Dakkapedia

Krieg Heavy Weapons Squad

Astra Militarum
754 models
HEAVY WEAPONS GUNNER
M 4"
T 3
SV 4+ -INV
W 2
LD 7+
OC 1
⌀ 50mm
FIRE COORDINATOR
M 6"
T 3
SV 5+ -INV
W 1
LD 7+
OC 1
⌀ 25mm

Each Heavy Weapons Gunner is equipped with: lascannon; laspistol; close combat weapon.

The Fire Coordinator is equipped with: laspistol; close combat weapon.

RANGED WEAPONSRANGEABSSAPD
Krieg heavy flamer [Ignores cover, Torrent] 18"D6N/A5-12
Lascannon [Heavy] 48"15+12-3D6+1
Laspistol [Pistol] 12"14+301
Twin Krieg heavy stubber [Heavy, Rapid fire 3, Twin-linked] 48"35+6-11
MELEE WEAPONSRANGEAWSSAPD
Close combat weapon Melee14+301
ABILITIES
Final Duty: While the Fire Coordinator model is on the battlefield, each time a Heavy Weapons Gunner model is destroyed, roll one D6: on a 3+, do not remove it from play. The destroyed model can shoot after the attacking model’s unit has finished making its attacks, and is then removed from play.
EMBARKING: While embarked within a Transport, each Heavy Weapons Gunner model takes up the space of 2 models, and each weapon equipped by these models is considered to be 2 models’ weapons for the purposes of the Firing Deck ability.
⚄ MathHammer — average damage calculator

Loading calculator…

UNIT COMPOSITION
  • 3 Heavy Weapons Gunners
  • 1 Fire Coordinator
WARGEAR OPTIONS
  • Any number of Heavy Weapons Gunners can each have their lascannon replaced with one of the following:
    • 1 Krieg heavy flamer
    • 1 twin Krieg heavy stubber
Stratagems you can use on this unit (35)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
GRENADE 1CP · Shooting phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
GO TO GROUND 1CP · Shooting phase
HEROIC INTERVENTION 1CP · Charge phase
COORDINATED ACTION 1CP · Combined Arms · Any phase
REINFORCEMENTS! 2CP · Combined Arms · Any phase
FIELDS OF FIRE 1CP · Combined Arms · Shooting phase
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
BELLICOSA DROP 1CP · Bridgehead Strike · Movement phase
FIRE AND RELOCATE 1CP · Bridgehead Strike · Shooting phase
SERVO‑DESIGNATORS 1CP · Bridgehead Strike · Shooting phase
ON MY POSITION 1CP · Bridgehead Strike · Fight phase
TRENCH FIGHTERS 1CP · Siege Regiment · Fight phase
RAPID DISPERSAL 1CP · Mechanised Assault · Movement phase
CLEAR AND SECURE 1CP · Mechanised Assault · Shooting phase
HASTY EXTRACTION 1CP · Mechanised Assault · Charge phase
MOVE OUT 1CP · Mechanised Assault · Any phase
SCRAMBLE FIELD 1CP · Recon Element · Movement phase
COURAGEOUS DIVERSION 1CP · Recon Element · Shooting phase
TANGLEFOOT GRENADES 1CP · Recon Element · Charge phase
NO RETREAT! 1CP · Grizzled Company · Command phase
VETERAN SHARPSHOOTERS 1CP · Grizzled Company · Shooting phase
PURGING FIRE 1CP · Grizzled Company · Shooting phase
MORDIAN MINUTE 1CP · Grizzled Company · Shooting phase
ADDITIONAL ARMOUR 1CP · Grizzled Company · Shooting phase
ACCURACY UNDER PRESSURE 2CP · Steel Hammer · Shooting phase
BURST OF SPEED 1CP · Armoured Infantry · Movement phase
OPENING SALVO 1CP · Armoured Infantry · Shooting phase

🔍 Find model image · Source (wahapedia)