M
6"
T
3
SV
4+
-INV
W
1
LD
7+
OC
1
⌀ 25mm
Every model is equipped with: autopistol; trench club.
| RANGED WEAPONS | RANGE | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Autopistol [Pistol] | 12" | 1 | 4+ | 3 | 0 | 1 |
| Bolt pistol [PISTOL] | 12" | 1 | 4+ | 4 | 0 | 1 |
| Combat shotgun [Assault] | 12" | 2 | 4+ | 4 | 0 | 1 |
| Flamer [Ignores cover, Torrent] | 12" | D6 | N/A | 4 | 0 | 1 |
| Hand flamer [Ignores cover, Pistol, Torrent] | 12" | D6 | N/A | 3 | 0 | 1 |
| Plasma pistol – standard [Pistol] | 12" | 1 | 4+ | 7 | -2 | 1 |
| Plasma pistol – supercharge [Hazardous, Pistol] | 12" | 1 | 4+ | 8 | -3 | 2 |
| MELEE WEAPONS | RANGE | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Chainsword | Melee | 4 | 4+ | 3 | 0 | 1 |
| Close combat weapon | Melee | 2 | 4+ | 3 | 0 | 1 |
| Power weapon | Melee | 3 | 4+ | 4 | -2 | 1 |
| Trench club | Melee | 2 | 4+ | 4 | 0 | 1 |
CORE Scouts 6"
Grenadiers: Once per turn, you can target this unit with the Grenade Stratagem for 0CP.
Remote Mine: Once per battle, at the start of your Shooting phase, you can select one enemy unit within 9" of and visible to the bearer and roll one D6: on a 3+, that enemy unit suffers D3 mortal wounds, or 2D3 mortal wounds instead if it is a VEHICLE or FORTIFICATIONS unit.
Designer’s Note: Place a Remote Mine token next to the unit, removing it once this ability has been used.
Designer’s Note: Place a Remote Mine token next to the unit, removing it once this ability has been used.
Led by: Commissar, Commissar Graves on Foot, Commissar Yarrick, Krieg Command Squad, Lord Solar Leontus, Ministorum Priest, Primaris Psyker, Tech-Priest Enginseer.
⚄ MathHammer — average damage calculator
Loading calculator…
- 1 Krieg Engineer Watchmaster
- 4-9 Krieg Combat Engineers
- 1 Krieg Combat Engineer's autopistol and trench club can be replaced with 1 flamer and 1 close combat weapon.
- 1 Krieg Combat Engineer’s autopistol and trench club can be replaced with 1 autopistol, 1 remote mine and 1 close combat weapon.
- Any number of models can each have their autopistol and trench club replaced with 1 combat shotgun and 1 close combat weapon.
- The Krieg Engineer Watchmaster’s autopistol can be replaced with one of the following:
- 1 bolt pistol
- 1 hand flamer
- 1 plasma pistol
- The Krieg Engineer Watchmaster’s trench club can be replaced with one of the following:
- 1 chainsword
- 1 power weapon