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Emperor’s Children — army rules

Carnival of Excess

Detachment rules

Daemonic Empowerment: While an Emperor's Children unit from your army is within 6" of one or more friendly Legions of Excess units, it is Empowered; and while a LEGIONS OF EXCESS unit from your army is within 6" of one or more friendly EMPEROR'S CHILDREN units, it is Empowered. While Empowered, a unit's weapons gain [SUSTAINED HITS 1]; if a weapon already has it, that weapon instead scores a Critical Hit on an unmodified Hit roll of 5+. Legions of Excess: you can include Legions of Excess units even without the EMPEROR'S CHILDREN keyword; combined points by battle size: Incursion up to 500 pts; Strike Force up to 1000 pts; Onslaught up to 1500 pts. No LEGIONS OF EXCESS model can be your WARLORD.

Enhancements

Empyric Suffusion (15 pts): Emperor's Children model only. Once per battle round, you can target one friendly Slaanesh unit within 6" of the bearer with the Heroic Intervention Stratagem for 0CP.
Dark Blessings (10 pts): Emperor's Children Infantry model only. Once per battle, right after an enemy unit has chosen its targets, the bearer can use this Enhancement: until the phase ends, the bearer has a 3+ invulnerable save.
Possessed Blade (25 pts): Emperor's Children model only. At the start of the battle, pick one melee weapon equipped by the bearer and add 1 to its Attacks. Also, each time the bearer is chosen to fight, it can use this Enhancement: while resolving those attacks, add 1 to that weapon's Damage and that weapon gains [DEVASTATING WOUNDS] and [HAZARDOUS].
Warp Walker (30 pts): Emperor's Children or Keeper of Secrets model only. Each time the bearer's unit Advances, do not roll; instead add 6" to its models' Move for the phase. Each time a model in the bearer's unit makes a Normal, Advance or Fall Back move, it can move through enemy models. It can move within Engagement Range of such models but cannot end there, and any Desperate Escape test is automatically passed.

Stratagems

SUSTAINED BY AGONY 1CP · Carnival of Excess – Battle Tactic Stratagem · Fight phase
WHEN: Fight phase, right after an Emperor's Children unit from your army destroys an enemy unit. TARGET: That EMPEROR'S CHILDREN unit. EFFECT: Pick one friendly Legions of Excess unit within 6" of it. One model in that unit regains up to 3 lost wounds, or, if it is a Daemonettes unit, return up to D3+3 destroyed models to it instead.
SYCOPHANTIC SURGE 1CP · Carnival of Excess – Battle Tactic Stratagem · Charge phase
WHEN: Your Charge phase. TARGET: One LEGIONS OF EXCESS unit from your army. EFFECT: Until the phase ends, your unit may declare a charge after Advancing or Falling Back, provided at least one charge target is within Engagement Range of one or more Emperor's Children units from your army.
UNCANNY REACTIONS 1CP · Carnival of Excess – Battle Tactic Stratagem · Shooting phase
WHEN: Your opponent's Shooting phase, right after an enemy unit has chosen its targets. TARGET: One Slaanesh unit from your army chosen as a target of one or more of those attacks. EFFECT: Until the phase ends, each attack against your unit subtracts 1 from the Hit roll.
DARK APPARITIONS 2CP · Carnival of Excess – Strategic Ploy Stratagem · Fight phase
WHEN: End of your opponent's Fight phase. TARGET: One Daemonettes unit from your army not within Engagement Range of any enemy units. EFFECT: Remove it from the battlefield and place it in Strategic Reserves. If it returns via Deep Strike in the Reinforcements step of your next Movement phase, it can be set up more than 6" horizontally from all enemy units (instead of more than 9"), provided it is also wholly within 9" of one or more friendly Emperor's Children units.
ECSTATIC SLAUGHTER 1CP · Carnival of Excess – Strategic Ploy Stratagem · Fight phase
WHEN: Fight phase, right after a LEGIONS OF EXCESS unit from your army destroys an enemy unit. TARGET: That Legions of Excess unit and one friendly Emperor's Children unit within 6" of it that is not within Engagement Range of any enemy units. EFFECT: Your EMPEROR'S CHILDREN unit can declare a charge. If it does and has already been chosen to fight this phase, it cannot fight again this phase.
VIOLENT CRESCENDO 2CP · Carnival of Excess – Strategic Ploy Stratagem · Fight phase
WHEN: Fight phase. TARGET: One Slaanesh Beasts, Infantry or Mounted unit from your army not yet chosen to fight this phase. EFFECT: Until the phase ends, when a model in your unit makes a Pile-in or Consolidation move, it can move up to 6" instead of up to 3". When doing so it need not end closer to the closest enemy model, provided it ends as close as possible to the closest enemy unit.

Coterie of the Conceited

Detachment rules

Pledges to the Dark Prince: At the start of the battle round, if your WARLORD is on the battlefield, you must pledge to Slaanesh a number of enemy units to be destroyed this battle round. At the end of the battle round, if the number destroyed is at least your pledge, you gain Pact points equal to your pledge; otherwise you gain none and your WARLORD takes D3 mortal wounds. Emperor's Children units gain cumulative bonuses by total Pact points gained during the battle: 1+: re-roll a Hit roll of 1. 3+: re-roll a Wound roll of 1. 5+: melee weapons gain [LETHAL HITS] and [SUSTAINED HITS 1]. 7+: score a Critical Hit on an unmodified Hit roll of 5+.

Enhancements

Pledge of Eternal Servitude (25 pts): Emperor's Children model only. The first time the bearer is destroyed, take a Leadership test for it at the end of the phase. If passed, set it back up as close as possible to where it was destroyed and not within Engagement Range of any enemy units, with D6 wounds remaining (up to its Wounds characteristic).
Pledge of Dark Glory (25 pts): Emperor's Children model only. While the bearer is leading a unit, improve the Leadership and Objective Control of that unit's models by 1.
Pledge of Mortal Pain (15 pts): Emperor's Children model only. At the start of your Shooting phase, pick one enemy unit within 12" of and visible to the bearer. It takes a Leadership test (subtract 2 if it is Battle-shocked): if failed, it takes 3 mortal wounds.
Pledge of Unholy Fortune (30 pts): Emperor's Children model only. Once per turn, just after making a Hit roll, Wound roll or saving throw for a model in the bearer's unit, if the bearer is not Battle-shocked, it can use this Enhancement to treat that result as an unmodified 6.

Stratagems

MARTIAL PERFECTION 1CP · Coterie of the Conceited – Battle Tactic Stratagem · Fight phase
WHEN: Fight phase. TARGET: One Emperor's Children unit from your army not yet chosen to fight this phase. EFFECT: Until the phase ends, when a model in your unit attacks, you can re-roll the Hit roll.
UNBOUND ARROGANCE 1CP · Coterie of the Conceited – Epic Deed Stratagem · Shooting or Fight phase
WHEN: Your Shooting phase or Fight phase, right after an Emperor's Children unit from your army destroys an enemy unit. TARGET: That EMPEROR'S CHILDREN unit. EFFECT: Increase your pledge to Slaanesh by 1. RESTRICTIONS: Once per battle round.
UNSHAKEABLE OPPONENTS 1CP · Coterie of the Conceited – Epic Deed Stratagem · Command phase
WHEN: Command phase. TARGET: One Emperor's Children unit from your army. EFFECT: Until the turn ends, when a model in your unit attacks, you can ignore any or all modifiers to that attack's Ballistic Skill or Weapon Skill, the Hit roll, and the Wound roll.
EMBRACE THE PAIN 1CP · Coterie of the Conceited – Strategic Ploy Stratagem · Fight phase
WHEN: Start of the Fight phase. TARGET: One Emperor's Children Infantry unit from your army. EFFECT: Until the phase ends, when an enemy model within Engagement Range of your unit selects targets, it must target your unit.
PROTECTION OF THE DARK PRINCE 1CP · Coterie of the Conceited – Strategic Ploy Stratagem · Any phase
WHEN: Any phase, right after a mortal wound or attack is allocated to a model in an Emperor's Children unit from your army. TARGET: That unit. EFFECT: Until the phase ends, your unit's models have Feel No Pain 6+, and Feel No Pain 4+ against mortal wounds.
ARMOUR OF ABHORRENCE 1CP · Coterie of the Conceited – Wargear Stratagem · Shooting or Fight phase
WHEN: Your opponent's Shooting phase or the Fight phase, right after an enemy unit has chosen its targets. TARGET: One Emperor's Children unit from your army chosen as a target of one or more of those attacks. EFFECT: Until that attacking unit finishes its attacks, each attack against a model in your unit has its Armour Penetration worsened by 1.

Court of the Phoenician

Detachment rules

Sensational Performance: Emperor's Children units from your army gain Sensational Performance: each time the unit is chosen to fight, if it made a Charge move this turn, it can use this ability. If it does, until the phase ends: it cannot target a unit it was within Engagement Range of at the start of the turn; it cannot target a unit already targeted by another unit's attack this phase; and improve the Strength and Armour Penetration of its melee weapons by 1.
Master of the Pageant: Once per battle round, when you target a Fulgrim unit from your army with the Sinuous Breach or Prideful Superiority Stratagem, you can reduce that use's CP cost by 1CP.

Enhancements

Tears of the Phoenix (25 pts): EMPEROR'S CHILDREN model only. Each time a model in the bearer's unit makes a melee attack, you can ignore any or all modifiers to that attack's Weapon Skill and any or all modifiers to the Hit roll and Wound roll.
Exalted Patron (15 pts): Lord Exultant model only. Add 1" to the bearer's Move. In the Declare Battle Formations step, the bearer can be attached to a Flawless Blades unit.
Soulstain Made Manifest (15 pts): EMPEROR'S CHILDREN model only. At the start of the Fight phase, you can pick one enemy unit within Engagement Range of the bearer; it takes a Battle-shock test, subtracting 1 from the result.
Spiritsliver (20 pts): Emperor's Children Daemon Prince model only. Add 1 to the Strength and Attacks of the bearer's melee weapons.

Stratagems

CATALYTIC STIMULUS 1CP · Court of the Phoenician – Stratagem · Shooting phase
WHEN: Your opponent's Shooting phase, right after an enemy unit has shot. TARGET: One Emperor's Children unit from your army that lost one or more wounds from those attacks. EFFECT: Your unit can make a Stimulus move: roll one D6; its models move up to that many inches, ending as close as possible to the closest enemy unit (excluding AIRCRAFT). They can move within Engagement Range of that enemy unit.
PRIDEFUL SUPERIORITY 2CP · Court of the Phoenician – Stratagem · Fight phase
WHEN: Fight phase. TARGET: One Emperor's Children unit from your army not yet chosen to fight this phase. EFFECT: Until the phase ends, when a model in your unit attacks a CHARACTER unit, you can re-roll the Hit roll and the Wound roll.
CONTEMPTUOUS DISREGARD 1CP · Court of the Phoenician – Stratagem · Shooting or Fight phase
WHEN: Your opponent's Shooting phase or the Fight phase. TARGET: One Emperor's Children unit from your army. EFFECT: Until the phase ends, when an attack targets your unit, if its Strength is greater than your unit's Toughness, subtract 1 from the Wound roll.
EUPHORIC INSPIRATION 1CP · Court of the Phoenician – Stratagem · Charge phase
WHEN: Your Charge phase. TARGET: One Emperor's Children Daemon unit from your army. EFFECT: Until the phase ends, you can re-roll Charge rolls for friendly Emperor's Children units within 6" of your unit.
CLOSE-QUARTERS EXCRUCIATION 1CP · Court of the Phoenician – Stratagem · Shooting phase
WHEN: Your Shooting phase. TARGET: One Emperor's Children unit from your army not yet chosen to shoot this phase. EFFECT: Until the phase ends, when an EMPEROR'S CHILDREN model in your unit attacks an eligible unit within 12", improve that attack's Strength and Armour Penetration by 1.
SINUOUS BREACH 1CP · Court of the Phoenician – Stratagem · Movement or Charge phase
WHEN: Your Movement or Charge phase. TARGET: One Emperor's Children Daemon unit from your army not yet chosen to move or charge this phase. EFFECT: Until the phase ends, when your unit makes a Normal, Advance or Charge move, it can move horizontally through terrain features.

Mercurial Host

Detachment rules

Quicksilver Grace: You can re-roll Advance rolls for Emperor's Children units from your army.

Enhancements

Steeped in Suffering (20 pts): Emperor's Children model only. When a model in the bearer's unit attacks an enemy unit below its Starting Strength, add 1 to the Hit roll. If that target is also Below Half-strength, add 1 to the Wound roll as well.
Intoxicating Musk (20 pts): Emperor's Children model only. Each time a melee attack targets the bearer's unit, if the attack's Strength is greater than the unit's Toughness, subtract 1 from the Wound roll.
Tactical Perfection (15 pts): Emperor's Children model only. After both players deploy, pick up to two EMPEROR'S CHILDREN units from your army and redeploy them. You may set them up in Strategic Reserves if you wish, regardless of how many units are already there.
Loathsome Dexterity (10 pts): Emperor's Children model only. Each time a model in the bearer's unit makes a Normal, Advance or Fall Back move, it can move through enemy models. It can move within Engagement Range of such models but cannot end there, and any Desperate Escape test is automatically passed.

Stratagems

VIOLENT EXCESS 1CP · Mercurial Host – Battle Tactic Stratagem · Fight phase
WHEN: Fight phase. TARGET: One Emperor's Children unit from your army not yet chosen to fight this phase. EFFECT: Until the phase ends, that unit's melee weapons gain [SUSTAINED HITS 1].
COMBAT STIMMS 2CP · Mercurial Host – Battle Tactic Stratagem · Fight phase
WHEN: Fight phase, right after an enemy unit has chosen its targets. TARGET: One Emperor's Children Infantry unit from your army chosen as a target of one or more of those attacks. EFFECT: Until the phase ends, each attack against your unit subtracts 1 from the Wound roll.
HONOUR THE PRINCE 1CP · Mercurial Host – Battle Tactic Stratagem · Movement phase
WHEN: Your Movement phase. TARGET: One Emperor's Children Infantry unit from your army not yet chosen to move this phase. EFFECT: Until the phase ends, if your unit Advances, do not roll; instead add 6" to its models' Move for the phase.
CAPRICIOUS REACTIONS 1CP · Mercurial Host – Battle Tactic Stratagem · Shooting phase
WHEN: Your opponent's Shooting phase, right after an enemy unit has chosen its targets. TARGET: One Emperor's Children unit from your army chosen as a target of one or more of those attacks. EFFECT: Until the phase ends, each attack against your unit subtracts 1 from the Hit roll.
CRUEL RAIDERS 1CP · Mercurial Host – Strategic Ploy Stratagem · Fight phase
WHEN: End of your opponent's Fight phase. TARGET: One Emperor's Children unit from your army wholly within 9" of one or more battlefield edges and not within 3" horizontally of any enemy units. EFFECT: Remove it from the battlefield and place it in Strategic Reserves.
DARK VIGOUR 1CP · Mercurial Host – Strategic Ploy Stratagem · Movement phase
WHEN: Your opponent's Movement phase, right after an enemy unit ends a Normal, Advance or Fall Back move. TARGET: One Emperor's Children unit from your army (excluding Beasts and Vehicles) within 9" of that enemy unit. EFFECT: Your unit can make a Normal move of up to 6".

Peerless Bladesmen

Detachment rules

Exquisite Swordsmanship: Each time an Emperor's Children unit from your army is chosen to fight, if it made a Charge move this turn, choose [LETHAL HITS] or [SUSTAINED HITS 1]; while resolving those attacks, that unit's melee weapons have the chosen ability.

Enhancements

Faultless Opportunist (15 pts): Emperor's Children model only. You can target the bearer's unit with the Heroic Intervention Stratagem for 0CP, even if you already targeted another unit with it this phase.
Blinding Speed (25 pts): Emperor's Children model only. Once per battle, at the start of the Fight phase, the bearer can use this Enhancement: until the phase ends, models in its unit have Fights First.
Distortion (25 pts): Emperor's Children model only. Add 1 to the Attacks and Damage of melee weapons equipped by the bearer.
Rise to the Challenge (30 pts): Emperor's Children Infantry model only. Once per battle, at the end of the Fight phase, if the bearer is within Engagement Range of three or more enemy models, it can use this Enhancement to fight one additional time. When doing so, you can choose one ability from the Exquisite Swordsmanship Detachment rule to apply to those attacks.

Stratagems

DEFT PARRY 1CP · Peerless Bladesmen – Battle Tactic Stratagem · Fight phase
WHEN: Fight phase, right after an enemy unit has chosen its targets. TARGET: One Emperor's Children unit from your army chosen as a target of one or more of those attacks. EFFECT: Until the phase ends, each attack against your unit subtracts 1 from the Hit roll.
INCESSANT VIOLENCE 1CP · Peerless Bladesmen – Battle Tactic Stratagem · Fight phase
WHEN: Fight phase, just before an Emperor's Children unit from your army Consolidates. TARGET: That unit. EFFECT: Until the phase ends, each time a model in your unit makes a Consolidation move, it can move up to 6" instead of up to 3", provided your unit ends within Engagement Range of one or more enemy units.
CRUEL BLADESMAN 1CP · Peerless Bladesmen – Battle Tactic Stratagem · Fight phase
WHEN: Fight phase. TARGET: One Emperor's Children unit from your army that made a Charge move this turn and has not been chosen to fight this phase. EFFECT: Until the phase ends, improve the Armour Penetration of that unit's melee weapons by 1.
TERRIFYING SPECTACLE 1CP · Peerless Bladesmen – Strategic Ploy Stratagem · Command phase
WHEN: Your opponent's Command phase. TARGET: One Emperor's Children unit from your army that made a Charge move last turn and destroyed one or more enemy units in the previous Fight phase. EFFECT: Each enemy unit within 6" of your unit takes a Battle-shock test, subtracting 1 if it is Below Half-strength. Units affected by this Stratagem take no other Battle-shock tests this phase.
CUT DOWN THE WEAK 2CP · Peerless Bladesmen – Strategic Ploy Stratagem · Movement phase
WHEN: Your opponent's Movement phase, right after an enemy unit Falls Back. TARGET: One Emperor's Children unit from your army (a Vehicle only if it is a Walker) within 6" of that enemy unit that would be eligible to declare a charge against it if it were your Charge phase. EFFECT: Your unit can declare a charge, selecting that enemy unit as a target, and your unit gains no Charge bonus this turn.
DEATH ECSTASY 2CP · Peerless Bladesmen – Strategic Ploy Stratagem · Fight phase
WHEN: Fight phase, right after an enemy unit has chosen its targets. TARGET: One Emperor's Children unit from your army chosen as a target of one or more of those attacks. EFFECT: Until the phase ends, when a model in your unit is destroyed and has not fought this phase, do not remove it; it can fight after the attacking unit finishes its attacks, then is removed.

Rapid Evisceration

Detachment rules

Mechanised Murder: While an Emperor's Children model from your army is a Transport, or disembarked from a TRANSPORT this turn, each of its attacks lets you re-roll a Hit roll of 1 and a Wound roll of 1.

Enhancements

Sublime Prescience (25 pts): Emperor's Children Infantry model only. Once per turn in your Movement phase, the bearer may use this Enhancement. If so, choose one friendly Emperor's Children Transport in Strategic Reserves; until the phase ends, treat the current battle round as one higher than it is when setting that TRANSPORT up on the battlefield.
Spearhead Striker (20 pts): Emperor's Children Infantry model only. Whenever the bearer disembarks from a Transport, until the turn ends you may re-roll Charge rolls for the bearer's unit, and enemy units may not use the Fire Overwatch Stratagem against it.
Accomplished Tactician (35 pts): Emperor's Children Infantry model only. Once per turn, during your opponent's Shooting phase right after an enemy unit shoots, choose one friendly Emperor's Children unit within 9" of the bearer that was hit by one or more of those attacks, then choose one friendly Transport it is wholly within 6" of and able to embark in. That EMPEROR'S CHILDREN unit may embark in that Transport.
Heretek Adept (35 pts): Emperor's Children Infantry model only. Once per battle round, when a friendly Emperor's Children Vehicle model within 6" of the bearer fails a saving throw, you may set that attack's Damage characteristic to 0.

Stratagems

DYNAMIC BREAKTHROUGH 1CP · Rapid Evisceration – Epic Deed Stratagem · Movement phase
WHEN: Your Movement phase. TARGET: One Emperor's Children Vehicle unit from your army not yet picked to move this phase. EFFECT: Until the phase ends, that unit's models may move over enemy models (other than MONSTERS and VEHICLES). They may pass within Engagement Range of those models but may not finish a move there, and any Desperate Escape test is treated as passed.
CEASELESS ONSLAUGHT 1CP · Rapid Evisceration – Strategic Ploy Stratagem · Charge phase
WHEN: Your Charge phase. TARGET: One Emperor's Children unit from your army that disembarked this turn from a Transport that made a Normal move. EFFECT: For the rest of the phase, that EMPEROR'S CHILDREN unit may declare a charge.
ADVANCE AND CLAIM 1CP · Rapid Evisceration – Strategic Ploy Stratagem · Command phase
WHEN: Your Command phase. TARGET: One Emperor's Children Transport from your army carrying at least one Tormentors unit (Battle-shocked units don't count). EFFECT: Choose one objective marker you control that the TRANSPORT is within range of. You keep control of that marker until, at the end of a phase, your opponent's Level of Control over it exceeds yours.
ONTO THE NEXT 1CP · Rapid Evisceration – Strategic Ploy Stratagem · Fight phase
WHEN: End of the Fight phase. TARGET: One Emperor's Children unit from your army that wiped out an enemy unit this phase, plus one friendly Transport it can embark in. EFFECT: If that EMPEROR'S CHILDREN unit is wholly within 6" of the TRANSPORT, it may embark in it.
OUTFLANKING STRIKE 1CP · Rapid Evisceration – Strategic Ploy Stratagem · Fight phase
WHEN: End of your opponent's Fight phase. TARGET: One Emperor's Children Transport from your army, or up to two Emperor's Children Dedicated Transports from your army. EFFECT: Any of those TRANSPORTS that is wholly within 9" of one or more battlefield edges is removed and placed into Strategic Reserves.
REACTIVE DISEMBARKATION 1CP · Rapid Evisceration – Strategic Ploy Stratagem · Shooting phase
WHEN: Your opponent's Shooting phase, right after an enemy unit picks its targets. TARGET: One Emperor's Children Transport from your army chosen as a target of one or more of that unit's attacks. EFFECT: One Emperor's Children unit aboard the TRANSPORT may disembark, setting its models up anywhere wholly within 6" of the TRANSPORT and not within Engagement Range of any enemy unit.

Slaanesh’s Chosen

Detachment rules

Internal Rivalries: Emperor's Children Character units from your army can ignore any or all modifiers to their Move characteristic and to Advance and Charge rolls made for them. At the start of the battle, your WARLORD's unit is your army's Favoured Champions. The first time each player's turn that an EMPEROR'S CHILDREN CHARACTER unit from your army destroys an enemy unit, once all its attacks are resolved, that unit becomes the new Favoured Champions, replacing the previous one. Each attack made by a model in the Favoured Champions unit lets you re-roll the Wound roll.

Enhancements

Eager to Prove (15 pts): Emperor's Children model only. You may re-roll Charge rolls for the bearer's unit. While that unit is your army's Favoured Champions, its models gain +2" Move.
Repulsed by Weakness (25 pts): Emperor's Children model only. Whenever an enemy unit (other than MONSTERS and VEHICLES) within Engagement Range of the bearer's unit Falls Back, its models take Desperate Escape tests; if the bearer's unit is the Favoured Champions, subtract 1 from each of those tests.
Proud and Vainglorious (20 pts): Emperor's Children model only. You may re-roll Battle-shock and Leadership tests for the bearer's unit. While that unit is the Favoured Champions, its models gain +1 Objective Control.
Slayer of Champions (15 pts): Emperor's Children model only. The bearer's melee weapons have [PRECISION], and each melee attack the bearer makes against a CHARACTER unit gets +1 Strength and +1 Armour Penetration.

Stratagems

DEVOTED DUELLISTS 1CP · Slaanesh’s Chosen – Battle Tactic Stratagem · Fight phase
WHEN: Fight phase. TARGET: One or more Emperor's Children Character units from your army not yet picked to fight this phase. EFFECT: Choose one enemy unit. Until the phase ends, melee weapons of models in those CHARACTER units have [SUSTAINED HITS 1] against that enemy unit.
HEIGHTENED JEALOUSY 1CP · Slaanesh’s Chosen – Battle Tactic Stratagem · Shooting or Fight phase
WHEN: Your Shooting phase or the Fight phase, right after an Emperor's Children Character unit becomes your army's Favoured Champions, or right after your Favoured Champions destroy an enemy unit. TARGET: Your Favoured Champions unit. EFFECT: Until the phase ends, each attack by a model in an EMPEROR'S CHILDREN CHARACTER unit from your army that is not the Favoured Champions gets +1 to its Strength characteristic.
REFUSAL TO BE OUTDONE 1CP · Slaanesh’s Chosen – Battle Tactic Stratagem · Charge phase
WHEN: Your Charge phase. TARGET: One Emperor's Children Character unit from your army. EFFECT: Choose one enemy unit within Engagement Range of one or more of your units. Until the phase ends, whenever your unit declares a charge that includes that enemy unit as a target, add 2 to the Charge roll.
DIABOLIC MAJESTY 1CP · Slaanesh’s Chosen – Epic Deed Stratagem · Shooting or Fight phase
WHEN: Your Shooting phase or the Fight phase, right after an Emperor's Children Character unit becomes your army's Favoured Champions. TARGET: That EMPEROR'S CHILDREN unit. EFFECT: Each enemy unit within 6" of your unit takes a Battle-shock test with -1 to the result. RESTRICTIONS: Once per battle round only.
BEAUTIFUL DEATH 1CP · Slaanesh’s Chosen – Strategic Ploy Stratagem · Fight phase
WHEN: Fight phase, right after an enemy unit picks its targets. TARGET: One Emperor's Children Character unit from your army chosen as a target of one or more of that unit's attacks. EFFECT: Until the phase ends, whenever a model in your unit is destroyed before it has fought this phase, roll one D6, adding 1 if your unit is the Favoured Champions. On a 4+, leave the model in play; it fights after the attacking unit finishes its attacks and is then removed.
VENGEFUL SURGE 1CP · Slaanesh’s Chosen – Strategic Ploy Stratagem · Shooting phase
WHEN: Your opponent's Shooting phase, right after an enemy unit picks its targets. TARGET: One Emperor's Children Character unit from your army chosen as a target of one or more of that unit's attacks. EFFECT: After the attacking unit shoots, your unit may make a Surge move: roll one D6; each model may move up to that many inches, but the unit must end as close as possible to the nearest enemy unit and may move within that unit's Engagement Range. If your unit is not the Favoured Champions, you may re-roll the D6 for the Surge move distance.

Sublime Strike

Detachment rules

Dark Radiance: Whenever an EMPEROR'S CHILDREN unit from your army makes a Normal, Advance or Fall Back move, its models may move over friendly and enemy models.

Enhancements

Venom of the Six-fanged Serpent (0 pts): Add 1 to the Strength and Damage characteristics of the bearer's melee weapons and improve their Armour Penetration by 2.
Daemonshrieker (0 pts): In your Shooting phase, choose one closed Hatchway within 12" of and visible to the bearer. Roll one D6: on a 2+, open that Hatchway, and it cannot be closed for the rest of the battle.

Stratagems

VYING FOR VICTORY 1CP · Sublime Strike – Battle Tactic Stratagem · Movement phase
WHEN: Your opponent's Movement phase, right after an enemy unit finishes a Fall Back move. TARGET: One EMPEROR'S CHILDREN unit from your army that was within Engagement Range of that enemy unit at the start of the phase. EFFECT: Your unit may make a Normal move of up to 3".
EAGER FOR MORE 1CP · Sublime Strike – Battle Tactic Stratagem · Movement phase
WHEN: Your Movement phase, right after an EMPEROR'S CHILDREN unit from your army opens a Hatchway. TARGET: That EMPEROR'S CHILDREN unit. EFFECT: Your unit may make a Normal move of up to 3".
ALLURING GROTESQUERIE 1CP · Sublime Strike – Battle Tactic Stratagem · Fight phase
WHEN: Start of the Fight phase. TARGET: One EMPEROR'S CHILDREN unit from your army. EFFECT: Each enemy unit within Engagement Range of your unit takes a Battle-shock test. Until the phase ends, each attack targeting your unit suffers -1 to the Hit roll.
CLOYING CORRUPTION 1CP · Sublime Strike – Strategic Ploy Stratagem · Movement phase
WHEN: Start of your Movement phase. TARGET: One FLAWLESS BLADES unit from your army. EFFECT: Choose one objective marker you control that your unit is within range of. That marker is Secured by your army.