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Gorgon Heavy Transport Legends

Astra Militarum
2751 model
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Gorgon Heavy Transport datasheet for Warhammer 40,000 11th edition — stats, weapons, abilities and points current to the 2026-06-17 Munitorum Field Manual / Balance Dataslate.

M 9"
T 13
SV 2+ 5+INV
W 20
LD 7+
OC 8
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This model is equipped with: 2 Gorgon mortars; 2 twin heavy stubbers; landing ramp.

RANGED WEAPONSRANGEABSSAPD
Gorgon mortar [Blast, Indirect fire] 48"D64+501
Heavy bolter [Sustained hits 1] 36"34+5-12
Heavy flamer [Ignores cover, Torrent] 12"D6N/A5-11
Heavy stubber [Rapid fire 3] 36"34+401
Hunter-killer missile [One shot] 48"14+14-3D6
Twin heavy stubber [Rapid fire 3, Twin-linked] 36"34+401
MELEE WEAPONSRANGEAWSSAPD
Landing ramp Melee64+801
ABILITIES

CORE Deadly Demise D6+2

Mount Up!: At the end of your opponent's Movement phase, if no models are embarked in this TRANSPORT, you may pick one friendly Astra Militarum Infantry unit (not an Artillery unit) wholly within 6" of it. Unless that unit is within Engagement Range of an enemy unit, it may embark in this TRANSPORT.
One Shot: The bearer may shoot with this weapon only once per battle.
Invulnerable Save: 5+ — Against ranged attacks only.
Damaged: 1-7 wounds remaining While this model has 1-7 wounds remaining, reduce its Objective Control characteristic by 4 and subtract 1 from the Hit roll each time it makes an attack.
⚄ MathHammer — average damage calculator

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📏 Threat ranges — how far this unit reaches

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UNIT COMPOSITION
  • 1 Gorgon Heavy Transport
WARGEAR OPTIONS
  • This model’s 2 Gorgon mortars can be replaced with one of the following:
    • 4 heavy bolters
    • 4 heavy flamers
    • 4 heavy stubbers
  • This model can be equipped with 1 hunter-killer missile.
TRANSPORT

This model has a transport capacity of 30 Astra Militarum Infantry models. Each Heavy Weapons Team model and Veteran Heavy Weapons Team model takes up the space of 2 models. Each Ogryn model takes up the space of 3 models. It cannot transport Artillery models.

Stratagems you can use on this unit (25)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
TANK SHOCK 1CP · Charge phase
RAPID INGRESS 1CP · Movement phase
SMOKESCREEN 1CP · Shooting phase
STALWART PROTECTOR 1CP · Combined Arms · Shooting phase
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
CRASH THROUGH 1CP · Hammer of the Emperor · Movement or Charge phase
ABLATIVE PLATING 2CP · Hammer of the Emperor · Shooting phase
NO RETREAT! 1CP · Grizzled Company · Command phase
VETERAN SHARPSHOOTERS 1CP · Grizzled Company · Shooting phase
PURGING FIRE 1CP · Grizzled Company · Shooting phase
ADDITIONAL ARMOUR 1CP · Grizzled Company · Shooting phase
ENGINE OF WRATH 1CP · Steel Hammer · Fight phase
IMPOSING ARRIVAL 1CP · Steel Hammer · Movement phase
ADAMANTINE BEHEMOTH 1CP · Steel Hammer · Movement or Charge phase
SHATTERING SALVO 1CP · Steel Hammer · Shooting phase
WITHERING FIREPOWER 1CP · Steel Hammer · Shooting phase
ACCURACY UNDER PRESSURE 2CP · Steel Hammer · Shooting phase
BURST OF SPEED 1CP · Armoured Infantry · Movement phase
OPENING SALVO 1CP · Armoured Infantry · Shooting phase

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