Dakkapedia

Gaunt’s Ghosts

Astra Militarum
1006 models
IBRAM GAUNT
M 6"
T 3
SV 4+ 5+INV
W 3
LD 6+
OC 1
⌀ 28.5mm
TANITH GHOST
M 6"
T 3
SV 5+ -INV
W 2
LD 7+
OC 1
⌀ 28.5mm

Ibram Gaunt is equipped with: bolt pistol; Gaunt’s chainsword.

1 Tanith Ghost is equipped with: Corbec’s hot-shot lascarbine; straight silver knife.

1 Tanith Ghost is equipped with: Rawne’s lascarbine; straight silver knife.

1 Tanith Ghost is equipped with: Larkin’s long-las; straight silver knife.

1 Tanith Ghost is equipped with: Bragg’s autocannon; straight silver knife.

1 Tanith Ghost is equipped with: lascarbine; Mkoll’s straight silver knife.

RANGED WEAPONSRANGEABSSAPD
Bragg’s autocannon [Heavy] 48"45+9-13
Bolt pistol [Pistol] 12"12+401
Corbec’s hot-shot lascarbine [Assault] 24"33+3-11
Larkin’s long-las [Heavy, Precision] 36"12+5-24
Lascarbine [Assault] 24"33+301
Rawne’s lascarbine [Assault, Sustained hits 1] 24"33+301
MELEE WEAPONSRANGEAWSSAPD
Gaunt’s chainsword Melee52+3-11
Straight silver knife Melee33+301
Mkoll’s straight silver knife [Devastating wounds, Precision] Melee52+3-11
ABILITIES

CORE Fights First, Infiltrators, Lone Operative, Stealth

FACTION Voice of Command

Tanith Camo-cloaks: Models in this unit have the Benefit of Cover.
Covert Stealth Team: At the end of your opponent’s turn, if this unit is not within Engagement Range of one or more enemy units, you can remove this unit from the battlefield. In the Reinforcements step of your next Movement phase, set it up anywhere on the battlefield that is more than 9" horizontally away from all enemy models.
ORDERS: This unit’s OFFICER can issue up to 2 Orders to Regiment or GAUNT’S GHOSTS units.
Invulnerable Save: 5+ — Ibram Gaunt only.
⚄ MathHammer — average damage calculator

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UNIT COMPOSITION
  • 1 Ibram Gaunt
  • 5 Tanith Ghosts
Stratagems you can use on this unit (44)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
EPIC CHALLENGE 1CP · Fight phase
INSANE BRAVERY 1CP · Command phase
GRENADE 1CP · Shooting phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
GO TO GROUND 1CP · Shooting phase
HEROIC INTERVENTION 1CP · Charge phase
FLEXIBLE COMMAND 2CP · Combined Arms · Command phase
INSPIRED COMMAND 1CP · Combined Arms · Command phase
COMMAND RE-ROLL 1CP · Any phase
BATTLEFIELD COMMAND 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
AGAINST THE ODDS 1CP · Embarked Regiment · Shooting or Fight phase
DUCK AND COVER 1CP · Embarked Regiment · Shooting or Fight phase
IDLE HANDS 1CP · Embarked Regiment · Movement phase
BRUTAL CHOKE POINT 1CP · Embarked Regiment · Movement or Charge phase
BELLICOSA DROP 1CP · Bridgehead Strike · Movement phase
FIRE AND RELOCATE 1CP · Bridgehead Strike · Shooting phase
SERVO‑DESIGNATORS 1CP · Bridgehead Strike · Shooting phase
TRENCH FIGHTERS 1CP · Siege Regiment · Fight phase
OVER THE TOP 2CP · Siege Regiment · Command phase
FLARE BURST 1CP · Siege Regiment · Shooting phase
VOX-RELAY 1CP · Mechanised Assault · Command phase
RAPID DISPERSAL 1CP · Mechanised Assault · Movement phase
CLEAR AND SECURE 1CP · Mechanised Assault · Shooting phase
HASTY EXTRACTION 1CP · Mechanised Assault · Charge phase
MOVE OUT 1CP · Mechanised Assault · Any phase
SCRAMBLE FIELD 1CP · Recon Element · Movement phase
COURAGEOUS DIVERSION 1CP · Recon Element · Shooting phase
TANGLEFOOT GRENADES 1CP · Recon Element · Charge phase
SNAP TO IT 1CP · Grizzled Company · Any phase
NO RETREAT! 1CP · Grizzled Company · Command phase
VETERAN SHARPSHOOTERS 1CP · Grizzled Company · Shooting phase
PURGING FIRE 1CP · Grizzled Company · Shooting phase
MORDIAN MINUTE 1CP · Grizzled Company · Shooting phase
ADDITIONAL ARMOUR 1CP · Grizzled Company · Shooting phase
ACCURACY UNDER PRESSURE 2CP · Steel Hammer · Shooting phase
ORDER THE ADVANCE 1CP · Armoured Infantry · Movement phase
BURST OF SPEED 1CP · Armoured Infantry · Movement phase
OPENING SALVO 1CP · Armoured Infantry · Shooting phase

🔍 Find model image · Source (wahapedia)