Dakkapedia

Krieg Combat Engineers

Astra Militarum
605 models
9510 models
M 6"
T 3
SV 4+ -INV
W 1
LD 7+
OC 1
⌀ 25mm

Every model is equipped with: autopistol; trench club.

RANGED WEAPONSRANGEABSSAPD
Autopistol [Pistol] 12"14+301
Bolt pistol [PISTOL] 12"14+401
Combat shotgun [Assault] 12"24+401
Flamer [Ignores cover, Torrent] 12"D6N/A401
Hand flamer [Ignores cover, Pistol, Torrent] 12"D6N/A301
Plasma pistol – standard [Pistol] 12"14+7-21
Plasma pistol – supercharge [Hazardous, Pistol] 12"14+8-32
MELEE WEAPONSRANGEAWSSAPD
Chainsword Melee44+301
Close combat weapon Melee24+301
Power weapon Melee34+4-21
Trench club Melee24+401
ABILITIES

CORE Scouts 6"

Grenadiers: Once per turn, you can target this unit with the Grenade Stratagem for 0CP.
Remote Mine: Once per battle, at the start of your Shooting phase, you can select one enemy unit within 9" of and visible to the bearer and roll one D6: on a 3+, that enemy unit suffers D3 mortal wounds, or 2D3 mortal wounds instead if it is a VEHICLE or FORTIFICATIONS unit.

Designer’s Note: Place a Remote Mine token next to the unit, removing it once this ability has been used.
Led by: Commissar, Commissar Graves on Foot, Commissar Yarrick, Krieg Command Squad, Lord Solar Leontus, Ministorum Priest, Primaris Psyker, Tech-Priest Enginseer.
⚄ MathHammer — average damage calculator

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UNIT COMPOSITION
  • 1 Krieg Engineer Watchmaster
  • 4-9 Krieg Combat Engineers
WARGEAR OPTIONS
  • 1 Krieg Combat Engineer's autopistol and trench club can be replaced with 1 flamer and 1 close combat weapon.
  • 1 Krieg Combat Engineer’s autopistol and trench club can be replaced with 1 autopistol, 1 remote mine and 1 close combat weapon.
  • Any number of models can each have their autopistol and trench club replaced with 1 combat shotgun and 1 close combat weapon.
  • The Krieg Engineer Watchmaster’s autopistol can be replaced with one of the following:
    • 1 bolt pistol
    • 1 hand flamer
    • 1 plasma pistol
  • The Krieg Engineer Watchmaster’s trench club can be replaced with one of the following:
    • 1 chainsword
    • 1 power weapon
Stratagems you can use on this unit (36)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
GRENADE 1CP · Shooting phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
GO TO GROUND 1CP · Shooting phase
SMOKESCREEN 1CP · Shooting phase
HEROIC INTERVENTION 1CP · Charge phase
COORDINATED ACTION 1CP · Combined Arms · Any phase
REINFORCEMENTS! 2CP · Combined Arms · Any phase
FIELDS OF FIRE 1CP · Combined Arms · Shooting phase
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
BELLICOSA DROP 1CP · Bridgehead Strike · Movement phase
FIRE AND RELOCATE 1CP · Bridgehead Strike · Shooting phase
SERVO‑DESIGNATORS 1CP · Bridgehead Strike · Shooting phase
ON MY POSITION 1CP · Bridgehead Strike · Fight phase
TRENCH FIGHTERS 1CP · Siege Regiment · Fight phase
RAPID DISPERSAL 1CP · Mechanised Assault · Movement phase
CLEAR AND SECURE 1CP · Mechanised Assault · Shooting phase
HASTY EXTRACTION 1CP · Mechanised Assault · Charge phase
MOVE OUT 1CP · Mechanised Assault · Any phase
SCRAMBLE FIELD 1CP · Recon Element · Movement phase
COURAGEOUS DIVERSION 1CP · Recon Element · Shooting phase
TANGLEFOOT GRENADES 1CP · Recon Element · Charge phase
NO RETREAT! 1CP · Grizzled Company · Command phase
VETERAN SHARPSHOOTERS 1CP · Grizzled Company · Shooting phase
PURGING FIRE 1CP · Grizzled Company · Shooting phase
MORDIAN MINUTE 1CP · Grizzled Company · Shooting phase
ADDITIONAL ARMOUR 1CP · Grizzled Company · Shooting phase
ACCURACY UNDER PRESSURE 2CP · Steel Hammer · Shooting phase
BURST OF SPEED 1CP · Armoured Infantry · Movement phase
OPENING SALVO 1CP · Armoured Infantry · Shooting phase

🔍 Find model image · Source (wahapedia)