Kasrkin datasheet for Warhammer 40,000 11th edition — stats, weapons, abilities and points current to the 2026-06-17 Munitorum Field Manual / Balance Dataslate.
M
6"
T
3
SV
4+
-INV
W
1
LD
7+
OC
1
⌀ 28.5mm
The Kasrkin Sergeant is equipped with: hot-shot laspistol; chainsword.
Every Kasrkin Trooper is equipped with: hot-shot lasgun; close combat weapon.
| RANGED WEAPONS | RANGE | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Bolt pistol [PISTOL] | 12" | 1 | 4+ | 4 | 0 | 1 |
| Flamer [Ignores cover, Torrent] | 12" | D6 | N/A | 4 | 0 | 1 |
| Grenade launcher – frag [Blast] | 24" | D3 | 3+ | 4 | 0 | 1 |
| Grenade launcher – krak | 24" | 1 | 3+ | 9 | -2 | D3 |
| Hot-shot lasgun [Rapid fire 1] | 24" | 1 | 3+ | 3 | -1 | 1 |
| Hot-shot laspistol [Pistol] | 12" | 1 | 3+ | 3 | -1 | 1 |
| Hot-shot marksman rifle [Heavy, Precision] | 36" | 1 | 3+ | 4 | -2 | 3 |
| Hot-shot volley gun [Rapid fire 2] | 30" | 2 | 3+ | 4 | -1 | 1 |
| Meltagun [Melta 2] | 12" | 1 | 3+ | 9 | -4 | D6 |
| Plasma gun – standard [Rapid fire 1] | 24" | 1 | 3+ | 7 | -2 | 1 |
| Plasma gun – supercharge [Hazardous, Rapid fire 1] | 24" | 1 | 3+ | 8 | -3 | 2 |
| Plasma pistol – standard [Pistol] | 12" | 1 | 4+ | 7 | -2 | 1 |
| Plasma pistol – supercharge [Hazardous, Pistol] | 12" | 1 | 4+ | 8 | -3 | 2 |
| MELEE WEAPONS | RANGE | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Chainsword | Melee | 4 | 4+ | 3 | 0 | 1 |
| Close combat weapon | Melee | 2 | 4+ | 3 | 0 | 1 |
| Power weapon | Melee | 3 | 4+ | 4 | -2 | 1 |
CORE Scouts 6"
Warrior Elite: Once per battle round, at the start of any phase, you may choose one Order to affect this unit until the start of your next Command phase, in addition to any Orders issued to it by an Officer this battle round.
Vox-caster: When you target the bearer's unit with a Stratagem, roll one D6, adding 1 if one or more friendly Officer models are within 6"; on a 5+ you gain 1CP.
Melta Mine: Once per battle, at the start of any phase, choose one enemy unit within 3" of the bearer and roll one D6: on a 2+ it takes D3 mortal wounds, or 2D3 mortal wounds instead if it is a VEHICLE unit.
Led by: Cadian Castellan, Commissar, Commissar Graves on Foot, Commissar Yarrick, Lord Solar Leontus, Ministorum Priest, Primaris Psyker, Tech-Priest Enginseer, Ursula Creed.
⚄ MathHammer — average damage calculator
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📏 Threat ranges — how far this unit reaches
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- 1 Kasrkin Sergeant
- 9 Kasrkin Troopers
- Up to 4 Kasrkin Troopers can each have their hot-shot lasgun replaced with one of the following:*
- 1 flamer
- 1 grenade launcher
- 1 hot-shot volley gun
- 1 meltagun
- 1 plasma gun
- 1 Kasrkin Trooper’s hot-shot lasgun can be replaced with 1 hot-shot marksman rifle.
- 1 Kasrkin Trooper’s hot-shot lasgun can be replaced with 1 hot-shot laspistol and 1 melta mine.
- 1 Kasrkin Trooper equipped with a hot-shot lasgun can be equipped with 1 vox-caster (that model’s hot-shot lasgun cannot be replaced).
- The Kasrkin Sergeant’s chainsword can be replaced with 1 power weapon.
- The Kasrkin Sergeant’s hot-shot laspistol can be replaced with one of the following:
- 1 bolt pistol
- 1 plasma pistol.
- * You cannot select the same weapon from this list more than twice per unit.
- Kasrkin Troopers pick 9: Kasrkin Trooper, Kasrkin Trooper w/ Hot-shot marksman rifle, Kasrkin Trooper w/ Hot-shot laspistol and melta mine, Kasrkin Trooper w/ Vox-caster
- Kasrkin Trooper w/ Special weapon: Kasrkin Trooper w/ Flamer, Kasrkin Trooper w/ Plasma gun, Kasrkin Trooper w/ Hot-shot volley gun, Kasrkin Trooper w/ Meltagun, Kasrkin Trooper w/ Grenade launcher
- Hot-shot Laspistol pick 1: Hot-shot laspistol, Plasma pistol, Bolt pistol
- Chainsword pick 1: Chainsword, Power weapon