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Krieg Command Squad

Astra Militarum
656 models
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Krieg Command Squad datasheet for Warhammer 40,000 11th edition — stats, weapons, abilities and points current to the 2026-06-17 Munitorum Field Manual / Balance Dataslate.

LORD COMMISSAR
M 6"
T 3
SV 5+ -INV
W 3
LD 6+
OC 1
⌀ 32mm
VETERAN GUARDSMAN
M 6"
T 3
SV 5+ -INV
W 1
LD 7+
OC 1
⌀ 25mm

The Lord Commissar is equipped with: laspistol; power weapon.

One Veteran Guardsman is equipped with: laspistol; chainsword.

One Veteran Guardsman is equipped with: laspistol; close combat weapon; alchemyk counteragents; servo-scribes.

One Veteran Guardsman is equipped with: lasgun; close combat weapon; master vox.

One Veteran Guardsman is equipped with: lasgun; close combat weapon; regimental standard.

One Veteran Guardsman is equipped with: boltgun; close combat weapon.

RANGED WEAPONSRANGEABSSAPD
Boltgun [Rapid fire 1] 24"14+401
Bolt pistol [Pistol] 12"14+401
Flamer [Ignores cover, Torrent] 12"D6N/A401
Grenade launcher – frag [Blast] 24"D34+401
Grenade launcher – krak 24"14+9-2D3
Lasgun [Rapid fire 1] 24"14+301
Laspistol [Pistol] 12"14+301
Meltagun [Melta 2] 12"14+9-4D6
Plasma gun – standard [Rapid fire 1] 24"14+7-21
Plasma gun – supercharge [Hazardous, Rapid fire 1] 24"14+8-32
Plasma pistol – standard [Pistol] 12"14+7-21
Plasma pistol – supercharge [Hazardous, Pistol] 12"14+8-32
MELEE WEAPONSRANGEAWSSAPD
Chainsword Melee44+301
Close combat weapon Melee24+301
Power fist Melee34+6-22
Power weapon Melee34+4-21
Trench club Melee34+401
ABILITIES

CORE Leader

FACTION Voice of Command

Grim Determination: While this unit includes an OFFICER, it can be targeted by Stratagems even when Battle-shocked, and Orders issued to it remain in effect even if it becomes Battle-shocked.
ORDERS: This unit's OFFICER can issue 1 Order to a Regiment unit.
Master Vox: When the OFFICER in the bearer's unit issues an Order, it may issue it to an eligible unit up to 24" away.
Alchemyk Counteragents: The bearer's unit has the Feel No Pain 6+ ability against mortal wounds.
Regimental Standard: Models in the bearer's unit get +1 to their Objective Control characteristic.
Servo-scribes: Once per battle, when the Lord Commissar issues an Order, it may issue one extra Order.
Leader: This model can be attached to: Death Korps Of Krieg, Krieg Combat Engineers.
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UNIT COMPOSITION
  • 1 Lord Commissar
  • 5 Veteran Guardsmen
WARGEAR OPTIONS
  • 1 Veteran Guardsman’s boltgun can be replaced with one of the following:
    • 1 flamer
    • 1 grenade launcher
    • 1 meltagun
    • 1 plasma gun
  • The Lord Commissar's power weapon can be replaced with 1 power fist.
  • The Lord Commissar can be equipped with 1 plasma pistol.
  • 1 Veteran Guardsman’s chainsword can be replaced with one of the following:
    • 1 trench club
    • 1 power weapon
  • 1 Veteran Guardsman not equipped with alchemyk counteragents can replace its laspistol with one of the following:
    • 1 bolt pistol
    • 1 plasma pistol
LOADOUT CHOICES
  • Wargear: Plasma pistol, Laspistol
  • Power Weapon pick 1: Power fist, Power weapon
  • Veteran Guardsmen: Veteran Guardsman w/ Alchemyk counteragents, Veteran Guardsman w/ Boltgun, Veteran Guardsman w/ Chainsword, Veteran Guardsman w/ Master vox, Veteran Guardsman w/ Regimental standard
  • Boltgun pick 1: Boltgun, Plasma gun, Meltagun, Grenade launcher, Flamer
  • Chainsword pick 1: Trench club, Chainsword, Power weapon
  • Laspistol pick 1: Bolt pistol, Laspistol, Plasma pistol
Stratagems you can use on this unit (49)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
EPIC CHALLENGE 1CP · Fight phase
INSANE BRAVERY 1CP · Command phase
GRENADE 1CP · Shooting phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
GO TO GROUND 1CP · Shooting phase
HEROIC INTERVENTION 1CP · Charge phase
FLEXIBLE COMMAND 2CP · Combined Arms · Command phase
INSPIRED COMMAND 1CP · Combined Arms · Command phase
COMMAND RE-ROLL 1CP · Any phase
BATTLEFIELD COMMAND 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
AGAINST THE ODDS 1CP · Embarked Regiment · Shooting or Fight phase
DUCK AND COVER 1CP · Embarked Regiment · Shooting or Fight phase
IDLE HANDS 1CP · Embarked Regiment · Movement phase
BRUTAL CHOKE POINT 1CP · Embarked Regiment · Movement or Charge phase
BELLICOSA DROP 1CP · Bridgehead Strike · Movement phase
FIRE AND RELOCATE 1CP · Bridgehead Strike · Shooting phase
SERVO‑DESIGNATORS 1CP · Bridgehead Strike · Shooting phase
TRENCH FIGHTERS 1CP · Siege Regiment · Fight phase
OVER THE TOP 2CP · Siege Regiment · Command phase
FLARE BURST 1CP · Siege Regiment · Shooting phase
CALLOUS SACRIFICE 1CP · Siege Regiment · Shooting phase
FURIOUS FUSILLADE 1CP · Siege Regiment · Shooting phase
MINEFIELD 1CP · Siege Regiment · Charge phase
VOX-RELAY 1CP · Mechanised Assault · Command phase
RAPID DISPERSAL 1CP · Mechanised Assault · Movement phase
CLEAR AND SECURE 1CP · Mechanised Assault · Shooting phase
HASTY EXTRACTION 1CP · Mechanised Assault · Charge phase
MOVE OUT 1CP · Mechanised Assault · Any phase
CRACK SHOTS 1CP · Recon Element · Shooting phase
DRAW THEM OUT 1CP · Recon Element · Movement phase
SCRAMBLE FIELD 1CP · Recon Element · Movement phase
COURAGEOUS DIVERSION 1CP · Recon Element · Shooting phase
TANGLEFOOT GRENADES 1CP · Recon Element · Charge phase
SNAP TO IT 1CP · Grizzled Company · Any phase
NO RETREAT! 1CP · Grizzled Company · Command phase
VETERAN SHARPSHOOTERS 1CP · Grizzled Company · Shooting phase
PURGING FIRE 1CP · Grizzled Company · Shooting phase
MORDIAN MINUTE 1CP · Grizzled Company · Shooting phase
ADDITIONAL ARMOUR 1CP · Grizzled Company · Shooting phase
ACCURACY UNDER PRESSURE 2CP · Steel Hammer · Shooting phase
ORDER THE ADVANCE 1CP · Armoured Infantry · Movement phase
BURST OF SPEED 1CP · Armoured Infantry · Movement phase
OPENING SALVO 1CP · Armoured Infantry · Shooting phase

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