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Sly Marbo

Astra Militarum
551 model
🔍 See the model

Sly Marbo datasheet for Warhammer 40,000 11th edition — stats, weapons, abilities and points current to the 2026-06-17 Munitorum Field Manual / Balance Dataslate.

M 6"
T 3
SV 5+ -INV
W 4
LD 7+
OC 1
⌀ 32mm

This model is equipped with: ripper pistol; envenomed blade.

RANGED WEAPONSRANGEABSSAPD
Ripper pistol [Anti-infantry 2+, Pistol, Precision] 12"32+5-12
MELEE WEAPONSRANGEAWSSAPD
Envenomed blade [Anti-infantry 2+, Precision] Melee52+5-12
ABILITIES

CORE Infiltrators, Lone Operative, Stealth

One-man Army: Once per turn during your opponent's Shooting phase, if an enemy unit makes a ranged attack against a friendly Regiment unit within 3" of this model, then after that enemy unit finishes shooting, this model may shoot as though it were your Shooting phase. It may only target that enemy unit and only if that enemy unit is an eligible target.
Like Fighting a Shadow: During your Shooting phase, after this model shoots, if it is not within Engagement Range of any enemy units it may make a Normal move. If it does, it cannot declare a charge for the rest of the turn.
LONER: This model cannot be your WARLORD.
⚄ MathHammer — average damage calculator

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📏 Threat ranges — how far this unit reaches

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UNIT COMPOSITION
  • 1 Sly Marbo – EPIC HERO
Stratagems you can use on this unit (42)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
EPIC CHALLENGE 1CP · Fight phase
INSANE BRAVERY 1CP · Command phase
GRENADE 1CP · Shooting phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
GO TO GROUND 1CP · Shooting phase
HEROIC INTERVENTION 1CP · Charge phase
COORDINATED ACTION 1CP · Combined Arms · Any phase
REINFORCEMENTS! 2CP · Combined Arms · Any phase
FIELDS OF FIRE 1CP · Combined Arms · Shooting phase
COMMAND RE-ROLL 1CP · Any phase
BATTLEFIELD COMMAND 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
AGAINST THE ODDS 1CP · Embarked Regiment · Shooting or Fight phase
DUCK AND COVER 1CP · Embarked Regiment · Shooting or Fight phase
IDLE HANDS 1CP · Embarked Regiment · Movement phase
BRUTAL CHOKE POINT 1CP · Embarked Regiment · Movement or Charge phase
BELLICOSA DROP 1CP · Bridgehead Strike · Movement phase
FIRE AND RELOCATE 1CP · Bridgehead Strike · Shooting phase
SERVO‑DESIGNATORS 1CP · Bridgehead Strike · Shooting phase
ON MY POSITION 1CP · Bridgehead Strike · Fight phase
TRENCH FIGHTERS 1CP · Siege Regiment · Fight phase
FLARE BURST 1CP · Siege Regiment · Shooting phase
RAPID DISPERSAL 1CP · Mechanised Assault · Movement phase
CLEAR AND SECURE 1CP · Mechanised Assault · Shooting phase
HASTY EXTRACTION 1CP · Mechanised Assault · Charge phase
MOVE OUT 1CP · Mechanised Assault · Any phase
SCRAMBLE FIELD 1CP · Recon Element · Movement phase
COURAGEOUS DIVERSION 1CP · Recon Element · Shooting phase
TANGLEFOOT GRENADES 1CP · Recon Element · Charge phase
NO RETREAT! 1CP · Grizzled Company · Command phase
VETERAN SHARPSHOOTERS 1CP · Grizzled Company · Shooting phase
PURGING FIRE 1CP · Grizzled Company · Shooting phase
MORDIAN MINUTE 1CP · Grizzled Company · Shooting phase
ADDITIONAL ARMOUR 1CP · Grizzled Company · Shooting phase
ACCURACY UNDER PRESSURE 2CP · Steel Hammer · Shooting phase
BURST OF SPEED 1CP · Armoured Infantry · Movement phase
OPENING SALVO 1CP · Armoured Infantry · Shooting phase

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Build your Astra Militarum army

Staple kits that pair with this unit — or see the full Astra Militarum starter guide.

Cadian Shock Troops x2-3+, essential cheap battleline 🛒
Leman Russ Battle Tank x1-2 centerpiece tank 🛒
Chimera x1-2 transport 🛒
Lord Solar Leontus Order-generator HQ 🛒