Dakkapedia

Kasrkin

Astra Militarum
11010 models
M 6"
T 3
SV 4+ -INV
W 1
LD 7+
OC 1
⌀ 28.5mm

The Kasrkin Sergeant is equipped with: hot-shot laspistol; chainsword.

Every Kasrkin Trooper is equipped with: hot-shot lasgun; close combat weapon.

RANGED WEAPONSRANGEABSSAPD
Bolt pistol [PISTOL] 12"14+401
Flamer [Ignores cover, Torrent] 12"D6N/A401
Grenade launcher – frag [Blast] 24"D33+401
Grenade launcher – krak 24"13+9-2D3
Hot-shot lasgun [Rapid fire 1] 24"13+3-11
Hot-shot laspistol [Pistol] 12"13+3-11
Hot-shot marksman rifle [Heavy, Precision] 36"13+4-23
Hot-shot volley gun [Rapid fire 2] 30"23+4-11
Meltagun [Melta 2] 12"13+9-4D6
Plasma gun – standard [Rapid fire 1] 24"13+7-21
Plasma gun – supercharge [Hazardous, Rapid fire 1] 24"13+8-32
Plasma pistol – standard [Pistol] 12"14+7-21
Plasma pistol – supercharge [Hazardous, Pistol] 12"14+8-32
MELEE WEAPONSRANGEAWSSAPD
Chainsword Melee44+301
Close combat weapon Melee24+301
Power weapon Melee34+4-21
ABILITIES

CORE Scouts 6"

Warrior Elite: Once per battle round, at the start of any phase, you can select one Order to affect this unit until the start of your next Command phase, in addition to any other Orders issued to this unit by an Officer model this battle round.
Vox-caster: Each time you target the bearer’s unit with a Stratagem, roll one D6, adding 1 to the result if there are one or more friendly Officer models within 6": on a 5+, you gain 1CP.
Melta Mine: Once per battle, at the start of any phase, you can select one enemy unit within 3" of the bearer and roll one D6: on a 2+, that enemy unit suffers D3 mortal wounds, or 2D3 mortal wounds instead if it is a VEHICLE unit.
Led by: Cadian Castellan, Commissar, Commissar Graves on Foot, Commissar Yarrick, Lord Solar Leontus, Ministorum Priest, Primaris Psyker, Tech-Priest Enginseer, Ursula Creed.
⚄ MathHammer — average damage calculator

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UNIT COMPOSITION
  • 1 Kasrkin Sergeant
  • 9 Kasrkin Troopers
WARGEAR OPTIONS
  • Up to 4 Kasrkin Troopers can each have their hot-shot lasgun replaced with one of the following:*
    • 1 flamer
    • 1 grenade launcher
    • 1 hot-shot volley gun
    • 1 meltagun
    • 1 plasma gun
  • 1 Kasrkin Trooper’s hot-shot lasgun can be replaced with 1 hot-shot marksman rifle.
  • 1 Kasrkin Trooper’s hot-shot lasgun can be replaced with 1 hot-shot laspistol and 1 melta mine.
  • 1 Kasrkin Trooper equipped with a hot-shot lasgun can be equipped with 1 vox-caster (that model’s hot-shot lasgun cannot be replaced).
  • The Kasrkin Sergeant’s chainsword can be replaced with 1 power weapon.
  • The Kasrkin Sergeant’s hot-shot laspistol can be replaced with one of the following:
    • 1 bolt pistol
    • 1 plasma pistol.
  • * You cannot select the same weapon from this list more than twice per unit.
Stratagems you can use on this unit (40)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
GRENADE 1CP · Shooting phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
GO TO GROUND 1CP · Shooting phase
HEROIC INTERVENTION 1CP · Charge phase
COORDINATED ACTION 1CP · Combined Arms · Any phase
REINFORCEMENTS! 2CP · Combined Arms · Any phase
FIELDS OF FIRE 1CP · Combined Arms · Shooting phase
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
AGAINST THE ODDS 1CP · Embarked Regiment · Shooting or Fight phase
DUCK AND COVER 1CP · Embarked Regiment · Shooting or Fight phase
IDLE HANDS 1CP · Embarked Regiment · Movement phase
BRUTAL CHOKE POINT 1CP · Embarked Regiment · Movement or Charge phase
BELLICOSA DROP 1CP · Bridgehead Strike · Movement phase
FIRING HOT 2CP · Bridgehead Strike · Shooting phase
FIRE AND RELOCATE 1CP · Bridgehead Strike · Shooting phase
SERVO‑DESIGNATORS 1CP · Bridgehead Strike · Shooting phase
ON MY POSITION 1CP · Bridgehead Strike · Fight phase
TRENCH FIGHTERS 1CP · Siege Regiment · Fight phase
RAPID DISPERSAL 1CP · Mechanised Assault · Movement phase
CLEAR AND SECURE 1CP · Mechanised Assault · Shooting phase
HASTY EXTRACTION 1CP · Mechanised Assault · Charge phase
MOVE OUT 1CP · Mechanised Assault · Any phase
SCRAMBLE FIELD 1CP · Recon Element · Movement phase
COURAGEOUS DIVERSION 1CP · Recon Element · Shooting phase
TANGLEFOOT GRENADES 1CP · Recon Element · Charge phase
NO RETREAT! 1CP · Grizzled Company · Command phase
VETERAN SHARPSHOOTERS 1CP · Grizzled Company · Shooting phase
PURGING FIRE 1CP · Grizzled Company · Shooting phase
MORDIAN MINUTE 1CP · Grizzled Company · Shooting phase
ADDITIONAL ARMOUR 1CP · Grizzled Company · Shooting phase
ACCURACY UNDER PRESSURE 2CP · Steel Hammer · Shooting phase
BURST OF SPEED 1CP · Armoured Infantry · Movement phase
OPENING SALVO 1CP · Armoured Infantry · Shooting phase

🔍 Find model image · Source (wahapedia)