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Heavy Quad Launcher Team Legends

Astra Militarum
501 model
🔍 See the model

Heavy Quad Launcher Team datasheet for Warhammer 40,000 11th edition — stats, weapons, abilities and points current to the 2026-06-17 Munitorum Field Manual / Balance Dataslate.

M 4"
T 5
SV 3+ -INV
W 4
LD 7+
OC 2
⌀ Use model

This model is equipped with: heavy quad launcher; close combat weapons.

RANGED WEAPONSRANGEABSSAPD
Heavy quad launcher [Blast, Indirect fire] 48"2D64+501
MELEE WEAPONSRANGEAWSSAPD
Close combat weapons Melee34+301
ABILITIES
Suppression Bombardment: In your Shooting phase, after this model shoots, pick one enemy unit (excluding MONSTER and VEHICLE units) hit by one or more of those attacks. Until the start of your next turn that unit is suppressed. While a unit is suppressed, subtract 1 from the Hit roll for attacks made by models in it.
ARTILLERY TEAM: Place three Crew tokens beside this model when first set up; remove one each time it loses a wound (the Heavy Quad Launcher Team model itself counts as its final wound).
⚄ MathHammer — average damage calculator

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📏 Threat ranges — how far this unit reaches

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UNIT COMPOSITION
  • 1 Heavy Quad Launcher Team
WARGEAR OPTIONS
  • None
Stratagems you can use on this unit (33)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
GRENADE 1CP · Shooting phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
GO TO GROUND 1CP · Shooting phase
HEROIC INTERVENTION 1CP · Charge phase
COORDINATED ACTION 1CP · Combined Arms · Any phase
REINFORCEMENTS! 2CP · Combined Arms · Any phase
FIELDS OF FIRE 1CP · Combined Arms · Shooting phase
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
BELLICOSA DROP 1CP · Bridgehead Strike · Movement phase
FIRE AND RELOCATE 1CP · Bridgehead Strike · Shooting phase
SERVO‑DESIGNATORS 1CP · Bridgehead Strike · Shooting phase
ON MY POSITION 1CP · Bridgehead Strike · Fight phase
TRENCH FIGHTERS 1CP · Siege Regiment · Fight phase
RAPID DISPERSAL 1CP · Mechanised Assault · Movement phase
HASTY EXTRACTION 1CP · Mechanised Assault · Charge phase
SCRAMBLE FIELD 1CP · Recon Element · Movement phase
COURAGEOUS DIVERSION 1CP · Recon Element · Shooting phase
TANGLEFOOT GRENADES 1CP · Recon Element · Charge phase
NO RETREAT! 1CP · Grizzled Company · Command phase
VETERAN SHARPSHOOTERS 1CP · Grizzled Company · Shooting phase
PURGING FIRE 1CP · Grizzled Company · Shooting phase
MORDIAN MINUTE 1CP · Grizzled Company · Shooting phase
ADDITIONAL ARMOUR 1CP · Grizzled Company · Shooting phase
ACCURACY UNDER PRESSURE 2CP · Steel Hammer · Shooting phase
BURST OF SPEED 1CP · Armoured Infantry · Movement phase
OPENING SALVO 1CP · Armoured Infantry · Shooting phase

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