Dakkapedia

Primaris Psyker

Astra Militarum
601 model
M 6"
T 3
SV 5+ -INV
W 3
LD 7+
OC 1
⌀ 32mm

This model is equipped with: laspistol; Psychic Maelstrom; force weapon.

RANGED WEAPONSRANGEABSSAPD
Laspistol [Pistol] 12"13+301
Psychic Maelstrom – witchfire [Blast, Devastating wounds, Psychic] 18"D63+5-21
Psychic Maelstrom – focused witchfire [Blast, Devastating wounds, Hazardous, Psychic] 18"D6+13+6-22
MELEE WEAPONSRANGEAWSSAPD
Force weapon [Psychic] Melee34+6-1D3
ABILITIES

CORE Leader

Malign Wardings(Psychic): While this model is leading a unit, models in that unit have the Feel No Pain 4+ ability against Psychic Attacks.
Psychic Barrier (Psychic): At the start of your opponent’s Shooting phase, you can roll one D6: on a 1, this PSYKER’s unit suffers D3 mortal wounds; on a 2+, until the end of the phase, models in this PSYKER’s unit have a 4+ invulnerable save.
Leader: This model can be attached to: Cadian Shock Troops, Catachan Jungle Fighters, Death Korps Of Krieg, Kasrkin, Krieg Combat Engineers, Tempestus Scions.
⚄ MathHammer — average damage calculator

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UNIT COMPOSITION
  • 1 Primaris Psyker
Stratagems you can use on this unit (38)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
EPIC CHALLENGE 1CP · Fight phase
INSANE BRAVERY 1CP · Command phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
GO TO GROUND 1CP · Shooting phase
HEROIC INTERVENTION 1CP · Charge phase
COMMAND RE-ROLL 1CP · Any phase
BATTLEFIELD COMMAND 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
AGAINST THE ODDS 1CP · Embarked Regiment · Shooting or Fight phase
DUCK AND COVER 1CP · Embarked Regiment · Shooting or Fight phase
IDLE HANDS 1CP · Embarked Regiment · Movement phase
BRUTAL CHOKE POINT 1CP · Embarked Regiment · Movement or Charge phase
BRUTAL TRAINING 1CP · Tempestus Boarding Regiment · Fight phase
LOCKDOWN 1CP · Tempestus Boarding Regiment · Movement phase
BELLICOSA DROP 1CP · Bridgehead Strike · Movement phase
FIRE AND RELOCATE 1CP · Bridgehead Strike · Shooting phase
SERVO‑DESIGNATORS 1CP · Bridgehead Strike · Shooting phase
TRENCH FIGHTERS 1CP · Siege Regiment · Fight phase
FLARE BURST 1CP · Siege Regiment · Shooting phase
RAPID DISPERSAL 1CP · Mechanised Assault · Movement phase
CLEAR AND SECURE 1CP · Mechanised Assault · Shooting phase
HASTY EXTRACTION 1CP · Mechanised Assault · Charge phase
MOVE OUT 1CP · Mechanised Assault · Any phase
SCRAMBLE FIELD 1CP · Recon Element · Movement phase
COURAGEOUS DIVERSION 1CP · Recon Element · Shooting phase
NO RETREAT! 1CP · Grizzled Company · Command phase
VETERAN SHARPSHOOTERS 1CP · Grizzled Company · Shooting phase
PURGING FIRE 1CP · Grizzled Company · Shooting phase
MORDIAN MINUTE 1CP · Grizzled Company · Shooting phase
ADDITIONAL ARMOUR 1CP · Grizzled Company · Shooting phase
ACCURACY UNDER PRESSURE 2CP · Steel Hammer · Shooting phase
BURST OF SPEED 1CP · Armoured Infantry · Movement phase
OPENING SALVO 1CP · Armoured Infantry · Shooting phase

🔍 Find model image · Source (wahapedia)