicle units from your army and within 6" of this model’s unit, you can target this model’s unit with the Heroic Intervention Stratagem for 0CP, and can do so even if you have already targeted a different unit with that Stratagem this phase.
Leader: This model can be attached to: Purgation Squad, Purifier Squad, Strike Squad.
⚄ MathHammer — average damage calculator

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UNIT COMPOSITION
  • 1 Brotherhood Techmarine
Stratagems you can use on this unit (46)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
EPIC CHALLENGE 1CP · Fight phase
INSANE BRAVERY 1CP · Command phase
GRENADE 1CP · Shooting phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
GO TO GROUND 1CP · Shooting phase
HEROIC INTERVENTION 1CP · Charge phase
COMMAND RE-ROLL 1CP · Any phase
BATTLEFIELD COMMAND 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
BREACH-SHOCK 1CP · Void Purge Force · Fight phase
HEXBANE WARDS 1CP · Void Purge Force · Fight phase
TRANSLOCATION 1CP · Void Purge Force · Movement phase
SANCTIFIED SLAUGHTER 1CP · Void Purge Force · Fight phase
SANCTIFIED KILL ZONE 1CP · Warpbane Task Force · Shooting or Fight phase
HALLOWED BEACON 1CP · Warpbane Task Force · Movement phase
FIRES OF COVENANT 1CP · Warpbane Task Force · Movement phase
AEGIS ETERNAL 1CP · Warpbane Task Force · Shooting phase
REPELLING SPHERE 1CP · Warpbane Task Force · Charge phase
TRUESILVER CHANNELLING 2CP · Brotherhood Strike · Fight phase
COMBAT MANIFESTATION 1CP · Brotherhood Strike · Movement phase
PURGATION PATTERN 1CP · Brotherhood Strike · Shooting phase
DUTY UNENDING 1CP · Brotherhood Strike · Movement phase
SHINING VEIL 1CP · Brotherhood Strike · Shooting phase
EXPEDITIOUS EXIT 2CP · Brotherhood Strike · Fight phase
UNENDING FIDELITY 1CP · Hallowed Conclave · Shooting or Fight phase
POINT-BLANK PURGATION 1CP · Hallowed Conclave · Shooting phase
PRECOGNITIVE STRATEGIES 1CP · Hallowed Conclave · Movement phase
SHINING RESOLVE 1CP · Hallowed Conclave · Shooting phase
HEXWROUGHT REPRISAL 1CP · Banishers · Any phase
WARDING CHANT 1CP · Banishers · Shooting or Fight phase
CHAOS BANE 1CP · Banishers · Shooting phase
CELERITY 1CP · Banishers · Charge phase
CIRCLE OF SANCTUARY 1CP · Banishers · Movement phase
SHADOW OF ANARCH 1CP · Banishers · Movement phase
TRUESILVER WILL 1CP · Sanctic Spearhead · Any phase
ABOMINUS-CLASS TARGETS 1CP · Sanctic Spearhead · Shooting or Fight phase
AGGRESSIVE ANTICIPATION 1CP · Augurium Task Force · Shooting or Fight phase
APPOINTED HOUR 1CP · Augurium Task Force · Shooting or Fight phase
NECESSARY END 1CP · Augurium Task Force · Fight phase
REDIRECTED STRIKE 1CP · Augurium Task Force · Command phase
MIRAGE OF ECHOES 1CP · Augurium Task Force · Movement phase

🔍 Find model image · Source (wahapedia)