M
6"
T
2
SV
6+
-INV
W
1
LD
8+
OC
1
⌀ 25mm
Every model is equipped with: sniper rifle; close combat weapon.
| RANGED WEAPONS | RANGE | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Tankstopper rifle [Heavy] | 36" | 1 | 3+ | 9 | -3 | D6 |
| Sniper rifle [Heavy, Precision] | 36" | 1 | 3+ | 4 | -2 | 2 |
| MELEE WEAPONS | RANGE | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Close combat weapon | Melee | 1 | 5+ | 2 | 0 | 1 |
CORE Infiltrators, Stealth
Shoot Sharp and Scarper: In your Shooting phase, after this unit has shot, if it is not within Engagement Range of any enemy units, it can make a Normal move as if it were your Movement phase. If it does, until the end of the turn, this unit is not eligible to declare a charge.
Ratling Battlemutt: Once per battle, when this unit is selected to shoot, it can use this ability. If it does, until the end of the phase, ranged weapons equipped by models in this unit have the [LETHAL HITS] ability.
Designer’s Note: Place a Ratling Battlemutt token next to the unit, removing it once this ability has been used.
Designer’s Note: Place a Ratling Battlemutt token next to the unit, removing it once this ability has been used.
Demolition Gear: The bearer’s unit has the Grenades keyword.
Led by: Provisionally Prepared.
⚄ MathHammer — average damage calculator
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- 5-10 Ratlings
- If this unit contains 10 models, one model’s sniper rifle can be replaced with 1 tankstopper rifle.
- If this unit contains 10 models, one model can be equipped with demolition gear.
- If this unit contains 10 models, it can be equipped with one Ratling Battlemutt.